Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted December 21, 2020 at 9:05 PM
Posts 2128 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#21 TFTV pickup lines in Off Topic

I'll give you a night that LuckyLuke will remember.

posted about 2 years ago
#24 - stv demo replay in browser in Projects

What the actual how in the fuck did you manage this

Literally the only problem I see is that rockets flip backwards when rewinding, but that's so incredibly minor and I'm sure it would be easy to fix

The most astonishing part is that you've got the whole thing rendering in realtime with actual real player models. Even without animations, that's damn impressive. I never thought we'd get anything more advanced than The stats overlay is really nice too.

posted about 3 years ago
#63 Fav Youtuber/Youtube channel? in TF2 General Discussion

my boy j1mmy

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posted about 3 years ago
#16 how to remove Viewmodels in TF2 General Discussion

i know there are a billion issues with this post but like

or just download it here:
and you will need this:

you do realize the installer automatically installs preload_room.bsp for you, right?

posted about 3 years ago
#548 yttrium's competitive viewmodels in Customization

Updated the OP to tidy it up a bit, and also added better (more modern) instructions regarding Mastercomfig.

posted about 3 years ago
#5 How to see what the server sees? in Customization

The data you are seeing for every other player/object is exactly what the server saw X milliseconds ago, where X is your ping.

The only data that is not server-accurate is your position/input.

Trust me when I say that you do not want your input to be serverside.

The game is very forgiving in terms of lag compensation. If you are missing obvious shots, then either your ping is too high and the server is rejecting almost everything you do because of that, in which case it's literally impossible to help you, or your net settings are absolutely fucked.

Or, alternatively, you're just bad.

posted about 3 years ago
#643 TF2 benchmarks in TF2 General Discussion

Hey guys.

Zen 3 is pretty good.

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This is with the exact same base rig: 4x8GB DDR4-2400, GTX 1080, 1440p. All runs were on the exact same SSD/install. I will be upgrading to 2x16GB DDR4-3200 later, but figured the 5900X+2400 numbers might be interesting.

Also just a protip: At very high framerates, timedemo is actually not reliable enough, and doesn't scale properly. It's an easy metric to use when gauging whether a certain FPS config actually helps, but it doesn't provide good enough numbers to tell by how much it helps. It is much, much better to use an actual demo and record performance data using FrameView or FRAPS.

posted about 3 years ago
#95 reminder to americans in Off Topic

so georgia just flipped

posted about 3 years ago
#18 TF2 update for 11/5/20 in TF2 General Discussion
- Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up

snowplow was too confusing for new players, but confusing balance changes like this, where a weapon functions in a different undocumented way in an official gamemode, are totally ok

posted about 3 years ago
#2 Waitless +attack delay. in Customization

It is literally just a near-recursive loop that lags your client and then executes +attack at the end, if your client doesn't crash beforehand. No need to dive into source for this.

posted about 3 years ago
#11 what do in TF2 General Discussion

every hour spent in MGE is a week off of your life, so maybe start by cutting back on that.

posted about 3 years ago
#2 Change Cosmetics Automatically in Customization

This cannot be done. You're limited to 4 loadout slots. HUDs cannot really be scripted very much, they're basically just CSS on top of the normal game UI.

posted about 3 years ago
#4 Smallest possible map to preload in? in TF2 General Discussion
springrollsusing map_background "mapname" as opposed to map "mapname" is also slightly faster iirc if you don't care about the aesthetics.

while true, there are some problems with map_background, namely that preload_room can't automatically kick you the second it loads

posted about 3 years ago
#26 Favourite Porn category? in The Dumpster

posted about 3 years ago
#114 Team Comtress 2 in Projects

Edit: deleted graph. Might be bad data, don't want to misinform.

posted about 3 years ago
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