Account Details | |
---|---|
SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | July 25, 2024 at 6:18 PM |
Posts | 1635 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
---|---|
Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
Jack King Spooner is releasing Judero pretty soon you should pick that up.
I don't like the look of this game either but I'm not sure why it's generating outrage, this is exactly what you should expect at this point.
Also even if it did somehow turn out to be decent, we'd all keep playing TF2 anyway.
What if you're middle handed?
please remember that if your medic misses a bow it was probably deliberate and they are gaslighting you so you should treat them as such.
diemosturns out the class with the least control over the game and the most pressure on their shoulders isn't very fun to play when half the people you are playing with are trolling and playing for clips! wow!!
I disagree with the sentiment that medic has no impact. If you are unhappy with the way a player is playing, you have the power to ensure that you have a far greater negative impact on their enjoyment of the game than they have on yours. True power is dropping a player you don't like and then pretending to be upset with yourself that you did so. The best part? They'll never know. This is a form of accelerationism that I am convinced some pug medics have been honing for years.
I used to use a laptop with an intel GMA chip back in 2009. I got 15 FPS with it back then as well.
NEW LEAGUE RULES:
1. Format:
Prior to their match, each team decides on their ideal format, including round timer length, class limits, weapon whitelist, map pool etc. Each team nominates one player to present a case for their format to a jury of 6s and highlander players, pubbers, tf2 youtubers, valve employee and people who only play mvm. The jury must come to a unanimous decision on which format is chosen for the match.
2. Throwing Matches:
Before each match, teams decide whether their goal is to lose or win the match. If one team achieves their goal, then they are awarded points in the league table. If both teams achieve their goal, neither team gets points. If neither team achieves their goal, both teams get points. Communication of your team's goal to any person not on your team before the match is over is a permabannable offense.
3. Cheating:
Instead of employing an anti-cheat team, cheating bans are decided by public vote. Presenting evidence of a player cheating or not cheating in any form will be considered an attempt to sway the vote and will result in a permaban from the league.
4. Harassment:
Slurs pertaining to a player's race, ethnicity, religion, gender identity, sexual orientation, disability or age are pick/ban.
The issue with running a heavy off of last is that your combo ends up with a heal sponge that can be completely outrotated and your flank can just get completely crushed (as long as the heavy is being spammed well enough that he doesn't just get to walk in). Even if you win the mid, assuming the enemy team didn't just feed blindly into the heavy, how do you get him into second without just getting mega-flanked? I think it's nice as a once in a while surprise play thing but it's something that's hard to pull off consistently because it's extremely counterable if you know it's coming.
The one strat I do think was pretty effective with it was when the old french teams would run a heavy and sniper to gully mid through big door. That's mostly because any time you're trying to peek to spam the heavy, you have a chance of just insta-dying.
//movement keybinds
bind w +forward
bind a +moveleft
bind d +moveright
unbind s //Do not use this key under any circumstance
//Terrorist Roulette
bind kp_home "retry"
bind kp_uparrow "kill"
bind kp_pgup "pause"
bind kp_pgdn "quit"
bind kp_leftarrow "explode"
bind kp_5 "say rly makes u think"
bind kp_rightarrow "rcon;rcon;rcon;rcon;rcon;rcon;rcon;rcon;rcon;rcon;rcon;rcon"
I've been using this for a little bit for a project and you're the GOAT both for making this and for publishing an update so soon. Not sure how easy it would be, but would it be possible to get different instances of the same model as streams (e.g. the same weapon model on two different characters as two different streams)?
To everyone else reading this, this software is crazy. It allows you to do stuff like green screening out individual models and depth passes in-engine.