wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted September 17, 2020 at 7:49 PM
Posts 597 (0.2 per day)
Game Settings
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Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 40
#1 CS:GO update for 9/17/20 (9/18/20 UTC, 1.37.6.8) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed several exploits.
– Fixed a regression in suicide death notices.

Rumor has it:

- A small set of Steam Datagram system networking protobufs have been tossed in with this one

- Dota 2 players were tortured by the disappointment of them for a little bit while waiting for TI10 Immortal Treasure III, but we also have been given our fair share of localization file updates, which as always are made possible in part by contributions from Translators Like You - Thank You

- Size is close to 15 MB

posted 4 days ago
#1 Counter-Strike: Global Offensive update for 9/8/20 in CSGO General Discussion

Via the CS:GO blog:

Valve[MAPS]
Anubis
– Moved the spawnpoints slightly apart from each other for better movement
– Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting
– Added grenade clips to the trims on short A for smoothing bouncing
– Fixed some small nitpicking stuff on the radar

Mutiny
-Overhauled T to A site layout.
-Adjusted some prop fade distances for better performance
-Replaced church brick textures
-Improved visual fidelity of some models
-Replaced floor textures across the map
-Fixed numerous dark spots showing in place of foliage when using low shader settings
-Fixed various minor bugs

Rumor has it:

- In addition to two script file updates for the map changes above, this update also contains a small helping of translations, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~130 MB

posted 1 week ago
#1 Counter-Strike: Global Offensive update for 9/1/20 in CSGO General Discussion

Via the CS:GO blog:

Valve[ MISC ]
— Bot behavior logic files can now be loaded from inside community-created BSP files.
— Fixed certain user names not getting set on the server. (thanks, EmptyMags!)
— Fixed several exploits. (thanks, calvin!)
posted 2 weeks ago
#1 TF2 update for 8/27/20 in TF2 General Discussion

Via HLDS:

Valve- Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map
- Fixed a couple instances that were not correctly checking for anti-aliasing being disabled
- Fixed the name of the Replica Titanium Tank 2020 medal
- Updated The Flatliner to fix a problem when taunting
- Updated the Hazard Headgear to fix a problem with the material
- Updated the Crabe de Chapeau to add the smoke effect
- Updated The Sophisticated Smoker
- Fixed some clipping issues
- Added the smoke effect
- Updated the backpack image
- Updated the Hypno-eyes
- Added a style that was not included in the original release
- Updated the equip_region

Rumor has it:

- There's also some localization file updates too, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~1 MB

posted 3 weeks ago
#1 CS:GO update for 8/26/20 (8/27/20 UTC, 1.37.6.5) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a rare case where coach camera could remain in free roaming mode.
– Fixed net_dumpeventstats command to be cheat-protected.

[MAPS]
Swamp
– Improved performance
– New radar
– Raised the bottom of the water for better readability of players behind boats
– Fixed invisible water splashes
– Ambience sounds is quieter
– To make mid more attractive and balanced we have added a new path from mid up to heaven
– Heaven has now some more space towards the new path for better angles
– Closed gaps in wood fence at A-long (T side)
– Closed a sightline from CT-spawn to A-long

Mutiny
-Improved performance in all areas of the map
-Tweaked and improved clipping
-Adjusted environment lighting to give a better visual contrast
-Removed foliage on A Site wall
-Added multiple bomb reset triggers around A Site, B Site and Dock
-Extended Dock and Moved T Spawn back slightly to give CTs more setup time
-Adjusted cover around the map
-Tweaked wall at A Site for cleaner angles and made it easier to jump onto
-Made wallbangs through the door on B Site do less damage
-Lowered part of the wall on A Site
-Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
-Fixed various lighting and texturing issues

Cache
-Subtle visual enhancements
-Fixed door stuck bug
-Fixed molotov exploit at Dark Spot Mid
-Updated .nav mesh
-Restored functionality to soundscapes

Rumor has it:

- The only other noteworthy thing is the addition of translations (mainly for Fracture Case & its contents), made possible in part by contributions from Translators Like You - Thank You

- Size is ~225 MB

posted 3 weeks ago
#1 TF2 update for 8/21/20 in TF2 General Discussion

Via HLDS:

Valve- Added the Summer 2020 Cosmetic Case
- Contains 22 new community-contributed items
- Adds 4 new community-created Unusual effects
- Fixed an issue where values computed from server bounded ConVars could be incorrect on the client and therefore possibly exploitable
- Fixed Australium Medi-gun/Wrench items not dropping for the Mann vs. Machine rewards
- Fixed the chat window not always being restored to the appropriate place
- Fixed Competitive badges not displaying correctly
- Increased the default caps_per_round for Mannpower mode
- Updated the Watch Streams dialog to open the Twitch page
- Updated cp_granary with a permanent Soldier statue
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- Medals galore, including RGL.gg, UGC, and many more: https://github.com/SteamDatabase/GameTracking-TF2/commit/0535bc9ed9f743ae4801bea83e3e33f84f174056

- Size is ~50 MB

posted 1 month ago
#1 CS:GO update for 8/17/20 (8/18/20 UTC, 1.37.6.4) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– End of match scoreboard will now display which players were playing as a party when skill groups are revealed.
– Average wait times for finding matches on official game servers are now region-specific.
– Rcon connection from client will now get established asynchronously.
– Rcon address cannot be changed while connected to a dedicated server.
– Added a setting “rcon_connected_clients_allow” to disallow clients from connecting to other dedicated servers via rcon.
– Several stability improvements.

Rumor has it:

- The only other thing of significance included with this one is a small bit of translations, which as always are made possible in part by contributions from Translators Like You - Thank You

- Size is ~20 MB

posted 1 month ago
#1 CS:GO update for 8/6/20 (8/7/20 UTC, 1.37.6.3) in CSGO General Discussion

Via the CS:GO blog:

Valve[ FRACTURE CASE ]
– Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.

[ MISC ]
– Updated main menu movie for Mutiny.
– Fixed several exploits related to VPK tampering.
– The -untrusted launch option is no longer supported

[ NETWORKING ]
– Multiple improvements to SDR networking protocol:
— Improved SDR routing selection logic
— Fixed SDR networking sessions to not be reused after expiration
— Improved stability

[ MAPS ]
Anubis
– Fixed some clipping, z fighting, invisible surface bugs
– Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
– Removed palm tree shadow at bridge
– Fixed wallbang at B main route
– Fixed weapons falling through stairs and other parts of the floor.
– Re-added the grenade windows to B.
– New skin for double door at middle.
– Various minor fixes.

Mutiny
Optimization:
– Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
– Adjusted fade distances to improve performance
– Added more hint/skip brushes to separate certain visleaves
– Added ivy models to prop combine to increase performance when multiple are rendered at once

Gameplay:
– Lowered part of the wall on A Site
– Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
– Added cover at mid to B connector
– Removed cover at exit of mid to A connector
– Removed cover at Side Path near the back of A Site
– Adjusted position of cover at Catwalk
– Adjusted position of cover at T to A Lower
– Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
– Raised height of ceiling clipping around CT entrance to B
– Adjusted deathmatch spawn position near A Site

Misc:
– Adjusted environment lighting to give a better visual contrast
– Fixed flickering of multiple bush props across the map
– Removed shadows for some foliage models, such as those seen at The Squid building
– Fixed missing textures on various displacements around the map
– Fixed various floating models around the map (windows, lamps, etc.)
– Improved clipping of wooden pillars at Dock
– Tweaked clipping around rock at T to A Upper
– Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
– Bomb now teleports back to dry land if player drops it while stood on the small boat
– Added multiple bomb reset triggers around A Site, B Site and Dock
– Fixed incorrectly rotated tarp model at Dock
– Removed foliage on A Site wall
– Modified treasure map in T spawn ship to have a more accurate name applied to it
– Updated overview

Swamp
Main changes:
– Swamp has now great FPS
– Replaced water material
– Made it brighter in some areas
– Updated radar
– Fixed some more clipping

Middle:
– Closed the corner near the old saw blades by the backroom
– Made recess in wall at T-entrance

B-site:
– Made brighter background in corner near T-entrance

T-spawn:
– Closed a gap where a weapon could fall in between

Rumor has it:

- The Fracture Collection part of today's Fracture Case can be viewed in a carousel over here in what is an otherwise really short blog post
- CS:GO Stash also has the Fracture Case up on its site with in-game inspection links and inventory images. If there's something you see that you really like and absolutely must have this minute, just click the Steam Community Market shortcut below an item

- Item descriptions and flavor text for Fracture Case items are as follows:
- Negev Ultralight: "It has been custom painted with a gray digital camo pattern and teal arrows. Got a light?"
- AK-47 Legion of Anubis: "A custom paint job featuring Egyptian gods Anubis and Ra, representing the balance between life and death, has been applied. May he tip the scales in your favor"
- P2000 Gnarled: "A twisted, alien being stretches from the grip down the slide of this hand painted P2000. From the dark corners of the infinite void"
- MAG-7 Monster Call: "It has been custom painted with a blue base and underwater creatures in the foreground. There's always a bigger, greener fish"
- Desert Eagle Printstream: "It has been custom painted with a stark black and white design and finished with pearlescent highlights. WHITE_1; BLACK_1; PEARLESCENT_1;"
- Glock-18 Vogue: "A pair of eyes grace the slide of this custom painted, Pop art inspired Glock. "Look at me while I'm shooting at you!" "
- Tec-9 Brother: "It has been custom painted with a brown and gold camo pattern and a T-sided agent beneath the rear sight. I'll watch our butts"
- MAC-10 Allure: "A woman in teal, believed to be iso onna, stands before koi fish and crashing waves on this custom painted MAC-10. Beauty begets bloodshed"
- SG 553 Ol' Rusty: "Originally polished steel, moisture has changed this weapon's appearance. "Ol' Rusty" has been stamped above the trigger casing. A rusty, trusty friend"
- SSG 08 Mainframe 001: "A high tech custom paint job of blues and purples has been applied. What secrets does _001 hold?"
- P250 Cassette: "A custom paint job inspired by video cassette packaging from the 1990s has been applied. Check the tape"
- P90 Freight: "Its custom paint job resembles a train car covered in graffiti. Art is not vandalism"
- XM1014 Entombed: "Entombed for millennia, this recently unearthed XM-1014 has been custom painted with blue wraps and Egyptian accents. Fit for a pharaoh"
- M4A4 Tooth Fairy: "A custom paint job depicting incisors, molars, and a chilling take on the Tooth Fairy has been applied. No one said the teeth have to be yours..."
- Galil AR Connexion: "Phoenix faction logos have been spray painted over its white and red base. They're bringing in the big guns"
- PP-Bizon Runic: "This custom paint job features runes of unknown origin and a magazine that resembles a Gatling gun. Give 'em hell"
- MP5-SD Kitbash: "20 years of MP5 designs have contributed to this custom paint job, held together by duct tape, zip ties, and glue. If at first (and second and third) you don't succeed..."

- You can view the full item schema update, as well as a bit of translations (made possible in part by contributions from Translators Like You - Thank You) at https://github.com/SteamDatabase/GameTracking-CSGO/commit/bf57bf8d85d7519c796ababce4ce5442e3643674

- For the extra curious, all the protobuf changes related to Steam Datagram (SDR) networking improvements are able to be looked at here: https://github.com/SteamDatabase/Protobufs/commit/bc099bae8bfa56b848ffc8431f0806d88c19837a

- Size is ~325 MB

posted 1 month ago
#1 CS:GO update for 7/29/20 (7/30/20 UTC, 1.37.6.2) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– Fixed a performance regression during POV demo playback.
– Fixed domain names starting with a digit to be resolvable via DNS as part of “connect” command.
– Added a server-side setting sv_closecaption to control whether captions can be displayed during gameplay, defaults to only displaying Co-op Strike Mission chat.
– Added main menu movies for Mutiny and Swamp.

[MAPS]
Mutiny

Optimizations:
-Added some areaportals to increase optimization at T to B Lower
-Adjusted fade distances on some props to increase performance
-Removed some unnecessary foliage props

Gameplay:
-Increased height of cover at A Platform
-Removed lamp outside B Site obstructing angles
-Removed some foliage at CT to B to increase visibility
-Fixed boost spot in mid near A Connector
-Added a few boxes in corner at Dirt Road near CT Spawn
-Removed barrels and wood stack near CT Spawn for smoother movement
-Improved clipping in various locations
-Added clipping to the firestacks
-Removed inaccurate grenade clips at T to A Upper, A Site and the wall at the top of mid

Misc:
-Ship cannons now fire out to sea as a celebration when the bomb explodes (thanks ZooL!)
-Fixed the ability to see enemies on the radar through crates with tarps
-Fixed grenades and weapons dropped falling inside crates with tarps
-Fixed seagulls not dying when shot (but please do not shoot the seagulls)
-Added more detail to the house near Upper T to A
-Increased render distances of various props around Dock
-Fixed bomb stuck spots in mid
-Sewed displacements near A Site
-Sealed multiple walls in Lobby
-Removed some unpleasant moss at Stairway to Heaven
-Changed the palm tree at elevator
-Fixed numerous pixelwalks (thanks ALJN!)

Rumor has it:

- /u/Hoxton_Workshop put up a few stills of the main menu backgrounds from Mutiny and Swamp:

https://i.imgur.com/nqESC0S.jpeg

https://i.imgur.com/wqQclGQ.jpg

- A fair bit of localization file updates, made possible as always in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/f26b4834f730d0530f682a426cf23171967eced8

- NOTICE (unrelated to this update but worth mentioning): the US Northeast cluster located in Sterling, Virginia has been knocked offline due to a fiber cut. You do not need to take any action as the game coordinator will utilize other nearby clusters automatically (but it might let you know of the fact that it's offline if it's a cluster you'd usually be matched to for a game). Expect higher latencies than usual, particularly in coastal regions or on islands.
- Affected users close to its primary service area will most likely be passed on further south to US Southeast in Atlanta, or a little bit west to US Central in Chicago, both of which are unaffected
- This notice is also applicable to Dota 2 and TF2 players passing by as well. In the case of Dota 2, you will need to select an alternate region to matchmake on.

- Size is close to 90 MB

posted 1 month ago
#1 CS:GO update for 7/27/20 (7/28/20 UTC, 1.37.6.1) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.

[MAPS]
Mutiny
-Fixed various bird-related bugs
-Opened up corner at Dirt Road near CT Spawn
-Fixed bomb getting stuck on the small boat
-Improved FPS for low/medium shader
-Improved optimisation throughout the map
-Opened up T to B Upper ceiling to allow for grenade usage
-Fixed one way wallbang on B Site
-Fixed rendering issue at the top of B Site building
-Added fade distance to most small props
-Altered some deathmatch spawn positions
-Replaced rocks with flowers by the stairs at CT to A
-Removed foliage in various locations for improved visibility
-Fixed boost spot at elevator near A
-Fixed hidden bomb plant underneath stones on A Site
-Fixed floating church pillars
-Fixed misaligned stone tiles in T Spawn
-Fixed misaligned textures on church
-Improved clipping at various places
-Improved grenade clipping at various places
-Updated Overview

Swamp
Main changes:
– Performance boost in some areas (2-5%)
– Alligator and frog sounds are lower, less disturbing

A-site:
– Made brighter background near fence on A-long (CT side)
– Made one of the red plywood covers smaller on A-long (T side)
– Made the A-short room brighter and also made it easier for T to peek angles on entrance
– Closed gap in CT-spawn where players could boost and peek A-long

Middle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
– Removed a pallet where a player could jump and get stuck

B-site:
– Improved balance around bombsite
– Added clipping on crane
– Added clipping on streetlight
– Added plywood cover on bombsite
– Removed some of the railing around bombsite for easier movement
– Added electrical box, fence and plywood close to B-entrance for less hiding spots
– Added plywood in corner close to B-entrance for less hiding spots
– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)

Rumor has it:

- The relocation of shaders and sound configuration files inside of the game's VPK structure is a small hurdle for those used to peeking at them, but it isn't an insurmountable one with tools like GCFScape that rip them right open for viewing things
- Yes, if you've been around long enough to know that GCF was the predecessor to VPKs, in spite of its name, GCFScape is totally capable of handling modern-day VPKs too!
- Just an FYI, sound config files are in the main \csgo\pak01_dir.vpk VPK structure, while shader files can be found in the separate \platform\platform_pak01_dir.vpk VPK structure

- As such, today's GameTracking diff is a bit littered with the relocation of these files, but way further down you'll find a small helping of translations, which are made possible in part by contributions from Translators Like You - Thank You

- USP-S Cyrex's description got a quick grammatical fix, it previously said "It was been given discreet red highlights to give off a futuristic feel.". That's been fixed up tonight and now makes sense to read: "It has been given discreet red highlights to give off a futuristic feel."

- Size is close to 175 MB

posted 1 month ago
#1 CS:GO update for 7/23/20 (7/24/20 UTC, 1.37.6.0) in CSGO General Discussion

Via the CS:GO blog:

Valve[ TRUSTED MODE ]
– Trusted Mode is now the default launch mode for CS:GO.
— Previous Trusted Mode launch options have been deprecated.
— Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process.
– For more information about Trusted Mode please refer to the following Knowledge Base article:
https://support.steampowered.com/kb_article.php?ref=8835-KLXV-0292

[ MAPS ]
– Added Mutiny and Swamp to official matchmaking in Casual, Deathmatch, and Scrimmage game modes.
– Chlorine and Jungle have been removed from official matchmaking.

[ GAMEPLAY ]
– Grenades now convey the correct amount of damage to teammates if thrown by another teammate who switched teams or disconnected.
– Decoy grenade explosions no longer damage teammates by default. (controlled via convar ff_damage_decoy_explosion)

[ MISC ]
– Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map.
– Capped view model backfaces on Desert Eagle.
– Fixed workshop workbench texture regeneration on low shader quality GPU configurations.
– Minor adjustments to Danger Zone delivery drone behavior for Steam Workshop Danger Zone maps.
posted 1 month ago
#1 CS:GO update for 7/13/20 (7/14/20 UTC) in CSGO General Discussion

Via the CS:GO blog:

Valve[Trusted Mode]
– Fixed performance issue caused by third party applications repeatedly attempting to inject into CS:GO.
– Fixed crashes caused by third party applications injecting into CS:GO.

Rumor has it:

- Nothing else too eventful, just a handful of new translations, made possible as always in part by contributions from Translators Like You - Thank You

- Size is a bit over 5 MB

posted 2 months ago
#1 Counter-Strike: Global Offensive update for 7/9/20 in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– CS:GO will now display an error if launched from outside of Steam.
– Fixed a case where players in Trusted mode would experience a framerate issue caused by certain 3rd party apps.

Rumor has it:

- Just a tiny extra set of localization file updates, made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/90701a1834181b74e72caaf08bbb1d31a992f962

- Size is ~1 MB

posted 2 months ago
#1 Counter-Strike: Global Offensive update for 7/8/20 in CSGO General Discussion

Via the CS:GO blog:

Valve[Trusted Mode]
– Players now launch CS:GO in Trusted mode by default
— While in Trusted mode, third party software will be blocked from interacting with CS:GO
— To allow third party software to interact with CS:GO, you can start the game with the –untrusted launch option. Note that in this case your Trust score may be negatively affected.
— A backwards compatibility label “1.37.5.9” is temporarily available for players experiencing difficulty launching the latest version of the game.
– If you are a third party developer, all of your DLLs that interact with CS:GO must be digitally signed.
— If your customers would like to use third party software that is not digitally signed, they can start the game with the –insecure launch option. Note that they will not be able to join VAC servers with this option.

[MISC]
– Fixed a regression to reenable twitch.tv streams in the “Watch tab”

Rumor has it:

- In addition to the launch options, you can also control Trusted Mode from the in-game settings (but a game restart is required)

- net_graph now displays the game's current "ClientVersion" parameter next to choke statistics

- An assortment of translations is included, which are made possible in part by contributions from Translators Like You - Thank You

- Size is ~15 MB

posted 2 months ago
#7 TF2 update for 7/3/20 in TF2 General Discussion
TwiggyvolvoUpdated the Mute Player dialog to have the same information as the Report Player dialogWill this break huds?

Nope, that's part of Source vgui.

posted 2 months ago
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