wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 22, 2024 at 8:19 PM
Posts 808 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 Counter-Strike 2 update for 5/22/24 (5/23/24 UTC) in CS2 General Discussion

Via the Steam Community:

ValveGRAPHICS
- Added support for AMD Anti-Lag 2.

Rumor has it:

- Size is ~25 MB (with Workshop Tools installed)

posted 1 week ago
#1 CS2 update for 5/7/24 (5/8/24 UTC, 1.40.0.6) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
- Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
- Fixed an issue where viewmodels would sometimes emit double shell eject effects.
- Minor performance improvements

Rumor has it:

- Size is ~115 MB (with Workshop Tools installed)

posted 3 weeks ago
#1 Counter-Strike 2 update for 5/1/24 (5/2/24 UTC) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
- Fixed a bug where UI characters always had default gloves equipped.
- Demo playback will pause at the end of a recording instead of returning to the main menu.
- Minor demo playback optimizations.

WORKSHOP
- Added arms race game mode for workshop map submissions

Rumor has it:

- If VAC Live decides to terminate a competitive match for "irregular gameplay", the suspicious player and any party members they were playing with will receive a competitive cooldown

- Otherwise, not much else to this update aside from a round of new and updated translations, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~30 MB (with Workshop Tools installed)

posted 4 weeks ago
#1 Counter-Strike 2 update for 4/30/24 in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Grenade kills no longer display the "in-air" killfeed icon.
- Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
- Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
- Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.

Rumor has it:

- Caution for FACEIT players: after this update, having FACEIT's anti-cheat solution running will cause the game to crash
- The workaround is to exit it, but obviously if you wish to play on FACEIT's servers, you'll need to wait for them to update their anticheat

- Said console command if you wish to take a crack at diagnosing your own performance problems is: cl_frametime_summary_report_detailed

- Size is ~210 MB (with Workshop Tools installed)

posted 4 weeks ago
#1 Counter-Strike 2 update for 4/26/24 (1.40.0.5) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed a bug where grenade throw animations would get stuck when switching hands.
- Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
- Fixed a bug that allowed picking up grenades beyond the normal maximum.
- Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.

MAPS
- Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
- Fixed a spot in Inferno where weapons could fall through the world.

Rumor has it:

- Size is ~650 MB (with Workshop Tools installed) - data capped users should be aware

posted 1 month ago
#1 CS2 update for 4/25/24 (4/26/24 UTC, 1.40.0.4) in CS2 General Discussion

Via the Steam Community:

ValveVIEWMODEL
- Adjusted viewmodel bob movement
- Added "Preferred Viewmodel Left/Right Handedness" setting
- Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
- Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
- Deprecated "Couch" viewmodel position setting

HUD
- Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
- Added a radar icon for the local player when free cam spectating
- Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
- Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
- Added a kill feed icon for "in-air" kills
- Added the scoreboard to the ESC menu
- Added an icon to indicate bots on the scoreboard

BUY MENU
- Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
- Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

GAMEPLAY
- Increased Zeus movement speed and adjusted the attack cone
- Increased Zeus kill reward from $0 to $100 ($50 in Casual)
- Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
- Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

INVENTORY
- Lighting adjustments in Inspect background maps
- Added Wear Category to the info tooltip in the Inspect screen
- Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

MAPS
- Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking

Baggage
- Opened roll-up doors at spawns
- Updated models for some conveyors
- Solidified stairs
- Various bug fixes

Inferno:
- Removed overhanging building at top mid
- Removed overhangs at bottom of banana
- Various map tweaks to improve player collision and readability

Overpass, Nuke, Vertigo, Mirage and Office
- Bug and exploit fixes
- Collision and line of sight adjustments
- Minor performance improvements

WEAPON FINISHES
- AK-47 | Inheritance: Texture and mask adjustments
- USP-S | Jawbreaker: Corrected ambient occlusion texture

MISC
- Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
- Added ability to launch practice matches and workshop maps with party members
- Added Overwatch system to enable match demo review by trusted partners
- Copenhagen 2024 Major sticker capsules are on sale now -75% off
- Added ability to adjust brightness in windowed modes

Rumor has it:

- Size is close to 2.5 GB (with Workshop Tools installed) - data capped users should take action now

posted 1 month ago
#1 TF2 update for 4/22/24 in TF2 General Discussion

Via HLDS:

Valve- Fixed a crash caused by using -dxlevel commands
- Fixed some ABI compatibility regressions for server plugins/mods
- Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman
- Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)
- Fixed the snd_cull_duplicates command not working
- Fixed a hang when importing cosmetics into the Workshop tools to upload
- Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)

Rumor has it:

- Size is ~128 bytes

posted 1 month ago
#47 MAJOR TF2 update for 4/18/24 (Windows/Linux x64) in TF2 General Discussion

TF2 update #2 for late 4/18/24 (4/19/24 UTC):

Via HLDS:

Valve- Fixed an issue where the game would be falsely detected as malware by some anti-viruses
- Fixed a crash relating to using some Unicode characters on Linux

Rumor has it:

- Size is ~128 bytes

posted 1 month ago
#1 MAJOR TF2 update for 4/18/24 (Windows/Linux x64) in TF2 General Discussion

Via the Steam Community:

Valve- Added 64-bit support for Windows/Linux client and server
- Should include performance improvements for most users
- Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues

- Fixed an exploit related to uploading invalid custom decals that would crash other clients

Rumor has it:

- avast!, AVG, and Bitdefender users should all be aware that false positives are likely to be triggered with the x64 .exes included as part of today's update (including vrad.exe and shadercompile.exe)
- Instructions on reporting affected files as false positives can be found here

- As mentioned above, the addition of 64-bit support is exclusive to Windows and Linux, and the x86-64/AMD64 architecture
- The status quo of TF2 being unplayable for macOS users on Intel Macs running macOS Catalina (10.15) or later, and Macs with Apple Silicon still remains true after this update. There is no word on whether an AMD64 and/or ARM64 port will occur for Mac users, but given inaction up to now plus Counter-Strike 2's abandonment of the Mac, it appears unlikely

- Additionally, a round of updated localization files have snuck in, made possible in part by contributions from Translators Like You - Thank You

- Size is ~315 MB - data capped users should be aware

posted 1 month ago
#1 CS2 update for 4/16/24 (4/17/24 UTC) in CS2 General Discussion

Via the Steam Community:

Valve[ MISC ]
- Fixed a bug where bomb can sometimes disappear from the radar
- Allow scraping or removing stickers by selecting the sticker icons under the weapon
- Allow deleting empty storage units that have an assigned label
- Fixed Workshop tools from crashing when compiling maps that contain instances

Rumor has it:

- Size is ~30 MB (with Workshop Tools installed)

posted 1 month ago
#1 CS2 update for 2/7/24 (2/8/24 UTC, 1.39.8.8) in CS2 General Discussion

Via the Steam Community:

ValveSTICKERS
- Fixed a bug where AMD graphics users couldn't move stickers
- Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory

SMOKE
- Various bug fixes and tweaks

SOUND
- Fixed a performance bug with certain microphone setups

NETWORKING
- cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead

ANIMATION
- Fixed a bug with the Kukri knife inspect animation
- Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet

UI
- Removed XP Overload icon from the kill feed
- The swap weapon prompt will now show the weapon/finish name rather than the custom name
- Fixed a bug with switching background maps while inspecting gloves

MAPS
Vertigo:
- Fixed a gap in world geometry at Crane

MISC
- Fixed a bug with keyboard input from non-English keyboard layouts
- Various crash fixes

Rumor has it:

- Size is close to 220 MB (with Workshop Tools installed)

posted 3 months ago
#1 MAJOR CS2 update for 2/6/24 (A Call to Arms) in CS2 General Discussion

Via the Steam store:

ValveARMS RACE
- Added Arms Race to available game modes
- Added maps "Baggage" and "Shoots"

WEAPON FINISHES
- Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
- Various bug fixes and tweaks

STICKERS
- The Ambush Sticker Capsule is now available for purchase
- Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
- All weapons now support up to five stickers
- Added a zoom feature during sticker placement to allow for higher precision sticker application
- Various bug fixes and tweaks

MUSIC KITS
- The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

ZEUS
- Made Zeus reusable in all game modes, after a 30 second recharge delay
- Added support for applying stickers and name tags to the Zeus
- Adjusted the Zeus first person model position
- Added Zeus kill icon to kill cards and post round damage report

SMOKE
- Smokes now cast shadows
- Smoke rendering and animation have been improved

GAMEPLAY
- Added a "Refund All" button to the buy menu
- Added a setting to disable first person bullet tracers
- Silencers can now always be reattached regardless of whether detaching them is enabled or not
- Player pings are no longer blocked by invisible geometry
- Various adjustments to sub-tick shooting
- Fixed several cases where players could silently drop down vertical surfaces
- Improved smoothness of sliding along surfaces
- Fixed an issue where collisions between players were jittery
- To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

SOUND
- Added the option to select an audio input device for VOIP from the audio settings menu
- Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
- Added the option to listen to your own microphone from the audio settings menu to hear how you sound
- Replaced the M249 fire sound effect
- Replaced the Zeus charging, charge not available, and charge ready states sound effects
- Further reduced occlusion effects
- Minor mix adjustments
- Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

NETWORKING
- Reduced peeker's advantage in many cases
- The amount of peeker's advantage in the steady state is reduced by 16ms
- Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
- Added cl_ticktiming console command that prints a report breaking down the various sources of latency
- Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI
- Added support for separate main menu and item inspect background map settings
- Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps
- In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
- Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
- Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
- Added more accolades to end-of-match

MISC
- Adjusted the range of CS Ratings allowed to party together in Premier matchmaking
- Fixed a case where high-DPI mice would result in jittery mouse movement
- Added Minor improvements to animations during demo playback
- Disabled rich presence update when running Steam Client in tournament mode

MAPS
INFERNO
- Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
- Adjusted texture blending to improve player visibility

ANCIENT
- Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

ANUBIS
- Fixed holes in world at Lower Tunnel
- Fixed collision on all pillars so players can no longer pixel boost
- Fixed collision so utility does not fall out of world on top of structure at T Start
- Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
- Improved vis at CT spawn
- Fixed invisible boost ledge at Bombsite B
- Fixed various gaps in the world
- Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
- Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
- Fixed some doors not generating bullet decals
- Fixed vis issue at Street

OVERPASS
- Fixed some collision that was causing unpredictable player movement

MIRAGE
- Added collision to prevent bomb becoming unreachable
- Adjusted some collision to prevent a ledge/pixel walk
- Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
- Removed a clip brush from Apartments to improve flash lineups

NUKE
- Built some collision to prevent bomb from getting stuck behind barrels
- Fixed some disappearing mesh
- Fixed dynamic shadow clipping on characters at Vending
- Improved clipping in vents
- Fixed bombsite water to have better reflections on low settings
- Fixed vis issue at t-spawn
- Fixed collision on ramp in Bombsite B
- Fixed holes in world

VERTIGO
- Fixed holes in world and other minor geometry bugs

ITALY
- Adjusted some collision to prevent players getting stuck in apartment

OFFICE
- Fixed a case where players could jump on a wall
- Fixed a case where players could get stuck if they crouched

Rumor has it:

- The CS:GO Stash you all knew and loved is now the CS2 Stash you'll continue to love - head here for in-game inspection links for each of the items in the Kilowatt Case, as well as a peek at all available variants of the new Kukri Knife

- Size is ~8.5 GB (with Workshop Tools installed) - data capped users should TAKE ACTION NOW!

posted 3 months ago
#1 TF2 update for 1/9/24 (1/10/24 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed a server crash related to PASS Time and the round timer at the end of a round
- Fixed overlapping texture for the Panic Attack's kill icon
- Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points

- Updated cp_brew
- Fixed missing textures on a truck
- Fixed unintended sentry spot on top of the HVAC pipes at the Brewery

- Updated pl_camber
- Fixed respawn room exploit

- Updated plr_hacksaw
- Fixed teleporters being able to be placed in spawn
- Removed hint nodes from the hacking sequence

- Updated plr_hacksaw_event
- Fixed teleporters being able to be placed in spawn
- Updated to match layout changes to plr_hacksaw

- Updated ctf_pelican_peak
- Removed skybox bridge for dx8 users
- Adjusted cow
- Miscellaneous fixes

- Updated pl_corruption
- Fixed an issue with the 3D skybox

Rumor has it:

- Size is ~160 MB

-------------------

Valve's support of Steam on Windows 7 and Windows 8.1 has ended on 1/1/24. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 4 months ago
#13 What did you all get for christmas? in TF2 General Discussion

Good old money on plastic.

posted 5 months ago
#1 TF2 update for 12/21/23 (12/22/23 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Updated cp_carrier
- Fixed a clipping issue near the bell tower
- Fixed the carrier being able to take teleporters
- Fixed players dropping flags during waiting for players
- Adjusted gravity and health formula for the carrier
- Half-Zatoichi reverted back to restoring 50% of the carrier's health
- The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
- Decreased size of the frog

Rumor has it:

- Size is ~15 MB

-------------------

Under 2 weeks remain before Valve will abandon its support of Steam on Windows 7 and Windows 8.1 on 1/1/24, due in part to Chromium and its Embedded Framework also abandoning these platforms. Any future TF2 updates that moves the minimum Steam client version beyond the last one available for 7/8.1 will render it unplayable unless you upgrade Windows.

posted 5 months ago
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