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SteamID64 76561198019322078
SteamID3 [U:1:59056350]
SteamID32 STEAM_0:0:29528175
Country United States
Signed Up July 29, 2012
Last Posted February 21, 2019 at 4:11 AM
Posts 1790 (0.7 per day)
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#6790 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=Gghi-YEO0qU

posted 2 days ago
#18 ESEA no stats? in TF2 General Discussion

how do you watch stv

posted 2 days ago
#64 ESEA Invite S30 Happenings/Discussion in TF2 General Discussion

the stv didn't work

posted 4 days ago
#54 ESEA Invite S30 Happenings/Discussion in TF2 General Discussion
lucrativelikely just babied off the roster after losing a scrim and will be back im sure

https://i.imgur.com/znk87SJ.jpg

posted 1 week ago
#8238 stream highlights in Videos

https://www.youtube.com/watch?v=-rFg7NDNqzI&feature=youtu.be

posted 2 weeks ago
#14 the current condition of movement shooters in Videos
viperLunacidequake champions is getting ditched as soon as diabotical comes outsome of the pros and semi-pros are jumping ship to diabotical but myself and a lot of other people fear that it’s gonna end up like reflex because without the quake name attached to them arena fps games tend to fall off very quickly and end up dead

as for quake champions, the fps issues, engine and netcode issues, balancing issues, and the fact that no ctf events have been announced two months into 2019 have most of us losing hope

bethesda's fiscal year ends in march so don't expect any announcements for another month at least

posted 2 weeks ago
#2 the current condition of movement shooters in Videos

pretty good video only thing he misses with qc imo is how broken the queue system is
it takes way too long to get into games that are way too short to really warrant wanting to play
also the game is really slow to update but that kinda ties into one of his later points

I still think there's a pretty sizeable, untapped market around if something comes that's actually a pretty good game tho

posted 2 weeks ago
#6717 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=sNYd2NWvdkU

posted 1 month ago
#15 ESEA S30 Map Pool? in TF2 General Discussion
bearodactylEdit: in ESEA afaik we play the original badlands rather than prolands, which I agree with you didn't fix enough and I personally think did unnecessary changes in removing hiding spots and the ledge on batts which was useful to stand on and nobody ever complained about.
I was talking to botmode yesterday and he talked about some other changes to last that he suggested on the thread but didn't get implemented which I think would be interesting to test. One was changing the spawn doors to gullywash style where they are rotated 90 degrees and moved backwards, which is a change that happened on sunshine and made it harder to just sit in spawn as a medic for example. The respawn timer changes are definitely a big plus as is the extra ammo, but one big issue people talk about is the sniper sightlines from choke and how hard it makes it to push out so maybe it would be possible to block off the sightline to right batts (just an idea, could end up being bad).

to tag off this a little

collaide just updated prolands off some suggestions that treetoon/riotbz/paulsen talked about and they look really good

https://www.teamfortress.tv/post/920664/cp-prolands

also the spawn doors is like the easiest change ever and helps a ton because it makes it harder to just sit in spawn and control one of the top areas which is really stupid

making last easier to push could also lead to pushing out being naturally easier cause you could lower badlands last defense spawn times a few seconds (currently if you die on last it's a 23 second respawn) and increase the spawn times for those pushing into last (or possibly move it?)

personally I'd much rather see rc2p played and tested rather than cardinal, which has not been updated and no one knows if it will be but if it's in the same state as last season then it's not worth keeping in because it's not a fun map, if you're playing it properly it turns into a very boring stalemate/banner mess because of its size and the sight lines and that's not fun.

I would really like to see propaganda make it in though

edit: I have no idea what happened to the quote but I think I fixed it

posted 1 month ago
#14 2019 in Off Topic

Enough is enough. It's 2019 now. We've had our fun but it's time to grow up. Let's put an end to memes and this childish copy/paste culture.

posted 1 month ago
#154 so uhh.. in TF2 General Discussion

Kinda glad I waited to post cause a lot of what I wanted to talk about already got posted.

The population of the "invite meeting" was heavily skewed because there a number of people there to specifically talk about unlocks having tested them. That likely already skews the opinion of people in that group because people who want to unban weapons are more likely to test them. After that there were at most one or two players from each team. BUT
Keep in mind the invite meeting in purely to help tri make decisions, none of those players actually have any direct power except for tri.

also I, once again, didn't know about the invite meeting until literally as it was happening (on the sunday before christmas)

It was my understanding that things were unbanned with the intention that people would abuse them over the next two weeks so they could be banned if they were broken. The fact that the whitelist pugs were held up as true proof of the weapons potential is laughable but two weeks is still not enough time to test weapons. It took people more than two weeks for stuff like the loose cannon or quick fix. Only once in my life I've actually gotten 6 people on the same page about how the direct hit functions to the point where the weapon was viable.

bonk is inherently unfun similar to cow mangler / dhit. No matter how little these items affect the game the fact that they negatively affect the game and that not a lot of people really want to play with them ( the people that do are the people that abuse them ) probably means they should be banned.

while I haven't personally tested it, it sounded like steak sandvich can open up heavy to mid on some maps for lower level teams which will be absolutely cancer for those players while having "no effect on top level play"

solemn vow is the only weapon that was genuinely interesting of the ones suggested but the people who suggested unbanning it acted like it didn't do anything even though this weapon can let you do awesome stuff should you learn how to use it properly. ultimately, it's going to give medic more control over the game, which i'm not opposed to at all. At its worst it's going to force people to be more aware of when they're building badly during a fight.

I still don't understand the "let's unban things because unbanning things = good" mentality. When I've asked why a few people have been unable to provide real reasoning beyond "unbanning things is good." A few people have mentioned that valve will be more willing to help the comp scene which I don't believe at all. There is no evidence to support this in my mind. At this point, valve doesn't really even support the pub scene. They release some new hats every month and sometimes release a map or something to keep people happy and like once a year they make new contracts for people.

Other people have said that unbanning more weapons will open the game up to more pubbers which is also probably not true. People don't play the game because of 1 weapon that they specifically want to use and if they did, they're probably the weapons that break the game beyond belief that we'll never unban.

I'm not really a fan of this process or most of these weapons (or what they do to the game)

It really feels like there is a staunch, stubborn few individuals that are forcing these changes upon us for reasons that a lot of people see invalid and a lot of the reasoning they're using is logically flawed and they don't seem to acknowledge that even when it's pointed out.

If you want the items to stay unbanned my advice is to abuse the shit out of them over the next two weeks and then complain a metric fuckton in a way tri can see (tftv works)

posted 1 month ago
#4 Is quake player Vo0 the same as the tf2 trader in TF2 General Discussion

no

posted 2 months ago
#5711 HUD editing: short questions, quick answers in Customization

https://i.imgur.com/sWpUZoe.jpg

what element is this panel i want to edit it so it's less obtrusive (and it doesn't work anyway)

posted 2 months ago
#3 spotify 2018 in review in Music, Movies, TV

https://i.imgur.com/7Pn4tEy.jpg

frag vid playlist popping up and white noise...

last year for reference

Show Content
posted 2 months ago
#3 crosshair color theory in The Dumpster

i believe white is soft actually

posted 2 months ago
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