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Updating cp_snakewater
331
#331
1 Frags +
chojjeDomoCatFaceI think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p

Is more available bombs a strictly good thing?

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.

[quote=chojje][quote=DomoCatFace]I think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p[/quote]

Is more available bombs a strictly good thing?[/quote]

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.
332
#332
4 Frags +

thanks for the map and all the consecutive updates for the last 12 years but i have a pet peeve that does not have anything to do with the gameplay

every time there is an update to the _final1, the pre update version demos are ruined: random yellow cubes, floating planks and arches you get the idea
this is going to be the 3rd or 4th time this will render my older demos into cyberpunk 2077 release day state

is there absolutely anything you can do to prevent this from happening?

thanks for the map and all the consecutive updates for the last 12 years but i have a pet peeve that does not have anything to do with the gameplay

every time there is an update to the _final1, the pre update version demos are ruined: random yellow cubes, floating planks and arches you get the idea
this is going to be the 3rd or 4th time this will render my older demos into cyberpunk 2077 release day state

is there absolutely anything you can do to prevent this from happening?
333
#333
2 Frags +
jnkidemo bugs on update

It's unavoidable afaik but im no mapper

a workaround is knowing the date of the demo
find the map version of snakewater from that date
in tf\maps replace the updated snakewater_final1 with the older version
then play the demo and the map will be using the "correct" version

[quote=jnki]demo bugs on update[/quote]
It's unavoidable afaik but im no mapper

a workaround is knowing the date of the demo
find the map version of snakewater from that date
in tf\maps replace the updated snakewater_final1 with the older version
then play the demo and the map will be using the "correct" version
334
#334
cp_snakewater
5 Frags +
mvrkchojjeDomoCatFaceI think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p

Is more available bombs a strictly good thing?

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.

Did you check u49? It should be entirely symmetrical (gameplay wise) now.

Tobjnkidemo bugs on updateIt's unavoidable afaik but im no mapper

Valve could easily release it as _final2 or equivalent, but I don't think they will.

[quote=mvrk][quote=chojje][quote=DomoCatFace]I think that having the taller building on mid for both sides would probably be better than having the shorter one just because it makes certain bombs easier. (I think it was the blu side on the current version of snake we use?)

https://clips.twitch.tv/ExquisiteProudNikudonSSSsss-Gf0LVflYuQq0G80p[/quote]

Is more available bombs a strictly good thing?[/quote]

Regardless of whether more available bombs is a good thing or not the map just isn't symmetrical. RED team inherently has an advantage.[/quote]

Did you check u49? It should be entirely symmetrical (gameplay wise) now.

[quote=Tob][quote=jnki]demo bugs on update[/quote]
It's unavoidable afaik but im no mapper
[/quote]

Valve could easily release it as _final2 or equivalent, but I don't think they will.
335
#335
cp_snakewater
12 Frags +

U50 DOWNLOAD LINK

Based on your feedback for U49, here is u50 now.

Changelog cp_snakewater_u50

* increased wall heights on mid to allow more jumps
* improved clipping near the left spawn exit to make the area smoother
* moved props near the left spawn exit to prevent camping
* enhanced commemoration of a memorable event
* fixed alignment issues
* fixed some mirroring issues
* fixed some blockbullets alignments
* fixed spawn orders
* increased some wall heights to be closer to _final1
* potentially fixed some "wallbug" issues

U50 DOWNLOAD LINK

Again, this version is intended strictly for playtesting. It is for tournament organisers to decide which map version to use; however I recommend using _final1 until any potential breaking bugs have been identified and the version has been added officially to the game.

Let me know your thoughts!

Cheers,
chojje

[url=https://dl.serveme.tf/maps/cp_snakewater_u50.bsp]U50 DOWNLOAD LINK[/url]

Based on your feedback for U49, here is u50 now.

[u]Changelog cp_snakewater_u50[/u]

* increased wall heights on mid to allow more jumps
* improved clipping near the left spawn exit to make the area smoother
* moved props near the left spawn exit to prevent camping
* enhanced commemoration of a memorable event
* fixed alignment issues
* fixed some mirroring issues
* fixed some blockbullets alignments
* fixed spawn orders
* increased some wall heights to be closer to _final1
* potentially fixed some "wallbug" issues

[url=https://dl.serveme.tf/maps/cp_snakewater_u50.bsp]U50 DOWNLOAD LINK[/url]

Again, this version is intended strictly for playtesting. It is for tournament organisers to decide which map version to use; however I recommend using _final1 until any potential breaking bugs have been identified and the version has been added officially to the game.

Let me know your thoughts!

Cheers,
chojje
1 ⋅⋅ 9 10 11 12
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