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RGL 6s league
91
#91
-5 Frags +
smzino classlimits and all that pretty sure we have been there about 11 years ago or so and already realised how awful it is but surely this time it will be a whole different story

might aswell bring back random crits and fund maps like 2fort or ctf_well they were loved in the comp scene aswell

I'd play that

WandumWandumbecause the game being "interesting" to watch is more important than fun to play?

Just because you might not like it does not mean nobody will like it. Sigafoo has done some research. His prolander concept seems to have some form of audience. This 6s concept seems to have one too, even if it does not cater to the main tftv "we're true tf2 diehard promod 6s double airshot players" audience.

[quote=smzi]no classlimits and all that pretty sure we have been there about 11 years ago or so and already realised how awful it is but surely this time it will be a whole different story

might aswell bring back random crits and fund maps like 2fort or ctf_well they were loved in the comp scene aswell[/quote]
I'd play that

[quote=Wandum][quote=Wandum]because the game being "interesting" to watch is more important than fun to play?[/quote] [/quote]
Just because you might not like it does not mean nobody will like it. Sigafoo has done some research. His prolander concept seems to have some form of audience. This 6s concept seems to have one too, even if it does not cater to the main tftv "we're true tf2 diehard promod 6s double airshot players" audience.
92
#92
30 Frags +
Nursayevery comp player that has visited valve has always came back saying we need to run no class limits and no whitelist

do whatever u want with this information....

okay why dont valve publicly tell us instead of playing fucking chinese whispers.

[quote=Nursay]every comp player that has visited valve has always came back saying we need to run no class limits and no whitelist

do whatever u want with this information....[/quote]
okay why dont valve publicly tell us instead of playing fucking chinese whispers.
93
#93
17 Frags +
Nursayevery comp player that has visited valve has always came back saying we need to run no class limits and no whitelist

do whatever u want with this information....

are they threatening you guys

[quote=Nursay]every comp player that has visited valve has always came back saying we need to run no class limits and no whitelist

do whatever u want with this information....[/quote]
are they threatening you guys
94
#94
10 Frags +

https://youtu.be/1itn8XNo5d8

https://youtu.be/1itn8XNo5d8
95
#95
32 Frags +
sigafooValve has shown themselves to work with the comp community through adding a comp matchmaking into the game. Changing the system to have placement matches and most importantly balancing weapons seemingly with the focus of Comp in mind.

haha yeah it was really cool when they left it in beta for 6 months and made no tangible changes prior to the "release" despite a mountain of feedback regarding placement matches, graphics settings, etc. really cool to launch into matchmaking and go from a stable 200 fps to fluctuating between 40 and 80! really cool that it took them a week after mym to fix zoom_sensitivity_ratio being disallowed in comp despite knowing it was an issue throughout the beta! really cool they ignored all the feedback they got in favour of making 0 changes and releasing it in the same state they released the beta in!

hey yeah, cool, placement matches! 20 months after the release and more than 2 years after the start of the beta, when they were told they need placement matches! they added those a year ago next month, for anybody keeping track. that means that by the end of the year we might have one more minor improvement to the dead gamemode that nobody wants to play because valve has consistently failed to address the many underlying issues with it! really cool, can't wait!

sigafooThey've made strides to help out the comp community, but we as a community haven't done anything but dismiss them.

gosh, i wonder why! that's really weird! that we'd ignore a dev that does so much! for us! and always addresses the problems we bring up! they're so good! to us! it's crazy that we'd be dismissive of them!

[quote=sigafoo]Valve has shown themselves to work with the comp community through adding a comp matchmaking into the game. Changing the system to have placement matches and most importantly balancing weapons seemingly with the focus of Comp in mind.[/quote]

haha yeah it was really cool when they left it in beta for 6 months and made no tangible changes prior to the "release" despite a mountain of feedback regarding placement matches, graphics settings, etc. really cool to launch into matchmaking and go from a stable 200 fps to fluctuating between 40 and 80! really cool that it took them a week after mym to fix zoom_sensitivity_ratio being disallowed in comp despite knowing it was an issue throughout the beta! really cool they ignored all the feedback they got in favour of making 0 changes and releasing it in the same state they released the beta in!

hey yeah, cool, placement matches! 20 months after the release and more than 2 years after the start of the beta, when they were told they need placement matches! they added those a year ago next month, for anybody keeping track. that means that by the end of the year we might have one more minor improvement to the dead gamemode that nobody wants to play because valve has consistently failed to address the many underlying issues with it! really cool, can't wait!

[quote=sigafoo]They've made strides to help out the comp community, but we as a community haven't done anything but dismiss them.[/quote]

gosh, i wonder why! that's really weird! that we'd ignore a dev that does so much! for us! and always addresses the problems we bring up! they're so good! to us! it's crazy that we'd be dismissive of them!
96
#96
-4 Frags +
Nursayevery comp player that has visited valve has always came back saying we need to run no class limits and no whitelist

do whatever u want with this information....

Pretty sure this has been the case since 2014. Nobody has listened.

[quote=Nursay]every comp player that has visited valve has always came back saying we need to run no class limits and no whitelist

do whatever u want with this information....[/quote]

Pretty sure this has been the case since 2014. Nobody has listened.
97
#97
4 Frags +

cant wait to watch teams win 1-0 by time limit every match

cant wait to watch teams win 1-0 by time limit every match
98
#98
0 Frags +
lootcant wait to watch teams win 1-0 by time limit every match

There is no time limit. Win the game, or your not getting out of there alive. The choice is yours.

Kinda like Dota in that respect...

[quote=loot]cant wait to watch teams win 1-0 by time limit every match[/quote]

There is no time limit. Win the game, or your not getting out of there alive. The choice is yours.

Kinda like Dota in that respect...
99
#99
2 Frags +

In CSGO, pros complained about the ability to track enemies through smoke on the radar, and though the general majority was against it, the devs understood that they should defer to the pros because they know more about game balance. Within 24 hours of a prominent player voicing his opinion, they introduced a patch to change a mechanic that's been in the game since 2012.

As for RGL, while I do think testing out broken shit can give feedback on what must be tweaked, I don't believe any amount of tweaking will let 6 pyros vs 6 snipers ever be competitively viable. I think the rules of the game should be changed to adapt to our consideration.

In CSGO, pros complained about the ability to track enemies through smoke on the radar, and though the general majority was against it, the devs understood that they should defer to the pros because they know more about game balance. Within 24 hours of a prominent player voicing his opinion, they introduced a patch to change a mechanic that's been in the game since 2012.

As for RGL, while I do think testing out broken shit can give feedback on what must be tweaked, I don't believe any amount of tweaking will let 6 pyros vs 6 snipers ever be competitively viable. I think the rules of the game should be changed to adapt to our consideration.
100
#100
-4 Frags +
crib_In CSGO, pros complained about the ability to track enemies through smoke on the radar, and though the general majority was against it, the devs understood that they should defer to the pros because they know more about game balance. Within 24 hours of a prominent player voicing his opinion, they introduced a patch to change a mechanic that's been in the game since 2012.

As for RGL, while I do think testing out broken shit can give feedback on what must be tweaked, I don't believe any amount of tweaking will let 6 pyros vs 6 snipers ever be competitively viable. I think the rules of the game should be changed to adapt to our consideration.

The difference is that the CSGO community probably doesn't play a heavily modded version of that game that removed it in the fist place. As for 6 pyros vs 6, the reality of the situation is that probably nobody will be running meme starts past the second week since everyone will have it out of their systems by then, and go back to playing 1 Scout, 2 Demos, 2 Medics, +1 Demo/Scout/Soldeir/Heavy.

[quote=crib_]In CSGO, pros complained about the ability to track enemies through smoke on the radar, and though the general majority was against it, the devs understood that they should defer to the pros because they know more about game balance. Within 24 hours of a prominent player voicing his opinion, they introduced a patch to change a mechanic that's been in the game since 2012.

As for RGL, while I do think testing out broken shit can give feedback on what must be tweaked, I don't believe any amount of tweaking will let 6 pyros vs 6 snipers ever be competitively viable. I think the rules of the game should be changed to adapt to our consideration.[/quote]

The difference is that the CSGO community probably doesn't play a heavily modded version of that game that removed it in the fist place. As for 6 pyros vs 6, the reality of the situation is that probably nobody will be running meme starts past the second week since everyone will have it out of their systems by then, and go back to playing 1 Scout, 2 Demos, 2 Medics, +1 Demo/Scout/Soldeir/Heavy.
101
#101
5 Frags +

A cargo cult is a belief system among members of a relatively undeveloped society in which adherents practice superstitious rituals hoping to bring modern goods supplied by a more technologically advanced society.
Cargo cults often develop during a combination of crises. Under conditions of social stress, such a movement may form under the leadership of a charismatic figure. This leader may have a "vision" (or "myth-dream") of the future, often linked to an ancestral efficacy ("mana") thought to be recoverable by a return to traditional morality. This leader may characterize the present state as a dismantling of the old social order, meaning that social hierarchy and ego boundaries have been broken down.

jill was never spoken to about the league by the way

A cargo cult is a belief system among members of a relatively undeveloped society in which adherents practice superstitious rituals hoping to bring modern goods supplied by a more technologically advanced society.
Cargo cults often develop during a combination of crises. Under conditions of social stress, such a movement may form under the leadership of a charismatic figure. This leader may have a "vision" (or "myth-dream") of the future, often linked to an ancestral efficacy ("mana") thought to be recoverable by a return to traditional morality. This leader may characterize the present state as a dismantling of the old social order, meaning that social hierarchy and ego boundaries have been broken down.

jill was never spoken to about the league by the way
102
#102
12 Frags +

who cares if it doesn't mean anything
the dude is just trying something different he isn't killing babies

who cares if it doesn't mean anything
the dude is just trying something different he isn't killing babies
103
#103
7 Frags +
Daffodil-who cares if it doesn't mean anything
the dude is just trying something different he isn't killing babies

we dont know that

[quote=Daffodil-]who cares if it doesn't mean anything
the dude is just trying something different he isn't killing babies[/quote]
we dont know that
104
#104
0 Frags +
Daffodil-who cares if it doesn't mean anything
the dude is just trying something different he isn't killing babies
sigafooWell the goal of this, is not to prove that this format is amazingly fun. The goal of this is to get as much real feedback as possible to give to Valve to help bring the comp community and Valve closer together.
[quote=Daffodil-]who cares if it doesn't mean anything
the dude is just trying something different he isn't killing babies[/quote]


[quote=sigafoo]Well the goal of this, is not to prove that this format is amazingly fun. The goal of this is to get as much real feedback as possible to give to Valve to help bring the comp community and Valve closer together.[/quote]
105
#105
8 Frags +

Howdy Everyone!

RGL is very excited to share that http://marketplace.tf is sponsoring our sixes league!

With that, RGL is announcing stretch goals for our Invite division to increase the prize pool. The current prize pool is $600.

Stretch Goal #1: If Invite has 6 ESEA-I/RGL-I caliber teams, the prize pool will double to $1,200.
Stretch Goal #2: If Invite has 8 ESEA-I/RGL-I caliber teams, the prize pool will expand to $1,500.

Read more about it in our latest article.

We've already had 37 48 teams sign-up in the first 7 days! Hope all of you can join us.

15 days left to register!

- Register @ http://MM.RGL.gg
- Original article with more details about the pilot league.

Howdy Everyone!

RGL is very excited to share that [url=http://marketplace.tf]http://marketplace.tf[/url] is sponsoring our sixes league!

With that, RGL is announcing stretch goals for our Invite division to increase the prize pool. The current prize pool is $600.

Stretch Goal #1: If Invite has 6 ESEA-I/RGL-I caliber teams, the prize pool will double to $1,200.
Stretch Goal #2: If Invite has 8 ESEA-I/RGL-I caliber teams, the prize pool will expand to $1,500.

Read more about it in our [url=http://mm.rgl.gg/Public/Articles/Default.aspx?a=1203]latest article[/url].

We've already had [s]37[/s] 48 teams sign-up in the first 7 days! Hope all of you can join us.

15 days left to register!

- Register @ [url=http://mm.rgl.gg/Public/Registration.aspx]http://MM.RGL.gg [/url]
- [url=http://mm.rgl.gg/Public/Articles/Default.aspx?a=1199]Original article with more details about the pilot league.[/url]
106
#106
-3 Frags +

lft pls I just want to play tf2

lft pls I just want to play tf2
107
#107
7 Frags +

Howdy everyone,

Some amazing news happened last night. We had a donation to the prize pool of $1,000!! With that great news, we're expanding out our stretch goals.

In the first week we've had 4 Invite teams sign-up, 56 teams overall. We added stretch goals to help inspire our top division to have as many different team perspectives as possible. Here are the updated stretch goals:

Stretch Goal #1: If Invite has 6 ESEA-I/RGL-I caliber teams, the prize pool will TRIPLE to $1,800.
1st $800
2nd $600
3rd $300
4th $100

Stretch Goal #2: If Invite has 8 ESEA-I/RGL-I caliber teams, the prize pool will expand to $2,500.

1st $1020
2nd $720
3rd $460
4th $180
5th $120

Again the league is 5 weeks + 2 matches in playoffs, 1 match per week, starting on March 5th. Registration closes on March 2nd.

- Register your team today @ http://MM.RGL.gg
- Original article with more details about the pilot league.

Howdy everyone,

Some amazing news happened last night. We had a donation to the prize pool of $1,000!! With that great news, we're expanding out our stretch goals.

In the first week we've had 4 Invite teams sign-up, [i]56 teams[/i] overall. We added stretch goals to help inspire our top division to have as many different team perspectives as possible. Here are the updated stretch goals:

Stretch Goal #1: If Invite has 6 ESEA-I/RGL-I caliber teams, the prize pool will [b]TRIPLE to $1,800[/b].
1st $800
2nd $600
3rd $300
4th $100

Stretch Goal #2: If Invite has 8 ESEA-I/RGL-I caliber teams, the prize pool will [b]expand to $2,500[/b].

1st $1020
2nd $720
3rd $460
4th $180
5th $120


Again the league is 5 weeks + 2 matches in playoffs, 1 match per week, starting on March 5th. Registration closes on March 2nd.

- Register your team today @ http://MM.RGL.gg
- [url=http://mm.rgl.gg/Public/Articles/Default.aspx?a=1199]Original article with more details about the pilot league.[/url]
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