lazeeHi again lol
How do i change the team colors in the chat box? I've changed all of the team colors in clientscheme.res but just the chat colors haven't changed.
To rephrase: What file controls the colors the chat box uses?
image
I've checked in basechat.res, sourcescheme.res and chatscheme.res but to no avail.
_KermitI'm like 99.9% sure it's hardcoded.
lazeehuh :/
Is it the same with the round timers (tf_use_match_hud 0) since I can't find a way to change their colour either.
image
tf_use_match_hud 1 is fine
bump
How do i change the team colors in the chat box? I've changed all of the team colors in clientscheme.res but just the chat colors haven't changed.
To rephrase: What file controls the colors the chat box uses?
[url=https://imgur.com/a/wDZn4FY] image [/url]
I've checked in basechat.res, sourcescheme.res and chatscheme.res but to no avail.[/quote]
[quote=_Kermit]I'm like 99.9% sure it's hardcoded.[/quote]
[quote=lazee]huh :/
Is it the same with the round timers (tf_use_match_hud 0) since I can't find a way to change their colour either.
[url=https://imgur.com/a/6cRL79P] image [/url]
tf_use_match_hud 1 is fine[/quote]
bump
I have an ultrawide monitor, but I'd like the end of round "MatchSummary" to display in a smaller aspect ratio, like 16:9. I'm using E.V.E. hud, which I installed with the updater. I eventually figured out that the end of round is controlled by "MatchSummary" in "hudlayout.res" (tf/custom/eve hud/scripts). Unfortunately simply changing "wide" from "f0" to "853" doesn't actually resize the match summary, it just cuts off half of the summary table and displays only one team in the same ultrawide "spaced out" format that E.V.E defaults to on install. Please help if you can, thanks!
Also, for some reason, my tf/custom/eve hud/resource/ui folder is completely missing a "hudmatchsummary.res" file, which is exactly the file I need according to JarateKing / TF2-Hud-Reference. However, a well-formed and formatted (albeit ultrawide) scoreboard does display at the end of every match... How is the table that is displayed at the game's conclusion being constructed with hudmatchsummary.res missing? The "MatchSummary" block in "hudlayout.res" is way too simple to be formatting everything on its own...
MatchSummary
{
"fieldName" "MatchSummary"
"visible" "0"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
}
In hudanimations_evehud.txt I found
event HudMatchSummary_SlideInPanels
{
Animate BlueTeamPanel xpos 0 Accel 0.25 0.25
Animate RedTeamPanel xpos 0 Accel 0.25 0.25
}
which references "BlueTeamPanel" and "RedTeamPanel" ... Though I couldn't find any definitions for these panels inside hudanimations_evehud.txt, I was able to find further reference to these panels inside "hudmatchstatus.res" ... but JarateKing / TF2-Hud-Reference says that these entries control: "Round Timer and Red & Blue team players status also contains the casual and competitive prematch doors animation" ... I tried fiddling with the "width" entries just to see if it had any effect, and the end of round match summary was completely unaffected. I did succeed in destroying the preround scoreboard though...
Can't believe the one file I want to modify is the only resource file E.V.E didn't install, and yet something that was clearly formatted with some effort is displayed at the end of every game ??
Here is the entry for the "RedTeamPanel" from "hudmatchstatus.res" that I tried messing with to no avail...
"RedTeamPanel"
{
"ControlName" "EditablePanel"
"fieldName" "RedTeamPanel"
"xpos" "r-5"
"ypos" "125"
"zpos" "50"
"wide" "150"
"tall" "260"
"visible" "0"
"enabled" "1"
if_large
{
"ypos" "65"
"tall" "385"
}
"RedTeamBG"
{
"ControlName" "EditablePanel"
"fieldName" "RedTeamBG"
"xpos" "0"
"ypos" "10"
"zpos" "2"
"wide" "147"
"tall" "36"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"border" "TFFatLineBorderRedBGOpaque"
}
"RedTeamImage"
{
"ControlName" "ImagePanel"
"fieldName" "RedTeamImage"
"xpos" "84"
"ypos" "-9"
"zpos" "5"
"wide" "70"
"tall" "70"
"visible" "1"
"enabled" "1"
"image" "../hud/team_Red"
"scaleImage" "1"
}
"RedTeamLabel"
{
"ControlName" "CExLabel"
"fieldName" "RedTeamLabel"
"font" "CompMatchStartTeamNames"
"labelText" "%redteamname%"
"textAlignment" "center"
"xpos" "5"
"ypos" "13"
"zpos" "20"
"wide" "95"
"tall" "30"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"centerwrap" "1"
}
"RedLeaderAvatar"
{
"ControlName" "CAvatarImagePanel"
"fieldName" "RedLeaderAvatar"
"xpos" "102"
"ypos" "10"
"zpos" "5"
"wide" "35"
"tall" "35"
"visible" "1"
"enabled" "1"
"image" ""
"scaleImage" "1"
"color_outline" "52 48 45 255"
}
"RedLeaderAvatarBG"
{
"ControlName" "EditablePanel"
"fieldName" "RedLeaderAvatarBG"
"xpos" "100"
"ypos" "8"
"zpos" "4"
"wide" "39"
"tall" "39"
"visible" "1"
"PaintBackgroundType" "2"
"bgcolor_override" "117 107 94 255"
}
"RedPlayerList"
{
"ControlName" "SectionedListPanel"
"fieldName" "RedPlayerList"
"xpos" "6"
"ypos" "38"
"zpos" "1"
"wide" "136"
"tall" "205"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"autoresize" "3"
"linespacing" "26"
"linegap" "4"
//"show_columns" "1"
if_large
{
"tall" "315"
}
}
"RedPlayerListBG"
{
"ControlName" "EditablePanel"
"fieldName" "RedPlayerListBG"
"xpos" "4"
"ypos" "30"
"zpos" "0"
"wide" "139"
"tall" "215"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"border" "TFFatLineBorderClearBG"
if_large
{
"tall" "325"
}
}
}
Also, for some reason, my tf/custom/eve hud/resource/ui folder is completely missing a "hudmatchsummary.res" file, which is exactly the file I need according to [url=https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md]JarateKing / TF2-Hud-Reference[/url]. However, a well-formed and formatted (albeit ultrawide) scoreboard does display at the end of every match... How is the table that is displayed at the game's conclusion being constructed with hudmatchsummary.res missing? The "MatchSummary" block in "hudlayout.res" is way too simple to be formatting everything on its own...
[code]MatchSummary
{
"fieldName" "MatchSummary"
"visible" "0"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
}[/code]
In hudanimations_evehud.txt I found
[code]event HudMatchSummary_SlideInPanels
{
Animate BlueTeamPanel xpos 0 Accel 0.25 0.25
Animate RedTeamPanel xpos 0 Accel 0.25 0.25
}[/code]
which references "BlueTeamPanel" and "RedTeamPanel" ... Though I couldn't find any definitions for these panels inside hudanimations_evehud.txt, I was able to find further reference to these panels inside "hudmatchstatus.res" ... but [url=https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md]JarateKing / TF2-Hud-Reference[/url] says that these entries control: "Round Timer and Red & Blue team players status also contains the casual and competitive [u][b]prematch[/b][/u] doors animation" ... I tried fiddling with the "width" entries just to see if it had any effect, and the end of round match summary was completely unaffected. I did succeed in destroying the preround scoreboard though...
Can't believe the one file I want to modify is the only resource file E.V.E didn't install, and yet something that was clearly formatted with some effort is displayed at the end of every game ??
Here is the entry for the "RedTeamPanel" from "hudmatchstatus.res" that I tried messing with to no avail...
[code]"RedTeamPanel"
{
"ControlName" "EditablePanel"
"fieldName" "RedTeamPanel"
"xpos" "r-5"
"ypos" "125"
"zpos" "50"
"wide" "150"
"tall" "260"
"visible" "0"
"enabled" "1"
if_large
{
"ypos" "65"
"tall" "385"
}
"RedTeamBG"
{
"ControlName" "EditablePanel"
"fieldName" "RedTeamBG"
"xpos" "0"
"ypos" "10"
"zpos" "2"
"wide" "147"
"tall" "36"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"border" "TFFatLineBorderRedBGOpaque"
}
"RedTeamImage"
{
"ControlName" "ImagePanel"
"fieldName" "RedTeamImage"
"xpos" "84"
"ypos" "-9"
"zpos" "5"
"wide" "70"
"tall" "70"
"visible" "1"
"enabled" "1"
"image" "../hud/team_Red"
"scaleImage" "1"
}
"RedTeamLabel"
{
"ControlName" "CExLabel"
"fieldName" "RedTeamLabel"
"font" "CompMatchStartTeamNames"
"labelText" "%redteamname%"
"textAlignment" "center"
"xpos" "5"
"ypos" "13"
"zpos" "20"
"wide" "95"
"tall" "30"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"centerwrap" "1"
}
"RedLeaderAvatar"
{
"ControlName" "CAvatarImagePanel"
"fieldName" "RedLeaderAvatar"
"xpos" "102"
"ypos" "10"
"zpos" "5"
"wide" "35"
"tall" "35"
"visible" "1"
"enabled" "1"
"image" ""
"scaleImage" "1"
"color_outline" "52 48 45 255"
}
"RedLeaderAvatarBG"
{
"ControlName" "EditablePanel"
"fieldName" "RedLeaderAvatarBG"
"xpos" "100"
"ypos" "8"
"zpos" "4"
"wide" "39"
"tall" "39"
"visible" "1"
"PaintBackgroundType" "2"
"bgcolor_override" "117 107 94 255"
}
"RedPlayerList"
{
"ControlName" "SectionedListPanel"
"fieldName" "RedPlayerList"
"xpos" "6"
"ypos" "38"
"zpos" "1"
"wide" "136"
"tall" "205"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"autoresize" "3"
"linespacing" "26"
"linegap" "4"
//"show_columns" "1"
if_large
{
"tall" "315"
}
}
"RedPlayerListBG"
{
"ControlName" "EditablePanel"
"fieldName" "RedPlayerListBG"
"xpos" "4"
"ypos" "30"
"zpos" "0"
"wide" "139"
"tall" "215"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"border" "TFFatLineBorderClearBG"
if_large
{
"tall" "325"
}
}
}[/code]
If there is no entry in your custom folder, or custom animation, for certain hud elements, the game will fallback to the default ones that are included with the rest of the game files.
Thanks! I found hudmatchsummary.res buried in tf2_misc_dir.vpk... It is quite the file!'
Given my previous failures with editing hudmatchstatus.res, I'm not really sure where to get started with this... previous I just tried halving all of the "width" values, reasoning that I want the scoreboard to be about half as wide.... silly I know. Looking for any tips to edit this thing...
Given my previous failures with editing hudmatchstatus.res, I'm not really sure where to get started with this... previous I just tried halving all of the "width" values, reasoning that I want the scoreboard to be about half as wide.... silly I know. Looking for any tips to edit this thing...
question... I'm sure this is just wishful thinking but... if i just paste the hudmatchsummary.res file from someone who has the game installed on a a 16:9 system in to my custom folder... will that do the trick?
Or alternatively, could anyone direct me to a hud with a custom hudmatchsummary.res that has hardcoded 16:9 (or smaller) dimensions instead of the fullscreen options that seem to be default
what does "s.xx" do in BluePlayerList
"BluePlayerList"
{
"ControlName" "TFSectionedListPanel"
"fieldName" "BluePlayerList"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "p.465"
"tall" "205"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"autoresize" "0"
"linespacing" "26"
"linegap" "4"
//"show_columns" "1"
"medal_width" "s.03"
"avatar_width" "s.03"
"spacer" "s.01"
"name_width" "s.10"
"class_width" "s.03"
"award_width" "s.03"
"stats_width" "s.05"
"horiz_inset" "5"
Can't find documentation on doodlestuff or jarateking.
[code]"BluePlayerList"
{
"ControlName" "TFSectionedListPanel"
"fieldName" "BluePlayerList"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "p.465"
"tall" "205"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"autoresize" "0"
"linespacing" "26"
"linegap" "4"
//"show_columns" "1"
"medal_width" "s.03"
"avatar_width" "s.03"
"spacer" "s.01"
"name_width" "s.10"
"class_width" "s.03"
"award_width" "s.03"
"stats_width" "s.05"
"horiz_inset" "5"[/code]
Can't find documentation on doodlestuff or jarateking.
Hi I made the health font size one size bigger in spectatorguihealth.res and now the first number gets cut off and sometimes it wont even show the entire number, just the first number followed by "..." does anyone know how to fix this?
[img]https://i.imgur.com/W99oQod.jpg[/img]
[img]https://i.imgur.com/b8vqr7X.jpg[/img]
visa
Make tall and wide values a bit bigger of that part of the file. This may also cause you to change the x and ypos to recenter the numbers
Make tall and wide values a bit bigger of that part of the file. This may also cause you to change the x and ypos to recenter the numbers
doikuvisaMake tall and wide values a bit bigger of that part of the file. This may also cause you to change the x and ypos to recenter the numbers
tried that but the more i raise tall and wide, the more it cuts it off even when i reposition it :/
Make tall and wide values a bit bigger of that part of the file. This may also cause you to change the x and ypos to recenter the numbers[/quote]
tried that but the more i raise tall and wide, the more it cuts it off even when i reposition it :/
Try making the targetID entry in hudlayout.res a bit bigger.
In spectator tournament mode, I want to move one team to the other side, and changing the font
. Also making the lines a bit thicker.
I'm talking about doing this and centering both sides https://imgur.com/a/En300Uh
edit: I did what I wanted :).
another edit: How do I separate the uber %? I've seen that it's an addon but I can't get it to work.
[s]
I'm talking about doing this and centering both sides https://imgur.com/a/En300Uh[/s]. Also making the lines a bit thicker.
edit: I did what I wanted :).
another edit: How do I separate the uber %? I've seen that it's an addon but I can't get it to work.
is there any way to preload custom icons for the match hud?
e.g.
https://i.imgur.com/Y83MQj7.png
doesn't seem to work on sv_pure
e.g.
[img]https://i.imgur.com/Y83MQj7.png[/img]
doesn't seem to work on sv_pure
mmrarkteis there a way to change vtf crosshairs ingame?
you can edit the .vtf file (the file with the image of the crosshair) and do "mat_reloadmaterial thumbnails"
you can't change the crosshair selected only the image of the selected crosshair if you get what i mean
you can edit the .vtf file (the file with the image of the crosshair) and do "mat_reloadmaterial thumbnails"
you can't change the crosshair selected only the image of the selected crosshair if you get what i mean
Downloaded a new hud, was all well until I noticed on sniper sometimes it randomly disables the sniper scope, one life it wil be there, another it will be gone. Anyway I can edit it to not do that?
is there a way to use taking damage as an event in animations?
eg: health value flashing similar to hitmarkers when you take damage as opposed to deal damage?
eg: health value flashing similar to hitmarkers when you take damage as opposed to deal damage?
When the medic is healing you, his medigun name is displayed. Is there a way to remove that?
UltrixWhen the medic is healing you, his medigun name is displayed. Is there a way to remove that?
Yes. Find "chat_english.txt" in your resource folder and add these lines there:
//SHORTER MEDIGUN NAME
"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1% (%s2)"
Yes. Find "chat_english.txt" in your resource folder and add these lines there:
//SHORTER MEDIGUN NAME
"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1% (%s2)"
Hey, I love 12F's hud but for whatever reason it crashes my game trying to queue for casual (just clicking the "casual" button does it.) I know hypnotize doesn't maintain that one but he hosts a download here if anyone smart had some spare time and wanted to see what (or if) anything is broken in there or if it's just me. Thanks
how do i change the threshold for the low heath pulse? I want to make it so that if I'm unbuffed, my health pulses red. Can anyone help??
Adderalhow do i change the threshold for the low heath pulse? I want to make it so that if I'm unbuffed, my health pulses red. Can anyone help??
https://cdn.discordapp.com/attachments/459468230021480488/1026494130983010455/unknown.png
change to 1
[img]https://cdn.discordapp.com/attachments/459468230021480488/1026494130983010455/unknown.png[/img]
change to 1
How do I make certain elements disappear when others are on screen? I'm trying to make a box that goes with my ammo disappear when I'm switched to the mini-gun, but I can't figure it out.
on my team status display there are no respawn timers for my dead teammates.
https://i.imgur.com/35JW1Ac.png
how do I add the respawn timers? I'd prefer to have the timer overlaid on the class portrait, like how it is on m0rehud.
https://i.imgur.com/35JW1Ac.png
how do I add the respawn timers? I'd prefer to have the timer overlaid on the class portrait, like how it is on m0rehud.
-snowon my team status display there are no respawn timers for my dead teammates.
https://i.imgur.com/35JW1Ac.png
how do I add the respawn timers? I'd prefer to have the timer overlaid on the class portrait, like how it is on m0rehud.
in resource/ui/hudmatchstatus.res you'll find "TeamStatus" which has "playerpanels_kv"
"playerpanels_kv" contains all the elements of a single portrait (classimage, healthbar, etc)
check for a RespawnTimer there. m0rehud's looks like this
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "m0refont12Shadow"
"xpos" "cs-0.5"
"ypos" "cs-0.5"
"zpos" "10"
"wide" "f0"
"tall" "f0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor" "255 255 0 255"
}
https://i.imgur.com/35JW1Ac.png
how do I add the respawn timers? I'd prefer to have the timer overlaid on the class portrait, like how it is on m0rehud.[/quote]
in resource/ui/hudmatchstatus.res you'll find "TeamStatus" which has "playerpanels_kv"
"playerpanels_kv" contains all the elements of a single portrait (classimage, healthbar, etc)
check for a RespawnTimer there. m0rehud's looks like this
[spoiler] "respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "m0refont12Shadow"
"xpos" "cs-0.5"
"ypos" "cs-0.5"
"zpos" "10"
"wide" "f0"
"tall" "f0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor" "255 255 0 255"
}[/spoiler]
https://i.imgur.com/9EkOrI8.png
anyone know why this is in the top left corner?
im pretty sure its in the hudmatchstatus but i cannot figure out why and cant get it to go away
anyone know why this is in the top left corner?
im pretty sure its in the [url=https://pastebin.com/R4S58bwR]hudmatchstatus[/url] but i cannot figure out why and cant get it to go away
donovinhttps://i.imgur.com/9EkOrI8.png
anyone know why this is in the top left corner?
im pretty sure its in the hudmatchstatus but i cannot figure out why and cant get it to go away
add this to the removed elements stuff =)
"BlueTeamPanel"
{
"ControlName" "CModelPanel"
"xpos" "9999"
}
"RedTeamPanel"
{
"ControlName" "CModelPanel"
"xpos" "9999"
}
anyone know why this is in the top left corner?
im pretty sure its in the [url=https://pastebin.com/R4S58bwR]hudmatchstatus[/url] but i cannot figure out why and cant get it to go away[/quote]
add this to the removed elements stuff =)
"BlueTeamPanel"
{
"ControlName" "CModelPanel"
"xpos" "9999"
}
"RedTeamPanel"
{
"ControlName" "CModelPanel"
"xpos" "9999"
}