Account Details
SteamID64 76561198132854516
SteamID3 [U:1:172588788]
SteamID32 STEAM_0:0:86294394
Country United Kingdom
Signed Up January 23, 2017
Last Posted January 21, 2021 at 1:46 PM
Posts 144 (0.1 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 1
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Logitech G403
Keyboard Steelseries Apex 350
Mousepad AUKEY Mouse Pad (900x400x4mm)
Headphones Steelseries Arctis 3
Monitor ASUS VG248QE 24"
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#9 dealing with stimulation in video games in Off Topic

I'm no medical expert, but the first thing you should focus on is improving your general health first, both mentally and physically. These are the largest factors that affects your performance and the amount of time you can focus on specific tasks, so get plenty of rest, eat healthily and have some physical activity outside of sitting at your computer.

Outside of health, this sounds like it may be a mentality problem. Try approaching the game(s) with different goals in mind like "I want to improve" or "I am going to try to relax and not worry about losing/dying too often". Give yourself an explicit task to focus on and everytime you notice yourself deviating remind yourself what you aimed to do, The goal of this is to have something to work towards and training your mind, reducing the likelihood of getting flustered.

Finally, if this seems like a consistent and unsolvable issue where you cannot manage excessive stimulation you may want to get a medical opinion. It may not be anything, but it's better to err on the side of caution.

posted 1 day ago
#18 Moving mouse causes TF2 to drop 20-30 fps in Hardware
IsoI had this problem. I fixed it by changing the Negative LOD Bias setting to Clamp in the Nvidia control panel.SizzlingCalamariOh sorry, didn't see there was no installer. Try 1.2.19 https://github.com/mumble-voip/mumble/releases/tag/1.2.19derdanI used to have the same issue, here are some things that helped
1. Disable all overlays (mostly nvidia geforce, but also discord, mumble etc.)
2. Decrease mouse polling rate
3. Some mouse softwares lag more than others, as an example razer synapse gave me ~20 more fps, compared to logitech software

It seems a combination of these and locking the mouse to one screen seems to have mostly solved the issue. I think the rest can be solved with graphics configs. Thank you for the help!

posted 3 weeks ago
#14 Moving mouse causes TF2 to drop 20-30 fps in Hardware
SizzlingCalamariFriend had this problem before that we solved. Can you try installing a earlier build of mumble and see if the issue persists?

First, try 1.2.20: https://github.com/mumble-voip/mumble/releases/tag/1.2.20
If it's fine on that release, try 1.3.0-rc1: https://github.com/mumble-voip/mumble/releases/tag/1.3.0-rc1

I tried the 1.3.0-rc1 and that didnt seem to improve things. Might need help getting 1.2.20 installed

posted 3 weeks ago
#12 Moving mouse causes TF2 to drop 20-30 fps in Hardware
turbochad6920-30 fps drops could be a slight drop if you're getting 600 fps or a substantial drop if you're getting 60. If it's the former, I'm fairly sure that's just normal when moving your mouse in tf2.

Not really a solution but I've noticed my fps drops less if I change mouse polling rate from 1000hz to 500hz so that could be a trade off to consider.

Also make sure m_rawinput is 1, if your OS is doing any kind of processing/acceleration on mouse input it could lower performance slightly, especially at 1000hz polling.

For me it is the latter. I run tf2 at around 140 fps so a consistent drop in 20-30 factoring in fps drops from general play can drop below 60. Dropping polling rate seems to have an positive effect but with diminishing returns at 500/250hz. The problem persists. Raw Input is on.

posted 3 weeks ago
#8 Moving mouse causes TF2 to drop 20-30 fps in Hardware
AimIsADickHow expensive is your mouse? If it's not that expensive, I'd just replace your mouse in general. This issue sounds like an issue with the mouse itself.

It isn't that expensive so I can get a replacement. But whats weird is that this is a fairly recent issue (at least in the past 3-4 months) and has gone through 2 of the exact same mouse. It seems like it may be an issue with the PC than the mouse but if all else fails I may just replace it.

posted 3 weeks ago
#6 Moving mouse causes TF2 to drop 20-30 fps in Hardware
ziamangrytry downloading PrimaryLock (a primary monitor mouse lock) to prevent your cursor from going to your other monitor. I had an issue with this before and something about nvidia shadowplay was actually causing it. Could you also give your pc specs?

I've used Dual Monitor Tools which has screen locking as a feature. This seems to reduce it slightly but still has issues in more chaotic fights. It feels like a powerpoint at some moments.

PC Specs:
Intel i7-8750H @ 2.2GHz
64-Bit Windows 10 Home
2TB Hard Drive

Let me know if you need anything else. Its a Laptop fyi.

posted 3 weeks ago
#1 Moving mouse causes TF2 to drop 20-30 fps in Hardware

Hey guys, need some help with mouse issues. I have a Logitech G403 for reference. Moving the mouse during play seems to drop the frames by around 30. This issue seems to be worse when using mumble for some reason. On my old config this would make the game borderline unplayable but having reinstalled and using dx95 has made it stable(ish) with some moments of stutter. It seems to happen on other games but only when there is a cursor (Halo:MCC).

At its worst I noticed that I could see the mouse cursor in game on my crosshair and would briefly appear on the second monitor which makes me think its something related to how the mouse interacts with fullscreen applications.

I have tried a lot of solutions such as playing in borderless windowed, reinstalling drivers, monitors (have dual), refresh rate, power, priority on task manager, and so on. I'm getting a little frustrated so I'm asking on here if others have had similar issues and what solutions (if any) they have.

Much appreciated. I will check on this when I wake up.

posted 3 weeks ago
#15 DreamHack TF2 Community Clash - 14-15th Nov 2020 in TF2 General Discussion

DreamHack TF2 Community Clash is officially over. Congratulations to Ascent.NL and thank you to all the 72 teams who signed up for this event! Prizing and medals will be worked on over the coming days/weeks so I ask you to be patient. We will also work on getting VODs out as soon as reasonably possible (yes, we did save them this time).

Personally I want to give special thanks/shoutouts to:

  • ArchRhythm for holding down production for 9+ hours on both days;
  • Jon & Kirsty for all their behind-the-scenes work making this event happen;
  • Justin & Kyle from DreamHack and the DH brand as a whole for the opportunity to work with them;
  • Ridge, Sodium and Nash for being great Tournament Admins making my life a lot easier;
  • All the observers and talent who lent their time for the stream, both pre-recorded and live;
  • All the staff team, who without them this would never be possible;
  • All teams for (mostly) staying on time.

We at EssentialsTF hope you had a great event, as both a player and as a viewer. GGs!

posted 2 months ago
#8 DreamHack TF2 Community Clash - 14-15th Nov 2020 in TF2 General Discussion

With just over a week to go until signups close, get your teams ready ASAP not to miss out!

We'd like to remind all players that plan on playing in the tournament to read the rules carefully to understand what's expected of them during the event.

Also, as we've had a few international signups (which is great!) we'd like to remind everyone that this is an EU focused event and by signing up to this tournament you agree to play on European servers by default, unless your opponents agree otherwise.

On the topic of servers we'd also like to remind everyone that it's your responsibility to secure servers to play on, if you need to rent a server we recommend https://serveme.tf/, where you can rent a competitive server for free. If you need any help renting a server please let an Admin know and we can assist.

Finally, if you're new to competitive and this is your first tournament we'd like to recommend the following webpages to help you get up to speed with how competitive is played and how to give yourselves the best opportunity to do well and have fun!

The webpages are:
and https://newbie.tf/

All info on rules, signups and a helpful FAQ can be found at http://clash.tf/! We hope to see you in the tournament, GLHF!

posted 2 months ago
#4 RIP Eddie Van Halen in Music, Movies, TV

Really upsetting news, one of the early artists that I listened to when I was younger. Absolute legend, RIP.

posted 3 months ago
#4 EssentialsTF teases new online cup in News
scratchhI hope its not just EU and for both regions

This tournament would be EU focused. Doing both an NA and EU tournament simultaneously is an incredible undertaking due to the large increase in work as a result of doing two regions as well as some other logistical issues. In short, its on the cards but it really depends on engagement whether or not we would commit to something like that..

Much like other online tournaments/leagues, if teams agree you could play on servers from different regions. In addition, we could look into grouping NA teams together if there are enough NA teams signed up.

wiitabix69420do highlander :)

I'm not the biggest fan of HL myself, but I know there is interest in something like that. For this upcoming tournament, though, this will be purely 6s. Won't rule out HL in the future though.

posted 3 months ago
#3 TF2 ingame comp rebalance - your ideas in TF2 General Discussion

TL;DR: Make Valve Competitive more accessible to Casual Players, but also interesting enough for the occasional community comp player.

1) Remove Fixed Settings
2) Class Limit 2
3) 5CP, KOTH, Payload w/ frequent map rotations
4) Medics get more MMR on win and less on loss

With any one or all of these, I think we can move Valve comp into a 'midway zone' between casual and third-party competitive. VC should never seek to replace community competitive, its way too late for that but by providing a place where casual players can get a taste for organized play as well as competitive players having a more relaxed way to play TF2 without the chaos of Pubs. It doesn't make community competitive easier to play but makes the road to get there FAR easier than it is now.

Removing Fixed Settings does risk giving people certain advantages but the benefits far outweigh that risk. It would make sense for them to do that in newer games but the game is too old and clunky for Fixed Settings to be a thing. Class Limit 2 is a happy medium between the more restrictive community competitive and the unregulated casual. Frequent map rotations of a core set of competitive maps from 5CP, to KOTH & Payload means different classes and loadouts become more effective, meaning room to experiment and develop gamesense faster than just grinding one class for hundreds of hours. Medic is a problematic class as it is necessary to win games but noone wants to play them so providing some sort of incentive such as easier climbing of the ladder or a 'Medic Bonus' that gives a small increase in MMR victories for subsequent matches may help people play Medic more often in games.

This is just my thoughts, but using Valve competitive as a natural stepping stone to more professional play then we could see more engagement in both competitors and viewership on streams. And who knows, perhaps by playing Valve comp even we may find new strategies or playstyles.

posted 3 months ago
#1 Mumble Causes Micro Stutters in Q/A Help

Hello, so I am having issues when running Mumble v1.3.2 when using TF2. Basically whenever I move my mouse the game seems to freeze for a very brief amount of time causing micro stutters and sometimes it is fine for 5+ mins. I've checked and it works fine when using Discord or Teamspeak which makes me think this is a problem with Mumble itself.

Running DX98, mastercomfig medium-low & flat mouse configs, using InterAccel mouse accelerator.

I've tried fiddling with most of the settings on Mumble, and nothing seemed to work (such as Overlay and Audio Input/Output). Any suggestions appreciated.

EDIT: Not a complete fix, but lowering my mouse polling rate seemed to improve things (G403 Hero)

posted 3 months ago
#1 EssentialsTF teases new online cup in News

Hello all, really excited to announce this cup as this is something we've been working on for a while. We will hopefully have more for you in the near future, but there are a few more details we need to work on. Again, much like Lockdown Throwdown this is an online tournament but as it is happening within the main ETF2L season we urge teams to avoid scheduling conflicts on that weekend.

If you have any questions, please throw them in here for the meantime. We'll open a more formal thread when more details are announced. Myself and the other staff will be watching and aim to answer any questions we can do at this time.

posted 3 months ago
#3 EssentialsTF VODs in Videos

We hear you, and welcome the feedback.

In short the large delay in the uploads of the VODs was due to an error on our part in not saving or downloading the original VODs during the production, a small oversight with a massive impact. We were lucky six months on that an individual called tayyy reached out and said that they had archived them and was willing to give them to us. In short, this was something we made sure to not happen again.

We will take extra focus on ensuring that our Twitch VODs for any and all broadcasts that we stream will be uploaded onto YouTube. Thank you for your message.

posted 4 months ago
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