Agree 100% on resup binds. Honestly would be in favour of removing them entirely, but I know that this isn't entirely feasible (since class swap binds would have almost the same effect beyond losing uber as medic or buildings as engie). The suggestion of the granary tape is good and imo all current rotation 5cp maps should add it.
DrHappinessI think it would be useful to discuss the strengths and weaknesses of the current 5cp ruleset and continuous overtime.
One other rogue idea for a config that prevents unlimited-length games is as follows:
- Map time limit starts at 25 mins, win limit 5
- After the 15 minute mark, any time a round is scored the map timer increases by 2.5 mins
- If scores tied when timer hits zero, play golden cap and golden mid if needed
Open to suggestions for the exact time amounts used, but this way you keep some of the benefits of CO (no garbage time and teams who are behind have a chance to come back) without having the possibility for arbitarily-long games. Ofc doesn't fix everything with the ETF2L ruleset, namely that teams can still stalemate to win, or that not every game ends on a round win, but I believe removing those issues will require us to allow unlimited-length games and that brings about many new problems.