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SteamID64 76561198864239075
SteamID3 [U:1:903973347]
SteamID32 STEAM_0:1:451986673
Country Canada
Signed Up August 15, 2020
Last Posted May 27, 2024 at 3:45 PM
Posts 186 (0.1 per day)
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#3 RGL S15 Advanced Happenings/Discussion in TF2 General Discussion


posted 2 days ago
#4 Total ammo count doesn't show depending on weapon in Q/A Help

To add on what raven said, it has to do with missing lines related to ammo in your crosshair script files. It's either clip_size or default_clip I don't remember which


posted 3 weeks ago
#19 Divine :3 LFT in Recruitment (looking for team)


posted 3 weeks ago
#11 log with most med drops but still won in TF2 General Discussion

map 3 invite playoffs

posted 1 month ago
#17 post your unorthodox keybinds in Customization

prolly doesn't count, but I use ctrl+e for my fake uber bind while e still works to call medic

posted 1 month ago
#6967 HUD editing: short questions, quick answers in Customization
Phantomhi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png

You hit the max height for CMainTargetID and CSecondaryTargetID.

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All you gotta do is move all the TargetID elements down and CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID up.

Here I increased ypos of TargetBGshade, TargetNameLabel, TargetDataLabel, SpectatorGUIHealth, and AmmoIcon by 30. You should also change TargetIDBG visible to 0

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And then in hudlayout.res decrease the ypos by 30 for all 3 of the TargetID elements (make sure the tall value is set high. I put them at 200 here)

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posted 1 month ago
#6965 HUD editing: short questions, quick answers in Customization
PhantomI'm trying to change my hud to do what phorofor mentioned in this post from a while ago:


can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily

TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.

posted 1 month ago
#190 OMG 4 in TF2 General Discussion

ngl before this thread was even made, I saw perdomy in public MGE and it was pretty obvious (to me at least) that he was cheating. However, I never made a ticket about it or told anyone because submitting tickets is kinda annoying, i don't know any main players like that, and also because the report on safrix has yet to be addressed, even though it's literally given to the AC team on a silver platter.

posted 1 month ago
#173 OMG 4 in TF2 General Discussion
kooturtleMain Today is worse than S6 Open, What has this game become


dis u?

posted 1 month ago
#4 darty LFT in Recruitment (looking for team)


posted 1 month ago
#215 Palestinian Genocide in World Events
J0hNFree Bobby Shmurda fr

so true 4dolf

posted 1 month ago
#1437 Wut hud/crosshair/cfg thread in Customization

Probably a better way to do this. At minimum you press the key only twice. When you press and hold the bind it will auto join as spy, and on release it will disguise as enemy medic and switch to slot2, and then just hit the key again to show medigun on the 3d playermodel. Just tried it on a serveme and it seems to work.

bind "X" "+toggleState"
alias +toggleState "join_class spy; cl_hud_playerclass_use_playermodel 1; r_drawviewmodel 1"
alias -toggleState "disguise 5 -1; slot2; lastdisguise"

There is a weird bug with the bind where "lastdisguise" will sometimes be sent to the server before "disguise 5 - 1". idk what causes it but if you want it to be fool proof just press b for lastdisguise and just remove the command from the alias. Disguising has a big delay anyways so pressing b shouldn't be that big of a deal.

posted 2 months ago
#58 OMG 4 in TF2 General Discussion
RhythmI really have no comment on whether either player is cheating or not but UGC just dropped a ban for sampha.


Pretty sure RGL does cheating mirror bans from other leagues.
case closed(?)

posted 2 months ago
#27 Map design in TF2 General Discussion

I've thought of an idea of how to fix resup binds being op, and I think the best way to do it would be to have the area that makes the shutter open be unable to resup. That way leagues don't have to outright ban the bind because you can sorta circumvent it by just changing classes. This way it would be way more consistent and prevent people living by the skin of their teeth or times where people resup when they're outside the shutter (lol).

Example pic of how I'd imagine it look like. The area has to be a little wider than the shutter cuz you can open shutters from the corner


posted 2 months ago
#131 RGL PUGs Public Alpha in Projects

Weekly Monthly update when?

posted 2 months ago
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