Swagman22My mom worked at CBS News Radio for 40 years, I was made to do this shit. Not sticking with me, at least for these playoffs, is a huge mistake.
https://d3dbooq5a0yc71.cloudfront.net/2024/04/Screenshot-2024-04-03-at-5.30.20%E2%80%AFPM.jpg
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Swagman22My mom worked at CBS News Radio for 40 years, I was made to do this shit. Not sticking with me, at least for these playoffs, is a huge mistake.
https://d3dbooq5a0yc71.cloudfront.net/2024/04/Screenshot-2024-04-03-at-5.30.20%E2%80%AFPM.jpg
HDC_WomboltThis is the link for the 2006 Source studiomdl for Linux, it mentions the 2013 version only being available for single player games, not sure if that works.
https://github.com/MSteam/studiomdl-linux
However, have you checked out the GameBanana files? Would making something from the ground up that uses those work? I'm also partly doing this for the experience.
I would expect that studiomdl repository to probably work, after a cursory glance.
Do you have a link to the Gamebanana stuff you're referring to in particular?
The reason it uses an installer is because it modifies the models based on your config and then has to re-compile them using studiomdl, which at the time did not ship on the Linux client, only the Windows one. No idea if that has changed. It also relies on the vpk tool to package itself, but I think that one does ship.
If you build a mod .vpk file using a Windows client, that .vpk can be brought to a Linux client and should work just fine.
The source code for my installer is on Github, and sloppy as it is, it should be pretty clear how to implement a Linux version (what steps are performed that you'd need to replicate) were you to do that, but without a Linux version of studiomdl you're gunna be pretty SOL.
Now that the Source 2013 SDK's TF2 branch itself is on Github you can likely build a studiomdl version for Linux and pre-package it.
It looks like RGB LANs 1-8 were indexed from Liquipedia, but 9 wasn't even though it's there.
Looking great so far otherwise.
Sure thing, we'll get right on that!
chill people don't stalk others lmao
my man that computer is so old that steam doesn't even support it anymore
i think graphics configs are the least of your worries
kooturtleyttriumhttps://imgs.xkcd.com/comics/standards_2x.pngUr not very goal-oriented are you
I think the focus should be on fixing what's wrong with an existing solution rather than throwing away all of the progress that's been made so far.
plenty of girls play tf2
maybe ask yourself why they don't reveal that fact to you
sandblastRGB 6 pictures will roll out faster than resup lan
look at that
https://www.flickr.com/photos/lanfest/albums/72177720315646807/with/53608647993
i got death threats because i made a mod and valve got mad so they confiscated viewmodel animations from everyone and the casual tf2 mod community has a long history of being well-adjusted adults
I'll give you a night that LuckyLuke will remember.