Hami
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SteamID64 76561198091666474
SteamID3 [U:1:131400746]
SteamID32 STEAM_0:0:65700373
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Signed Up September 8, 2018
Last Posted April 28, 2026 at 1:39 PM
Posts 106 (0 per day)
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#35 stop restricting players @m17 in TF2 General Discussion
slugmundoIdk if there was other teams but in the two offclass teams in advanced that season, both teams had several players from main/advanced alongside the invite players. None of those teams come close to qualifying as a mid invite team.

My point was more like they were mid invite in the sense that they would still beat the low invite teams/teams that played quals (us, angler, jw team ig). ur team and the math team were pretty restricted for the invite players so I don't think that was super unfair, I just think if you want invite to be as competitive as possible then the quals should determine the placements, so the best teams bordering inv/adv do play inv.

4 teams does solve that problem but i was going on the basis that RGL does, which is that invite should be full (8 teams). In that case, a fair quals where everyone has to play is the best way to determine that. It is a problem either way tho when people don't want to play invite. Then you just get the situation that happened that season ig

posted 2 weeks ago
#31 stop restricting players @m17 in TF2 General Discussion
slugmundoI commend teams like Ninjago and ROME for taking the leap into invite but if you can only win a single game in the whole season then it seems like a disservice to both the players and the spectators. ... My point being, there are teams who rush into invite without being able to contest in advanced, meaning; not only is there are so many fundamental things missing to begin with, you now have to deal with that issue in invite, resulting in overly worse practice/experience. You can still scrim low invite teams as an advanced team!

i mean to be fair we played invite because teams FULL of invite players (and the other what ended up being top adv teams) somehow didn't get forced to play quals (didn't know that was even possible to refuse quals, it's literally in the agreement when you sign up) and then tristen asked us and we said fuck it

RGL wants many teams in invite, not four teams, but it is true that the quality drops off, precisely because many people who could play invite don't do it. Not that they should be forced to, I guess, but if they're going to play with a mid-invite level roster in advanced and worse teams are gonna play invite because the invite players won't, isn't that just kinda backwards?

Just as the low inv players should have played advanced and u can scrim up, well, the ppl playing adv when they could play invite can just scrim adv if they want to win and then lose a few more matches. That speaks to having some level of restrictions, such that the hierarchy of teams (and it really is kinda team dependent, not player dependent ultimately) moves somewhat smoothly up the divisions. I don't think there should be four teams that were clearly better than the bottom invite teams with minimal restrictions-- that suggests to me that there should have been tougher restrictions on the teams, or they must be forced to play quals at least first to kinda get a sense of where the level is (ig u can just throw quals but if u don't wanna play invite then just accept harder restrictions)

That doesn't mean that everyone playing a div they did well in or whatever should be restricted, or any team w people that played the div "should have been restricted" or "shouldn't be allowed to play". I don't think it's a bad thing either to play against harder teams. But if you take RGL's position that invite should be filled up, you either accept that invite will be unbalanced because you want to limit restrictions, and then adv will be unbalanced and main will be unbalanced etc (which again, is a perfectly reasonable stance to have), or you want invite to be as good as possible, so you restrict adv and make people play invite, or at least if they want to play adv, they're restricted so top adv - low inv is more similar, and then adv is more balanced etc

posted 2 weeks ago
#9 Hami LFT in Recruitment (looking for team)

bump for the LAN season, invite or #1 adv, pscout pref but ig i can flank too :)

posted 3 weeks ago
#10 US-Iran Confilct in World Events

taco tuesday

posted 1 month ago
#23 bo3 with map advantage in TF2 General Discussion

i mean didnt mandem have pick ban advantage, so ofc they were favored to win the early maps

if it was map adv, the early maps would be banned and so map 1/2 of a map adv series would probably be map 2/3/4 of the real series and it would still be close

ofc when you get an incredible 5 mapper like that it's awesome, but in many cases, 2-0 (plus map adv) would just be 3-0 and then you're watching 45 mins extra of roll

posted 1 month ago
#21 bo3 with map advantage in TF2 General Discussion

i feel like the times where the bo5 map advantage series are over fast, it's just becuase the UB team with advantage is just better. If you give that team no map advantage, but huge pick ban advantage, then they just steamroll the first map or two and then you're in the same position except you had to wait 45 minutes watching a roll (plus break in between maps) to get to the same place. Ofc sometimes the lower team can put up a fight on those maps, but then they'd also be putting up a fight with map advantage and it'd still be a close series

posted 1 month ago
#14 bo3 with map advantage in TF2 General Discussion

the other team has literally lost an entire series while the ubf winner hasn't. SOMEONE has to face them in grands, so that argument doesn't really hold. They definitely need some advantage

posted 1 month ago
#10 bo3 with map advantage in TF2 General Discussion

i feel like with 5 maps in the pool, giving a map adv and then 1 banned map for bo5 is kinda fine no

posted 1 month ago
#8 Hami LFT in Recruitment (looking for team)

bump for miniature season

posted 3 months ago
#341 RGL PUGs Public Alpha in Projects

just add a vote to kill that requires like 11 or 12 out of 12 to go through

or even like ur only allowed to use it if the pug is broken if you dont want people killing pugs just cuz they dont look fun

but theres no reason to be stuck in there

posted 4 months ago
#12 THE GOBLIN ZONE LFP in Recruitment (looking for players)

are we a 930 team or a 1030 team

posted 5 months ago
#6 Hami LFT in Recruitment (looking for team)

bump for s20, would like to try and play scout in invite-- combo preffered but can flank if needed

top adv to win the div also cool

have time and desire to grind review etc :D

msg on discord: hami__
or add me on steam: steamcommunity.com/id/hamilkarbarca

posted 5 months ago
#10 RGL S19 Main Happenings/Discussion in TF2 General Discussion

twitch.tv/hbarca

main ubf if u want watch

posted 5 months ago
#9 RGL S19 Main Happenings/Discussion in TF2 General Discussion

twitch.tv/hbarca
main #1 v #2 are playing come watch and enjoy :D

posted 6 months ago
#4 clearcut is good now in TF2 General Discussion

sniper was extremely strong on the previous version (where u can get non-jumping classes onto your own roof via the ledge above trench) and I don't think any of these changes have really messed with that but maybe we just didn't have good enough ideas on how to stop him

posted 6 months ago
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