Upvote Upvoted 329 Downvote Downvoted
1 ⋅⋅ 230 231 232 233
HUD editing: short questions, quick answers
posted in Customization
6961
#6961
0 Frags +

https://imgur.com/a/7NdjWZ9
I removed the payload progress from the hud but when the cart is touched this animation still pops up. Does anyone know what file I have to look at to disable it?

https://imgur.com/a/7NdjWZ9
I removed the payload progress from the hud but when the cart is touched this animation still pops up. Does anyone know what file I have to look at to disable it?
6962
#6962
1 Frags +
catwifhttps://cdn.discordapp.com/attachments/1092271890669764720/1221657656687726623/image.png?ex=6613605a&is=6600eb5a&hm=0e013dc6113cedd488dd0354a16de65795188ce0a62d5e15904ce84a0be87ef8&;

the yposition for the thing i circled cannot be changed for some reason, but everything else such as its size can be changed by editing the following. it just doesnt work for ypos. somebody help :(
"DeathPanel"
			{
				"ControlName"	"ImagePanel"
				"fieldName"		"DeathPanel"
				"xpos"			"cs-0.5"
				"ypos"			"0"
				"zpos"			"0"
				"wide"			"f0"
				"tall"			"26"
				"visible"		"1"
				"enabled"		"1"
				"image"			"../HUD/comp_player_status"	
				"scaleImage"	"1"
				"proportionaltoparent"	"1"	
			}
kittyAlchemistI cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.
You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:

event TeamStatus_PlayerDead
{

Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

And then just change the ypos values
[quote=catwif]https://cdn.discordapp.com/attachments/1092271890669764720/1221657656687726623/image.png?ex=6613605a&is=6600eb5a&hm=0e013dc6113cedd488dd0354a16de65795188ce0a62d5e15904ce84a0be87ef8&

the yposition for the thing i circled cannot be changed for some reason, but everything else such as its size can be changed by editing the following. it just doesnt work for ypos. somebody help :(

[code]
"DeathPanel"
{
"ControlName" "ImagePanel"
"fieldName" "DeathPanel"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "26"
"visible" "1"
"enabled" "1"
"image" "../HUD/comp_player_status"
"scaleImage" "1"
"proportionaltoparent" "1"
}
[/code][/quote]

[quote=kitty][quote=Alchemist]I cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.[/quote]

You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:

event TeamStatus_PlayerDead
{

Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

And then just change the ypos values[/quote]
6963
#6963
0 Frags +

I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily

I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily
6964
#6964
0 Frags +

I was watching a guy play TF2 and he had his damage numbers appearing to the right of the person he was shooting, rather than directly above which is nice because heavy gets a lot of damage numbers and it can be hard to keep track of people's positioning when it's appearing on top of them.

https://cdn.discordapp.com/attachments/400247802359185418/1229323234722451497/image.png?ex=662f437a&is=661cce7a&hm=53184e31153b7ae5cc91f80401a14db8c8bebe637a38c849172166a8009c5de5&;

I was watching a guy play TF2 and he had his damage numbers appearing to the right of the person he was shooting, rather than directly above which is nice because heavy gets a lot of damage numbers and it can be hard to keep track of people's positioning when it's appearing on top of them.


https://cdn.discordapp.com/attachments/400247802359185418/1229323234722451497/image.png?ex=662f437a&is=661cce7a&hm=53184e31153b7ae5cc91f80401a14db8c8bebe637a38c849172166a8009c5de5&
6965
#6965
1 Frags +
PhantomI'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily

TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.

[quote=Phantom]I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily[/quote]
TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.
6966
#6966
0 Frags +
DivineATTargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.

hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png

[quote=DivineAT]TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.[/quote]

hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png
6967
#6967
2 Frags +
Phantomhi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png

You hit the max height for CMainTargetID and CSecondaryTargetID.

Show Content

All you gotta do is move all the TargetID elements down and CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID up.

Here I increased ypos of TargetBGshade, TargetNameLabel, TargetDataLabel, SpectatorGUIHealth, and AmmoIcon by 30. You should also change TargetIDBG visible to 0

Show Content

And then in hudlayout.res decrease the ypos by 30 for all 3 of the TargetID elements (make sure the tall value is set high. I put them at 200 here)

Show Content
[quote=Phantom]
hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png[/quote]
You hit the max height for CMainTargetID and CSecondaryTargetID.
[spoiler][img]https://i.imgur.com/oAWKeF0.png[/img] [img]https://i.imgur.com/8ajWUWX.png[/img][/spoiler]

All you gotta do is move all the TargetID elements down and CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID up.

Here I increased ypos of TargetBGshade, TargetNameLabel, TargetDataLabel, SpectatorGUIHealth, and AmmoIcon by 30. You should also change TargetIDBG visible to 0
[spoiler][img]https://i.imgur.com/ZYVFeKL.png[/img][/spoiler]

And then in hudlayout.res decrease the ypos by 30 for all 3 of the TargetID elements (make sure the tall value is set high. I put them at 200 here)
[spoiler][img]https://i.imgur.com/1ZbYIKe.png[/img][/spoiler]
6968
#6968
0 Frags +

thank u so much for your help I got it working :D

thank u so much for your help I got it working :D
6969
#6969
0 Frags +

edit: figured it out myself! nvm

edit: figured it out myself! nvm
6970
#6970
2 Frags +

hi, after the update on CollyHUD my items/backpack screen is just blank.

https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/

anyone know how I would go about fixing this?

hi, after the update on CollyHUD my items/backpack screen is just blank.

[img]https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/[/img]

anyone know how I would go about fixing this?
6971
#6971
2 Frags +
quackshi, after the update on CollyHUD my items/backpack screen is just blank.

https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/

anyone know how I would go about fixing this?

https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127

a "bandaid fix" and some explanation is given there

[quote=quacks]hi, after the update on CollyHUD my items/backpack screen is just blank.

[img]https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/[/img]

anyone know how I would go about fixing this?[/quote]

[url=https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127]https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127[/url]

a "bandaid fix" and some explanation is given there
6972
#6972
3 Frags +

Edit: the main repo is also fixed now so re-download the HUD from there https://github.com/omnibombulator/collyhud

The fix mentioned by mur should work for most HUDs with the same problem tho, collyhud is an exception there. I've also made a quick guide for anyone having the same problem.

Edit: the main repo is also fixed now so re-download the HUD from there https://github.com/omnibombulator/collyhud

The fix mentioned by mur should work for most HUDs with the same problem tho, collyhud is an exception there. I've also made a [url=https://github.com/Hypnootize/Huds-Update-Guide/blob/master/Updates/Fixing%20the%20Invisible%20Loadouts.md]quick guide[/url] for anyone having the same problem.
6973
#6973
0 Frags +

https://www.reddit.com/r/TF2HUDS/comments/1c7ptiw/help_how_to_move_charge_meter_to_1_pixelthe_2/
how to move charge meter 2 to 1 pixel?i editing lighthud vaccinator charge meters

https://www.reddit.com/r/TF2HUDS/comments/1c7ptiw/help_how_to_move_charge_meter_to_1_pixelthe_2/
how to move charge meter 2 to 1 pixel?i editing lighthud vaccinator charge meters
6974
#6974
0 Frags +

https://i.imgur.com/2YHDbck.png

How can I make the TargetID not flash when low

[img]https://i.imgur.com/2YHDbck.png[/img]

How can I make the TargetID not flash when low
6975
#6975
0 Frags +

https://github.com/TechnoSL/LackHUD

i want to use this hud but it turns off too many things, how can i turn on caps, koth/round timers, and the HP of my teammates when i look at them?

https://github.com/TechnoSL/LackHUD

i want to use this hud but it turns off too many things, how can i turn on caps, koth/round timers, and the HP of my teammates when i look at them?
6976
#6976
0 Frags +

yo, someone know how to take scoreboard from one hud and move it to another hud?

yo, someone know how to take scoreboard from one hud and move it to another hud?
6977
#6977
0 Frags +
Seinfeldhttps://github.com/TechnoSL/LackHUD

i want to use this hud but it turns off too many things, how can i turn on caps, koth/round timers, and the HP of my teammates when i look at them?

you could take a lot of the elements straight from broesel hud (here's a file list for all the elements if you want) as the hud's originally based on that but since i got bored i restored the things you wanted on a separate branch of the hud, here you go.

https://github.com/tekunotri/LackHUD/tree/slightly-restored

preview below, lmk if you need anything else restored (either add steam linked on this tftv acc or discord since i dont check this website often)

https://i.imgur.com/U2mvC3r.jpeg

[quote=Seinfeld]https://github.com/TechnoSL/LackHUD

i want to use this hud but it turns off too many things, how can i turn on caps, koth/round timers, and the HP of my teammates when i look at them?[/quote]

you could take a lot of the elements straight from broesel hud ([url=https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md]here's a file list for all the elements if you want[/url]) as the hud's originally based on that but since i got bored i restored the things you wanted on a separate branch of the hud, here you go.

https://github.com/tekunotri/LackHUD/tree/slightly-restored

preview below, lmk if you need anything else restored (either add steam linked on this tftv acc or discord since i dont check this website often)
[img]https://i.imgur.com/U2mvC3r.jpeg[/img]
6978
#6978
0 Frags +

Hud at timestamp 07.52 https://youtu.be/Npi2x2zluH0?si=sup0p7FwjYiagfE8 Is m0rehud with tf2 fonts as I was told. How can I replicate this? Do I have to change the font for each individual element or can I change somewhere the m0re font is defined to tf2 font and everything will change?

Hud at timestamp 07.52 https://youtu.be/Npi2x2zluH0?si=sup0p7FwjYiagfE8 Is m0rehud with tf2 fonts as I was told. How can I replicate this? Do I have to change the font for each individual element or can I change somewhere the m0re font is defined to tf2 font and everything will change?
6979
#6979
1 Frags +
chiefdog

m0rehud comes with a built-in in-game editor. you can select the tf2 font there

here's what it looks like

[quote=chiefdog][/quote]
m0rehud comes with a built-in in-game editor. you can select the tf2 font there

[url=https://github.com/Hypnootize/m0rehud/wiki/CUSTOMIZATIONS]here's what it looks like[/url]
6980
#6980
0 Frags +
MAGICchiefdogm0rehud comes with a built-in in-game editor. you can select the tf2 font there

here's what it looks like

Oh wow thanks!

[quote=MAGIC][quote=chiefdog][/quote]
m0rehud comes with a built-in in-game editor. you can select the tf2 font there

[url=https://github.com/Hypnootize/m0rehud/wiki/CUSTOMIZATIONS]here's what it looks like[/url][/quote]

Oh wow thanks!
1 ⋅⋅ 230 231 232 233
Please sign in through STEAM to post a comment.