lol
| Account Details | |
|---|---|
| SteamID64 | 76561198019322078 |
| SteamID3 | [U:1:59056350] |
| SteamID32 | STEAM_0:0:29528175 |
| Country | United States |
| Signed Up | July 29, 2012 |
| Last Posted | August 20, 2026 at 9:32 AM |
| Posts | 1987 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
|
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
we are mostly in double bomb scout map hell and soldier is still a really good class
we don't need to buff it, really.
ai-GokuTheKillerreserve shooter
soda popper
crit a cola
cleaver
milk
whip
fists of steel
short circuit
wrangler
when was piss unbanned??
there was 2 different periods in esea where it was unbanned
sydney sleeper was actually banned before jarate
syrusmustardoverlordLookin good!i am a zoomer so i wasnt around when esea was a thing, but im pretty sure the stats in this site come from the total stats for one esea match, not half1 and half2 individually
One point of critique: I know making a centralized stats hub is insanely difficult with all the different sources of stuff, but how is my dpm so high lol
https://tf2esports.com/players/5438/mustardoverlord
Edit: I looked into it more and I think ESEA is throwing it off, anyone who had more games in ESEA relative to RGL has insanely inflated damage, something about the way it read ESEA logs was weird
yes and for some reason esea adds dpm from first and second half instead of doing anything reasonable so the dpm number is meaningless
malyWhy do TF2 maps have so weird naming, how come there's no cp_chair or koth_egg
Btw, really nice map, looking forward to play a game on it
brother there is literally koth_bagel
the best players all hate losing
Can we update the map pool?
There was a new map cup recently with 4 new maps, none of which are in the pug map pool. Instead we have villa, reckoner, clearcut, and sultry. No one wants to play these, they're not getting updated and they frequently kill pugs.
It's not infrequent to play the same map multiple times in a row because there's literally 1 option because one team has a non-koth viable roster and there's 3 koths and villa.
No one should be subjected to playing snake 4 times in a row.
minaajI wonder what this thread would look like if we lost bagel and it was a 1 map grands
I don't know how much opinions would change. This format was obviously bad. Having played bo5 with map ad and with p/b ad, map ad is probably a better format. Just from listening to people talk about it na is fairly indifferent about map ad in general while eu definitely dislikes it.
At 5 maps in the pool a bracket reset format would have been totally fine. Especially in an online season where you can just schedule the 2nd bo3 on a different day. RGL has used similar formats outside of 6s before. Play 4 maps with map ad + 1 ban would have also been fine. Potential for a bo1 gf is so obviously bad to watch, and definitely lackluster to play.
Map advantage is honestly pretty strong, especially in grands. For this season for instance, the two finalists should have pretty good reads on their respective map pools. For a tournament like physgun denver or poland likewise by finals time each team should have a pretty strong read on their map pool. TF2 also has this thing where a couple of the maps are a bit same-y like snake/sun/proc/metal so having maps included like granary, gully, bagel, via where teams fluctuate a lot more in skill level definitely improves the format. If we just played process 5 times, a map ad would be pretty fair. At physgun for instance, I thought it was pretty cool to play bagel after literally everyone banning it against us the entire tournament.
Upper bracket winner already has an advantage in that they have to play less games, which gives them more time to prepare and usually less to prepare for, as well as more time to rest. I don't really personally think a map adv is justified currently.
commenting on na cause I really am not a great knower on etf2l after like s35 or something
esea: 6, 11, 12 (i46), 16, 18, 21, 24 (rewind), 27 (rewind 2)
honorable mentions: 14 had a fantastic regular season but terrible playoffs, 15 had a fantastic finals but was otherwise boring
rgl: 6, 7, 8, 9, 10, 15, 18
freight has been a terrible dm map always, fog put it in because he thought people dying to the trains was funny
not a fan of warmtic either but at least it hasn't been wasting my time for 10+ years
HandymanPyrobotmodealso someone please fix sultry last it's boring and bad, actually ruins the map
WHAT!? are you crazy? we love watching the same map go on for 2 hours and then getting a pause!
i enjoy playing sultry because it's new and playing snakewater process and metalworks for 10 years has worn on my soul. i do not enjoy playing sultry because it is comically easy to defend.
on the subject of game time, the majority of the lasts in 6s are too easy to defend currently. Gully is kind of the only map where the defenders don't actually have a positional advantage even with offclasses. Part of this is definitely spawns being too strong (process) but part of it is just map design (metal, snake, sultry)
Unicorn_WizardJokes aside, I feel like the majority of people want the weapon banned. What is the argument for keeping it unbanned? I have no rollers? Wow!
losing 1 pipe and rollers isn't insignificant BUT
removing one of demoman's biggest weakness (range) while also making it a better dm class in a 1v1 (especially on LAN) significantly outweighs the downsides. the weapon was straight gate kept by itself for so long because it makes you want to farm long range pipes like an idiot (which isn't even bad somehow) but once you get over that hurdle the weapon is straight better on the class that's already the most impactful class that isn't medic.
The weapon also buffs hitting 100 damage across the map with a pipe which, gameplay wise, is the most obnoxious part of the class. The weapon also somehow makes quickies viable and enables a playstyle where you sit way out of range of every other class while also pressuring one shots on scouts from across the map. People complain about sniper incessantly and this shit is literally just projectile sniper class while also STILL being demoman.