Account Details
SteamID64 76561198066923067
SteamID3 [U:1:106657339]
SteamID32 STEAM_0:1:53328669
Country International
Signed Up December 10, 2014
Last Posted June 16, 2021 at 11:13 AM
Posts 847 (0.3 per day)
Game Settings
In-game Sensitivity 7 inches/360
Windows Sensitivity 7 inches/360
Raw Input 1
7 inches/360
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Hardware Peripherals
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#72 RGL Ringer Fees in TF2 General Discussion
zheepif that doesn’t scream “i’m a scumbag who only cares about money” idk what to tell u lol

nobody in rgl makes money

there are plenty of great arguments to make about why rgl sucks but its a complete and 100% fact that all money paid into league fees goes into prize pots / lan funds and nowhere else.

posted 1 month ago
#32 The Case for Unlocks in TF2 General Discussion
FactsMachineHowever, the bug would matter. Does it completely nullify the penalty?


posted 3 months ago
#33 RGL S5 Post-Season Survey in TF2 General Discussion

why would u want to give a spy that gets a sap/stab even more value tho

those things are already crazy good

also ur just incentivizing a spy to stab a roamer or a similar low value pick if the other team is aware so he can try to cheese with the crits

posted 3 months ago
#30 The Case for Unlocks in TF2 General Discussion

u can subvert the bonk speed debuff by spamming the movement keys perpendicular to the direction ur trying to go (a/d when going forward and back, w/s when going side to side) for anyone who doesn't know

posted 3 months ago
#60 The flaws of 6's in TF2 General Discussion

Tbh the only way to fully stop stalemating is to not let the game have situations where its a viable choice. I have never seen a game pull that off without timer pressure. In our current 5cp time pressure is usually irrelevant, and I don't think forcing more in would necessarily fix the problem so much as introduce other equally degenerate stuff. Koth and Stopwatch have a very clear differentiation between the defending team and offensive team, but in 5cp all time pressure usually ever does is force the team that should be playing defensively to throw and try for a push. I'm pretty much fine with where 5cp stands despite its problems. It feels fun to me.

Koth is probably the only realistic solution if this problem is something you consider a high priority.

posted 3 months ago
#22 aoshi steps down in TF2 General Discussion

Be mindful that in these positions your sense of what criticism is thoughtful or not becomes dulled. It is a defensive mechanism to deal with generally unfair behavior directed at you and perceptions held of you.

Differences of opinion are to be expected between individuals. Many take it too far by assuming a difference of opinion is equivalent to another's incompetence in making decisions or a flaw in their character. Its very easy to boil any issue down into a one dimensional right or wrong scenario, especially when it is forgotten to use empathy and try to figure out why people might view something differently to you.

Even when people mess up, it would do everyone well to remember that we all make mistakes. We should all strive to have the conscientiousness necessary to never let our responses to them become unwarranted personal attacks. Everybody here is a person and deserves respect. Its hard to make a mistake as a TF2 volunteer that is any worse than innocent in the grand scheme of things. Expressing disagreement does not require vitriol, and including it is likely to make those you wish to educate just react defensively and become more set in their ways.

I know that's something I struggled with.

I should note that isn't necessarily a response to Reero's post and more of a general observation. I don't know the context behind that screenshot, but I don't think its important in terms of what I said.

posted 3 months ago
#8 aoshi steps down in TF2 General Discussion

Aoshi is right, and Ire isnt wrong.

I think it was made explicitly clear in Aoshi's post that this is the conversation that they wanted because it is the precise reason they left.

It seems ironic to shut down Ire's attempt to talk about it by claiming selfishness and then insulting him.

posted 3 months ago
#1 nabla lft in Recruitment (looking for team)

Soldier invite/adv preferred
I also enjoy the other classes as well

posted 4 months ago
#118 The Case for Elijah in TF2 General Discussion
Air_glassfrosttyiino sniper scope scriptremember when someone posted a stream highlight of nomi using this in a pug
remember when yerb got banned an entire season and then they just removed the rule about it after an invite player was using it in a pub?

Laz wasnt using the sniper scope script. Lower dx levels can cause the tab scoreboard menu to override the sniper scope overlay, which isnt the same thing.

Im assuming thats what ur talking about cuz I remember somebody dming me a clip where he pressed tab while scoped in an upward pub.

posted 5 months ago
#47 The Case for Elijah in TF2 General Discussion

I'm not involved with RGL staff related stuff anymore, but something I saw with the RGL anti-cheat team before I quit was that they were very methodical and cautious when making bans because they want to be 100% sure they don't have false positives. 100% certainty was the minimum for them to take action in the past, and I would be astonished if they suddenly broke that procedure for Elijah's ban.

My word as an ex-staff member probably won't convince anyone of anything, but I think its important everyone knows that the anti-cheat portion of the RGL staff is completely divorced from the rest of the staff team. If you are somebody who has taken a lot of issue with RGL admin decisions in other areas don't let that tarnish your trust in the AC team. They haven't done anything to deserve community doubt yet, and I really don't think they will be the type to make me eat my words.

posted 5 months ago
#5 M17 Lft in Recruitment (looking for team)

Man 17

posted 6 months ago
#35 Medic design opinions? in TF2 General Discussion

The medigun is a boring weapon and imo the biggest problem with medic. It is a non-interactive weapon for the user while simultaneously requiring like 90% usage time. Ppl who say that medic is fun bc of the brain/movement/heal-priority aspects of play are valid, but those things can still exist with a version of medic that has a more engaging toolkit.

In my experience this lack of engagement makes it hard to stay focused on med, and the parts of med that I enjoy (arrows and surfing/dodging) only make the class playable in moderation for me in non-ultiduo formats.

posted 6 months ago
#2 shredded wheat LFT IM scout in Recruitment (looking for team)


posted 7 months ago
#1 daffodil lft s5 in Recruitment (looking for team)

I spent the last season playing a substantial amount of Natural Selection 2, but am still feeling the urge to play tf2. I would like to play soldier or scout for any teams in div-1 or higher.

posted 8 months ago
#10 Dunker LFT in Recruitment (looking for team)


posted 10 months ago
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