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TF2 update for 11/21/17
1
#1
Patch Notes
0 Frags +

Via the Steam store:

Valve- Added Jingle Jam 2017 community medals
- Due to fraudulent use, temporarily untradeable giveaway gifts (e.g. Pallet of Crates, Secret Saxtons, key gifts) cannot be used until their tradability restriction has expired

Rumor has it:

- Here's the item schema update: https://github.com/SteamDatabase/SteamTracking/commit/640b2bd58685716737c69c9fed8d07c951f6b386

- Images of the medals themselves:
Mandrew's Munificent Mug:

http://media.steampowered.com/apps/440/icons/jingle_jam_mandrew_large.6702e57fb1ee30026ff6fc550a1943334915023e.png

and Israphel's Eleemosynary Expression:

http://media.steampowered.com/apps/440/icons/jingle_jam_israphel_large.a4773bb3e90a98bc2f4c08d97bdde11c08269ca2.png

- This contains the rest of everything done by Valve, which consists of boring stuff

- Size is close to 10 MB

Via [URL=http://store.steampowered.com/news/34800/]the Steam store[/URL]:

[quote=Valve]- Added Jingle Jam 2017 community medals
- Due to fraudulent use, temporarily untradeable giveaway gifts (e.g. Pallet of Crates, Secret Saxtons, key gifts) cannot be used until their tradability restriction has expired[/quote]

Rumor has it:

- Here's the item schema update: https://github.com/SteamDatabase/SteamTracking/commit/640b2bd58685716737c69c9fed8d07c951f6b386

- Images of the medals themselves:
Mandrew's Munificent Mug:
[img]http://media.steampowered.com/apps/440/icons/jingle_jam_mandrew_large.6702e57fb1ee30026ff6fc550a1943334915023e.png[/img]
and Israphel's Eleemosynary Expression:
[img]http://media.steampowered.com/apps/440/icons/jingle_jam_israphel_large.a4773bb3e90a98bc2f4c08d97bdde11c08269ca2.png[/img]

- [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/4d21308c2aa269b50b3a8f2bbdd86babdbf470a0]This contains the rest of everything done by Valve, which consists of boring stuff[/url]

- Size is close to 10 MB
2
#2
62 Frags +

hi sticky det bug

hi sticky det bug
3
#3
6 Frags +

FINALLY

FINALLY
4
#4
58 Frags +

Medi beam bug.

Medi beam bug.
5
#5
29 Frags +
nuzeMedi beam bug.
[quote=nuze]Medi beam bug.[/quote]
6
#6
34 Frags +
nuzeMedi beam bug.

Please god. Literally dropping players in ubers because of that shit.

[quote=nuze]Medi beam bug.[/quote]
Please god. Literally dropping players in ubers because of that shit.
7
#7
4 Frags +
Tino_nuzeMedi beam bug.Please god. Literally dropping players in ubers because of that shit.

I have PTSD from playing medic on Swiftwater because of that. I don't think I'll ever be able to play medic again until it's fixed.

[quote=Tino_][quote=nuze]Medi beam bug.[/quote]
Please god. Literally dropping players in ubers because of that shit.[/quote]
I have PTSD from playing medic on Swiftwater because of that. I don't think I'll ever be able to play medic again until it's fixed.
8
#8
22 Frags +
driftahi sticky det bug

i fix :)
https://github.com/ldesgoui/tf2-sticky-delay-fix
(running temporarily on: connect 212.47.245.244)

nuzeMedi beam bug.

Has it been documented by anyone yet ?

[quote=drifta]hi sticky det bug[/quote]

i fix :)
https://github.com/ldesgoui/tf2-sticky-delay-fix
(running temporarily on: connect 212.47.245.244)

[quote=nuze]Medi beam bug.[/quote]

Has it been documented by anyone yet ?
9
#9
5 Frags +
nuzeMedi beam bug.

what bug is this

[quote=nuze]Medi beam bug.[/quote]
what bug is this
10
#10
17 Frags +
YeeHawnuzeMedi beam bug.what bug is this

Sometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.

[quote=YeeHaw][quote=nuze]Medi beam bug.[/quote]
what bug is this[/quote]
Sometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.
11
#11
9 Frags +
morwannegSometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.

after coming back from OW and maining mercy I legitimately thought this was how it had always been and that TF2 was just user unfriendly like in every other instance

volvo pls fix

[quote=morwanneg]
Sometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.[/quote]
after coming back from OW and maining mercy I legitimately thought this was how it had always been and that TF2 was just user unfriendly like in every other instance

volvo pls fix
12
#12
45 Frags +

instead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E

instead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E
13
#13
15 Frags +
mousiopeinstead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E

holy fuck that is horrifying

[quote=mousiope]instead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E[/quote]

holy fuck that is horrifying
14
#14
1 Frags +
mousiopeinstead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E

"we fixed Pyro" - Valve

no need for a LG, just make those particles behave like a Plasmagun and it'd be find, take skills to use and and less buggy, why do they have to overcomplicate stuffs

[quote=mousiope]instead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E[/quote]

"we fixed Pyro" - Valve

no need for a LG, just make those particles behave like a Plasmagun and it'd be find, take skills to use and and less buggy, why do they have to overcomplicate stuffs
15
#15
1 Frags +
Messing_Around no need for a LG, just make those particles behave like a Plasmagun and it'd be find, take skills to use and and less buggy, why do they have to overcomplicate stuffs

but i want an lg :(

[quote=Messing_Around] no need for a LG, just make those particles behave like a Plasmagun and it'd be find, take skills to use and and less buggy, why do they have to overcomplicate stuffs[/quote]

but i want an lg :(
16
#16
9 Frags +

Is anyone getting shit FPS drops after the update? I thought it was a newer version of Comanglia's config but I switched to an older version and I'm still getting shit fps.

Is anyone getting shit FPS drops after the update? I thought it was a newer version of Comanglia's config but I switched to an older version and I'm still getting shit fps.
17
#17
9 Frags +

we only waited over 400 days for this update guys, don't expect it to be perfect

we only waited over 400 days for this update guys, don't expect it to be perfect
18
#18
7 Frags +
mousiopeinstead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E

Pyro's primary flamethrower is bugged i think leagues should actually consider it

[quote=mousiope]instead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E[/quote]
Pyro's primary flamethrower is bugged i think leagues should actually consider it
19
#19
6 Frags +
syphmousiopeinstead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E
Pyro's primary flamethrower is bugged i think leagues should actually consider it

Honestly would be way more enjoyable without pyros

[quote=syph][quote=mousiope]instead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E[/quote]
Pyro's primary flamethrower is bugged i think leagues should actually consider it[/quote]
Honestly would be way more enjoyable without pyros
20
#20
8 Frags +
morwannegYeeHawnuzeMedi beam bug.what bug is thisSometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.

Its such an awful feeling and so hard to explain to people that don't play medic ;-;

[quote=morwanneg][quote=YeeHaw][quote=nuze]Medi beam bug.[/quote]
what bug is this[/quote]
Sometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.[/quote]

Its such an awful feeling and so hard to explain to people that don't play medic ;-;
21
#21
6 Frags +

-

-
22
#22
4 Frags +
mousiopeinstead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E

i have evolved into a new level of wiggle aim

[quote=mousiope]instead of banning weapons can we ban an entire class now ?
https://www.youtube.com/watch?v=RlNeIoRNO0E[/quote]
i have evolved into a new level of wiggle aim
23
#23
refresh.tf
2 Frags +
martenmorwannegYeeHawnuzeMedi beam bug.what bug is thisSometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.
Its such an awful feeling and so hard to explain to people that don't play medic ;-;

I see... so that's why I drop everyone constantly

[quote=marten][quote=morwanneg][quote=YeeHaw][quote=nuze]Medi beam bug.[/quote]
what bug is this[/quote]
Sometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.[/quote]

Its such an awful feeling and so hard to explain to people that don't play medic ;-;[/quote]
I see... so that's why I drop everyone constantly
24
#24
3 Frags +
morwannegYeeHawnuzeMedi beam bug.what bug is thisSometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.

More specifically, you have to start healing your target and then look at them for a very small amount of time, and then you can look away. For example, if you flick to heal someone and then flick back to where you were originally looking, the heal beam will just disconnect.

[quote=morwanneg][quote=YeeHaw][quote=nuze]Medi beam bug.[/quote]
what bug is this[/quote]
Sometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.[/quote]
More specifically, you have to start healing your target and then look at them for a very small amount of time, and then you can look away. For example, if you flick to heal someone and then flick back to where you were originally looking, the heal beam will just disconnect.
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