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Account Details | |
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SteamID64 | 76561198132854516 |
SteamID3 | [U:1:172588788] |
SteamID32 | STEAM_0:0:86294394 |
Country | United Kingdom |
Signed Up | January 23, 2017 |
Last Posted | July 4, 2025 at 3:42 PM |
Posts | 290 (0.1 per day) |
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Monitor | ASUS VG248QE 24" |
- Shoutouts to all of the Fireside Casts crew for their incredible work not just with this LAN but for the years of effort they have poured into the organisation. It is a pleasure to work with them everytime.
- Shoutout to Lacy for giving me the opportunity to be one of the Tournament Admins and taking the reins on a project of this scale on site, I am honored that you invited me to take part in this event.
- Shoutout to Plinko for being a great admin partner for the weekend, a steady presence throughout which gave me a huge reassurance that the event was in good hands.
- Shoutouts to all the talent for their hype casting, insights, and storytelling.
- Shoutouts to those working on photos and videos, both on and off site, for the great content that has been developed for this LAN.
- Shoutouts to all those who worked production for keeping a level head and working around the clock to ensure the best possible livestream and in-person experience.
- Shoutouts to the venue staff at Localhost Denver for being super accommodating and flexible to our...dynamic schedule.
- Shoutouts to all those who worked on the B-Stream, excellent work for casts that took place at some very inconvienient times.
- Shoutout to Witness for supporting both the EU and AU teams for so long leading up to this event.
- Shoutouts to all the players who turned up, spectated in person or watched online. Especially those who came up and thanked myself and the others. I'm still quite awkward with getting praise, but this kind of thing does go a long way of making the months of prep and stress worth it.
- I've probably forgotten some others but just know that if I've spoken to you about this event, in the lead up or during, I appreciate every single one of you. It is, and always will be, the TF2 community that is at the heart of everything I and others do. Much love.
I've finished my Master's and some of my PhD remotely during COVID, and have done over 2 years of my PhD remotely & part time - some of which has included full-time employment. Hopefully finishing by Christmas, or soon after that. Theres a couple of lessons or tips I would share:
1) It can be lonely, be sure to give yourself a break
I don't think the online resources prepare people for how isolated self-directed study (especially remotely) can be. Most of the time only you and your teachers will care or know about your field of study so trying to connect with others can be difficult. Make sure you give yourself some time to socialise and disconnect from both your studies and your employment.
2) Set short, achieveable, deadlines
Modules, courses, or projects that have deadlines over months can be incredibly easy to procrastinate, doubly so remotely. I've found it really effective to either set your own short-term deadlines, or better yet negotiate them with your teachers/staff. 1-2 week blocks for either a short report, session notes, or any kind of deliverable are really good ways to keep yourself engaged.
3) Keep meetings efficient
If you have the opportunity to meet with teachers/staff, get into the habit of making agendas with them or at least have an idea of what you want to talk about before you get into the meeting. When you wrap up the meeting set tasks for yourself and maybe them that needs to be actioned (linking to point 2).
4) Get your 'virtual desk' in order
So much time can be wasted finding a way of working that is optimal for you. Spend some time at the start of your studies to find the software or tools that you will use to do things like manage notes, write reports, manage your reading/literature, whatever.
5) Do a little bit every day, and give yourself credit for doing so
Long duration studies like degrees can be a draining experience and it can be so easy to let the days pass by without a lot of progress made on your work. Even doing the smallest amount of work (like a draft structure of a section of your thesis, just bullet points), every day (or at least the days you plan to work on your studies) can go a long way to making that mad rush before the assessment deadlines. Focus not on avoiding that deadline rush, but instead on tasks you can do to make that rush easier like structuring your essay, annotating reading and linking it with other literature, etc.
Gigi_zznext time dont waste time on weapons we have already tested and decided on being bad inclusions. if you want a host a funny cup just call it that and allow more. if you want to do something more productive include weapons that are divisive right now, like winger/solemn vow/banners/frontier justice for example
I feel like the Market Gardener was a fairly divisive pick which is a key reason for its inclusion. The other two are weapons that have not been tested for years, in which time metas have changed, and unlike some more solid bans the justifications on them were fairly loose.
The Gas Passer was banned on release per standard ETF2L rules on new weapons, and once the throwing-through-wall bug was found it has never been unbanned. So there was no real period of time where the weapon saw active competition, and given that as a weapon its pretty bad the reasoning is not really strong in the grand scheme of things. We can say all day that the bug is more than enough reason to keep it banned, but for the upside of being able to apply a brief period of afterburn which is canceled by healing - its not really a huge upside even when the exploit is abused.
The BASE Jumper is definitely got a bit more of a reason to remain banned, given the ability to spam from height free from any real threat. But this is a weapon that has one strong use case and thats about it, you take far more damage with rockets and damage falloff hurts when you are that high up. Again, you can make a case about it but this is a weapon that has not been considered for a long time.
I think solely looking at weapons that are divisive 'right now' is a short-sighted approach to weapon bans. Of course discussions around those weapons take priority, but that is not a reason to re-look at some older bans and see if A) those weapons are a better fit in the current meta/skill level and B) if those weapons are really as impactful on the flow of play as they were seen to be.
We had a fairly open whitelist back in 2017-18 when the last real balance changes occurred, with around 80% of all weapons unbanned and I believe we should only be banning weapons that have a direct negative impact on the flow or fun of the game. Re-looking at these older bans in combination with more modern ones allows people to figure out what kind of game they want to play now, even if that means a more restrictive whitelist. Ultimately the point of Experimentals is to provide opportunities to test and discuss the way that we play the game, so even discussing whether we should only look at "divisive weapons" is a good thing.
A quick reminder for teams that signups will be closing tonight, so please get your registrations in ASAP.
Currently with the number of teams we may push the start time of the tournament forward to be more in line with normal match/scrim schedules, but will confirm this as registrations near close.
Leo_tf2Why are the player emails needed to sign up a team ?
This is a feature hard built into Toornament and is not done by choice. It is designed this way so that when your registration is accepted it sends a email updating you.
We do not check or use these emails in any capacity, and I believe you can just use any filler email here.
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Quick Tournament Update, the Whitelist link has been posted on this page. You should be able to exec this whitelist with the command rcon tftrue_whitelist_id 14719
BethniczRahmedAs of now, the discussion is off
My plan is to gather some common questions/qualms casual players have with comp and have drhappiness or someone explain it in a video - and then we record and upload it to youtube
Can we disclose why the discussion is off or no?
I won't give specifics, but basically some of the casual people that were going to take part saw this thread and a lot of the negativity put them off having the conversation.
Was a bit surprised to see my name mentioned here, lmao. But in all honesty, I think what Wild_Rumpus said is pretty much where I stand on the whole thing. The key reason that this negative sentiment has festered for so long is that there have been very few attempts to actually communicate to a casual audience as to why we made the rules the way that they are and dispelling some of those myths that have been developing over time. I remember WoolenSleevelet did a lengthy video that went over each of the weapon bans and provided the justifications as to why they were banned, and while he did a great job ensuring that his information is correct it ultimately did little to sway the minds of people who already were convinced that competitive 'killed' the game.
Honestly, Wild_Rumpus has been doing a really good job at explaining various aspects of competitive play and to challenge some of those pubber nonsense that we see whilst making clear the number of challenges and issues with competitive play. If we had more people doing that and making genuine attempts at showcasing competitive play and explaining it, then perhaps we might see sentiment change.
I think that any 'debate' around this could really go one of two ways, it could be a great way of directly challenging these talking points to the audience that most needs to hear it. However, I have seen a number of YouTubers try to explain that competitive isn't bad or is in fact a positive thing for the game and get shut down HARD, so I don't know that the most vocal 'anti-competitive' names in the space will be willing to have an authentic and productive discussion here. If I'm proven wrong and those creators would actually be interested, I wouldn't mind having a conversation but I'm sure there are others that could do a better job than I.
https://etf2l.org/wp-content/uploads/2024/08/ExperimentalsSum24-1024x576.png
Welcome to Experimentals! This will be a regular series of tournaments that we hope to run which is aimed at testing small incremental changes to the game, from weapon bans, new maps, and perhaps some changes to the ruleset in the future. For the first cup, we're keeping it simple with a few weapon unbans. This is a European-focused series for now.
Weapon Unbans
- Gas Passer
- BASE Jumper
- Market Gardener
WHITELIST LINK: https://whitelist.tf/14719
You should be able to exec this whitelist on Serveme with the command rcon tftrue_whitelist_id 14719
Details about the event will be posted here when available, so if you have any questions place them here. We will try to answer all questions promptly. I would encourage any teams interested to check out the tournament pages which contains all the relevant details about the event.
Format: Swiss Groups into Single Elimination Bracket
SCHEDULE
7th September
(Groups - BO1)
Round 1: 15:00
Round 2: 16:15
Round 3: 17:30
Round 4: 18:45
8th September
(Playoffs - BO3)
Quarter Finals: 13:00
Semi Finals: 15:30
Grand Finals: 18:00
Map Pool (subject to change):
cp_process_f12
cp_snakewater_final1
cp_sunshine
cp_gullywash_f9
cp_sultry_b8a
cp_granary_pro_rc16f
koth_product_final
koth_bagel_rc10
cp_metalworks_f5
All matches are played will use the ETF2L Config and the custom whitelist, which we'll be updating in this thread shortly.
Tournament Link: https://play.toornament.com/en_GB/tournaments/8105412993105469440/
Heartbreaking news to hear. Mental illness is a horrible thing to experience and can ruin lives and deeply affect those around you. I hope now that her close friends and family can grieve in peace and that she can now rest.
- Your playtime is irrelevant, what is relevant is the time you have engaged in the Competitive Scene. If I walked into the CS:2 scene and said "The way you are doing things is wrong" of course I am going to get pushback especially since my experience with their competitive scene is limited.
- Good job comparing people giving critique to mental illness, really makes you seem like the reasonable one here.
- Your analogy didn't go over peoples heads, it made no sense. Restrictions in sport for the sake of competitive integrity and promoting skilled play is something that happens all the time.
- No-one is saying the playstyle didn't naturally evolve. The playstyle was chosen because it highlighted the characteristics of TF2 that we believed provided the best opportunities to demonstrate the desired balance of mechanics, gamesense, teamwork, and individual ability.
- By your own definition of 'competitiveness' there is nothing in those three pillars that provides any justification for changing the current class limits. We already have meaningful interactions with one another which affect the outcome of matches, through managing advantages, refining set plays, and individual mechanics. We have ways of improving skills and expressing said skill affects the outcome of the match. Finally, we have a dedicated community that has developed and maintained a competitive scene for years. By your own definition, there is nothing there about the representation of certain classes or strategies. It really just seems that you believe that a wider range of classes is somehow more competitive without really coming down with a good justification as to why thats the case.
- Even your definition of overcentralization makes little sense when you consider your recommendation for Class Limit 1. You highlight that double medic would be the meta if it was allowed, which is true. But Class Limit 1 won't get rid of that 'Centre', it would merely shift it. It would still be the Medic, Scout and Soldier as both Scout and Soldier can directly deal with each others direct counters and still retain all their strengths.
I guess my final point here is even by your own definitions and understanding of competitiveness and balancing, your suggestion of Class Limit 1 solves none of the issues you were initially claiming. 'Naturally occurring' metas aren't inherently better than 'artificially' made ones - they will still have the inherent balance issues. All that would change is how those issues are reflected.
To get this back on topic:
I think from the get go your 'thesis' is inherently flawed. You have approached this discussion not to ask us why we have chosen the way we do things, but instead opted to present your theory as if its fact. Its clear that you do not have significant experience in the 6v6 environment and as a result are ignorant of the lengthy discussions for well over a decade on balancing (Weapon Bans, Class Restrictions) that have taken place. If you are 'new' to competitive TF2, its far better to engage with the space as is and then ask why things are the way that they are before you give your own perspective (aka doing your own research).
Some notes:
- Your Triathlon example falls apart pretty quickly when you consider how it works in the wider sport ecosystem, particularly Track & Field sports. Especially when you consider that rulings on how the sport operates is managed by Governing Bodies which in turn takes consultation from committees and athletes. In other words, athletes do have the ability to vote on how the sport operates. Not too dissimilar to how we do things.
- The 6v6 meta was not built around Scout and Soldier, but instead built around a playstyle that those classes just so happened to be the most effective at (high damage, high mobility, tug-of-war flow of play). We chose a playstyle first, then the meta developed from that.
- There have been so many attempts at a 6s gamemode with Class Limit 1, railroading strategy simply in the name of some 'equality' will not have a positive impact on 'competitiveness'. If all classes counts are the same, that does not mean that the mode is inherently more 'competitive'.
- I really want you to think here, but if these issues are something you can identify in less than a year - with recommendations as to a 'simple' fix. Why do you think that the hundreds of people who have organised events, tournaments, leagues, or things like that over the 17 years this game has had a competitive scene haven't figured that out - or why attempts at such things never took off? Is it because of solidified social norms or a sense of entitlement or elitism; or might it be perhaps that balancing competitive TF2 is far more complicated than simply unbanning the Scorch Shot or only running Class Limit 1.
I always welcome people to challenge the way that we do things, but if you are suggesting something as dramatic as a near overhaul of decades of precedent of course people are going to check whether you have any standing to speak with such authority.
murthe good ending
edit i don't have it
We will be distributing this shortly, expect it within the next few days.
VoxiI, however also thought that there would be at least 1-2 6s cups organized in cooperation with EssentialsTF or other orgs. [...] Even a paid entry cup could work fine imo, if there are funds missing on the org side. Overall, I believe the EU comp scene would benefit from having just two main seasons (spring and autumn) while focusing more on cups during the summer. However, it's crucial for the admins and orgs to really try and have direct and consistent communication to make this happen...
This is definitely something that we can look at running, something akin to the DreamHack Community Clash tournaments we ran a little while ago. If there is enough interest I can look at getting this arranged and set up, but before that I would like to ask a couple of questions.
1. Would people be willing to pay for entry into a tournament, to establish a small prize pool and support future ETF events? Or would people prefer a free entry event but little to no prize pool (aka just play for the sake of playing)?
2. Would people be interested in exploring one or two weapon unbans for experimentation - things that could provide useful data for future ETF2L seasons?
3. When would be a reasonable time for this event to run, how much time do people need to set up teams for such an event?
Getting answers to the above will make it easier to get this arranged, but any and all comments surrounding this would be useful. Given that there are a number of tournaments going on in Europe around this time (PASS Time/Nations Cup) we want to avoid clashing with anything which could lead into less interest for the tournament. Eager to hear from you all here.