Account Details
SteamID64 76561198152736160
SteamID3 [U:1:192470432]
SteamID32 STEAM_0:0:96235216
Country United States
Signed Up June 30, 2016
Last Posted August 14, 2022 at 9:25 PM
Posts 52 (0 per day)
Game Settings
In-game Sensitivity 0.25
Windows Sensitivity 2
Raw Input 1
1920 x 1080
Refresh Rate
Hardware Peripherals
Mouse Jelly Comb LC-1601
Keyboard Logitech something
Mousepad Valve Mousepad "merch"
Headphones HyperX Cloud 2
Monitor HP
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#5943 Show your HUD modifications! in Customization
colombo0744a bad milky hud edit made by me



Might I recommend using GitHub or even just Dropbox or Google Drive? Media fire is starting to put crap behind a paywall where YOU don't get paid, they do.

posted about a year ago
#6638 HUD editing: short questions, quick answers in Customization

How does one go about editing the end of match scoreboard for casual/competitive? I've searched everywhere around the internet and can't find a single thing that says it. I've looked in JarateKing's HUD File List and can't find a single thing about it.

EDIT: Nevermind, I'm a moron. The file is hudmatchsummary.res.

posted about 3 years ago
#6563 HUD editing: short questions, quick answers in Customization
ZetosOctalblockDoes anyone know how to modify the font, text color and background of the voice command menu (also used for other actions)Voice commands menus use the "Default" font and colors from the section commented as "CHUD Menu" @ ClientScheme.

Appreciate it.

posted about 3 years ago
#6561 HUD editing: short questions, quick answers in Customization

Does anyone know how to modify the font, text color and background of the voice command menu (also used for other actions). It looks something like this:


posted about 3 years ago
#6198 HUD editing: short questions, quick answers in Customization

I don't know what is going on, but chat_english.txt isn't being read/taken into effect when I add my own custom tags/edits.
My only assumption is that chat_english isn't allowed anymore. Anyone know what's going on?

posted about 4 years ago
#1958 mastercomfig - fps/customization config in Customization
Tobhi_Has anyone made a non vpk version?unpack the VPK with Crowbar

You don't need Crowbar to unpack it, just use GFCScape

posted about 4 years ago
#6173 HUD editing: short questions, quick answers in Customization

The health and text is moved to the top left of the player I'm looking at, everything is normal when tf_hud_target_id_disable_floating_health is set to 1, the health and text are in the places that they should be in.


Anyone know what's causing this?
It happens with the training mode/coach world-popups as well, they're not quite pointing to the location that is needed, they're slightly off.
tf_healthicon_height_offset is set to 0.

posted about 4 years ago
#6 Upgrading OS questions. in Q/A Help

I've been stuck with win 8.1 and honestly it's not all that bad, slightly outdated compared to wind 10, but still usable.
Win 10 has more PC gaming "support" than win 8.1 as far as I've tested.

Honestly, just find an anti-bloatware program for win 10 and run it, if I find the program I used to clear out my laptop, I'll drop a link.

I don't think there's any damage that happens to your programs and licenses. Just be aware that some folders from win 7-win 8.1 are deprecated and no longer used, so you'll have to move some stuff around after the upgrade.

posted about 4 years ago
#5735 Show your HUD modifications! in Customization
knsumei made m0rehud a lil prettier

shoutout to jarateking for figuring out how to do gradient fonts

how the fuck did you do a gradient

posted about 4 years ago
#4 Selling parts for league fees in Hardware

What's the full price combo? Or is this what you'd get?

posted about 4 years ago
#613 TF2 benchmarks in TF2 General Discussion
2639 frames 29.379 seconds 89.83 fps (11.13 ms/f) 9.196 fps variability

CPU: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
GPU: Intel(R) HD Graphics 4000
Dxlevel: 81
Resolution: 1440x900 (5:4 stretched)
Fullscreen: True
FPS Config: Custom config by me.
Shadows: Disabled

I hope this isn't too terrible.

Show Content
DeltaMods.zip/cfg/gfx/delta.cfg for config
posted about 4 years ago
#1 Ragdoll Confusion in Q/A Help

There seems to be either a quirk or something that I'm not paying attention to, but on certain maps, the ragdolls seem to only fate away after the kill instead of disappearing immediately.
As far as I know this behavior takes into effect only on certain practice and training maps (and maybe other that I haven't tested, the pattern isn't what I thought previously: if the 0,0 axis is visible then fade away the model instead of removing immediately.

It doesn't really bother me but it is a little bit annoying when you can't get certain things to work the way they're "advertised."
If needed, I can add a gif/video of this behavior to help illustrate my point.

Besides that, this is the code I've been using to hide the ragdolls, it is mostly the same as mastercomms' "ragdoll_off" command but with a few minor edits to attempt to make it work (since for some reason my config doesn't do that already).

// > Disable ragdolls
cl_ragdoll_collide            0 // Disable ragdoll collisions
cl_ragdoll_fade_time         -3 // Remove ragdoll fade out delay
cl_ragdoll_forcefade          1 // Effectively disables ragdolls by instantly fading them
cl_ragdoll_physics_enable     0 // Disable ragdoll physics, where most of the performance from ragdolls comes from
g_ragdoll_fadespeed       10000 // The rate of ragdoll fading
                                //  (higher is faster fading rate, so 0 will not fade and cause memleaks)
g_ragdoll_lvfadespeed     10000 // ^ but in low violence
g_ragdoll_maxcount            0 // [DELTA] As far as I've tested, this reduces the
                                //  amount of ragdolls in the map, not on screen [DELTA]
ragdoll_sleepaftertime        0 // Wait a reasonable time before sleeping ragdoll physics
posted about 4 years ago
#412 Wut hud/crosshair/cfg thread in Customization
bijlolhttps://youtu.be/2Uu-JH1P3WE anyone got this hud? or is it some creation of his own and unreleased

It's either an old version of grapehud or goathud, I can't remember.
There's supposed to be a minmode version of the HUD that moves everything to the corners of the screen.

posted about 4 years ago
#1950 mastercomfig - fps/customization config in Customization

Don't know if this is relevant, but I've messed around with the launch option: -r_emulate_gl and my game seems to render particles way faster than if it were to not have the option in the first place. I don't quite know everything about the command, but it seems to (not fully sure) render particles in a way that makes it seem as if its rendering on a different part of TF2 itself, but still rendering them nonetheless, it seems to speed up alt-tabbing between programs under fullscreen (depending on window scaling, for example using the same window size as your monitor makes alt-tabbing a breeze), and some HUD elements seem to render slightly better (in terms of performance and quality).

Again, I haven't tested everything but it seems to help DirectX run the base game (models, the world, and some HUD elements) normally and then let OpenGL render the rest.

posted about 4 years ago
#7 4:3 stretched on intel graphics card in Q/A Help

Open the "Run" dialog (Win + R) and type "desk.cpl" (without the quotes of course) and press enter.
You should open your display settings.
Click the "Advanced Settings" link and a new window should open.
Go to the last tab at the top (should be named something like "Intel (R) HD Graphics Control Panel").
Then change the "Scaling" item to be "Maintain Display Scaling".
Click OK, and close the control panel.
Now, open your TF2 launch options and change the size of the game's window to be in a 4:3 or 5:4 resolution.

-full -w 1024 -h 768

This is my recommendation.

You should be good to go.

posted about 4 years ago
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