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Last Posted September 12, 2023 at 5:26 PM
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#3 i71 shoutouts/photos in LAN Discussion

I didn't go, but it seemed like it was really well ran this year with minimal problems from actual venue (very rare).

So yeah, shoutout to production and staff for organising it all, and players and spectators for showing up. A shame many people weren't there cus of the timing and also birmingham just being shit but the tf2 staff really did do the best they could with what they had and it showed.

posted 1 week ago
#8 Grape Juice Community College in Videos

Really nice video, I would add that communicating to your teammates efficiently in the buildup before a push, as well as what you are focusing during a push is key. It was implied, but not explicitly said that "these are calls that must be made and usually by this person."

I think sprinkling in a bit of "how to call" in these videos may be beneficial for lower level players who don't really understand comms properly. Maybe an idea for a future vid, idk. Things like, "the scout playing the point can call if they are doing it, or if they need more uber to run across to shoot the enemy team".

Also maybe (if it isn't too much work) using some clips from different games to emphasise every point more rather than just some. Like when saying that sniper can snipe people and you can drop players if you are greedy, try to find a clip from that happening. Or when you say that teams take too long to push and the enemy gets uber or kritz and punishes the push. Ofc a lot more work so don't feel forced because the ideas discussed in the video are actually really good, it would just push the video to being even better, even if the spoken content is the same.

posted 4 weeks ago
#13 can someone explain in TF2 General Discussion
you are literally agreeing with my post but also just "um actually"ing

Idk what you are on about, your post reads as though diamondback is really good but not the best unlock (which it would be if allowed and used properly), my post states it is the best unlock hands down when used properly. It opens up a style of gameplay where you don't need to stab the medic, and you still get the value as though you did. The only time I concede it isn't as good is when under time pressure, in which case l'etranger beats it as you can move faster.

Your post reads as though frontier justice isn't insanely overpowered because of situations you shouldn't be in as engy, mine states that you shouldn't be in those situations anyway (making your point completely irrelevant) and if you knew how to actually play the game and how it flowed, it is always the best currently unbanned weapon (rescue ranger still better) and is disgustingly strong, way stronger than diamondback too since it doesn't even open a new style of play it just kills the enemy faster than a shotgun.

If you think I'm agreeing with you, please learn to write first, as I do not see how your thoughts (explained above) are at all similar to mine (also explained above).

posted 1 month ago
#6 can someone explain in TF2 General Discussion
- reward is given instantly for no sacrifice
- gun has minor penalties when used without crits (damage nerf that is shared with other popular meta revolvers like letranger and amby, but 6 shots per reload is retained)
- you absolutely can get 2 shots off quick on a player and insta drop them if you time it right

frontier justice:
- if your sentry gets kills in order to provide you with crits, you have to actively either kill your gun or allow your gun to BE killed in order to receive your reward
- gun without crits is functionally a zero-miss endeavor as with 3 shots if you miss at all on most classes you just dont even have enough ammo to compensate for your mistake

also in 6s you dont want to use the diamondback anyway because the unbanned meta alternative the l'etranger gives such a massive passive buff of having more cloak to have a better time getting in position

So wrong on so many levels.

1. You can destroy your gun after it gets kill(s) as the enemy team will retreat since a player just died, giving enough time to rebuild. If they decide to push they will push into the crits with a player disad.

2. Engineer is already at a disadvantage in a 1v1 with regular shotgun against every class except spy or sniper or medic. if you can get 3 shots off and not be dead, that's already a miracle tbh. You also shouldn't even be in this position. Why are you pushing out as engineer? Why are you still on engineer on last and haven't swapped off already to a better class for the situation, like heavy, pyro or scout?

3. The diamondback in 6s is busted. You backstab some rando guy instead of the med then shoot the med for 100 to force or drop with any sort of spam, or shoot ANYONE to kill another guy and get a 2 for 1 sac. Or even don't shoot and run away and go for round two, where you get 2 crits to 2 shot a med.

4. Regular revolver is really good, l'etranger is more for when time pressured and can't waddle around on cloak and dagger and need the stab quick rather than risking a revolver kill.

Unlocks and offclasses are pretty straight forward to use, but then I read stuff like this and it makes me understand why so many people are still so bad at it.

posted 1 month ago
#4 Are We Back Bros? in Off Topic

hamaham is back? Big news bros

posted 1 month ago
#2 analysis of prem/invite matches? in TF2 General Discussion

There isn't many deep dive analyses of high level games, it takes a lot of effort for people to do it for no real reward. Some things come close though, but likely not the depth you are looking for.

I did a review of almost every game in an ETF2L prem season about 2 years ago. I tried to explain some things but quality of stream isn't that good but I'd like to think the analysis is relatively interesting to think about.
An example is this but most are highlighted on the same channel

Another player who doesn't review but does a casual cast alongside with their opinions of the game that I find pretty good is botmode.
An example of his sorts of reviews would be with a few other examples on the same channel. Once again not too in depth but rather gives the view of the game from a high level player who understands what's going on from the casted pov. A lot more casual, more fun to watch over deep analysis but it's still got a lot of respectable views to listen to.

I know he casted RCADIA lan games from last october like this but i'm not sure if those vods are saved anywhere.

In terms of deep analysis noone really does that so much at the moment. I'm not sure if anyone really does demo reviews on stream but it can be worth a shot to just check out when players stream and ask for their opinions on some things, most would be happy to explain.

posted 1 month ago
#67 PSA!!! dont let nursey into your pugs in TF2 General Discussion
this is why we're still chill with you after what you did to aph :')

He did it to himself, he wanted something he couldn't handle, that's not on me.

posted 2 months ago
#29 PSA!!! dont let nursey into your pugs in TF2 General Discussion
dannyplaygreyNURBEYI'm fine with being harassed, but my friends absolutely do not deserve it. They are amazing people who have the potential to provide people with amazing memories.
Found your friend. Did he provide you with an amazing memory of you walking him like a doggy?

while we're on the topic, coyos friends also still play with him on an alt account

why be friends with someone like that?

It's a hard thing to really talk or think about, especially if you don't experience it yourself, but it is because it's hard to break relationships instantly. It usually has to be something very catastrophic that directly affects the other party to instantly break it up. If person A grooms person B online, but the friends of person A never see this side of them, even after they're exposed, then it can be hard to accept that your friend does that stuff. People tend to need some time to process things like this.

People who are on the sidelines don't always deserve grief, they either are new victims, unaware of who they are talking to, are still processing emotions and are unsure of what to do, or they encourage the behaviour and are similar themselves (in which case it makes sense to hang around similar kinds).

posted 2 months ago
#10 which bomb on medic is better in TF2 General Discussion

#1 is better since med is likely to take fall damage and someone with spam can force them after (a sac shouldn't be a solo play unless it has to be) so like 30-50hp med after sac.

Best play is to sync bomb since the med will shit themselves at 150hp instead of being able to rely on any mechanical outplay. Likely dropping cus of it too.

posted 2 months ago
#22 ETF2L bans the Loch-n-Load in 6s in TF2 General Discussion
TurboTabsetf2lComparing the upsides with the downsides we feel the Loch-n-Load is an upgrade from the Iron Bomber/Grenade Launcher.
I never got the logic of banning something just because its an upgrade to stock version/slot.

We don't do this for:
any of the melee weapons

Cus they make the game more fun by changing it to make people able to play in more areas and not get so severely punished for drifting too far from the medic.

Something like banners that force building them on last, or loch n load sniping people from across a map are not diverse strategies.

There's plenty of other weapons that if people start using and get good with them, people will want them banned too (e.g. loose cannon, direct hit, beggars bazooka).

Then there's more weapons that are busted but are just annoying or they don't feel oppressive (e.g. wrap assassin, winger, solemn vow).

posted 2 months ago
#2 r/tf2 in TF2 General Discussion

Spies in my games already instant kill from the front, so does that mean this weapon can also instant kill from the back? Maybe a bit too strong...

posted 3 months ago
#7 what % of 6s power comes from DM in TF2 General Discussion

Personally I would include movement and positioning in DM. Split game skill into 3 categories of deathmatch, knowledge, and teamplay.

Deathmatch is the "execution". Knowledge is "knowing what to do". Teamplay is "Knowing what your teammates do and supporting each other".

All three are used in every play, like imagine a small fight occurs on granary second, 2v2 flank attempts a backcap as rest of combo push into mid 4v2.

Teamplay is the flank on both teams knowing what each will do, and the relative combos also knowing what their flanks are doing. "Do we trade uber as the mid defense? Are the flank winning the 2v2? Are the combo coming back or trusting their flank?"

Knowledge is just knowing the answers to these questions and reacting accordingly. "Yes we trade because we are getting the backcap because they are winning the fight" or "Combo is coming back, we must set up on mid and buy time behind them for spawners since our flank will die soon".

Deathmatch is how these are executed. Winning your fights, hitting your shots and being in the correct position to do these things. Standing on high ground and shooting down making shots easier to hit is good deathmatch. Players who have bad aim but stand in good spots will have better DM than someone who has good aim but stands in bad spots.

This is pretty overly simplified since all three feed into each other seemlessly but the question kinda wants an objective answer and likely all three are equally important for any individual player.

posted 4 months ago
#30 any interest in an ETF2L top 100 players? in TF2 General Discussion
flickwheres doughy

down at like #350 baby, just ahead of where you should be.

posted 4 months ago
#17 why is the quickie banned in etf2l? in TF2 General Discussion
BumFreezeidk why vacc or badlands is getting talked about, quickies got banned about 2 seasons ago after being unbanned for a few years

get off my badlands appreciation thread

posted 4 months ago
#6 why is the quickie banned in etf2l? in TF2 General Discussion

Main reason it came into peoples radars was for attacking badlands last, since correctly placed stickies on point was the only proper defense for that point however since that map has, for some unknown reason, not attempted to be played in ETF2L for many season noone really knows why it is banned.

While it still does a lot on many maps for last attacks and choke busts for the same reasons the efficiency really does not come close to that one situation where it pretty much auto wins the cap with a scout rushing the clear cap point.

posted 4 months ago
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