MisterDannyI65 had less than half the average viewership, over $2000 less in prize money and an over 400% drop in peak viewership. Clearly, there is something going wrong here.(source: https://escharts.com/tournaments/tf2), the first iseries event remains, the by far biggest tf2 event, prize pool wise, is some literal age old event from 2008 that had fucking 2fort in the map rotation, so we haven't been able to top that in the literal decade that this format has been around.
The prize pool decrease was a result of the change in the event itself, not the game as Insomnia transferred to a signup-dependant method. As for peak viewership, this was largely dependant on a variety of factors concerning how Twitch presents their Front Page. IIRC they have changed the way the numbers are registered and we only got front page on Twitch UK, but someone may feel free to debunk this. In terms of signups and engagement internationally, we had a similar amount of teams competing and more audience attendees than i63. If you were to determine our success through statistics, then we've pretty much matched last year albeit a decrease in average viewership however that has been consistent throughout on-season play as well.
MisterDannyIf you're here just to enjoy yourself and dont care about growth, alright, but this is not anything that could even come clsoe to a "sustainable tournament circuit", b4nny is willing to give other formats a chance to invite in newer players, people like you should realize that attempting to pool new players into 6s is wasted time, your TFNew projects is "not where it used to be" according to your own twitter.
There is no guarantee that dramatic changes to the format would encourage more people to play, only purely anecdotal evidence and theorycrafting (something that b4nny doesn't like, actually). TFNew and projects like it are crucial to not only engage newer players, but also older players into committing to the scene more. Unfortunately, every project in TF2 is volunteer based and extremely volatile without any sort of funding or monetary investment. It isn't a wasted effort.
MisterDannyB4nny has been talking about this for years, he's finally going to take more drastic measures to pave the way for a more open tournament circuit, there is no use in supporting a format that has consistently proven to not be sustainable, a format that has failed to break into any kind of relevance. If you wish to continue to hunt for the long gone dream of a trad 6s tf2 esport, go ahead. It's resulted in nothing but stagnation and wasted time, I'm excited for whats in store.
Ah yes, because b4nny's previous excursions and projects have been sooo successful. You can't be a pro player and also run a league/tournament system, its too much to handle. Since he makes a living off streaming and picking up winnings, why would he ditch that to try to work on a project of that scale? Funnily enough, you need the community (or the organisation owners at least) support if you are going to make significant changes. He is a divisive figure and that in turn may only divide the community further. Running an esport isnt fucking easy, and he should know this.
And noone who plays the game in any competitive setting is expecting or pushing for true viability within the current gaming market. While it would be nice to have money thrown our way, the fact of the matter is that it isn't ever going to happen, so the community has elected to shape the game in a way that would be enjoyable for the majority of current players. MarmadukeGRYLLS said it best earlier on.
MisterDannyLet's not even mention how RGL tried to build itself a sustainable viewership to gather around sponsors and build a tournament circuit, look how the community reacted to that..., it's obvious that the people in charge and the vocal parts of the community do not want anything that resembles common practicies in...any other esport or traditional sport.
People hate on RGL not for trying to "grow" the scene, they hate on them for seemingly reactionary or downright confusing litigation or rules and their poor public presence and attitude towards the competitive TF2 scene. And yes, the community doesn't want 'common practices' because it isn't a fully viable esport and the measures needed to do so are laborious, time consuming, difficult, and controversial. You are not going to find more people that I can count on one hand who have the skills, time, effort, and experience necessary to pull of what people like b4nny want that are also willing to do it for free. Its far more complicated than you think it is.