hannahspell Rellort's name backwards to get scared
500 live audience members scared aghast
Account Details | |
---|---|
SteamID64 | 76561198368715869 |
SteamID3 | [U:1:408450141] |
SteamID32 | STEAM_0:1:204225070 |
Country | United States |
Signed Up | October 27, 2021 |
Last Posted | September 27, 2025 at 10:32 PM |
Posts | 34 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2 |
Windows Sensitivity | |
Raw Input | |
DPI |
600 |
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
hannahspell Rellort's name backwards to get scared
500 live audience members scared aghast
It's not a security or economy vulnerability, but i still wanted to loosely follow something like Project Zero's Vulnerability Disclosure Policy from my first email. Though, from this FAQ:
Doesn't disclosing a vulnerability when there's no fix endanger users?Since Project Zero typically discloses only one part of an exploit chain, attackers need to perform substantial additional research and development to complete the exploit and make it reliable. Any attacker with the resources and technical skills to turn a bug report into a reliable exploit chain would usually be able to build a similar exploit chain even if we had never disclosed the bug. They would either have the ability to find and exploit their own 0day vulnerabilities, or have access to a range of other interchangeable bugs (e.g. other fixed/disclosed bugs from the past weeks/months).
There's no "exploit chain" in this case... it's too simple to do and not really technically difficult at all. If I left out how to reproduce it and was more vague in my bug report and post, it'd take more effort for Valve to read while still being nearly as accessible to exploit for those who wanted to.
https://spiritov.github.io/posts/sv-pure-bypass
TLDR: I've sent emails to 2 valve employees, and the TF Team over the last 3 months, but hadn't received a reply. I disclosed in my email to the TF Team when I would make this exploit public, to raise awareness and hopefully prioritize creating a fix, and / or make it easier to come up with a community fix in the meantime.
final lan bump.. hmu if your med (or soldier) goes poof
---{ Rockets }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Watch paint dry instead
---{ Comms }---
☐ Very good
☑ Good
☐ Not too bad
☐ I'm now deaf
---{ Drip }---
☑ Beautiful
☐ Good
☐ Bad
☐ Don‘t look too long at it
try setting mat_picmip -10 and reloading the map, this is what my game looks like on picmip 2 vs -10
https://i.imgur.com/ODmTqoA.jpeg
https://i.imgur.com/GAV0mk7.jpeg
edit: i think changing picmip at all gives me grain until map reload, so this might not be it
the good ending
edit i don't have it
Twiggycan you get the steam ui to start tf.exe instead of tf_win64.exe (besides renaming tf.exe)?
add a non-steam game -> browse and find tf.exe -> rename in library / add launch options / whatev
quackshi, after the update on CollyHUD my items/backpack screen is just blank.
https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/
anyone know how I would go about fixing this?
https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127
a "bandaid fix" and some explanation is given there