wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted July 25, 2024 at 6:50 PM
Posts 821 (0.2 per day)
Game Settings
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Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#3 TF2 update for 7/25/24 in TF2 General Discussion

TF2 update #2 for 7/25/24:

Via HLDS:

Valve- Updated pl_embargo to fix visual glitches

Rumor has it:

- Size is close to 40 MB

posted 1 day ago
#1 TF2 update for 7/25/24 in TF2 General Discussion

Via the Steam store:

Valve- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites

- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts

- Updated the Control Patrol cosmetic item
- Reduced the size of the glasses
- Lowered the hat slightly on Soldier's head
- Fixed UV map issue with LODs

- Updated the Justice Johns cosmetic item
- Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
- Fixed rigging issue with boot laces

- Updated the Pathfinder cosmetic item
- Slimmed down the arms slightly
- Adjusted shoulder and armpit rigging to reduce stretching of the vest
- Adjusted mesh transition from forearms to hands
- Fixed some clipping issues around where the shirt collar meets the zipper
- Raised the zipper pull tab for better compatibility with other Soldier cosmetics

- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base for real this time

- Updated pl_enclosure_final
- Fixed a clip wall blocking a dropdown in stage 3

- Updated pl_embargo
- Minor visual and clipping improvements
- Fixed the cart's missing outline
- Added an extra Botler to the playable space
- Fixed the paint splat overlay not applying to players within the explosion range
- The ambient music inside the casino now respects the music volume settings
- Improved player visibility against certain walls (Thanks Arthur)
- Added the kill icon to the helicopter blades
- Fixed an override of a TF2's base texture
- Fixed being able to block the cart shortly after point A (Thanks Aar)
- Fixed getting stuck in a door near C while it closes
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point
- Fixed the client crash related to custom models
- Improved performance on the last point

- Updated koth_cachoeira
- Engineers can no longer build inside the cliffs
- Fixed teleporter stuck spot under the control point
- Adjusted respawn waves
- Minor visual improvements
- Various clipping fixes
- Improved performance

- Updated ctf_applejack
- Improved clipping
- Brought some stairs
- Improved tree collision
- Added more chickens
- Improved detail
- Fixed Ol'Betsy (Thanks Aar!)
posted 1 day ago
#1 CS2 update for 7/22/24 (7/23/24 UTC, 1.40.2.3) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Dust II
- Modified crate stack outside CT spawn towards bombsite A.

Nuke
- Clipping adjustments.

Assembly
- Updated to the latest version from the Community Workshop (Update Notes).

Memento
- Updated to the latest version from the Community Workshop (Update Notes).

MISC
- Added official game servers in London.
- Reduced fire effects penetration through thin walls.
- Added 2024 Copenhagen Major trophies to player profiles.
- Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.

Rumor has it:

- Size is close to 1.5 GB (with Workshop Tools installed) - data capped users should take action now

posted 4 days ago
#1 TF2 update for 7/19/24 in TF2 General Discussion

Via the Steam store:

Valve- Moved 64-bit Steam binaries to the correct folder
- Updated the equip_region for the Free Mann's Fashion
- Updated the Distant Drift Unusual effect to fix a visibility issue
- Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
- Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
- Updated the Botler 2000 to fix problems with its positioning

- Updated koth_megaton
- Fixed the finale being cut off by a round ending too early
- Fixed players not being blown to smithereens during the finale
- Fixed players being able to get stuck in the edges of the thatch rooftops
- Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.

- Updated cp_canaveral_5cp
- Fixed an out-of-bounds exploit
- Fixed some stuck spots
- Fixed some hovering props
- Added some missing overlays

- Updated cp_overgrown
- Fixed being able to build in RED spawn
- Adjusted clipping to fix a few perch points
- Removed extra shadow_control entity (Thanks Lacry!)
- Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)

- Updated pl_odyssey
- Fixed an exploit that allowed BLU players to enter RED spawn
- Fixed lighting issues in BLU first spawn

Rumor has it:

- Size is close to 125 MB

posted 1 week ago
#14 MAJOR TF2 update for 7/18/24 (Summer 2024 Update) in TF2 General Discussion

TF2 update #2 for late 7/18/24 (7/19/24 UTC):

Via the Steam Community:

Valve- Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
- Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend

- Updated the Treasure Trove Unusual taunt effect
- Renamed to Bountiful Riches to fix a naming conflict
- Updated the materials to fix a problem with the coins

- Updated pd_atom_smash
- Fixed missing UI elements for the capture zone
- Increased rarity of The Scientist's idle chatter between capture zone availability

- Updated koth_megaton
- Fixed a missing material on the sandbags
- Fixed clipping on an open crate

Rumor has it:

- Size is ~50 MB

posted 1 week ago
#10 MAJOR TF2 update for 7/18/24 (Summer 2024 Update) in TF2 General Discussion
JoesMonkeyLandTrying to join a server immediately crashes my game. I'm on Windows 7, I guess it's finally time to update if I want to keep playing.

Crazier things have happened, namely, a Windows XP-specific fix in Dota 2 in October of 2016, and an XP SP3-specific crash fix in the Steam client in February 2018 (before Valve pulled the plug on the Steam client in 2019). Hell, the Windows 7-specific crash fix from the first update of this year might have been even more remarkable since Valve shipped that one AFTER they pulled the plug on the Steam client at the start of the year. Or, at least, they were supposed to have, but against all odds it's still trucking on like it's 2023.

And if you didn't know that early Source 2 ran on Windows XP, now you know!

posted 1 week ago
#2 MAJOR TF2 update for 7/18/24 (Summer 2024 Update) in TF2 General Discussion

Too long, part 2 for Cashworks and RHI:

Valve- Updated pl_cashworks

- Area 1 / Loading Dock
- BLU Spawn 1:
- Solved several clipping issues at doors and stairs
- Mitigated line of sight into spawn room
- Added alternative exit from spawn room to the right
- RED Spawn 1:
- Reworked to have two exits
- Area Changes:
- Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
- Changed munition pack at building 01 to large
- Possible spots beneath bridge for teleporter-traps eliminated
- Shuffled some big rocks to block off Sniper lanes
- Cut center building Sniper lane, left alley visually blocked off from dock area
- Cut center building top Sniper lane, less easy to get a good view
- Changed out of bounds building left of BLU spawn, added spinning sawblade
- Opened up a third passage to allow for an additional flanking option for BLU and RED

- Area 2 / Serpentines
- RED Spawn 2:
- Reworked 2nd RED spawn entirely
- New spawn has two exits, locks and teleports after B is capped
- Area Changes:
- Balconies blocked off visually and physically
- Additional visual blocker at the top of the serpentines to allow for a more secure crossing
- Long tunnel leading through the RED building to a staircase at the foot of the hill
- Added deadly and moving sawblade for spicy danger, with sparks and fumes
- Closed off BLU balcony at the end of the hill
- Changed raised platform to be only accessible from RED side
- Reroutes:
- Deleted BLU gates at flanking route after B is capped
- Flanking route has an additional exit towards C, leading through BLU building
- BLU building interiors reworked and expanded
- Balcony-drop doesn't injure the player any more

- Area 3 / Construction Site
- BLU Spawn 2:
- New stairway leading to balcony
- Wider exit from big building after CP3 capture
- Area Changes:
- Widened area at the generators and on the 2nd level
- Changed the direction of the drop-in to C, leading into the hydroelectric building
- Widened exit from BLU spawn into Area 3

- Area 4 / Vault
- Area Changes:
- Added gates opening at the gatehouse after CP3 is captured
- Alternative passageway through gatehouse while gates are closed pre CP3
- Rebuild bridge to be convex, obscuring a long Sniper lane
- Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks

- Global Changes
- Solved a ton of clipping
- Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
- Adjusted func_doors at spawn to span to every solid
- Changed clipping on cart, now jumpable
- Increased fog distance and lowered density
- Exchanged glass-textures from the green to the clear version
- Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces

Rumor has it:

- Plumbing has been put into place to highlight key game events for users of Steam Game Recording (currently in the Steam client BETA)

- Size is ~1 GB - data capped users should take action now

posted 1 week ago
#1 MAJOR TF2 update for 7/18/24 (Summer 2024 Update) in TF2 General Discussion

Via the Steam store:

ValveSummer 2024!
- Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen

- Added the Summer 2024 Cosmetic Case
- Contains 23 new community-contributed items

- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: Taunt: Can It!
- Taunt: Cremator's Condolences
- Taunt: Straight Shooter Tutor
- Taunt: Unleashed Rage

- Added 38 new community-created Unusual effects
- 18 new effects for Unusual hats
- 20 new effects for Unusual taunts

- All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2024

General
- Security and stability improvements
- Fixed Workshop sv_cheats exploit
- Disallow aliasing any existing convars that are not movement commands
- Added language support for Spanish - Latin America
- Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
- Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
- Added missing 64-bit Steam binaries for the dedicated server
- Added missing 64-bit versions of HLMV and HLFaceposer
- Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
- Added missing menu_photos images for cp_powerhouse
- Added missing default string for Player Destruction mode

- Expanded VScript support
- Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
- Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
- BaseEntity: AcceptInput, IsAlive
- EconEntity: GetAttribute
- TFPlayer: GetCustomAttribute, StunPlayer
- TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint

- Moved some of the Christmas maps to the normal rotation
- Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
- Moved koth_probed out of the Misc matchmaking category and into KOTH
- Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
- Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
- Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
- Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
- Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
- Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
- Fixed dropped weapons with custom decals not showing the correct decals
- Fixed some unusual effects using the wrong orientation for The Head Hedge
- Fixed Halloween transmutations being completed outside of the Halloween event
- Fixed incorrect BLU material for the CLTF2 bronze medal
- Fixed missing Spy audio when using the Taunt: Kazotsky Kick
- Fixed missing sound for the Taunt: The Skating Scorcher
- Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
- Fixed some clipping issues for the Mad Lad when using lod1 and lod2
- Fixed missing polygons for the Stunt Suit when using the Roadworker style
- Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
- Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
- Fixed console warning about unknown command 'eureka_teleport'
- Fixed Vaccinator heal sound continuing to play after Medic's death
- Fixed a problem with the Tiny Timber not displaying paint after being painted
- Updated zi_intro.webm media file
- Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
- Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
- Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
- Updated the material for The Law to fix an issue when the hat has been painted
- Updated the equip_region for the Cleaner's Cap
- Updated/Added some tournament medals
- Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues

- Updated ctf_doublecross
- Fixed an incorrect team-colored material in the BLU base

- Updated cp_brew
- Fixed truck textures outside of BLU spawn
- Fixed a few bumps in the road

- Updated pd_selbyen
- Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
- Minor detailing changes

- Updated pl_hoodoo_final
- Added func_noclip to BLU spawn in the third stage

- Updated pl_corruption
- Fixed handrail collision near the last point
- Fixed lamp near BLU spawn
- Fixed missing string for last point

- Updated plr_hacksaw_event
- Fixed broken areaportals

- Updated pl_enclosure_final
- [Stage 1] - Moved A point within the gate building
- [Stage 1] - Added stairs for access to the balcony overlooking the final point area
- [Stage 1] - Added more cover along the initial aviary area
- [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
- [Stage 1] - Tweaked the layout of the tunnel section
- [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
- [Stage 1] - Reworked RED spawn so it now has two exit doors
- [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
- [Stage 2] - Airboats and their dock are now accessible
- [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
- [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
- [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
- [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
- [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
- [All Stages] - Allowed building inside initial BLU spawns
- [All Stages] - Visual improvements to a lot of places, a few new assets
posted 1 week ago
#1 CS2 update for 7/11/24 (7/12/24 UTC, 1.40.2.1) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Ancient
- Fixed clipping on crates at bombsite A to allow players to jump on top again.

Vertigo
- Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

MISC
- Fixed occasional first-person camera jolt when throwing grenades.

Rumor has it:

- Size is close to 650 MB (with Workshop Tools installed) - data capped users should be aware

posted 2 weeks ago
#1 Counter-Strike 2 update for 6/27/24 (1.40.1.9) in CS2 General Discussion

Via the Steam Community:

Valve[ NETWORK ]
- Fixed a bug leading to excessive stuttering for some players

[ HUD ]
- Fixed case of radar background being incorrectly colored.

Rumor has it:

- Size is close to 50 MB (with Workshop Tools installed)

posted 4 weeks ago
#1 MAJOR CS2 update for 6/25/24 (The Real MVP) in CS2 General Discussion

Via the Steam Community:

ValveMAPS

Community Maps
- Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
- Added community maps Memento and Assembly to the Wingman map pool
- Added community map Pool Day to the Arms Race map pool

Nuke
- Fixed c4 stuck spots

Ancient
- Fixed c4 stuck spots, holes in the world, and non-solids causing problems

Vertigo
- Fixed c4 stuck spots and clipping

Anubis
- Fixes for grenade collision and clipping

UI
- Updated the MVP panel in all game modes
- Added all-new animated MVP panels to Premier matches
- Added several new MVP conditions and adjusted prior MVP rules

GAMEPLAY
- In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.

VIDEO SETTINGS
- Settings Recommendations
- Added a Settings Recommendation popup if your display's refresh rate is set below its maximum at startup. Using your display's highest refresh rate is generally recommended.
- Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
- Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display's refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
- Removed "Main Menu Background Scenery" and "Item Inspect Background Scenery" settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
- The "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
- Removed the "Laptop Power Savings" setting which has never actually been configurable in CS2.
- Added a "Frame Pacing" section to the Advanced Video settings page.
- Added an "NVIDIA G-Sync" row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you're using the Vulkan renderer or if you're not using an NVIDIA graphics card.
- Added "Maximum FPS In Game" and "Maximum FPS In Menus" sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
- Increased the default "Maximum FPS In Menus" setting from 120 FPS to 200 FPS.
- The Advanced Video visual preview now uses the "In Game" maximum FPS instead of the "In Menus" maximum.

Rumor has it:

- Size is close to 5 GB (with Workshop Tools installed) - data capped users should take action NOW!

posted 1 month ago
#1 CS2 update for 6/13/24 (6/14/24 UTC, 1.40.1.5) in CS2 General Discussion

Via the Steam Community:

Valve- Added a "pips only" option to the "Show Team ID Through Walls" settings (cl_teamid_overhead_mode)
- Improved bomb interaction with water in Overpass
- Fixed a gap in Nuke on bombsite B
- Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
- Fixed a case where bots would teleport long distances when approaching ladders
- Various localization updates

Rumor has it:

- Size is close to 625 MB (with Workshop Tools installed) - data capped users should be prepared to take action

posted 1 month ago
#1 CS2 update for 6/10/24 (6/11/24 UTC, 1.40.1.3) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Fixed one-way visibility for players inside HE grenade explosions

HUD
- When equipment info is shown for players at the top of the HUD (e.g. when spectating), their health bars expand to show numeric health values
- Reduced some hitches caused by HUD elements appearing

GRAPHICS
- Added a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"

ANIMATION
- Added left hand to Bowie Knife view model

Rumor has it:

- This is one of those WYSIWYG sorts of updates with little else to see other than a set of localization file updates which are made possible in part by contributions from Translators Like You - Thank You

- Size is close to 60 MB (with Workshop Tools installed)

posted 1 month ago
#1 Counter-Strike 2 update for 5/22/24 (5/23/24 UTC) in CS2 General Discussion

Via the Steam Community:

ValveGRAPHICS
- Added support for AMD Anti-Lag 2.

Rumor has it:

- Size is ~25 MB (with Workshop Tools installed)

posted 2 months ago
#1 CS2 update for 5/7/24 (5/8/24 UTC, 1.40.0.6) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
- Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
- Fixed an issue where viewmodels would sometimes emit double shell eject effects.
- Minor performance improvements

Rumor has it:

- Size is ~115 MB (with Workshop Tools installed)

posted 2 months ago
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