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Updating cp_snakewater
301
#301
cp_snakewater
8 Frags +
AustinNhttps://www.youtube.com/watch?v=AeAczfDlLeE&feature=youtu.be

This happened multiple times during the game. It can seems to occur randomly and can be either from respawning, resubbing and class switching. It happened to several people from both teams aswell. Other teams are having the same issue and can be seen to be reported in the ETF2L Discord. This game was on u18 for this season of ETF2L

What a mess. _final1 should be fine so hopefully Valve patch it real soon....

[quote=AustinN]https://www.youtube.com/watch?v=AeAczfDlLeE&feature=youtu.be

This happened multiple times during the game. It can seems to occur randomly and can be either from respawning, resubbing and class switching. It happened to several people from both teams aswell. Other teams are having the same issue and can be seen to be reported in the ETF2L Discord. This game was on u18 for this season of ETF2L[/quote]

What a mess. _final1 should be fine so hopefully Valve patch it real soon....
302
#302
6 Frags +

Fixed :D

http://www.teamfortress.com/post.php?id=47741

Fixed :D

http://www.teamfortress.com/post.php?id=47741
303
#303
cp_snakewater
3 Frags +
TimTumFixed :D

http://www.teamfortress.com/post.php?id=47741

Whoa, finally. Thanks for staying patient with the brokenness.

Hope you enjoy the update, and as always keep providing feedback and bug findings to keep improving the map!

Cheers,
chojje

[quote=TimTum]Fixed :D

http://www.teamfortress.com/post.php?id=47741[/quote]

Whoa, finally. Thanks for staying patient with the brokenness.

Hope you enjoy the update, and as always keep providing feedback and bug findings to keep improving the map!

Cheers,
chojje
304
#304
-5 Frags +

https://clips.twitch.tv/DaintyCourteousEndiveDuDudu

https://clips.twitch.tv/DaintyCourteousEndiveDuDudu
305
#305
8 Frags +

huge necro for a pic of the new snakewater kitchen

https://i.imgur.com/4qnwbfn.png

huge necro for a pic of the new snakewater kitchen
[img]https://i.imgur.com/4qnwbfn.png[/img]
306
#306
cp_snakewater
16 Frags +

Apparently there were some minor issues in the update shipped a few weeks ago. Apart from snakes crashing the map, please let me know below or in DM if you've found any problems.

Cheers,
chojje

Apparently there were some minor issues in the update shipped a few weeks ago. Apart from snakes crashing the map, please let me know below or in DM if you've found any problems.

Cheers,
chojje
307
#307
2 Frags +

hey, I don't know if those count as minor issues or they were intented changes, but the removal of the spam angles in left lobby (small gap behind the shelf thing next to the small health bottle) and under the tower on last kinda bug me as I don't think there were anything wrong with them, especially the first one. Would love to see those reverted or to understand the reasons behind those changes.

Thanks for all the other tweaks and improvements you've been doing otherwise still !

(also am a bit sad that you removed the ability to shoot rockets between the plank pile and the wall in saw before I was able to get a kill with this extremely niche spot).

hey, I don't know if those count as minor issues or they were intented changes, but the removal of the spam angles in left lobby (small gap behind the shelf thing next to the small health bottle) and under the tower on last kinda bug me as I don't think there were anything wrong with them, especially the first one. Would love to see those reverted or to understand the reasons behind those changes.

Thanks for all the other tweaks and improvements you've been doing otherwise still !

(also am a bit sad that you removed the ability to shoot rockets between the plank pile and the wall in saw before I was able to get a kill with this extremely niche spot).
308
#308
2 Frags +

Also an adjustment to respawn timers to make the map easier to push out of the last point on would be nice.

Also an adjustment to respawn timers to make the map easier to push out of the last point on would be nice.
309
#309
8 Frags +
Aelkyrhey, I don't know if those count as minor issues or they were intented changes, but the removal of the spam angles in left lobby (small gap behind the shelf thing next to the small health bottle) and under the tower on last kinda bug me as I don't think there were anything wrong with them, especially the first one. Would love to see those reverted or to understand the reasons behind those changes.

The reasoning behind the lobby change is chojje wanted to make sure the eliminate a lot of the splash issues that can occur with constructions like the one inside lobby, with all the gaps and the asymmetrical prop placement in both lobbies made for a decision to favor making the area splash consistent.
The reasoning behind closing the gap under tower are a multitude of sniper angles, sentry angle and inconsistent splash.

FactsMachineAlso an adjustment to respawn timers to make the map easier to push out of the last point on would be nice.

A new version has been sent to Valve about a month ago with a fix to the respawn timers along with fixes to the rest of the current issues, we're just waiting on Valve to push it.

[quote=Aelkyr]hey, I don't know if those count as minor issues or they were intented changes, but the removal of the spam angles in left lobby (small gap behind the shelf thing next to the small health bottle) and under the tower on last kinda bug me as I don't think there were anything wrong with them, especially the first one. Would love to see those reverted or to understand the reasons behind those changes.
[/quote]
The reasoning behind the lobby change is chojje wanted to make sure the eliminate a lot of the splash issues that can occur with constructions like the one inside lobby, with all the gaps and the asymmetrical prop placement in both lobbies made for a decision to favor making the area splash consistent.
The reasoning behind closing the gap under tower are a multitude of sniper angles, sentry angle and inconsistent splash.
[quote=FactsMachine]Also an adjustment to respawn timers to make the map easier to push out of the last point on would be nice.[/quote]
A new version has been sent to Valve about a month ago with a fix to the respawn timers along with fixes to the rest of the current issues, we're just waiting on Valve to push it.
310
#310
1 Frags +

Not being able to jump up onto the box in 1 crouch jump on snake last sucks and makes rotating harder on medic, Was this an intended change?

Not being able to jump up onto the box in 1 crouch jump on snake last sucks and makes rotating harder on medic, Was this an intended change?
311
#311
9 Frags +
CAP_CREATURENot being able to jump up onto the box in 1 crouch jump on snake last sucks and makes rotating harder on medic, Was this an intended change?

This was also fixed in the latest version that was sent to Valve.

[quote=CAP_CREATURE]Not being able to jump up onto the box in 1 crouch jump on snake last sucks and makes rotating harder on medic, Was this an intended change?[/quote]
This was also fixed in the latest version that was sent to Valve.
312
#312
0 Frags +

is there a download for the old final1? I'm trying to look at some demos but it appears they're all incoherent if they're pre-patch. id like to try looking at them with the old version.

is there a download for the old final1? I'm trying to look at some demos but it appears they're all incoherent if they're pre-patch. id like to try looking at them with the old version.
313
#313
8 Frags +

https://drive.google.com/file/d/1azSinoGaW7Qv-cIAbHuDgCtHZt7xO7NR/view

just for u zidgel

https://drive.google.com/file/d/1azSinoGaW7Qv-cIAbHuDgCtHZt7xO7NR/view

just for u zidgel
314
#314
0 Frags +
GrapeJuiceIIIhttps://drive.google.com/file/d/1azSinoGaW7Qv-cIAbHuDgCtHZt7xO7NR/view

just for u zidgel

Thank you, King

[quote=GrapeJuiceIII]https://drive.google.com/file/d/1azSinoGaW7Qv-cIAbHuDgCtHZt7xO7NR/view

just for u zidgel[/quote]
Thank you, King
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