JackyLegs
Account Details
SteamID64 76561197998944560
SteamID3 [U:1:38678832]
SteamID32 STEAM_0:0:19339416
Country Israel
Signed Up February 17, 2013
Last Posted April 20, 2024 at 10:49 AM
Posts 476 (0.1 per day)
Game Settings
In-game Sensitivity 2.9
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder v3 Pro
Keyboard Mode Sonnet (Gateron Milky Yellow)
Mousepad LGG Saturn Pro
Headphones 7Hz Salnotes Zero 2
Monitor BenQ XL2540K
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#42 Why use P-REC over integrated demo support? in TF2 General Discussion
mastercomstwiikuuP-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).

I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457

If you feel that something crucial is missing, please let it be known.

Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void

I've submitted a fix nearly a year ago for casual games being recorded, and have also implemented some of the features suggested in this thread over time, but have not prepared full feature parity with P-REC yet before I send it to Valve. The complete list of features I've decided on have been: better filenames, not recording pre or post game, SourceTV status, and better killstreak logging.

any news about this?

posted 2 days ago
#5 Community Fragvid Democall in TF2 General Discussion

https://drive.google.com/file/d/1rgZSLTbFWVBFpIPo6Owynh7DOV8P9WuV/view?usp=sharing
74500, JackyLegs

posted 1 month ago
#6 TF2 update for 7/20/23 (7/21/23 UTC) in TF2 General Discussion
glassthat one valve dev who still plays the game discovered steel this week i guess

it's not Valve updating it, it's the creator Fishbus

posted 8 months ago
#54 Refresh: cp_process in Map Discussion
BumFreezeplease can you take the rock crashing version off serveme so that morons stop picking it in tf2center?

I asked the tf2center admins to only show latest version of refreshed maps in the selection tab ever since it was bought recently, got a response that it's "low priority" so if you want it changed, let tf2center know about it.

posted 10 months ago
#8 Duplo assembles for the next season in News
TFTVTEAMFORTRESS.TV: You're the first D1 winner in a year to survive the off-season and play Prem.

https://media.tenor.com/hgPpMIk9U8gAAAAC/american-psycho-card.gif

posted about a year ago
#5 koth_jamram in Map Discussion
Fubarram me daddy, fill me with your hot jam

https://cdn.frankerfacez.com/emoticon/660211/4

posted about a year ago
#5 The Papercuts Thread - Bring up annoyances here in Projects

playing koth and a player gets on point at 0:00 to force overtime with no previous captime at the same time the game thinks the round is over which results in overtime not happening and the cap decay not getting sped up https://streamable.com/sofgoe (notice no overtime in hud or announcer saying it)

posted about 2 years ago
#1 Refresh.tf in Projects

https://i.imgur.com/aOqIbFC.jpeg


‎‎‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎[ Refresh.tf / Workshop Collection / Github ]

After nearly 2 years since starting this project, we're happy to announce Refresh.tf (and a new logo).

While working on the project and the maps slowly making their way into league play we noticed one of the glaring issues was conveying what are the actual changes we did to the maps, so from today, you're able to browse through each map we've worked on and slide back and forth between old and new images.

Thank you to Fubar for developing the website, Moonly Days for the original design of the website, R0boprod and HOI for starting up Refresh and the entire team behind Refresh through the years.

Thank you to everyone who reached out with feedback.

posted about 2 years ago
#311 Updating cp_snakewater in Map Discussion
CAP_CREATURENot being able to jump up onto the box in 1 crouch jump on snake last sucks and makes rotating harder on medic, Was this an intended change?

This was also fixed in the latest version that was sent to Valve.

posted about 2 years ago
#309 Updating cp_snakewater in Map Discussion
Aelkyrhey, I don't know if those count as minor issues or they were intented changes, but the removal of the spam angles in left lobby (small gap behind the shelf thing next to the small health bottle) and under the tower on last kinda bug me as I don't think there were anything wrong with them, especially the first one. Would love to see those reverted or to understand the reasons behind those changes.

The reasoning behind the lobby change is chojje wanted to make sure the eliminate a lot of the splash issues that can occur with constructions like the one inside lobby, with all the gaps and the asymmetrical prop placement in both lobbies made for a decision to favor making the area splash consistent.
The reasoning behind closing the gap under tower are a multitude of sniper angles, sentry angle and inconsistent splash.

FactsMachineAlso an adjustment to respawn timers to make the map easier to push out of the last point on would be nice.

A new version has been sent to Valve about a month ago with a fix to the respawn timers along with fixes to the rest of the current issues, we're just waiting on Valve to push it.

posted about 2 years ago
#11917 stream highlights in Videos

https://clips.twitch.tv/GentleStupidBillYee-3hnYb1wR3jIY3PDM

posted about 2 years ago
#3 Koth_product_final in Map Discussion

Thank you Fubar for everything you've done, you've put in so much time and effort into this version and we as a community are lucky to still have you around to update the map.

Congratulations!

posted about 2 years ago
#6 HExHUD in Customization

the Picasso of HUDs

https://i.imgur.com/W5LAlB4.jpeg

posted about 2 years ago
#46 TF2 update for 6/22/21 in TF2 General Discussion
dbkseems like you can no longer get onto fence from shack on second as scout. :(

you can still do it - https://streamable.com/20vln3
its as a result of improving the clipping around the hut, ended up lowering the rooftop a bit too much resulting in harder scout jump

this update brought some issues with it so make sure to post anything you find in this or the snakewater thread as the mapper will be reading these threads for any feedback you find

posted about 2 years ago
#29 Refresh: cp_gullywash in Map Discussion

I made a quick album so you can compare here - https://imgur.com/a/Thu7I88

We are working on a way to allow users to quickly compare with an image slider on all of the maps the team has worked on, something like this - https://i.imgur.com/2bZb9Wa.png

posted about 3 years ago
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