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SteamID64 76561198002155937
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SteamID32 STEAM_0:1:20945104
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Signed Up January 19, 2013
Last Posted September 26, 2022 at 6:04 PM
Posts 429 (0.1 per day)
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#6 Snakewater last getting fixed in latest TF2 update in Map Discussion
chojjeChangelog cp_snakewater_u49

* minor visual fixes
* minor clipping/blockbullet fixes
* reworked spawnroom at last
*** this change is intended to reduce the randomness of spawnpoints
* slightly increased cap time on last
*** this is done to account for longer travel time to the point

* fixed some mirroring issues
* minor detailing
* re-added area for competitive mode
* reworked mid slightly to make it more mirrored
* enforced strict OSHA regulations
* increased sustenance and biodiversity
posted 1 week ago
#37 FRIDGE ON LAST in TF2 General Discussion

posted 1 week ago
#5 The Fridge Enigma in TF2 General Discussion

I was just in b4nny's stream and something was off. He seemed in a different mood to usual, kind of distracted. Someone in his chat mentioned the metalworks fridge and he looked visibly upset when he read about it. People then started spamming his chat to "Acknowledge the Fridge" which he kept ignoring. After a few minutes of this, he ended his stream early without saying anything. Anybody know what's going on?

posted 1 week ago
#16 FROYO medic in TF2 General Discussion

posted 1 week ago
#23 What looks more impressive in TF2 General Discussion
scrabNo arguments? Not surprised

And remember quad was doing this before 120+ hz LCD monitors went mainstream, and before modern ultra-light and ultra-accurate mice

He was basically sitting in a cave playing TF2 with sticks and rocks. And he was doing things kids these days still can't do, even with their $200 finalmouse and 1000 hours in kovaaks aim trainer

You're free to disagree, but I'm right.

so true it must have been tough playing by candlelight

this post is super funny because the old player hero worship and “kids these days” attitude makes you sound old enough to remember it. but there is no way you could write that with a straight face if you did

posted 3 weeks ago
#20 What looks more impressive in TF2 General Discussion
scrabstill never seen anything as impressive in TF2

thats cap your honor

posted 3 weeks ago
#271 98 dpm in TF2 General Discussion
tf2center cryptid
8000 lobbies 5000 hours

posted 3 weeks ago
#68 See your medic's uber% on hud in Customization


posted 4 weeks ago
#58 See your medic's uber% on hud in Customization
dqzthen you'd also have to ban medic's uber-related chat binds, because it effectively accomplishes the same thing by showing uber info on HUD and reducing reliance on comms. Except, in this case, medic is the one pressing buttons to give info, instead of the other way around.

I don’t think this is a fair comparison, given that
1. you are relying on your medic to ensure the info is accurate
2. the medic is manually pressing buttons to communicate the info
2.a. the one receiving the info cannot control when it is sent
3. the info is not exact

SamusHowever, if you allow this specific method to show the % on your HUD and then suddenly more is found, that opens up the question if that would be okay too since it would use the same or a similar method and is thus part of the game. At what point is something considered to be too "game breaking"?

I don’t think it’s unprecedented to have specific rules detailing what is and isn’t allowed on ETF2L. Many of the rules pages go into excruciating detail as to what exactly you can and can’t do with game exploits. It’s a fair concern, but I’m pretty confident there’s nothing else in specifically “showpanel specgui” that can be abused. Any other showpanel or related command ffound in the future could be easily banned (and, as you said, detected).

I think the admins have done a good job of explaining why it’s not allowed right now, especially considering how many people seem to be against their consensus. Even though it’s possible to use this command on default HUD with no game modifications, you would want a hud that cleans up the specGUI or you’d be missing a decent chunk of your screen for a tiny number. Arguing based on contradictions in the rules feels to me like missing the point - at the very least, it’s understandable to ban it right before LAN out of caution. The QOL vs EasyMode debate will be familiar to literally anyone who has played OSRS/WoW Classic and it’s not a simple one.

Devil’s advocate: it does reduce the reliance on comms in some specific situations. It is not completely worthless in high level games. How big is the difference? Not as obvious as it seems unless people start trying hard to abuse it on teams. It would take purposely omitting all % calls until uber is almost ready, and actively using the comms space for calls - is this ever enough of a gain to make a difference? I could potentially see it happening with very talkative teams - shouldn’t they be punished instead?
Would having it improve the game? Does teams being more effortlessly cohesive benefit fast play more than stalemating?

While researching I found this thread from 2 years ago - pretty interesting read regarding peoples’ opinions on Match HUD.

Unrelated: I’ve been updating the hud in the OP (not uploaded yet) with an emphasis on glance value and subconscious information that a lot of huds neglect. More on that soon.

posted 4 weeks ago
#49 See your medic's uber% on hud in Customization
twiikuueven if it was, here's a bunch of references in the code that clearly refer to this as *spectator* HUD elements
when you are alive as a character in a team, you are not a spectator

Just out of curiosity, do you know anything about the ubercharge panel in HudMatchStatus?

Other than your own post asking about it many years ago, all I could find about it was the original post from swissolo's match hud thread when it first released:

swissoloLots of parameters and features are broken as far as I can tell because Valve didn't bother to finish implementing what they weren't using. Every block below respawntime in my file is disabled. The death and skull panels work, but I couldn't get anything useful out of the other disabled sections (which includes chargeamount sadly). Let me know if you get one of these features working.

Given that leagues are against it on the basis of how it is accessed, it seems that the only way to show this info "legally" would be by pursuing this lead.
I don't know enough about the actual mechanisms of the tf2 hud to try to bruteforce any information out of it, but the panel at least exists.
I have had people anecdotally tell me that they have had huds with this enabled, but I seriously doubt this was cracked without being big news.

posted 1 month ago
#9014 Frag Clips Thread in Videos

posted 1 month ago
#12615 stream highlights in Videos
WandumPopped off and a cable went loose
Sorry for your ears


posted 1 month ago
#5 i69 camerawork in LAN Discussion
BumFreezeAlso cheat feed massively reduced the quality of RGL LAN imo with pauses spoiling all the last pushes

I think it was the pauses that massively reduced the quality of the lan

posted 1 month ago
#21 See your medic's uber% on hud in Customization

People keep linking me to this old thread in which it’s described as an exploit, but of course the context is that this was found before the match hud was released - it was an enormous advantage then. Your teammates’ health and spawn timer was not available information at the time.

Regardless, when making this edit I wanted to use it as a quality of life tool. It was useful for pugs and mixes where my medic is emo because he got randomly picked or whatever. I didn’t actually think people would consider it a meaningful advantage in organised games. I do hope it’s eventually reconsidered so that I don’t have to be a Cheater to use it in a pug

posted 1 month ago
#6 i69 nice Jun0 store in LAN Discussion
glasshow do you end up with eight mousepads

perhaps you stack them to make one tall mousepad?

this is ancient lan tech: the more mousepads you stack, the less of the bumpy old table you can feel through it

posted 1 month ago
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