DrHappiness
Account Details
SteamID64 76561198132854516
SteamID3 [U:1:172588788]
SteamID32 STEAM_0:0:86294394
Country United Kingdom
Signed Up January 23, 2017
Last Posted May 7, 2019 at 7:35 PM
Posts 93 (0.1 per day)
Game Settings
In-game Sensitivity 1.25
Windows Sensitivity 1
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Steelseries Apex 350
Mousepad AUKEY Mouse Pad (900x400x4mm)
Headphones Logitech G430
Monitor ASUS VG248QE 24"
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#8 Fully Discord Based Automated Pug System in TF2 General Discussion
TamirMitch_Over here in Australia, we are very close to finishing a bot that will do these things. I'm sure we'd be happy to release it publicly.

features our bot currently has (or almost finished):
- Automatic booking / exec of servers (sourced from Qixalite in AU but can easily be changed to serveme etc)
- Automatic announcement to multiple servers if needed
- Option for PugChamp style team selection or medic in-game picking
- Automatic voice channel dragging for players

I hear you and it sounds good, but I'm doing this to try & avoid the PugChamp system, because I feel it gives low div players no place to play the game. I don't know about Australia, but right now if you were a low div player trying to play a competitive match your only choices are TF2Center - which is a joke or an in-house pug/mix, which don't happen that often. but, the automatic server booking , and the integrated in game annoucments sounds like something my bot will definitely include.

I'm a Java pleb though so odds are I won't be able to get inspired by your code <_<

- Option for PugChamp style team selection or medic in-game picking

posted 2 weeks ago
#17 Insomnia65 announced with Team Fortress 2 in News
TwiggyCheers, is it possible to sleep on venue like under the tables?
And do staff pay an entry ticket?

1) I don't believe so, IIRC they have people go round at night to make sure that isn't happening. There is indoor camping which is considerably cheaper, which isn't too bad but doesn't beat a Hotel obviously

2) Staff do not pay an entry ticket as they have their own passes given to them which gives them access to the event so they can get where they need to. If they want to have their own BYOC spot, though, they obviously need a separate ticket.

posted 2 weeks ago
#6 Insomnia65 announced with Team Fortress 2 in News

Hi all.
This thread will be used to keep people in the loop as to what is happening and provide information where possible. One of our prominent issues last year was the lack of communication, both internally and externally and as such we aim to be much more active in ensuring there are no lingering questions in the run up to the event.

LAN Staff Applications will be released as soon as possible. We will unlikely be approaching people individually as to whether or not they want to be on staff, so if you want to attend you have to fill out the form. This form will be posted here and on our Twitter (@TF2Essentials for those that aren't aware) which also will be where the vast majority of our public details will be posted so keep an eye on them.

WingmannAny NA teams confirmed?

As of right now, nothing is confirmed in that regard. The only thing that is certain is TF2's attendance at the event. That being said, if there are intercontinental teams (NA, AU, Asia) that may be interested in attending that may need some additional support to attend, contact us and we can see what we can do. Although we cannot guarantee that support can be given.

BlackoutJon is the current owner of EssentialsTF as a company since Wolf Machina has decided to move on from TF2. However, since he will not be attending the actual event, yours truly will be the acting Project Lead for i65. Specific questions should be directed to these people:

Event Management or General Queries - DrHappiness#0897 on Discord
Event Production - ArchRhythm#0001or soda#1017
Creative - soda#1017 or Teleportato#9730

Hope to see you there!

posted 2 weeks ago
#2 i65 cu@ in TF2 General Discussion

cu@

posted 3 weeks ago
#26 6vs6 Meta in official matchmaking in TF2 General Discussion
sigafooIt's confusing to me to say something was "sculpted" over 10 years, when really it was decided 10 years ago and this past 10 years has been mostly just trying to keep the format as it always has been, 2-2-1-1, basically 5cp only, with a decent amount of weapons banned.

Perhaps "sculpted" may have been a poor choice of words, but there has historically been a notable shift in behavior and mentality to the way we have approached the 6s format. Whilst I will agree that the class lineup has remained generally the same (which I believe is more a consequence of the way the classes have been designed), the maps and especially the mentality when approaching the Whitelist has very much changed over time. Notably, ETF2L Season 9 to like 17-18 is a great example of a gradual flip in approaching weapon bans.

posted 1 month ago
#11 6vs6 Meta in official matchmaking in TF2 General Discussion

I can't speak for anyone else and this is entirely my own opinion, but, the Meta that has been formed has never aimed to be the best composition. If we aimed for what the competitive community deemed 'best' then that could be similar to what Cat Noises has run. The meta has evolved to demonstrate and reward the highest tier of play possible, allowing classes that reward individuals mechanics and deathmatching in tandem with efficient team play in a state where both individual and team play are balanced to be 'fun' to play and spectate. Whilst NR6s does allow more dynamic off-classing and weapon usage, the main thing to take away is whether or not the gameplay becomes unbalanced in one way or another.

It would not be a 'fun' way to play competitive 6s if:

  • One player can carry the entire match through the mechanical ability
  • Individual's plays are negated or not important
  • Team dynamics are irrelevant

Current 6s has achieved this balance by careful and gradual changes of rulesets to find a method of play that rewards individuals and teamwork equally (or in a balanced way). The community isn't especially resistant to new playstyles or tactics, it's just that those tactics do not compliment the method of play that we have decided to play. Whether or not that is the right method of play, remains to be debated.

posted 1 month ago
#5 Interview Request: Dissertation in Projects
JarateKingIs the focus on narrowing down into one theme (high level play, production, league management, etc.) or get a broad overview of every aspect of the community?

Narrowing down, particularly on community engagement and league administration. Covering everything would be out of scope, nor directly relatable to the project aims.

posted 2 months ago
#1 Interview Request: Dissertation in Projects

Hi all, I'm in a bit of a pinch and hope to get some help from you guys.

Boring stuff
To provide some context, I am a third-year University Student studying Computer Games Technology. For my final year project, I am writing a paper on Team Fortress 2's competitive scene, it's community-centric nature, and what game developers can learn from it. It is a paper written from the perspective of someone who not only analyzing the community from an academic standpoint but also as a participant within the scene. If you would like to know more, look into Participant Observation.

Since my opinion is my own, regardless of academic sourcing or discussion, I would like other peoples opinions on the community as it is right now to get a wider view on how the community feels. Outside of providing developers an insiders perspective for how a community-led esport conducts itself and what drawbacks are causes of this, I also hope that it will provide the community with a list of consequences with their current methods should people be interested in the findings.

Who I'm looking for, and what for?

  • Significant Community Members - Meaning Admins, 'Pro' Players, or other people who have contributed to the scene
  • 10-15 minute interview, unstructured (Meaning few scripted questions)
  • Willingness to be recorded
  • Members from NA and AU preferred although EU is more than welcome.

If you fit the bill and are interested, message me on Discord (DrHappiness#0897) or add me on Steam. DEADLINES CLOSE 18TH MARCH 11:59 GMT, I will not be accepting interviews past this point.

Also in general if you would be interested in me posting the paper here when I'm done, let me know down below. I will watch this thread over the next few days to answer any questions.

Many thanks.

posted 2 months ago
#25 how fast can u get all the maps in Other Games

https://imgur.com/a/tSi5Ttb

I didn't just sit here for 40 minutes memorizing their locations, nope.

posted 3 months ago
#44 RGL 6s league in TF2 General Discussion

Whilst I'm against the completely open whitelist and lack of class limits, suggesting a very limited whitelist banning only bugged weapons and potentially enforcing minor class limits. I do think that this can only be at a minimum neutral. Either:

  1. It's terrible and we go back to playing the way we normally do.
  2. It's decent and we can begin to tweak rules based on findings.


I still hold the belief that we shouldn't be catering towards a player base that isn't interested in playing competitive or hoping that bringing our ruleset closer to Matchmaking will actually constitute anything since historically this hasn't been the case. Again, at this point, why would Valve realistically invest in the scene at all? If we knew more about what feedback they do listen to and how they intend to approach their own vision in comparison with ours, then perhaps many more people would be willing to change. But since they are notoriously one-way with their communication, I believe we should just focus on making the scene as comfortable for the majority and perfect what we already have rather than aggressively changing rulesets in a vague attempt to bring us to some sort of modern relevancy.

That all aside, I do think that people should sign up to this league to make up their own opinions on it. I'm more than willing to accept my viewpoint is antiquated or misguided if evidence comes up to counter it, but until then i'm remaining skeptical.

posted 3 months ago
#99 Sketchek is back? in TF2 General Discussion

https://imgur.com/gallery/oBH2x

posted 3 months ago
#26 Global Whitelist January Update in TF2 General Discussion

I will admit that there is inherent bias on my part, but I'm in full support of these bans and think that the leagues that still use the Global Whitelist are correct in adopting it. However, I think that there should be some written guidelines as to what constitutes a ban. I do think the way that we approach bans right now is good, but it would be nice to have for players to see how Leagues come to those decisions.

also, thanks joe

posted 3 months ago
#3 redbull gaming sphere in TF2 General Discussion

Interesting. Probably not possible to run a production there, but definitely could arrange like a small tournament there. Might look into this when I have some free time.

posted 4 months ago
#54 What's your 2019 resolution? in Off Topic

making the next LAN i work on better than the last
graduate university with a first or 2:1 class honors
cut down my smoking to nicotine free
find the positivity in every day

posted 4 months ago
#9 community frags 6 in Videos

https://www.dropbox.com/sh/joko29nqg6z667u/AAAn5DVKlj1RjmuzGl6Ckh0fa?dl=0

Edit: Added new frags (22 Oct)

posted 6 months ago
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