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Signed Up July 29, 2012
Last Posted March 30, 2026 at 6:10 PM
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#27 bo3 with map advantage in TF2 General Discussion
minaajI wonder what this thread would look like if we lost bagel and it was a 1 map grands

I don't know how much opinions would change. This format was obviously bad. Having played bo5 with map ad and with p/b ad, map ad is probably a better format. Just from listening to people talk about it na is fairly indifferent about map ad in general while eu definitely dislikes it.

At 5 maps in the pool a bracket reset format would have been totally fine. Especially in an online season where you can just schedule the 2nd bo3 on a different day. RGL has used similar formats outside of 6s before. Play 4 maps with map ad + 1 ban would have also been fine. Potential for a bo1 gf is so obviously bad to watch, and definitely lackluster to play.

Map advantage is honestly pretty strong, especially in grands. For this season for instance, the two finalists should have pretty good reads on their respective map pools. For a tournament like physgun denver or poland likewise by finals time each team should have a pretty strong read on their map pool. TF2 also has this thing where a couple of the maps are a bit same-y like snake/sun/proc/metal so having maps included like granary, gully, bagel, via where teams fluctuate a lot more in skill level definitely improves the format. If we just played process 5 times, a map ad would be pretty fair. At physgun for instance, I thought it was pretty cool to play bagel after literally everyone banning it against us the entire tournament.

Upper bracket winner already has an advantage in that they have to play less games, which gives them more time to prepare and usually less to prepare for, as well as more time to rest. I don't really personally think a map adv is justified currently.

posted 7 minutes ago
#10 Best Season? in TF2 General Discussion

commenting on na cause I really am not a great knower on etf2l after like s35 or something
esea: 6, 11, 12 (i46), 16, 18, 21, 24 (rewind), 27 (rewind 2)
honorable mentions: 14 had a fantastic regular season but terrible playoffs, 15 had a fantastic finals but was otherwise boring

rgl: 6, 7, 8, 9, 10, 15, 18

posted 19 minutes ago
#3 RGL.gg Philly LAN 2026 (24-26 July 2026) in LAN Discussion

cu@

posted 1 month ago
#112 new dm servers in Projects

freight has been a terrible dm map always, fog put it in because he thought people dying to the trains was funny
not a fan of warmtic either but at least it hasn't been wasting my time for 10+ years

posted 7 months ago
#12 5CP FIXES/QOL CHANGES!! in TF2 General Discussion
HandymanPyrobotmodealso someone please fix sultry last it's boring and bad, actually ruins the map
WHAT!? are you crazy? we love watching the same map go on for 2 hours and then getting a pause!

i enjoy playing sultry because it's new and playing snakewater process and metalworks for 10 years has worn on my soul. i do not enjoy playing sultry because it is comically easy to defend.

on the subject of game time, the majority of the lasts in 6s are too easy to defend currently. Gully is kind of the only map where the defenders don't actually have a positional advantage even with offclasses. Part of this is definitely spawns being too strong (process) but part of it is just map design (metal, snake, sultry)

posted 8 months ago
#8 ban loch in TF2 General Discussion
Unicorn_WizardJokes aside, I feel like the majority of people want the weapon banned. What is the argument for keeping it unbanned? I have no rollers? Wow!

losing 1 pipe and rollers isn't insignificant BUT
removing one of demoman's biggest weakness (range) while also making it a better dm class in a 1v1 (especially on LAN) significantly outweighs the downsides. the weapon was straight gate kept by itself for so long because it makes you want to farm long range pipes like an idiot (which isn't even bad somehow) but once you get over that hurdle the weapon is straight better on the class that's already the most impactful class that isn't medic.
The weapon also buffs hitting 100 damage across the map with a pipe which, gameplay wise, is the most obnoxious part of the class. The weapon also somehow makes quickies viable and enables a playstyle where you sit way out of range of every other class while also pressuring one shots on scouts from across the map. People complain about sniper incessantly and this shit is literally just projectile sniper class while also STILL being demoman.

posted 8 months ago
#5 ban loch in TF2 General Discussion

guys this is a serious post

posted 8 months ago
#10 5CP FIXES/QOL CHANGES!! in TF2 General Discussion

do 1+2 & this

papiYou could also put the granary caution tape on all forward spawns so snipers will actually risk dying when going for a shot

also someone please fix sultry last it's boring and bad, actually ruins the map

posted 8 months ago
#1 ban loch in TF2 General Discussion

https://i.imgur.com/0RH2B49.jpeg

thank you.

posted 8 months ago
#13 RGL.gg Philly LAN 2025 (18-20 July 2025) in LAN Discussion
siyowould anyone like to join me on a 1 hour trip from the venue to the shady maple buffet (have plans on going but not concrete) probably on friday lol

shady maple is pretty neat
they also have a tchotchke and furniture store lol

posted 8 months ago
#3 Denver POV Demos Thread in TF2 General Discussion

demos

posted 9 months ago
#10 calling all NA ammomod players in TF2 General Discussion
nyxiHey... bump (add me)

nyxi i'm right here man

posted 10 months ago
#15 Spy Main Tier List in TF2 General Discussion
reecelife on the line revolver between my eyes The Bandit says to me "name two spy mains"

i press the barrel firmly against my skull and growl "pull the trigger"

stabby
dimento
uhhh...
joe..?

posted 11 months ago
#36 what do you think about ai? in Off Topic

over-utilized and underdeveloped

also IP theft is dumb and bad

posted about a year ago
#168 koth_bagel in Map Discussion
Tobhttps://i.imgur.com/NUtmahI.png

There's significantly more traps than this. 4 (and also on the slanted wall above 4!!!) is probably the most impactful to remove because it stops soldiers from jumping through and it's essentially impossible to airdet I like the idea of the nook a lot, and I think similarly you could move the wall out fort where hose/ the wooden platform is to give a little extra space to dodge spam for the first scout / soldier who get through

posted about a year ago
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