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why is the quickie banned in etf2l?
1
#1
0 Frags +

is there a real reason besides offside existence?
ive played against it and it wasnt bad at all
and its a really fun weapon to use

is there a real reason besides offside existence?
ive played against it and it wasnt bad at all
and its a really fun weapon to use
2
#2
25 Frags +

ban quickie ban loch

ban quickie ban loch
3
#3
-9 Frags +

unban quickie
ban loch
:D

unban quickie
ban loch
:D
4
#4
21 Frags +

it destroys stickies

it destroys stickies
5
#5
8 Frags +

offside.

offside.
6
#6
1 Frags +

Main reason it came into peoples radars was for attacking badlands last, since correctly placed stickies on point was the only proper defense for that point however since that map has, for some unknown reason, not attempted to be played in ETF2L for many season noone really knows why it is banned.

While it still does a lot on many maps for last attacks and choke busts for the same reasons the efficiency really does not come close to that one situation where it pretty much auto wins the cap with a scout rushing the clear cap point.

Main reason it came into peoples radars was for attacking badlands last, since correctly placed stickies on point was the only proper defense for that point however since that map has, for some unknown reason, not attempted to be played in ETF2L for many season noone really knows why it is banned.

While it still does a lot on many maps for last attacks and choke busts for the same reasons the efficiency really does not come close to that one situation where it pretty much auto wins the cap with a scout rushing the clear cap point.
7
#7
9 Frags +

I feel it was banned because of how players were "supposed" to use it had it remained.
It wasn't about it being used full-time. It was about how teams would have to play if they wanted to do things optimally

Playing in EU with the vaccinator and quickiebombs resulted in the following scenarios:

  • Teams would wipe on mid, respawn with vaccinator on last with full disad, and still get vaccinator ubers. A direct upgrade when the other choice is 30% uber when they use into you
  • Quickiebombs were often better when pushing last. You'd prefire a door/shutter to clear stickies so it'd be safe to milk longer and then you'd shoot a sticky on point

Having a medic be comfortable with vaccinator switches would save you a couple lost rounds throughout a season. And if you were preparing a last push you should consider switching to quickies first. TF2 players figured out these meta shifts quite quickly tbh. But very few people actually wanted to do this because it felt like shit to do so. So most didn't and chose to play "sub-optimally"

Also, switching loadouts is clunky. It's a pain to do so even with binds or the quickswitch menu.
In case of quickiebombs it requires someone to die to switch (you probably play stock stickies for mid still)
Switch to loadout, remember to switch back next life.
Are item servers working properly tonight?
etc

I feel it was banned because of how players were "supposed" to use it had it remained.
It wasn't about it being used full-time. It was about how teams would have to play if they wanted to do things optimally

Playing in EU with the vaccinator and quickiebombs resulted in the following scenarios:
[list]
[*] Teams would wipe on mid, respawn with vaccinator on last with full disad, and still get vaccinator ubers. A direct upgrade when the other choice is 30% uber when they use into you
[*] Quickiebombs were often better when pushing last. You'd prefire a door/shutter to clear stickies so it'd be safe to milk longer and then you'd shoot a sticky on point
[/list]
Having a medic be comfortable with vaccinator switches would save you a couple lost rounds throughout a season. And if you were preparing a last push you should consider switching to quickies first. TF2 players figured out these meta shifts quite quickly tbh. But very few people actually wanted to do this because it felt like shit to do so. So most didn't and chose to play "sub-optimally"

Also, switching loadouts is clunky. It's a pain to do so even with binds or the quickswitch menu.
In case of quickiebombs it requires someone to die to switch (you probably play stock stickies for mid still)
Switch to loadout, remember to switch back next life.
Are item servers working properly tonight?
etc
8
#8
-3 Frags +

Snake water mid. If the enemy is using quickie bomb stickies and blindly detting them across the point YOUR stickies get deleted midair. Thus YOU don't do damage.
(I might be wrong about that but if it is true this the type of bullshit you deal with on mids if you're shooting at opposite directions at each other)

Snake water mid. If the enemy is using quickie bomb stickies and blindly detting them across the point YOUR stickies get deleted midair. Thus YOU don't do damage.
(I might be wrong about that but if it is true this the type of bullshit you deal with on mids if you're shooting at opposite directions at each other)
9
#9
11 Frags +

quickies are worse like 90% of the time and you can barely hold a choke with them but i can't think of a more infuriating weapon to play against as a demo

quickies are worse like 90% of the time and you can barely hold a choke with them but i can't think of a more infuriating weapon to play against as a demo
10
#10
5 Frags +
TobI feel it was banned because of how players were "supposed" to use it had it remained.
It wasn't about it being used full-time. It was about how teams would have to play if they wanted to do things optimally

Playing in EU with the vaccinator and quickiebombs resulted in the following scenarios:
  • Teams would wipe on mid, respawn with vaccinator on last with full disad, and still get vaccinator ubers. A direct upgrade when the other choice is 30% uber when they use into you
  • Quickiebombs were often better when pushing last. You'd prefire a door/shutter to clear stickies so it'd be safe to milk longer and then you'd shoot a sticky on point
Having a medic be comfortable with vaccinator switches would save you a couple lost rounds throughout a season. And if you were preparing a last push you should consider switching to quickies first. TF2 players figured out these meta shifts quite quickly tbh. But very few people actually wanted to do this because it felt like shit to do so. So most didn't and chose to play "sub-optimally"

Also, switching loadouts is clunky. It's a pain to do so even with binds or the quickswitch menu.
In case of quickiebombs it requires someone to die to switch (you probably play stock stickies for mid still)
Switch to loadout, remember to switch back next life.
Are item servers working properly tonight?
etc

vaccinator was cancer on every last defense, as doughy said quickies were only abused in badlands and sometimes in gully as well.
and I rather have a weapon that helps you push last than a weapon that makes defending last easier.
there's a reason nobody ever complained about the vaccinator getting banned

[quote=Tob]I feel it was banned because of how players were "supposed" to use it had it remained.
It wasn't about it being used full-time. It was about how teams would have to play if they wanted to do things optimally

Playing in EU with the vaccinator and quickiebombs resulted in the following scenarios:
[list]
[*] Teams would wipe on mid, respawn with vaccinator on last with full disad, and still get vaccinator ubers. A direct upgrade when the other choice is 30% uber when they use into you
[*] Quickiebombs were often better when pushing last. You'd prefire a door/shutter to clear stickies so it'd be safe to milk longer and then you'd shoot a sticky on point
[/list]
Having a medic be comfortable with vaccinator switches would save you a couple lost rounds throughout a season. And if you were preparing a last push you should consider switching to quickies first. TF2 players figured out these meta shifts quite quickly tbh. But very few people actually wanted to do this because it felt like shit to do so. So most didn't and chose to play "sub-optimally"

Also, switching loadouts is clunky. It's a pain to do so even with binds or the quickswitch menu.
In case of quickiebombs it requires someone to die to switch (you probably play stock stickies for mid still)
Switch to loadout, remember to switch back next life.
Are item servers working properly tonight?
etc[/quote]
vaccinator was cancer on every last defense, as doughy said quickies were only abused in badlands and sometimes in gully as well.
and I rather have a weapon that helps you push last than a weapon that makes defending last easier.
there's a reason nobody ever complained about the vaccinator getting banned
11
#11
13 Frags +
Wild_Rumpusquickies are worse like 90% of the time and you can barely hold a choke with them but i can't think of a more infuriating weapon to play against as a demo

that engineer thing where you click once and delete all projectiles

but you make a good point

[quote=Wild_Rumpus]quickies are worse like 90% of the time and you can barely hold a choke with them but i can't think of a more infuriating weapon to play against as a demo[/quote]
that engineer thing where you click once and delete all projectiles

but you make a good point
12
#12
1 Frags +

it was banned because you could snipe scouts with it and if you were good enough they could literally do nothing about it

we live in a scout society

it was banned because you could snipe scouts with it and if you were good enough they could literally do nothing about it

we live in a scout society
13
#13
15 Frags +

best stixky removal tool in game on champ that has no access to it otherwise, decent enough cheese weapon in fights. it flips da game on its head in a dumb unskilled way no reason to keep it cheers

also no1 mentioned busting cliff on product forward hold with it so theres that too. it wasnt interesting or cool it was just free and the best thing to do

best stixky removal tool in game on champ that has no access to it otherwise, decent enough cheese weapon in fights. it flips da game on its head in a dumb unskilled way no reason to keep it cheers

also no1 mentioned busting cliff on product forward hold with it so theres that too. it wasnt interesting or cool it was just free and the best thing to do
14
#14
2 Frags +
Makbest stixky removal tool in game on champ that has no access to it otherwise, (...) do

It's obviously super impractical and a dumb reason to use it, but the scottish resistance can actually remove stickies too.

[quote=Mak]best stixky removal tool in game on champ that has no access to it otherwise, (...) do[/quote]

It's obviously super impractical and a dumb reason to use it, but the scottish resistance can actually remove stickies too.
15
#15
5 Frags +
inkoloreMakbest stixky removal tool in game on champ that has no access to it otherwise, (...) do
It's obviously super impractical and a dumb reason to use it, but the scottish resistance can actually remove stickies too.

the arm time makes it worse than just shooting wit hitscan wepons. the only thing that compares to quickies is detonator

[quote=inkolore][quote=Mak]best stixky removal tool in game on champ that has no access to it otherwise, (...) do[/quote]

It's obviously super impractical and a dumb reason to use it, but the scottish resistance can actually remove stickies too.[/quote]

the arm time makes it worse than just shooting wit hitscan wepons. the only thing that compares to quickies is detonator
16
#16
15 Frags +

idk why vacc or badlands is getting talked about, quickies got banned about 2 seasons ago after being unbanned for a few years

idk why vacc or badlands is getting talked about, quickies got banned about 2 seasons ago after being unbanned for a few years
17
#17
-2 Frags +
BumFreezeidk why vacc or badlands is getting talked about, quickies got banned about 2 seasons ago after being unbanned for a few years

get off my badlands appreciation thread

[quote=BumFreeze]idk why vacc or badlands is getting talked about, quickies got banned about 2 seasons ago after being unbanned for a few years[/quote]

get off my badlands appreciation thread
18
#18
-2 Frags +

At the time quickies got banned, only a handfull players were using it. One of them being the most hated guy in etf2l.
Overall it's not as good as regular stickies, but it's hell to play against + you could 1V1 anyone at any range with it.

Etf2l has the tendency to ban "annoying weapons". Can we also ban sniper rifles next season, following this logic?

At the time quickies got banned, only a handfull players were using it. One of them being the most hated guy in etf2l.
Overall it's not as good as regular stickies, but it's hell to play against + you could 1V1 anyone at any range with it.

Etf2l has the tendency to ban "annoying weapons". Can we also ban sniper rifles next season, following this logic?
19
#19
3 Frags +
MoermanAt the time quickies got banned, only a handfull players were using it. One of them being the most hated guy in etf2l.
Overall it's not as good as regular stickies, but it's hell to play against + you could 1V1 anyone at any range with it.

Etf2l has the tendency to ban "annoying weapons". Can we also ban sniper rifles next season, following this logic?

Such as? these weapons are probably "annoying" to play against because they have no counter play which is a core aspect of a competitive game.

[quote=Moerman]At the time quickies got banned, only a handfull players were using it. One of them being the most hated guy in etf2l.
Overall it's not as good as regular stickies, but it's hell to play against + you could 1V1 anyone at any range with it.

Etf2l has the tendency to ban "annoying weapons". Can we also ban sniper rifles next season, following this logic?[/quote]

Such as? these weapons are probably "annoying" to play against because they have no counter play which is a core aspect of a competitive game.
20
#20
3 Frags +

Back to more important matters. Are we keeping gunboats the same or are we gonna revert the change at some point?

Back to more important matters. Are we keeping gunboats the same or are we gonna revert the change at some point?
21
#21
1 Frags +

Poor F2P players cant get these items, so they gotta ruin the fun for the rest of us by banning it.

Poor F2P players cant get these items, so they gotta ruin the fun for the rest of us by banning it.
22
#22
-3 Frags +
MegalodonMoerman
Such as? these weapons are probably "annoying" to play against because they have no counter play which is a core aspect of a competitive game.

natasha, jarate, sydney sleeper, cow mangler, scorch shot, bonk, milk, crit a cola, pretty boy pistol, detonator, soda popper, market gardner, whip, reserve shooter

Ban all sniper rifles instead

[quote=Megalodon][quote=Moerman][/quote]

Such as? these weapons are probably "annoying" to play against because they have no counter play which is a core aspect of a competitive game.[/quote]

natasha, jarate, sydney sleeper, cow mangler, scorch shot, bonk, milk, crit a cola, pretty boy pistol, detonator, soda popper, market gardner, whip, reserve shooter

Ban all sniper rifles instead
23
#23
5 Frags +
Moermannatasha, jarate, sydney sleeper, cow mangler, scorch shot, bonk, milk, crit a cola, pretty boy pistol, detonator, soda popper, market gardner, whip, reserve shooter

Most of those are bad examples:

Jarate, Milk, Cola and Soda Popper all give clearly OP utility.

Whip completely changes the game with slow classes being sped up and way more bombing options available, debate can be had whether it would be positive or negative but would be huge regardless.

Bonk was always banned because it allowed player to get behind on the flank for free, and Reserve Shooter could deny bombers with mini crits. Both have been nerfed to an extent that they might not even be very strong atm, but I don't think their fundamental mechanics are popular.

Market Gardener, Cow Mangler and PBPP are all borderline. ETF2L has played with them extensively and eventually leaned towards ban because they are marginally OP.

So I think that leaves 4 that are perhaps 'banned because annoying'

Natascha, Sydney Sleeper, Scorch Shot and Detonator

There might be other justifications I'm not aware of, but they are all extremely annoying to play against.

Also, if an admin or anyone does have an archive of why all the weapons are banned it would be nice to have on a public whitelist

[quote=Moerman]
natasha, jarate, sydney sleeper, cow mangler, scorch shot, bonk, milk, crit a cola, pretty boy pistol, detonator, soda popper, market gardner, whip, reserve shooter
[/quote]

Most of those are bad examples:

[i]Jarate, Milk, Cola[/i] and [i]Soda Popper[/i] all give clearly OP utility.

[i]Whip[/i] completely changes the game with slow classes being sped up and way more bombing options available, debate can be had whether it would be positive or negative but would be huge regardless.

[i]Bonk[/i] was always banned because it allowed player to get behind on the flank for free, and [i]Reserve Shooter [/i]could deny bombers with mini crits. Both have been nerfed to an extent that they might not even be very strong atm, but I don't think their fundamental mechanics are popular.

[i]Market Gardener, Cow Mangler[/i] and [i]PBPP[/i] are all borderline. ETF2L has played with them extensively and eventually leaned towards ban because they are marginally OP.

So I think that leaves 4 that are perhaps 'banned because annoying'

[i]Natascha, Sydney Sleeper, Scorch Shot[/i] and [i]Detonator[/i]

There might be other justifications I'm not aware of, but they are all extremely annoying to play against.


Also, if an admin or anyone does have an archive of why all the weapons are banned it would be nice to have on a public whitelist
24
#24
2 Frags +
DenpaPoor F2P players cant get these items, so they gotta ruin the fun for the rest of us by banning it.

yep thx

[quote=Denpa]Poor F2P players cant get these items, so they gotta ruin the fun for the rest of us by banning it.[/quote]

yep thx
25
#25
11 Frags +

if you think mad milk should be unbanned you shouldnt be allowed to play sixes or type on this forum

if you think mad milk should be unbanned you shouldnt be allowed to play sixes or type on this forum
26
#26
-14 Frags +

unban bonk. its super easy to punish because of the speed you lose when you take damage, but if you have your team support you its feasible to get behind while taking minimum damage, from which point you can coordinate something with your team.

unban bonk. its super easy to punish because of the speed you lose when you take damage, but if you have your team support you its feasible to get behind while taking minimum damage, from which point you can coordinate something with your team.
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