Account Details
SteamID64 76561198019322078
SteamID3 [U:1:59056350]
SteamID32 STEAM_0:0:29528175
Country United States
Signed Up July 29, 2012
Last Posted December 28, 2022 at 12:15 AM
Posts 1941 (0.5 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
Refresh Rate
Hardware Peripherals
1 2 3 4 ⋅⋅ 129
#13 spaceship DM leaderboard + tournament in Projects

rewarding highest record number of points / class is an option
to get a lot of points you have to shoot at the guys
though i guess it could be gamed lol

posted 5 months ago
#2 Day 3 - Current Website Changes in TF2 General Discussion

for stats & demos, maybe add a dedicated place for and links on match pages

posted 5 months ago
#9159 Frag Clips Thread in Videos

posted 5 months ago
#9148 Frag Clips Thread in Videos

posted 5 months ago
#12 good players making YT content? in TF2 General Discussion

I'm now uploading my twitch vods on a different channel

posted 8 months ago
#9015 Frag Clips Thread in Videos

posted 8 months ago
#30 i69: Day 3 - Finals in Events

blaming reduced round timer and not backpacks, snake/gran last being too powerful of a defense and froyo not having good sac protocols on snake/gran and over committing to pushes then not punishing the lack of pushouts, wG got super punished for it on gully. you can legit hold snake last for 10 minutes easy and granary is very doable. 35% DR on a weapon that works better and easier when defending than attacking, actually in disbelief no one is talking about this lol l m a o

would rather watch another midfight than 5 more minutes of stalemate, bad take calling round timer bad

posted 8 months ago
#8983 Frag Clips Thread in Videos

posted 9 months ago
#5 L iron bomb users in TF2 General Discussion

Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
This is also kinda wild

and what does this mean
Fixed lag compensation when melee-ing teammates

posted 10 months ago
#2 Regarding the B4nny 5CP Ruleset in TF2 General Discussion

I have played hour long maps for 10 years (I've played an 87 minute game before), these games are not as long usually
point #1 is something I have brought up before and the opinions shared back was that it was a thing that was possible but probably not necessary. #2 is stupid because it invalidates the whole point of the ruleset and #3 brings up the point that different maps have different field goals, badlands was the only map where a team could get 5 rounds and still possibly lose and people don't really like it and mostly don't play it at this point anyway. 5 is mostly a culture thing anyway but it's fine

personally still really love this ruleset and hope i get to play it from now until forever
still wanna try a 4:30 round timer though. 4 felt better than both 3 and 5 to me, just kind of curious about 4:30.

posted 10 months ago
#12 rgl, enough. in TF2 General Discussion

metalworks SUCKS

posted about a year ago
#8860 Frag Clips Thread in Videos

posted about a year ago
#3 DreamHack Community Clash NA (21-22 & 28-29th May) in TF2 General Discussion


posted about a year ago
#11 Unifed Ruleset Discussion in TF2 General Discussion

my take on the OT thing is that if one team is dominant in a game it's very rare that it should take more than 10 minutes for them to secure one round. I've also made the suggestion before but the 'regular' 30 minutes doesn't actually need to be 30 minutes could be lowered to like 25 for example to keep the game length a bit lower if people are concerned about that (personally I don't mind 35-50 minute 5cp games since that's how long winlimit 4 koth is anyway)

I 100% agree with gazy on the comeback thing though, 5cp maps are designed so the team with mid is supposed to attack especially in stalemate situations. imo round resets in the past have only been so awful because you have to wait 10 minutes to get to one and usually that meant there was a decent amount of time where nothing was happening or you were just seeing the same failures over and over again, if you can't break a stalemate in 5 minutes and the other team doesn't want to take ground either the attacking team failed or the defending team made the choice to not take ground and I think the round resetting in either situation is fine.

5 minutes was way more than cozy as well, still want to see 4 minutes tried or 4:30 if people think 4 somehow isn't enough. on 5 i was able to sit on sniper for like 2 minutes, not do anything, and still have a really strong amount of time to do stuff with 0 creativity or change in approach.

detonator / scorch shot being banned is fine those things are broken anyway just kind of a matter of how unfun you think pyro is. the plugins were kinda silly though. I think the gunboats thing mattered from my perspective maybe twice and both times the only difference would've been a scout/soldier trade instead of just death and honestly whatever. the winger plugin was laughably pointless, the winger isn't that strong in the first place. the iron bomber plugin was also whatever probably mattered about as much as the gunboats one honestly. basically idc either way on all these things

personally i think this ruleset is easily better than both the old na and eu ones even though there's still a lot of room for adjustment

posted about a year ago
#12404 stream highlights in Videos

posted about a year ago
1 2 3 4 ⋅⋅ 129