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SteamID32 STEAM_0:0:29528175
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Signed Up July 29, 2012
Last Posted August 10, 2022 at 9:00 PM
Posts 1934 (0.5 per day)
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#8983 Frag Clips Thread in Videos

https://youtu.be/6A-nifjYS-I

posted 1 week ago
#5 L iron bomb users in TF2 General Discussion

Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
This is also kinda wild

and what does this mean
Fixed lag compensation when melee-ing teammates

posted 1 month ago
#2 Regarding the B4nny 5CP Ruleset in TF2 General Discussion

I have played hour long maps for 10 years (I've played an 87 minute game before), these games are not as long usually
point #1 is something I have brought up before and the opinions shared back was that it was a thing that was possible but probably not necessary. #2 is stupid because it invalidates the whole point of the ruleset and #3 brings up the point that different maps have different field goals, badlands was the only map where a team could get 5 rounds and still possibly lose and people don't really like it and mostly don't play it at this point anyway. 5 is mostly a culture thing anyway but it's fine

personally still really love this ruleset and hope i get to play it from now until forever
still wanna try a 4:30 round timer though. 4 felt better than both 3 and 5 to me, just kind of curious about 4:30.

posted 1 month ago
#12 rgl, enough. in TF2 General Discussion

metalworks SUCKS

posted 2 months ago
#8860 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=Pgm8do0LPWs

posted 3 months ago
#3 DreamHack Community Clash NA (21-22 & 28-29th May) in TF2 General Discussion

epic

posted 3 months ago
#11 Unifed Ruleset Discussion in TF2 General Discussion

my take on the OT thing is that if one team is dominant in a game it's very rare that it should take more than 10 minutes for them to secure one round. I've also made the suggestion before but the 'regular' 30 minutes doesn't actually need to be 30 minutes could be lowered to like 25 for example to keep the game length a bit lower if people are concerned about that (personally I don't mind 35-50 minute 5cp games since that's how long winlimit 4 koth is anyway)

I 100% agree with gazy on the comeback thing though, 5cp maps are designed so the team with mid is supposed to attack especially in stalemate situations. imo round resets in the past have only been so awful because you have to wait 10 minutes to get to one and usually that meant there was a decent amount of time where nothing was happening or you were just seeing the same failures over and over again, if you can't break a stalemate in 5 minutes and the other team doesn't want to take ground either the attacking team failed or the defending team made the choice to not take ground and I think the round resetting in either situation is fine.

5 minutes was way more than cozy as well, still want to see 4 minutes tried or 4:30 if people think 4 somehow isn't enough. on 5 i was able to sit on sniper for like 2 minutes, not do anything, and still have a really strong amount of time to do stuff with 0 creativity or change in approach.

detonator / scorch shot being banned is fine those things are broken anyway just kind of a matter of how unfun you think pyro is. the plugins were kinda silly though. I think the gunboats thing mattered from my perspective maybe twice and both times the only difference would've been a scout/soldier trade instead of just death and honestly whatever. the winger plugin was laughably pointless, the winger isn't that strong in the first place. the iron bomber plugin was also whatever probably mattered about as much as the gunboats one honestly. basically idc either way on all these things

personally i think this ruleset is easily better than both the old na and eu ones even though there's still a lot of room for adjustment

posted 3 months ago
#12404 stream highlights in Videos

https://www.twitch.tv/botmoding/clip/EnergeticUnusualFungusPermaSmug-pLHzwY-6VVXxwj57

posted 4 months ago
#20 Post your Yomps in TF2 General Discussion
brodyGrapeJuiceIIIwhen i showed up to gxl '15 without rly knowing a lot of people, yomps and the whole cafe` group (botmode, purpleshirt, h5 etc) were the only ones from the invite crowd to be genuinely welcoming and chill. everyone from 4g eLv 20b etc was nice said hi whats up nice to meet you but that was the only crowd where i didnt just feel like a fan asking for autographs.

https://i.imgur.com/UQgJy3a.jpg

posted 5 months ago
#23 TF2 in 2022 and beyond in TF2 General Discussion
jetzi really really would like it if tf2 transitioned away from seasons and more towards having semi-frequent tournaments the way games like smash do. much better to play + watch imo

this is also my main line of thinking

CaptainZidgelI'm torn on the cup idea because I think the only way I can grow in the game is playing on a team long term but I can't commit to that, but also weekend cups are fun with the right team. However I can't see them as much more beneficial (to me personally) than a series of pugs.

I'm not sure about seasons vs cups for lower level teams (if we wanted cups to work for lower level teams we'd have to format them to be rewarding and offer a chance of prize money to some lower level teams (divisions in cups?)) but if you're playing multiple cups with the same stack and you scrim/practice together with them, would you still feel like you are playing a series of pugs? Just food for thought.

bearodactyli can see lower invite teams/adv moveups would like to play a season of invite in order to learn more, but realistically getting stomped almost every match is pretty demoralizing and just sucks, the only games that matter are vs the other low invite teams so doing cups (providing the lower invite teams get to play each other) would be about the same

As another note, having open tournaments at LANs or in online cups is definitely a good idea. Rewind 1 open tournament was super close and it was so hype doing a bo5 to determine the winner

agree that lower level invite actually kind of sucks, having a shorter turnaround between tournaments would also help with teams that tend to die, give those players more opportunities to make new teams (and who knows maybe they find a stack that can actually stick together)

Also yeah have an 'open' and 'invite' (or high level or whatever?) tournament for each cup would probably help a lot, it can also make buy-ins more reasonable for lower level teams, can have like $20/TEAM, whereas I would think most invite teams are probably going to willing to pay a lot more since they should have a very realistic shot of making it back (and the prize pools can work to help lower level teams from going bankrupt). should probably just structure the cost/tournament around how much it costs each div for a season, idk sort of just guessing with this.

loafei dont really think theres an issue with both league-play and cups occurring apart from burnout. but most people who play in the reg season also pug all night on weekends so i doubt its a problem for many players

I know the 'why not both' options always exists but burnout is a huge issue in tf2, multiple people have stopped playing for at least some period of time because of it, myself included. NATF2 has prize money in their seasons, you could argue it's not a lot but it is something, FROYO for instance is never gonna skip a season if it's offered, my team probably wouldn't either. Also there is a limit to how much money is in the scene (prize pools come from fees), maybe there is enough to do both but is it worth it? Also with having season and cups I think you'll end up with a situation where some teams only play the season and some teams only play cups and I think that should be avoided. So I guess the answer to "why not both?" is "why have both?"

I think that cups could really power up tf2 back into something people tune in to watch, because I think our viewership is actually way lower than you would think given the size of the tf2 community (not just the people who play 6v6 HL, though obviously they're a big portion of it) and how many people who have participated in it and then left. Basically esports is content and cups make more content than seasons.

posted 5 months ago
#1 TF2 in 2022 and beyond in TF2 General Discussion

google doc because word limit
https://docs.google.com/document/d/16IJn6Vjv8geRkcQrHRyh7Kcfy7rDQTJMiTIHH4SvXp0/edit?usp=sharing

posted 5 months ago
#8745 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=w5_BfDku-_U
for the lads:
https://drive.google.com/file/d/1OLwxdIAzfziIcg753ETj3mfXyFeQAlFE/view?usp=sharing

posted 5 months ago
#65 RGL Invite Admin vs Perfection? in Off Topic

https://i.imgur.com/yuOcDaL.jpg

posted 5 months ago
#15 Fullerton LAN MVPs? in TF2 General Discussion

is there someway to look at the results after filling it out

posted 5 months ago
#12 Fullerton LAN MVPs? in TF2 General Discussion
bearodactylFORD GAMING and HNJ or RITO!!

ford = dingo
hnj = kyle & jeff & ckj honestly

posted 5 months ago
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