wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted October 17, 2019 at 2:22 PM
Posts 530 (0.2 per day)
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1920x1080
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60hz
Hardware Peripherals
Mouse ASUS ROG Sica
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Headphones  
Monitor BenQ XL2430T
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#1 TF2 update for 10/17/19 in TF2 General Discussion

Via the Steam store:

Valve- Updated pl_precipice_event_final
- Fixed being able to build in BLU spawn in one very particular small spot
- Fixed heal spell from the cauldron cart not always applying properly
- Fixed being able to damage BLU through the spawn exit on the top balcony of BLU's main spawn before the round has begun
posted 1 day ago
#9 TF2 update for 10/16/19 in TF2 General Discussion
CollaideWhat if u replace the n in halloween with a d O_o
Show Content
fr tho it crazy

Yes, I too am celebrating the first anniversary of legal weed in Canada. Happy Halloweed.

posted 1 day ago
#1 TF2 update for 10/16/19 in TF2 General Discussion

Via the Steam store:

Valve- Updated the Accursed Unusual taunt effect to fix a problem with the color
- Updated the equip_region for a couple of the Spooky Spoils cosmetic items
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_slaughter_event
- Fixed a spot where players could spam the Underworld exit effect
- Fixed a sightline into the spawn rooms
- Fixed players being able to perch on flood lights
- Implemented additional prop fades to increase performance
- Updated pl_precipice_event_final
- Removed the right side path from BLU spawn near control point A to help BLU in keep momentum during coordinated pushes
- BLU main spawn has been rearranged to outlet the BLU team to the left of the courtyard
- Removed upper balcony for control point D on the RED team's side
- Added additional cover near control point A and control point D to block long headshot sightlines
- Redesigned RED spawn to support missing balcony level
- Added a ramp inside the Cave to allow players to jump up onto the dropdown platform that leads to control point D
- Fixed engineers being able to build in certain doorways
- Moved the health cabinet in the neutral spawn closer to the exit doors
- Fixed one-way doors closing too soon, trapping players
- Fixed the cliff-side one way door not closing properly, leaving behind invisible collision
- Added additional health and ammo pickups between control point A and control point C
- Fixed several spots players shouldn't be able to reach
- Extended spawn room triggers to better encapsulate the neutral forward spawn room
- Made several shed rooftops non-buildable areas for engineers
- Added more pumpkin bombs
- Spells cast by the cauldron are now helpful for the BLU team. The cauldron will only cast the tornado, jump pad, and skeleton spell. Skeletons will target and attack RED team.
- Fixed the cauldron spell audio not always playing correctly

Rumor has it:

- Localization file updates and tournament medal additions can be scrolled through here: https://github.com/SteamDatabase/GameTracking-TF2/commit/bce85bbe982ca966ea9cf5f3befb4a730476cb68

- Size is ~60 MB

posted 2 days ago
#1 TF2 update for 10/11/19 in TF2 General Discussion

Via the Steam store:

Valve- Fixed contracts not counting TNT kills on Laughter as pumpkin kills
- Fixed seams in the Halloween skybox
- Updated model/materials for the Voodoo Vizier to fix LOD issues
- Updated backpack image for the Pocket Halloween Boss
- Updated the localization files
- Updated koth_slaughter_event
- Fixed players being able to survive and build in the crocodile pit
- Fixed an issue with the conveyor in the Funhouse

Rumor has it:

- Just a total of four languages got updated, but nonetheless it's still made possible in part by contributions from Translators Like You - Thank You

- Size is ~35 MB

posted 6 days ago
#1 MAJOR TF2 update for 10/10/19 (Scream Fortress XI) in TF2 General Discussion

Via the Steam store:

ValveScream Fortress XI has arrived!
- Featuring 2 new community maps: Laughter and Precipice
- Added the Spooky Spoils Case
- Contains 22 new community-created cosmetic items that make-up the Spooky Spoils Collection
- Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 20 new community-created Unusual effects
- 12 new effects for Unusual hats
- 8 new effects for Unusual taunts
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spooky Spoils Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cases will grant Halloween 2019 Unusual effects instead of their normal Unusual effects during the event
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XI runs through November 7th, 2019

General
- Fixed an overheal bug related to players teleporting to the underworld on Halloween maps
- Fixed being able to attack players with the Short Circuit during a truce
- Fixed the Snack Attack not playing a timer sound while attached to buildings
- Updated Carnival of Carnage to fix an area where Engineers could build outside of the world
- Updated several maps to fix localization issues
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- No relief is in sight for macOS users looking to upgrade to Catalina as the game remains 32-bit

- The 12 new unusual effects are: Fifth Dimension, Vicious Vortex, Menacing Miasma, Abyssal Aura, Wicked Wood, Ghastly Grove, Mystical Medley, Ethereal Essence, Twisted Radiance, Violet Vortex, Verdant Vortex, and Valiant Vortex

- Tournament medal additions include (♻ indicates re-used assets from a previous season/year/league):

- Respawn League ASIA Highlander Season 3 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League APAC 4v4 Season 3 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- Respawn League AUS/NZ Highlander Season 4 (♻ 1st Place, 2nd Place, 3rd Place, Participant)
- Brazil Fortress 6v6 Invite Season 4 (♻ First Place, Second Place, Third Place, Participant)
- Brazil Fortress 6v6 Division 1 Season 4 (♻ First Place, Second Place, Third Place, Participant)
- Brazil Fortress 6v6 Division 2 Season 4 (♻ First Place, Second Place, Third Place, Participant)
- Brazil Fortress 6v6 Academy Season 4 (♻ First Place, Second Place, Third Place, Participant)
- ♻ Brazil Fortress 6v6 Qualified Stage Champions Season 4
- ♻ Brazil Fortress 6v6 Helper Season 4
- Brazil Fortress JumpCup Soldier Division 1 Season 2 (♻ First Place, Second Place, Third Place, Participant)
- Brazil Fortress JumpCup Soldier Division 2 Season 2 (♻ First Place, Second Place, Third Place, Participant)
- Brazil Fortress JumpCup Demoman Division 1 Season 2 (♻ First Place, Second Place, Third Place, Participant)
- Brazil Fortress JumpCup Demoman Division 2 Season 2 (♻ First Place, Second Place, Third Place, Participant)
- ♻ Brazil Fortress JumpCup Helper Season 2

- On an unrelated note to the list above, did you know that Tip of the Hats is this weekend (AKA tomorrow)? Did you also know that their contributor medals are already in-game with the last set of medal additions? That's right! It's the perfect event to lead up to Thanksgiving, at least in Canada. Go over to https://tipofthehats.org/ to make a donation right now (if you're stream-shy), or to learn more

- Localization file updates, made possible in part by contributions from Translators Like You - Thank You, and other goodies can be viewed here: https://github.com/SteamDatabase/GameTracking-TF2/commit/7df7d39ac1f7f756324b67d04c1b17c6b9979564

- Size is close to 500 MB - data capped users should be aware

posted 1 week ago
#1 CS:GO update for 10/9/19 (10/10/19 UTC) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MISC ]

– As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2.
– Fixed the XP progress bar not filling to the end when ranking up.
– Improved shutdown sequence of official servers when rolling over to the latest version.

[ MAPS ]

Dust II
-Fix for VPhysics Displacement bug

Nuke
-Fix for VPhysics Displacement bug
-Removed invisible collision that could block shots between ramp and toxic on Bombsite B

Vertigo
-Post-Major gameplay update:

-Bombsite A:
–Removed forklift at bottom of lower A ramp
–Tightened doorway leading to lower A ramp slightly
–Closed gap in wooden fence by A site crane
–Added new side-path from scaffolding to A site
–Made scaffolding wider
–Removed lower exit from scaffolding
–Closed one of the exits from CT elevator room to A site
–Moved drywall stack in exit from elevator room to A site
–Widened tall cover on A site

-Bombsite B:
–Widened entrance to B site from CT spawn
–Added blockers to ends of outer walkway around B site

-Other:
–Removed dark cubby by HVACs near T spawn
–Removed door in mid, cleaned up mid geometry
–Blocked gap in sandbags on lower A ramp
–Re-colored bombsite boxes to red
–Sliced corner in top mid
–Removed boxes in CT spawn
–Brightened interior lights overall

Rumor has it:

- Only other things are translations, made possible in part by contributions from Translators Like You - Thank You

- Size is ~65 MB

posted 1 week ago
#1 CS:GO update for 10/7/19 (10/8/19 UTC) in CSGO General Discussion

Via the CS:GO blog:

Valve[ DEATHMATCH ]

– Players now get a Healthshot for every 3-kill streak, if they don’t already have one.

[ UI ]

– Added winners of all CS:GO Major Championships to the watch tab.
– Fixed a UI issue where non-Prime players appeared as Prime on ‘Looking to Play’ tab.
– Friendly fire warning on crosshair is no longer tied to default crosshair and is now a separate option.
– When holding a knife, the default crosshair will now behave like other crosshairs.
– Fixed the purchase button for coupons being invisible in some cases.

[ MISC ]

– Added logaddress_add_http_delayed command which allows tournament operators to delay http log data for subscribers.
– Added most recently completed match token to the help site match history authentication code page for convenience.
posted 1 week ago
#1 CS:GO update for 10/2/19 (10/3/19 UTC) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MAPS ]

– Mirage and Cache are now available for Scrimmage Matchmaking.
– Breach has been removed from Scrimmage Matchmaking.
– Ruby has been removed from official game servers.

[ MISC ]

– The X-Ray P250 Package is now available for purchase. This package contains a single custom painted P250.
– The French one-time exclusive non-tradable P250 | X-Ray weapon has been converted to Genuine Quality.
– Updated dedicated servers Steam client library to the latest version.
– Added ‘New’ Settings tab that highlights recently added or changed game options.

Rumor has it:

- X-Ray P250 Package is the only *legal* way to get it outside of France. Attempting to obtain the Genuine version through something like a VPN or similar is "UNACCEPTABLE!!!!!" under the Steam Subscriber Agreement - you've been warned if you try anyway. Don't do it!

- More localization file updates too, made possible in part by contributions from Translators Like You - Thank You

- Size is close to 15 MB

posted 2 weeks ago
#1 CS:GO update for 9/30/19 (10/1/19 UTC) in CSGO General Discussion

Via the CS:GO blog:

Valve[ FRANCE ]

– Introducing the X-ray Scanner for users in France:

— The X-ray Scanner allows users to reveal the item inside any container.
— Each user’s x-ray scanner comes preloaded with a one-time exclusive non-tradable item—the P250 | X-Ray.
— Users in France must first claim this item to use the x-ray scanner again.

In France, every container must first be placed into the X-ray Scanner to reveal the item inside before purchasing a key. The X-ray Scanner will consume the container and reveal the item inside. To use the X-ray Scanner again, the revealed item must be claimed; it is not possible to scan another Container without claiming the revealed item.

In France containers can no longer be purchased from Steam Community Market, but can still be sold.

Rumor has it:

- Here's a clip of X-ray Scanner in action: https://clips.twitch.tv/AuspiciousObservantCheetahFunRun

- This is what the P250 X-Ray Looks like:

http://media.steampowered.com/apps/730/icons/econ/default_generated/weapon_p250_cu_xray_p250_light_large.4b9f603e1a1dd4de2d64e05bf21168bc8b070bf2.png

- It's part of a special "X-Ray Collection", the set icon of which can be viewed below:

https://raw.githubusercontent.com/SteamDatabase/GameTracking-CSGO/4768524a88ee06f9f8c7435928434cc01e03a36c/csgo/pak01_dir/resource/flash/econ/set_icons/set_xraymachine.png

- P250 X-Ray's description is as follows: "A custom painted P250 showing its internals with an X-Ray"

- Speaking of containers, reminder: TODAY is your last day to redeem any StarLadder Berlin 2019 souvenir package tokens you still have left over
- To redeem, go to the Watch section, select StarLadder Berlin in Majors, go to Matches, select a match you want one from. Then, click the present box button and confirm that you'd like a souvenir package from that map

- Size is ~15 MB

posted 2 weeks ago
#1 CS:GO update for 9/25/19 in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– Berlin 2019 tournament items are no longer available for purchase.
– Enabled display of overhead equipment for teammates by default.
– Fixed simulated grenade trajectory preview ending one tick too soon.
– Fixed water sounds to not play for simulated grenade trajectory previews.
– Fixed a bug in deathmatch AI where bots wouldn’t shoot breakable items in certain situations.

Rumor has it:

- StarLadder Berlin 2019 team graffitis have also been removed

- Only other thing of note is the addition of some translations, which are made possible in part by contributions from Translators Like You - Thank You

- Size is close to 10 MB

posted 3 weeks ago
#4 TF2 update for 9/24/19 (9/25/19 UTC) in TF2 General Discussion
DRIFTAthese lads just won’t rest

The invincible, untouchable, Potted Plant!

posted 3 weeks ago
#1 TF2 update for 9/24/19 (9/25/19 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Fixed an issue with saving navigation meshes when editing maps
- Updated the localization files

Rumor has it:

- The only localization files that were updated were for Finnish and Ukrainian. Nonetheless, these are made possible in part by contributions from Translators Like You - Thank You

- Size is ~600 KB

posted 3 weeks ago
#17 TF2 update for 9/23/19 in TF2 General Discussion

TF2 update #3 for 9/23/19 (9/24/19 UTC):

Via HLDS:

Valve- Fixed error with certain mapcyclefile names for Windows dedicated servers

Rumor has it:

- In addition, it fixed a broken line break when Yukon's authors were updated to reflect Acegikmo's new name in #1.

- Holy crap! We're now on the *12th* update of the year so far now. This one, for server operators, is OPTIONAL

- Size is close to 125 KB

posted 3 weeks ago
#1 TF2 update for 9/23/19 in TF2 General Discussion

Via HLDS:

Valve- Fixed the Iron Lung hiding the Engineer's helmet
- Fixed Scottish Resistance stickies not always being visible through walls
- Fixed the Festive Sapper not playing a timer sound while attached to buildings
- Updated/Added some tournament medals
- Updated the Bottle Cap and the Shutterbug cosmetic items to fix styles that were missed when the items were originally added
- Updated Twitch API to the current version
- Updated the localization files

Rumor has it:

- Having difficulties starting your community server back up, or difficulty finding a game? /u/sigsegv__ says a bug appears to have been introduced into SRCDS which results in it failing to start
- This has been fixed with update #2
- The issue is actively being investigated however

- Tournament medal additions include (♻ indicates re-used assets from a previous season/year):
- Insomnia 65 (First Place, Second Place, Third Place, Participant, Contributor)
- Tip of the Hats 2019 (Jaunty Tipper, Jaunty Benefactor, Jaunty Philanthropist)
- Ready Steady Pan S5 (Hotplate Hero, Sous-Chef, Three Star Tipper, Ready Steady Pan Panticipant, Ready Steady Pan-tastic Playoffs, Ready Steady Pan Tier I Donor, Ready Steady Pan Tier II Donor)
- Cap that Charity (Cap that Charity 1st Place, 2nd Place, 3rd Place, Participant, Donor)
- Ultimate Ultiduo Season 4 (♻ 1st Place, 2nd Place, 3rd Place, Participant, Helper)
- NewbiDuo Cup Season 3 (♻ 1st Place, 2nd Place, 3rd Place, Participant, Helper)
- TF2Maps 72hr TF2Jam Summer Participant 2019 ♻
- Moscow LAN Summer 2019 (♻ 1st Place, 2nd Place, 3rd Place, Participant, Helper)
- Fruit Mixes Highlander Season 2 (♻ Gold, Silver, Bronze, Participant, Staff)
- ETF2L 6v6 Premiership, 6v6 Division 1, 6v6 Division 2 Season 33 (♻ Gold, Silver, Bronze, Participation)
- ETF2L 6v6 Mid, 6v6 Low, 6v6 Open Season 33 (♻ Gold, Silver, Bronze, Playoff, Participation)
- ETF2L Highlander Premiership, Highlander Division 1, Highlander Division 2 Season 19 (♻ Gold, Silver, Bronze, Participation)
- ETF2L Highlander Mid, Highlander Low, Highlander Open Season 19 (♻ Gold, Silver, Bronze, Playoff, Participation)

- There are many reports of Valve extending the refund window for Unusual items obtained during The Crate Depression of 2019 through to October 1st by way of in-game Steam Support/"Customer Support" messages. However, the Steam Support page hasn't been updated to state that
- Messages appear to only be distributed to those that actively participated and were then affected

- Yukon's author list/description has been updated with Acegikmo's new name

- Localization file updates are viewable starting here, which as always are made possible in part by contributions from Translators Like You - Thank You

- And if you wanted to peek at anything else, here it is for your viewing pleasure: https://github.com/SteamDatabase/GameTracking-TF2/commit/a3dbe42c01c6f4d5e559f83cc9a6bbf4432a6ae5

- This is just the 10th update of any kind for the game year-to-date so far

- Size is ~25 MB

posted 3 weeks ago
#1 CS:GO Blog: "Keeping things Competitive" in CSGO General Discussion

https://blog.counter-strike.net/index.php/2019/09/25557/

ValveWe’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players!

During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page.

Leagues
We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ecosystem to recover. With that in mind, CS:GO leagues present two concerns for us:

Exclusivity
Recently there have been steps toward a broad form of exclusivity where teams who compete in a particular event are restricted from attending another organizer’s events. This form of team exclusivity is an experiment that could cause long-term damage. In addition to preventing other operators from competing, exclusivity prevents other events from keeping the CSGO ecosystem functioning if an individual event fails. At this time we are not interested in providing licenses for events that restrict participating teams from attending other events.

Shared Ownership
A few years ago, we started talking to tournament operators, teams, and players about the importance of avoiding conflicts of interest in CS:GO Majors. We consider a conflict of interest to be any case where a tournament, team, or player has a financial relationship with any other participating team or its players. This includes multi-team ownership, leagues with shared ownership by multiple teams, or essentially any financial reason to prefer that one team win over another. In open events, like the Majors, teams with these business arrangements may have (real or percieved) financial interest in the success of teams that they are competing with. In order to participate in Majors, we require that players, teams, and tournament organizers confirm that they have no existing conflicts of interest, or if they do, disclose them and work to resolve them. This requirement isn’t new, but we felt it was worth reiterating given the conversations we’re hearing. If you are interested, the exact terms we require are below.

Media Rights
Another conversation we saw during the Major was about the ability for members of the community to broadcast the Major. Throughout the year, tournament organizers use their events to build relationships with sponsors and media partners. When it’s time for the Majors, we think it’s important that they don’t disrupt those existing relationships. For this reason, the Major tournament operator has always been the only party that has had a license to broadcast the Major.

However, we do expect our Major partners to be as inclusive as possible. Major tournament operators are expected to work with streamers in order to provide viewers with access to valuable alternative content and underserved languages, whether through official streams or otherwise. Anyone that wants to offer a unique perspective and co-stream the Major should reach out to the Major tournament operator ahead of time in order to ensure a good experience for everyone involved.

More Detail on Conflict of Interest
Here are the terms we’ve required that players and teams accept when they register for a Major:

Teams and players should not have any financial interest in the success of any team that they are competing against. To participate in this Tournament, players and teams are required to affirm that they have no business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any other participating team or its players. If you have an agreement or business arrangement that you think may be of concern, then please reach out to the CS:GO development team for further discussion.

“I am not currently aware of any conflict of interest that I might have with another participating team or any player on another participating team. If I currently have a conflict of interest, or become aware of one over the course of the event, I will immediately provide detail to the CS:GO development team explaining the nature of my relationship with the other player or players, and a plan for resolving the issue in the future. I understand that failure to report my conflict of interest may result in my disqualification from the event and/or forfeiture of proceeds.”

In addition to players, the tournament operator accepts the following clause in the Major tournament agreement:

Licensee and Tournament event staff may not have any business entanglement (including, but not limited to, shared management, shared ownership of entities, licensing, and loans) with any participating team or players. If Licensee has any business entanglement with any player or teams then Licensee will disclose them in writing (including a description of the nature of the conflict) to Valve as of the Effective Date and at any point thereafter during the Term when such entanglement may arise. Within its sole discretion, Valve reserves the right to a) require that Licensee address and remove the business entanglement or b) terminate the Agreement without cost or penalty.

We think that avoiding conflict of interest is an important part of ensuring fair and honest competition, and so we do not have any plans to change these requirements for participation in a Major.
posted 4 weeks ago
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