Account Details
SteamID64 76561198019146522
SteamID3 [U:1:58880794]
SteamID32 STEAM_0:0:29440397
Country European Union
Signed Up January 9, 2014
Last Posted March 12, 2023 at 8:02 AM
Posts 589 (0.2 per day)
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Monitor AOC 27G2G8
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#17 What Are They Keeping In The Granary Mid Crates? in Off Topic

the secret to making TF2 an e-sport

posted 1 week ago
#9251 Frag Clips Thread in Videos

posted 1 week ago
#12870 stream highlights in Videos

atleast they're consistent

posted 2 weeks ago
#13 penis owners in Off Topic

posted 4 weeks ago
#30 GOAT team for your country in TF2 General Discussion
Makklsz, pandemic
danny, arcade(maybe there is a beter soldier im missing idk tho)

there was this guy called h3x back in 2015 that used to do pretty okay (soldier main)

Side note: dug around a little and found out he's been doing very well for himself since

posted 1 month ago
#5 if u could see 1 retired tf2 player play again in TF2 General Discussion


posted 1 month ago
#24 Self-deprecating humour in Off Topic

everyone knows that Chuck Norris jokes are the Beluga caviar of humor

posted 1 month ago
#12826 stream highlights in Videos

posted 2 months ago
#10 TF2 asset leak in TF2 General Discussion

"so the payload tracks go over the actual traintracks on middle?"
"you're fired"

posted 2 months ago
#3 TF2 asset leak in TF2 General Discussion

posted 2 months ago
#49 wats yr fav old-school tf2 vid? in TF2 General Discussion

posted 2 months ago
#65 shadowplay clipdumps in Videos

posted 2 months ago
#12816 stream highlights in Videos

posted 2 months ago
#17 wat is ur least fav comp map u have played in TF2 General Discussion


posted 2 months ago
#1 My idea for fixing 5cp in competitive 6s in TF2 General Discussion

I actually have an idea of how to remove dead time completely (aka. the time left of a 5cp game after one team is 4-0 up like 3 minutes left or something of the sort). Make each cap point give you a set ammount of points for that specific map. My explanation is abit long so appologies for that.

EXAMPLE 1: capping middle gives you 1 point on first mid(because it previously belonged to nobody) > retaking middle from the enemy team gives you 2 points> if enemy continues to push and take points 2nd and/or last they receive 2 points.
Example 2 : the team that lost middle and/or second will receive 2 points for pushing and re-taking the point that belongs to the enemy team.
Uncapped Middle point = worth 1 point
Any Capped Enemy point= worth 2 points
Offclasses alowed at all times=Spy and Sniper on any of the 5 points at all time.
Limited offclasses= Heavy OR Engineer (not both) while holding your own last (for instance if the guy that was on engi swaps to heavy that is okay or vise versa)

Now imagine the following: Each team plays to 50 points(number can be changed it's just the first thing that poped into my head), each starting from 0 ofc, or whoever has the most points after a 30 min game yes rounds will still have the 5 minute reset timer that is implemented HOWEVER if you are the attacker for instance and fail to push out of your 2nd or last in 5 minutes, 1 points will go to the team attacking and the map will reset as it would normaly do when the round timer runs out.

This will fix two things, people will actually stop setting up on lasts or atleast they will be discouraged to unless they are far ahead in the lead and can take the 2 point loss, and dead time will be more or less gone in games that usually end 3-0 or 4-0 as if you push coast to coast (and cap last) on a map that would mean you would have 8 points at the end of it.

Now this is just something that popped into my head as I was having breakfast but as we (ETF2L) are going to be in abit of a 6s drought for the next couple of months I suggest a little to text how this (with modifications) would work and if it's even possible to creat a server config for these rules.

Any suggestions on how to build on to this system are appreciated.

posted 3 months ago
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