Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted December 1, 2022 at 6:59 PM
Posts 737 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
Refresh Rate
Hardware Peripherals
Mouse ASUS ROG Sica
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 50
#1 TF2 update for 12/1/22 (12/2/22 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Implemented VScript
- VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
- Interface with entities and the world like regular Hammer logic
- Simplify things that were previously incredibly complicated/tedious in Hammer logic
- Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
- React to game events and change the outcome of certain things, such as damage calculations

- More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
- https://developer.valvesoftware.com/wiki/VScript
- https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions

- Added the ability to change the skybox dynamically using the skybox_changer entity or SetSkyboxTexture
- Added support for custom MvM upgrade files packed into the map
- Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
- Exposed several movement related ConVars
- Implemented support for func_monitor and cameras
- Implemented logic_eventlistener for listening to game events from Hammer logic
- Added the ability to pass parameters and delay to MvM populator actions
- Improved compile time with VRAD
- Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests

Rumor has it:

- Size is ~30 MB

posted 9 hours ago
#1 CS:GO update for 11/15/22 (11/16/22 UTC, in CSGO General Discussion

Via the CS:GO blog:

– Rio 2022 Champions Autograph Capsules are now available for purchase. 50% of the proceeds go to the participating players and organizations.

– Game state integration JSON now specifies SteamID of player planting or defusing the bomb as string to avoid numeric truncation in consumer scripts (thanks PhilipBjorkebro)

Rumor has it:

- The Rio 2022 Champions Autograph Capsule is available for US$1/CA$1.35 and contains stickers from the winners of IEM Rio 2022, Outsiders (you can also view these in an album):

- FL1T (Champion) (Glitter, Holo, Gold)
- n0rb3r7 (Champion) (Glitter, Holo, Gold)
- Jame (Champion) (Glitter, Holo, Gold)
- qikert (Champion) (Glitter, Holo, Gold)
- fame (Champion) (Glitter, Holo, Gold)

- If there's a specific Champion sticker you have your eye on, CS:GO Stash has in-game inspection and Steam Community Market links for the whole collection of them

- In-game trophies for both the Champions and the Quarter-/Semi-/Finalists have new inscriptions for IEM Rio 2022 (referred to as ESL Rio 2022; PGL Antwerp 2022 trophies used for demonstration as Rio trophies have not yet been distributed to pro player inventories)

- The keen-eyed among you will spot a couple of problems with these trophies:
- The last line containing all the Rio names will be obscured by the description (but here's the Champion trophy's texture and here's the QF/SF/Finalist trophy's texture so you can look up close)
- The Quarter-Finalist/Semi-Finalist/Finalist Trophy's label texture that should be applied to the base of the trophy (like with the Champion trophy) has been and is still missing in action from its model since after PGL Stockholm 2021
- Most importantly: we are out of room again on the trophies as had happened after StarLadder Berlin 2019. This will be a problem next year after BLAST.tv Paris 2023 and future majors

- Lastly, there is a round of localization file updates which are made possible with the contributions of Translators Like You - Thank You

- Reminder: with the end of IEM Rio 2022, you now have exactly one month to choose what you think were the best matches by way of your Souvenir Tokens. Unused tokens will expire on December 15th

- Size is ~30 MB

posted 2 weeks ago
#1 TF2 update for 11/4/22 in TF2 General Discussion

Via the Steam store:

Valve- Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case

- Updated Beaten and Bruised
- Improved head bandage/bandaids clipping during some facial flexes
- Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
- Fixed import errors for the Heavy and Pyro versions
- Cleaned up the overall mesh exports

- Updated The Pony Express to fix an issue with the jigglebones
- Updated pd_farmageddon to fix one of the point lines that said closing instead of opening

- Updated koth_synthetic_event
- Fixed missing brushwork
- Changed Toastmaster to use Setmodel
- Removed propdata file

Rumor has it:

- Reminder: Scream Fortress XIV ends November 7th. Be sure to complete those Merasmissions for your free untradable spooky goodies!

- Size is ~40 MB

posted 3 weeks ago
#1 CS:GO update for 10/26/22 (10/27/22 UTC, in CSGO General Discussion

Via the CS:GO blog:

Valve[RIO 2022]
– Various adjustments to player and team stickers to improve visual read.
– Introducing two limited-time Rio 2022 Storage Units available for purchase:
–Rio 2022 Storage Unit with Stickers comes with 145 Paper stickers featuring every Paper player autograph and every Paper organization sticker from the Rio 2022 collection
–Rio 2022 Storage Unit with Glitter Stickers comes with 145 Glitter stickers featuring every Glitter player autograph and every Glitter organization sticker from the Rio 2022 collection
–You can move other items from your inventory into these Storage Units, or retrieve any items into your inventory.

– Improved user interface when retrieving, depositing, and inspecting items inside Storage Units.
– Empty Storage Units can now be deleted from user inventory if needed.

– Fixed some boost exploits
– Fixed some minor graphical bugs

Rumor has it:

- The Rio 2022 Mega Bundle sorry, Storage Unit with Paper stickers costs US$17/CA$23.29, while the Storage Unit with Glitter stickers costs US$65/CA$88.49

- See the GameTracking diff if you'd like to compare how a specific sticker changed - use either the Swipe or Onion Skin options under the specific sticker to switch back and forth between old and new

- There is also an assortment of new and updated translations which are made possible with the efforts of Translators Like You - Thank You

- Size is ~160 MB

posted 1 month ago
#1 MAJOR CS:GO update for 10/21/22 ( in CSGO General Discussion

Via the CS:GO blog:

– The “Rio 2022 Viewer Pass” and the “Rio 2022 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the IEM Rio Major.
– With a Viewer Pass, you’ll get:
— An upgradable Rio 2022 Event Coin.
— Access to the Rio Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
Steam.tv team flair.
— Access to Rio 2022 Souvenir Packages.
– Team stickers and Player Autograph stickers are available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the IEM Rio Major.

Introducing Ember Halloween version
-Spookified water and night sky
-Lunar eclipse moon
-Green lava
-Seagulls have turned into crows
-Spooky sounds
-Loading screen, spawn select and tablet images

General updates
-Removed small bridge near Helipad
-Added clearer signage in tunnels
-Reduced volume and max distance of lava and generator sounds
-Added new bin to climb over fence near Industrial
-Added lamp post models surrounding roads
-Fixed double doors in Docks Building
-Turned rocks and bridge stones shiny
-Added chickens
-Added a special lily

– Improved collisions on various models (Thanks Numb)
– Smoothed out northern Castle entrance (Thanks Jakob)
– Added more cover around Field
– Opened window in Winery
– Fixed stuck spots
– Fixed certain visual issues
– Removed wallhacks
– Wooden pallets, planters and railings now respect gravity (Thanks Joaokaka1998)
– Restocked the bar (Thanks IVI4X.exe)

– Added additional geometric detail
– Added particles and sprites
– Added in community-made fix for transparency issues on smokes (thanks AnnGell)
– Reverted many visual changes back to release version
– OpenGL systems (Mac/Linux/Steamdeck) no longer crash upon loading the map (caused by DirectX to OpenGL render layer)
– Bombsite model no longer receives decals (bullet holes/blood splatters); was causing other crashes on OpenGL systems
– Adjusted materials and reflections across the level
– Reverted CSM settings to original release; soft shadows make a return

Rumor has it:

- Size is close to 750 MB - data capped users should be prepared to take action

posted 1 month ago
#1 TF2 update for 10/20/22 (10/21/22 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Fixed the Grim Tweeter hiding the hat/headphones
- Updated cp_spookeyridge to fix missing tool brushes

- Updated pd_farmageddon
- Lighting changes
- Minor detail changes
- Reworked scarecrow logic to make use of the setmodel and ondeath commands
- Set scarecrow health to 500
- Updated menu text

- Updated ctf_crasher
- Fixed an edge case where a Giant's attributes weren't always granted properly
- Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
- Fixed an instance where a player could become trapped inside the opposing team's door

- Updated plr_hacksaw_event
- Fixed broken area portals
- Fixed skybox issue
- Fixed HHH not animating

Rumor has it:

- Size is ~105 MB

posted 1 month ago
#1 TF2 update for 10/18/22 (10/19/22 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Fixed missing nomip/nolod for Sniper's zombie image in the main menu
- Fixed the match status HUD not being hidden during freezecam screenshots
- Fixed the Safety Stripes hiding the Soldier's hat
- Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
- Fixed a problem on ctf_crasher related to infinite giants
- Updated pl_sludgepit_event
- Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
- Added an extra resupply locker in BLU's first spawn
- Added a few more Mann brothers voice lines and fixed the map description
- Added Soul Gargoyle pickups
- Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
- Made the map a bit spookier
- Updated plr_hacksaw_event
- Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
- Replaced barn balcony windows with widened doorways to streamline movement
- Fixed the VO in the underworld playing multiple times
- Fixed floating candles when the graves were destroyed
- Updated the HHH to use the new "SetModel" input
- Delayed final capture VO so they're more audible
- Adjusted prop fades
- Adjusted detailing
- Updated cp_spookeyridge
- Added significant health and ammo packs to underworld
- Reduced damage dealt over time in underworld
- Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
- Added small healthpack to upper drop down area next to last
- Adjusted ammo pack sizes around map
- Slightly tweaked pumpkin bomb and coffin placement
- Fixed a few areas you could get stuck in
- Expanded area around coffins that won't allow teleporters
- Fixed some minor clipping/collision issues
- Adjusted some prop fades

Rumor has it:

- Size is close to 60 MB

posted 1 month ago
#1 TF2 update for 10/13/22 in TF2 General Discussion


Valve- Fixed point_hurt entity not always damaging Übercharged players
- Fixed getting invalid strings for the server map list

Rumor has it:

- Size is close to 10 MB

posted 1 month ago
#1 TF2 update for 10/12/22 (10/13/22 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps

- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model

- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass Übercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps

- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches

Rumor has it:

- Size is ~35 MB

posted 1 month ago
#2 TF2 update for 10/11/22 in TF2 General Discussion

TF2 update #2 for 10/11/22 (10/12/22 UTC):

Via the Steam Community:

Valve- Updated plr_hacksaw_event to fix the Headless Horsemann not being visible

Rumor has it:

- Size is ~15 MB

posted 1 month ago
#1 TF2 update for 10/11/22 in TF2 General Discussion

Via the Steam Community:

Valve- Fixed a client crash related to the Ghoulpit contract
- Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
- Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
- Fixed the hook's self-ilummination for The Hook, Line, and Thinker
- Fixed a materials problem with the Cabinet Mann
- Fixed a clipping problem with The Imp's Imprint
- Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
- Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
- Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
- Updated the item_type_name values for some items
- Updated koth_sawmill_event
- Fixed RED team portal to the underworld not enabling

- Updated plr_hacksaw_event
- Adjusted prop fade distances
- Added more details across the map
- Added overlays in some spots to make Snipers more visible
- Filled the final death pit with billowing smoke
- Fixed perch spots around the map
- Fixed various displacement gaps
- Fixed z-fighting on fence props
- Fixed being able to place teleporters too close to your own spawn doors
- Fixed payload sawblade damage not being consistent
- Fixed players spawning in the overworld when the underworld race is active
- Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
- Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
- Fixed errors caused by missing gib types for crows
- Fixed incorrect prop collisions
- Improved fire safety
- Prevented the HHH from falling into pits

- Updated ctf_crasher
- Fixed BLU flag outline not displaying properly when home
- Tweaked nag line preparation to ensure it works correctly for both teams
- Potential fix for casual mode lines still interrupting announcer despite being muted
- Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
- Giant medics will no longer mirror blast jumps above certain speeds
- Fixed dispenser sometimes not properly attaching to giants
- Fixed having multiple giants for the same team at the same time

- Updated pl_sludgepit_event
- Removed spells due to an exploit where players could get out of the map
- Added cubemaps to fix weird visuals on metallic props
- Removed assets leftover from the non-Halloween version of the map

- Updated pl_hasslecastle
- Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

Rumor has it:

- Size is ~120 MB

posted 1 month ago
#1 TF2 update for 10/7/22 (10/8/22 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed Crasher's contract objective pointing to the wrong map
- Fixed the Escape Hell contract objective not triggering on some maps
- Fixed a materials problem with the More Gun Marshal
- Fixed a materials problem with the Ghoul Blaster war paint
- Fixed overlapping character audio during some of the new taunts
- Updated ctf_crasher
- Fixed some instances of the announcer being interrupted by casual mode lines
- Cleaned up some logic safeguards that have proven unnecessary post-release
- Fixed giant deaths despawning pumpkin bombs
- Fixed nag lines not properly disabling on first flag pickup
- Extended non-buildable area around flag to prevent blocking giants
- Updated koth_sawmill_event
- Fixed a bug where players could be stuck with low-gravity
- Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit

Rumor has it:

- Size is ~50 MB (although very early downloaders may have seen as high as ~65 MB)

posted 1 month ago
#1 TF2 update for 10/6/22 in TF2 General Discussion

Via the Steam Community:

Valve- Fixed missing model for the More Gun Marshal
- Fixed broken material for the Dustbowl Devil
- Fixed missing style strings for Halloween cosmetic items
- Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
- Fixed missing image for the Strange Filter: Bonesaw (Community)
- Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
- Fixed rigging issue with the Horror Shawl
- Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
- Fixed material transparency issue with the Pungent Poison particle effect
- Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
- Fixed incorrect descriptions for new community map stamps
- Fixed equip_regions for The Turncoat and Safety Stripes
- Added missing No Headphones style for The Masked Fiend
- Updated Taunt: Drunk Mann's Cannon
- Fixed taunt sounds not always playing
- Fixed incorrect delays between flair opportunities
- Updated koth_sawmill_event
- Fixed players sometimes spawning inside each other
- Updated plr_hacksaw_event
- Fixed not being able to push the Red cart
- Fixed missing materials in resupply closets
- Fixed Horseless Headless Horsemann not being visible

Rumor has it:

- Size is close to 40 MB

posted 1 month ago
#1 MAJOR TF2 update for 10/5/22 (Scream Fortress XIV) in TF2 General Discussion

Via the Steam Community:

ValveScream Fortress XIV has arrived!
- Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
- Added the Ghoulish Gains Case
- Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item

- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Scaredy-cat!
- Taunt: Texas Twirl 'Em
- Taunt: The Travel Agent
- Taunt: Drunk Mann's Cannon
- Taunt: Shanty Shipmate

- Added 25 new community-created Unusual effects
- 12 new effects for Unusual hats
- 13 new effects for Unusual taunts

- Added the Scream Fortress XIV War Paint Case
- Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item

- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected

- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XIV runs through November 7th, 2022

- Updated several maps to fix localization issues
- Updated cp_snakewater_final1
- Fixed walkable ledge near mid
- Fixed match summary screen for competitive mode
- Created some space between spawn points and door trigger in first forward spawn
- Minor visual fixes

Rumor has it:

- Size is ~650 MB - data capped users should consider taking action

posted 1 month ago
#1 TF2 update for 9/28/22 in TF2 General Discussion

Via the Steam Community and HLDS:

Valve- Reverted the +quickswitch bug fix while we evaluate

Rumor has it:

- Size is close to 5 MB

posted 2 months ago
1 2 3 4 ⋅⋅ 50