Ok this tweet gave me serious pause as to how everyone can be so freaking blind to what Valve actually wants...
THEY ARN'T IGNORING US, WE'RE IGNORING THEM!!!
I'm going to preface this with the fact that i do not pretend to understand how Valve or Sigafoo (or anyone else for that matter) thinks. These are observations i have made after playing games for a long time.
Ok, so it's obvious that Sigafoo 6s is not particularly popular... No big surprise there... But i'm here to explain why his prospective is in fact not flawed, and probably the most correct course of action.
In the majority of competitive games, the casual side is basically indistinguishable from competitive (with some minor expeditions, like Dota using Captains Mode). What this means is that a viewer can watch a game on a stream and then immediately implement it into their own games. That's not the case so much in TF2 unless, of course, you're talking about highlander, but even then strategies can't be properly appropriated.
Putting that to one side, it's time for anecdotes.
There seems to be a pattern of developers for competitive games. Game has bad/flawed mechanic. People are forced to play with that bad/flawed mechanic. People Bitch about it on reddit and twitter. Developers change that mechanic. This seems to happen consistently across all games. Here are some examples:
1) Dota 2. This happens all the freaking time in this game but the most noticeable example is when respawn talents were a thing. Nobody liked them. Everyone whinge about how game braking they were. Making heros like Lone Druid and Lina way to good. They all got removed after a few months. Another notable example was when the Sniper/Troll meta made people want to quit.
Second. The R8 Revolver. After smoking several questionable substances the devs thought it would be a good idea to put a 850$ AWP in the game. Needless to say, people were not happy about it, and it promptly got nerf. Apparently a similar thing happened in 2014 with the CZ.
III) Seagull made a 15 minute video about Overwatch's balance, and how it was not fun to play a lot of the times. Manly focusing on Brigita's Combo that made Tracer unplayable against her. Within a few days of the video happening she was nerf.
D) Fortnight. Ok, i don't pretend to understand anything about fortnight. It's like some-kind of cartoony version of Destiny with a Battle Royal mode, right? Anyway. Apparently that game is putting it's foot in the competitive door as well, and supposedly people where bitching about certain RNG elements. Recently they changed how Rocket Launcher drop or are found or something. I don't know, i don't play it.
Point is. In all of these examples. People are forced to play with of against something they didn't like, (the keyword being "forced" there) and it was subsequently changed. TF2 is very different in this respect. It almost never receives changes to the base game and if you think about it, it makes sense as to why from a developers point of view.
If you play in a version of a game where that item literally does not exist. I had no impact on the game as you play it. Changing it does not effect you. It doesn't matter if the Wrangle is the single most unfair weapon ever to exist you literally never have to play against it. So what's the point in changing it? The don't change it probably for the same reason they don't change items to balance Jailbreak. In all of the examples i listed above the player accepted the game the way it was and gritted their teeth and played it whether they liked it or not. And if they didn't like it, you would hear about it. The Developers would hear about it, and it would be eventually changed. That doesn't happen in TF2. Because if we don't like something. Like more then 1 Medic, the Wrangler, ect. we just ban it and never think about it again. This is vary clearly NOT what the TF2 Devs, (or any other developer) wants.
And you know what the worst part is? We know this. We've know this for years. Have some time capsules.
This and this are both from 4 years ago
This is from yeas 6 ago
Notice how they all seem to be saying the same thing?
Read this. Internalize it. Accept it. Embrace it. Become one with it.
Now what do i suggest? Personally, i think we should all grit our teeth and play the god-awful In-Game MM, then take to twitter and bitch on reddit every time you loose a match you should have won to a stupid OP item or lineup. Use and abuse all the most retardetly OP items until the game is just not fun anymore. I know, i know. It freaking sucks-ass and is terrible but it's fairly obvious that's what they want us to do. The problem with that is that WE ALL HAVE TO DO IT for SEVERAL WEEKS ON END and i seriously doubt anyone here is willing to commit to something they don't like like that. Will it even work? I don't know, all i know is that 30 seasons of ESEA later and very little has changed. What else? Play RGL is a possibility since it's the closest thing we've got and has somewhere in the vicinity of 130 teams participating. Sigafoo also seems to have some clout with Valve since after his wierd-ass pick/b& tournament, the items with the highest b& rate got subsequently nerfed, but that's probably just a coincidence. So what else is there to do? I honestly don't know. All i know is that as it stands "Competitive TF2" in the from we usually play it is given the same attention that Heavy Boxing and the Demoknight league are since they both get shout-outs on the TF2blog.
That's all i got.
Comments, concerns, and criticisms are welcome and encouraged.