siyowould anyone like to join me on a 1 hour trip from the venue to the shady maple buffet (have plans on going but not concrete) probably on friday lol
shady maple is pretty neat
they also have a tchotchke and furniture store lol
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SteamID64 | 76561198019322078 |
SteamID3 | [U:1:59056350] |
SteamID32 | STEAM_0:0:29528175 |
Country | United States |
Signed Up | July 29, 2012 |
Last Posted | June 26, 2025 at 10:10 AM |
Posts | 1970 (0.4 per day) |
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siyowould anyone like to join me on a 1 hour trip from the venue to the shady maple buffet (have plans on going but not concrete) probably on friday lol
shady maple is pretty neat
they also have a tchotchke and furniture store lol
nyxiHey... bump (add me)
nyxi i'm right here man
reecelife on the line revolver between my eyes The Bandit says to me "name two spy mains"
i press the barrel firmly against my skull and growl "pull the trigger"
stabby
dimento
uhhh...
joe..?
over-utilized and underdeveloped
also IP theft is dumb and bad
Tobhttps://i.imgur.com/NUtmahI.png
There's significantly more traps than this. 4 (and also on the slanted wall above 4!!!) is probably the most impactful to remove because it stops soldiers from jumping through and it's essentially impossible to airdet I like the idea of the nook a lot, and I think similarly you could move the wall out fort where hose/ the wooden platform is to give a little extra space to dodge spam for the first scout / soldier who get through
loafebecause botmode wont clarify i will give my thoughts on the window idea
the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways
a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage
i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is
yeah being able to see on demo would literally make walking past the point impossible and it's already very difficult (good luck doing anything with an uber). it would also make the carpets even stronger because the demo would be able to det on them confidently. It would inherently make demoman less interesting because decision making becomes more obvious and straightforward.
scout will always sometimes randomly die to demoman, sticky pipe and the rare sticky sync can literally instantly kill you, same as getting shot at by two people at the same time. That's not a map thing that's just tf2.
+1 forward hold is too strong
avertedwhat if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.
https://i.imgur.com/4PR5yLd.png
No.
poppin bottles in the ice..
funhaver1998Do the top teams care enough to do it again if community funded like before?
I think people severely underestimate how much it actually costs to travel with 6 people across an ocean for a LAN. Aside from i46 & that insane level of fundraising I would guess every team that's ever gone to a LAN in another region has probably been pretty notably in the red. Most of the people that play this game at a top level are college students or just starting out in their career so the expenses are a pretty big deal. I'm sure every top team would love to just willy-nilly travel to any notable LAN that pops up but the reality of tf2 is that they can't.
trippaDolphInN We used to have the winner's elo slightly decrease if they were expected to roll, but barely won, but enough players complained that we removed that, which is why we have the "elo out of thin air".
if you're going to keep the other half of this (gaining elo when losing) you have to keep this half too. otherwise the elo on the site will just infinitely inflate over time. IMO you shouldn't have either of these effects, since the goal of the game is to win the game, not win rounds; ELO ratings will still converge to represent player skill/contribution to winning given a large enough sample size even if you only count W/L and not rounds
honestly personally ok with elo being round based as long as like 80%+ of point distribution is ONLY W/L
there is 100% a skeez log from a g6 invite scrim where he dropped 8 times
also the community just spews slurs