Rules for LAN Downunder 20241.3.3. Progressive Ruleset 5CP round win limit¶
ozfortress has adopted the Progressive Ruleset that creates a dynamic win condition for 5CP maps for all divisions.
If a team reaches a total of 5 rounds before the end of the map timer, they win the map.
If, once the map timer runs out, neither team has reached a total of 5 rounds, the round win limit is set to the current highest round score + 1. The match continues until one team meets this new round win limit.
For example, if the score is currently 2-3, the round win limit is set at 4.
1.3.5. 5CP map draws¶
Map draws are currently not possible due to the dynamic win condition described above.
The grand final doesn't follow these rules at all and no one is addressing it, not the casters, analysis desk. It goes into more an EU style rules where most points after map timer ends; wins (draws go into golden cap) but the maps overall have 1/6th less time in the map still (this is usually to counter act the long nature of the progressive rule-set win condition)
Did everyone forget? or was this not stated rules properly? I feel like this change has some pretty big implications but its not even talked about by analysis