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HUD editing: short questions, quick answers
posted in Customization
6961
#6961
0 Frags +

https://imgur.com/a/7NdjWZ9
I removed the payload progress from the hud but when the cart is touched this animation still pops up. Does anyone know what file I have to look at to disable it?

https://imgur.com/a/7NdjWZ9
I removed the payload progress from the hud but when the cart is touched this animation still pops up. Does anyone know what file I have to look at to disable it?
6962
#6962
1 Frags +
catwifhttps://cdn.discordapp.com/attachments/1092271890669764720/1221657656687726623/image.png?ex=6613605a&is=6600eb5a&hm=0e013dc6113cedd488dd0354a16de65795188ce0a62d5e15904ce84a0be87ef8&;

the yposition for the thing i circled cannot be changed for some reason, but everything else such as its size can be changed by editing the following. it just doesnt work for ypos. somebody help :(
"DeathPanel"
			{
				"ControlName"	"ImagePanel"
				"fieldName"		"DeathPanel"
				"xpos"			"cs-0.5"
				"ypos"			"0"
				"zpos"			"0"
				"wide"			"f0"
				"tall"			"26"
				"visible"		"1"
				"enabled"		"1"
				"image"			"../HUD/comp_player_status"	
				"scaleImage"	"1"
				"proportionaltoparent"	"1"	
			}
kittyAlchemistI cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.
You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:

event TeamStatus_PlayerDead
{

Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

And then just change the ypos values
[quote=catwif]https://cdn.discordapp.com/attachments/1092271890669764720/1221657656687726623/image.png?ex=6613605a&is=6600eb5a&hm=0e013dc6113cedd488dd0354a16de65795188ce0a62d5e15904ce84a0be87ef8&

the yposition for the thing i circled cannot be changed for some reason, but everything else such as its size can be changed by editing the following. it just doesnt work for ypos. somebody help :(

[code]
"DeathPanel"
{
"ControlName" "ImagePanel"
"fieldName" "DeathPanel"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "26"
"visible" "1"
"enabled" "1"
"image" "../HUD/comp_player_status"
"scaleImage" "1"
"proportionaltoparent" "1"
}
[/code][/quote]

[quote=kitty][quote=Alchemist]I cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.[/quote]

You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:

event TeamStatus_PlayerDead
{

Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

And then just change the ypos values[/quote]
6963
#6963
0 Frags +

I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily

I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily
6964
#6964
0 Frags +

I was watching a guy play TF2 and he had his damage numbers appearing to the right of the person he was shooting, rather than directly above which is nice because heavy gets a lot of damage numbers and it can be hard to keep track of people's positioning when it's appearing on top of them.

https://cdn.discordapp.com/attachments/400247802359185418/1229323234722451497/image.png?ex=662f437a&is=661cce7a&hm=53184e31153b7ae5cc91f80401a14db8c8bebe637a38c849172166a8009c5de5&;

I was watching a guy play TF2 and he had his damage numbers appearing to the right of the person he was shooting, rather than directly above which is nice because heavy gets a lot of damage numbers and it can be hard to keep track of people's positioning when it's appearing on top of them.


https://cdn.discordapp.com/attachments/400247802359185418/1229323234722451497/image.png?ex=662f437a&is=661cce7a&hm=53184e31153b7ae5cc91f80401a14db8c8bebe637a38c849172166a8009c5de5&
6965
#6965
1 Frags +
PhantomI'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily

TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.

[quote=Phantom]I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily[/quote]
TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.
6966
#6966
0 Frags +
DivineATTargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.

hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png

[quote=DivineAT]TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.[/quote]

hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png
6967
#6967
2 Frags +
Phantomhi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png

You hit the max height for CMainTargetID and CSecondaryTargetID.

Show Content

All you gotta do is move all the TargetID elements down and CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID up.

Here I increased ypos of TargetBGshade, TargetNameLabel, TargetDataLabel, SpectatorGUIHealth, and AmmoIcon by 30. You should also change TargetIDBG visible to 0

Show Content

And then in hudlayout.res decrease the ypos by 30 for all 3 of the TargetID elements (make sure the tall value is set high. I put them at 200 here)

Show Content
[quote=Phantom]
hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png[/quote]
You hit the max height for CMainTargetID and CSecondaryTargetID.
[spoiler][img]https://i.imgur.com/oAWKeF0.png[/img] [img]https://i.imgur.com/8ajWUWX.png[/img][/spoiler]

All you gotta do is move all the TargetID elements down and CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID up.

Here I increased ypos of TargetBGshade, TargetNameLabel, TargetDataLabel, SpectatorGUIHealth, and AmmoIcon by 30. You should also change TargetIDBG visible to 0
[spoiler][img]https://i.imgur.com/ZYVFeKL.png[/img][/spoiler]

And then in hudlayout.res decrease the ypos by 30 for all 3 of the TargetID elements (make sure the tall value is set high. I put them at 200 here)
[spoiler][img]https://i.imgur.com/1ZbYIKe.png[/img][/spoiler]
6968
#6968
0 Frags +

thank u so much for your help I got it working :D

thank u so much for your help I got it working :D
6969
#6969
0 Frags +

edit: figured it out myself! nvm

edit: figured it out myself! nvm
6970
#6970
2 Frags +

hi, after the update on CollyHUD my items/backpack screen is just blank.

https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/

anyone know how I would go about fixing this?

hi, after the update on CollyHUD my items/backpack screen is just blank.

[img]https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/[/img]

anyone know how I would go about fixing this?
6971
#6971
2 Frags +
quackshi, after the update on CollyHUD my items/backpack screen is just blank.

https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/

anyone know how I would go about fixing this?

https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127

a "bandaid fix" and some explanation is given there

[quote=quacks]hi, after the update on CollyHUD my items/backpack screen is just blank.

[img]https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/[/img]

anyone know how I would go about fixing this?[/quote]

[url=https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127]https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127[/url]

a "bandaid fix" and some explanation is given there
6972
#6972
2 Frags +

Edit: the main repo is also fixed now so re-download the HUD from there https://github.com/omnibombulator/collyhud

The fix mentioned by mur should work for most HUDs with the same problem tho, collyhud is an exception there. I've also made a quick guide for anyone having the same problem.

Edit: the main repo is also fixed now so re-download the HUD from there https://github.com/omnibombulator/collyhud

The fix mentioned by mur should work for most HUDs with the same problem tho, collyhud is an exception there. I've also made a [url=https://github.com/Hypnootize/Huds-Update-Guide/blob/master/Updates/Fixing%20the%20Invisible%20Loadouts.md]quick guide[/url] for anyone having the same problem.
6973
#6973
0 Frags +

https://www.reddit.com/r/TF2HUDS/comments/1c7ptiw/help_how_to_move_charge_meter_to_1_pixelthe_2/
how to move charge meter 2 to 1 pixel?i editing lighthud vaccinator charge meters

https://www.reddit.com/r/TF2HUDS/comments/1c7ptiw/help_how_to_move_charge_meter_to_1_pixelthe_2/
how to move charge meter 2 to 1 pixel?i editing lighthud vaccinator charge meters
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