Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted March 23, 2019 at 12:38 AM
Posts 1042 (0.6 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
a picnic
Refresh Rate
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
1 2 3 4 ⋅⋅ 70
#8536 stream highlights in Videos

Sentry in an extremely high IQ spot, gets a telefrag and then kills someone with shotgun crits. I think adyskys playing engineer in the year 2100.

posted 1 day ago
#6 ETF2L admin credibility in TF2 General Discussion

Does the 2 point limit rule cited in the comments of that match page mean that you can't have >2 points or ≥2 points? Assuming its the former?

posted 6 days ago
#10 The Theorists let go of Jordy, find Optimal replacement in News

Pretty crazy when u consider that opti's never missed an airshot in his entire life.

posted 1 week ago
#12 um lft s31 in Recruitment (looking for team)

hes never been on chuckle cheeds.

posted 2 weeks ago
#6814 Frag Clips Thread in Videos


posted 2 weeks ago
#27 Cheating to hear spies is painfully easy. in TF2 General Discussion

I've always wondered how much of the stuff people have used to legitimately mod the game (e.g. the explosion particle/crosshair replacement mod) is also capable of being used for sketchy backdoor stuff. I remember when the fullbright part of the clean tf2 mod would make spies become completely visible instead of just flickering.

Also, do leagues actually have a stance on this? There's certain things like this and the big box shadows which I really think shouldn't be allowed (although shadows showing through walls in general is a problem).

posted 2 weeks ago
#3 Flashiest fragmovie? in TF2 General Discussion


posted 2 weeks ago
#6 New Frag Video Website in TF2 General Discussion

The next logical step is to make a 24/7 twitch channel that plays tf2 videos from this site and does requests. Kind of like tempustv but for fragvids

posted 2 weeks ago
#4 Why isn't valve hiring more? in TF2 General Discussion

Valves business model is just passive income. They make most of their money from the steam store where they can sell other peoples games, and then a lot of the content for their games is user created and they pay them commission.

Valve's got ~300-400 employees which is a tiny fraction of the number that some other games companies with similar annual turnover have. It makes sense though because why pay people's salaries (expensive) when you can automate the thing that brings the money in, that's pretty much always in a company's interest if they want to maximize profits.

posted 2 weeks ago
#14 MONGI MODE goes extinct in News

yaks actually cursed to not play prem

posted 3 weeks ago
#6 Faint loses Rising, takes Matthes into their own hands in News

This guys gonna hit some big airshots at lan.

posted 3 weeks ago
#8375 stream highlights in Videos

gink wins

posted 4 weeks ago
#8370 stream highlights in Videos


posted 4 weeks ago
#39 CP_CHAD [5cp] in Map Discussion

honestly I think the 6v6 community needs to give koth_nippletwister a chance every time I've played on it I've enjoyed myself heavily.

posted 1 month ago
#29 Big data mining of TF2 logs in Projects

Ok so I've been thinking about some of the stuff you could do with this over the past couple of days.

I really think it would be cool if you could get information from the demos.tf demo parser which is what I was referring to earlier (https://demos.tf/viewer to see it in action). This provides a wealth more data that logs don't. There are an unbelievable amount of dimensions to the data you could theoretically get at each tick from stvs, it would probably be possible to map things like uber locations, average player health at different parts, sentry spots on last, tracking where individual players stand in their esea matches etc etc.

Your other option is logs which are a lot easier to extract data from but as people have said there's limits to what you can do with them.

I briefly played around with trying to make a heatmap of kill locations (i.e. where the person getting the kill was standing) for individual matches. The hardest part was tying image coordinates from a map overview to ingame coordinates and I could only find overviews for snakewater and badlands where I could do this easily (and I'm not sure that the mapping is totally accurate but it works well enough). I didn't combine multiple logs for this because I didn't have the time but here's a map of Mix^ and iM's kills respectively in (the non golden cap part of) their famous snakewater game:



posted 1 month ago
1 2 3 4 ⋅⋅ 70