wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 23, 2022 at 8:30 PM
Posts 702 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 47
#1 CS:GO update for 5/23/22 (5/24/22 UTC, 1.38.3.2) in CSGO General Discussion

Via the CS:GO blog:

Valve[ANTWERP 2022]
– Antwerp 2022 Champions Autograph Capsules are now available for purchase. 50% of the proceeds go to the participating players and organizations.

[ MISC ]
– Various Steam Input improvements.
– FlickStick tweaks – turning is dampened when joystick is returning to the deadzone.
– Fixes for silencer equip/unequip.
– Added Acceleration and Precision options for Gyro.
– Gyro Camera is now set up to use 1:1 world rotation to in game rotation as a foundation, as opposed to arbitrary units. This is calibrated around the assumption that the “Gyro Camera” binding in the Steam Input Configurator is set to maximum sensitivity (600) (New Official bindings have been updated to use this).
– Removed “Quick Buy” radials from default controller bindings.
– Fixed Steam Input “Health Shot” command.
– Added short fade-in for Radial Menus. This does not change/delay any underlying behavior.
posted 1 hour ago
#1 CS:GO update for 5/13/22 (5/14/22 UTC) in CSGO General Discussion

Via the CS:GO blog:

Valve[STEAM INPUT]
– Added support for “-nojoy” command line parameter to fully suppress Steam Input performance overhead.

Rumor has it:

- In addition to under-the-hood engine work, there's also an assortment of new and updated translations (a lot of them specifically in Greek and Norwegian) which have been made possible with the collective efforts of Translators Like You - Thank You

- Size is ~15 MB

posted 1 week ago
#1 CS:GO update for 5/12/22 (5/13/22 UTC, 1.38.2.9) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
– Updated Team Spirit sticker and logo to more closely match their workshop submission.
– Adjusted to the ‘Glitter’ sticker effect to appear more sparkly in the player’s viewmodel.
posted 1 week ago
#1 CS:GO update for 5/3/22 (5/4/22 UTC, 1.38.2.7) in CSGO General Discussion

Via the CS:GO blog:

Valve[ANTWERP 2022 CS:GO MAJOR CHAMPIONSHIP]
– The “Antwerp 2022 Viewer Pass” and the “Antwerp 2022 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the PGL Antwerp 2022 CS:GO Major Championship.
– With a Viewer Pass, you’ll get:
— An upgradable Antwerp 2022 Event Coin.
— Access to the Antwerp Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
Steam.tv team flair.
— Access to Antwerp 2022 Souvenir Packages.
– Team stickers and Player Autograph stickers are available for purchase.

[MAPS]
Climb
– Fixed reduced buyzone in T spawn

Ember
– Geyser at Construction now pushes the player upwards with less force
– Fixed bug with crates and geysers giving the player insanely high velocity (sorry lacyyy and mantra)
– Fixed finishing warmup inside the elevator stopping the player from jumping
– Fixed a plethora of minor bugs (thanks Joaokaka1998)
posted 2 weeks ago
#1 CS:GO update for 4/25/22 (4/26/22 UTC, 1.38.2.6) in CSGO General Discussion

Via the CS:GO blog:

Valve[MISC]
-Miscellaneous improvements to better support Steam Input (Glyph Fixes).
-Buy Menu can be more easily navigated with Controller. Uses a two-stage radial system. Initial deflection selects category. Sweeping motion selects item in category. Deadzone to exit category. Release the Buy Menu button to buy hovered item, or Right Trigger to buy without leaving the menu. Left trigger to donate. LB for Rebuy, RB for Autobuy.*
-Mouse movement will not turn glyph mode back to PC/Mouse mode.
-Fixed Radio Radial: Mouse Wheel no longer triggers in-game binds (i.e. no more switching weapon when trying to switch comms page).

*Please re-apply default SteamInput bindings via the configurator to get this functionality.

[MAPS]

Climb
– Remade all climbing wall models for graphical and performance improvements (Thanks Andi!)
– Added ropes near climbing walls
– Lowered extinguishers and railings in the blue section stairs
– Various minor details added
– Clipping improvements
– Added Nut
– Added barrels to disrupt existing data
– Added grenade clips on restaurant ceiling to avoid weird grenades
– Adjusted spawns slightly
– Removed screwdriver that could be mistaken for a dropped weapon in the drop room
– Added vphysics clip on the main hall floor to prevent it from swallowing guns (Sorry TrilluXe!)
– Fixed lighting on the lobby pillar
– Fixed broken deathmatch spawn
– Fixed floating objects (Thanks Joaokaka1998!)
– Fixed some spelling errors

Crete
– Added new artwork to side alley.
– Fixed incorrect roof material.
– Moved crates clipping through each other. (Thanks KILLER)
– Fixed pixel walk. (Thanks Mischief)
– Various clipping improvements.

Iris
– Improved clipping on car near Tunnel, fixed curbs near Diner and added grenade clips on the fence behind Diner (Thanks Maxim)
– Fixed spots where molotovs could damage players through walls (Thanks yeetadogXD)
– Fixed bomb stuck spots, floating props and some props fading too soon (Thanks Joaokaka1998)
– Minor visual changes around the map
– Added inconspicuous detail

Vineyard
-Fixed a regression in Village that could be used to get out of bounds
-Greatly reduced the amount of small displacements across the map to further increase game stability
-Changed windows in Fort
-Fixed a spot near the river where you could previously get stuck in

Rumor has it:

- Killcam key prompts after you die are no longer hard-coded to the default of F5. If you've set up a different key, it will now properly show your key to press to save a killcam

- While the map updates make up the majority of this update's size, don't discount a small helping of localization file updates for a few languages, made possible with the help of contributions from Translators Like You - Thank You

- Size is close to 300 MB

posted 4 weeks ago
#1 CS:GO update for 4/13/22 (4/14/22 UTC, 1.38.2.5) in CSGO General Discussion

Via the CS:GO Twitter page:

ValveWe’ve shipped an update to address a recent instant bomb explosion exploit. Thanks to all who reported this.

If this continues in your matches going forward please email csgoteamfeedback at valvesoftware dot com using the title “bomb exploit”. Please include your Steam ID, the map this took place on, and the final score of the match so we can investigate.

Rumor has it:

- This update really is as lightweight as it appears to be, only other thing to make note of is a few localization file updates made possible with the help of Translators Like You - Thank You

- Size is ~5 MB

posted 1 month ago
#1 TF2 update for 3/30/22 in TF2 General Discussion

Via HLDS:

Valve- Updated Taunt: Shooter's Stakeout to fix LOD bugs
- Updated class portraits with nomip/nolod flags

Rumor has it:

- Size is close to 1 MB

posted 1 month ago
#1 TF2 update for 3/29/22 in TF2 General Discussion

Via HLDS:

Valve- Fixed particle effects regression when players are killed
- Updated/Added some tournament medals
- Updated the localization files
posted 1 month ago
#1 CS:GO update for 3/28/22 (1.38.2.3) in CSGO General Discussion

Via the CS:GO blog:

Valve[MAPS]

Ember:
– Removed old clips on stairs at Rock Pool B
– Replaced stairs at Rock Pool B with new metal stairs
– Fixed loads of minor bugs (thanks Joaokaka1998)
– Geyser west of ruins now pushes the player upwards with less force
– Added more spawn drops around Lighthouse area
– The extraction fans on Apartments can now be stood on
– Fixed visual bug in tunnels below Hospital
– Fixed non solid door at Hospital

Vineyard:
-Added new map location names (Barn, Broken Bridge, Castle, Chapel, Farm, Field, Fort, Mill, Ruins, Sewers, Temple, Villa, Vineyard, Winery)
-Added collision to balconies in Fort
-Adjusted stair clipping
-Added drone clips around Docks
-Fixed stuck spots
-Fixed miscellaneous bugs
-Special thanks to nx, fearless, iNilo, lacyyy, Sandwich, Joaokaka1998 and Diddle

Rumor has it:

- Size is close to 250 MB

posted 1 month ago
#1 TF2 update for 3/28/22 in TF2 General Discussion

Via HLDS:

Valve- Security and stability improvements
- Fixed a client crash related to previewing market items
- Fixed Strange cosmetic items not counting buildings_destroyed for buildings destroyed by a sapper
- Fixed looping particle effects being orphaned when players are killed or force-respawned
- Fixed Taunt: Shooter's Stakeout using one of the Engineer's voice lines
- Updated Smissmas Swirls, Amethyst Winds, and Golden Gusts Unusual effects
- Fixed visibility issues in bright environments
- Reduced delay before the swirls start in order to accommodate short taunts
- Updated Sparkling Spruce, Glittering Juniper, and Prismatic Pine Unusual effects
- Raised the default height of the effect in order to prevent clipping issues
- Updated the Sparkling Lights Unusual effect
- Fixed visibility issues in bright environments
- Updated Condescending Embrace Unusual effect
- Fixed the effect not moving when taunting

Rumor has it:

- A lot has changed in the world since the last update, but Translators Like You (- Thank You) continue to work their magic to help put together some updated localization files

- This is just the 2nd update to occur in 2022 so far. A new 2nd-longest drought of 82 days (from 1/5/22 through to today) has been brought to an end with this update

- The old 2nd-longest drought now becomes 3rd-longest, which was an 80 day stretch from 1/18/20 to 4/7/20

- The first half of the year has been prone to repetitive droughts in recent years. By this point in 2021, 2 updates had also been released (the next on 6/22/21 ended the record-long drought of 112 days). By this point in 2020, 1 update was released (the next not until 4/7/20). And by this point in 2019, 4 updates had been released

- Size is close to 40 MB

posted 1 month ago
#1 CS:GO update for 3/14/22 (3/15/22 UTC, 1.38.2.2) in CSGO General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
Crete
– Lowered window through site.
– Blocked one of the windows at top of mid.
– Raised planks on dropdown route.
– Fixed various bomb stuck spots and pixel boosts.
– New sun angle.

Iris
– Reduced window height on Heaven B-site.
– The glass window in the office is smaller.
– Moved chairs that obstructed player movement in Ice Cream (Thanks fl0m).
– Removed the Jerry Can on B-site that gave CTs an unfair advantage (Thanks HOFFI).
– Slight FPS increase across the map.
– Removed some clutter around the map.
– Increased readability on various spots around the map.
– Fixed floating props, clipping and nodraw textures (Thanks Joaokaka1998).
– Visual improvement to CT spawn.
– New radar image.
– Added callout place names.

Ember
– Further improvements to optimization.
– Added new geysers at Apartments and Lava Pit.
– Added new entrance to Lighthouse.
– Added ladder at Research.
– Spaced out the Church pews.
– Added ladder to Apartments and altered the surrounding area.
– Allowed access to Apartments balconies.
– Fixed see through walls on top of Apartments.
– Fixed small section of terrain causing damage at Lava Pit.
– Fixed many stuck spots and minor bugs (thanks chocolates & fearless).

Rumor has it:

- WYS above IWYG for the most part, but localization files have also been updated
- Over a dozen languages' csgo_*.txt files have been optimized and will take up roughly 50% less disk space (these are: Danish, Dutch, Greek, Hungarian, Italian, Korean, Latin American Spanish, Norwegian, Russian, Spanish, Swedish, Simplified/Traditional Chinese, Thai, Turkish, and Vietnamese)
- Others (Brazilian, Bulgarian, Czech, German, Polish, Portuguese, and Romanian) only have new and updated translations, which are made possible with the help of Translators Like You - Thank You

- Size is ~200 MB

posted 2 months ago
#1 CS:GO update for 3/1/22 (3/2/22 UTC, 1.38.2.1) in CSGO General Discussion

Via the CS:GO blog:

Valve[MAPS]
Ember:
– Dramatically increased FPS by roughly 30-50% in most areas
– Changed spawn selection and loading screen image designs
– Revamped spawn selection location names
– Fixed radar alignment for spectators
– Elevator no longer kills you when stood underneath the doors
– Items can now appear behind the Lighthouse and at the underground geyser
– Added new rock path in Ruins (previously named Kasbah)
– Fixed stuck spot in Ruins
– Added new jump path to roofs at Industry (previously named Town)
– Fixed misaligned clips at Industry
– Lowered wall height to create a new route at Research (previously named Charlie)
– Improved movement on stairs at Rock Pool B (previously named East Tunnel)
– Remade collision mesh on all rock props to increase accuracy
– Added new “chumble” models to further dunglify the chunky flumpston areas
– Improved lighting at various parts of the map
– Optimized water material
– Fixed some areas where it was possible to see through walls
– Other minor fixes (Thanks Joaokaka1998)

Vineyard:
-Fixed stuck spots
-Fixed various bugs

Rumor has it:

- Additionally, there's a few Steam Input improvements (Steam Deck is out, after all) and some scattered localization file updates: https://github.com/SteamDatabase/GameTracking-CSGO/commit/557cb1b37739a00bb05e811ced43ed971e8d1434

- Size is close to 300 MB

posted 2 months ago
#1 CS:GO update for 2/21/22 (2/22/22 UTC, 1.38.1.8) in CSGO General Discussion

Via the CS:GO blog:

Valve[OPERATION RIPTIDE]
– Operation Riptide has come to an end. Players who have unredeemed operation stars will have until March 27th to claim their operation rewards.
– All game modes introduced during Operation Riptide remain available.

[MAPS]
– Basalt, Insertion II, Ravine, Extraction, and County have been removed from their respective map pools
– Iris and Climb have been added to official matchmaking in Casual, Competitive, and Deathmatch game modes.
– Crete and Hive have been added to official matchmaking in Wingman game mode.
– Vineyard and Ember have been added to official matchmaking in Danger Zone game mode.

Rumor has it:

- Aside from the Map Tokens that are given out to creators of community maps in the Prototype quality (similar to Self-Made in TF2 and Dota 2), what you see above is pretty much what you're getting - not even a single new translation in sight

- Size is ~825 MB - data capped users should be on alert

posted 2 months ago
#1 CS:GO update for 2/17/22 in CSGO General Discussion

Via the CS:GO blog

Valve[ STEAM INPUT / CONTROLLER ]
Note to controller users: Please be sure to re-apply default settings from the Controller Configuration menu in the Steam Overlay.
– Various default binding changes for controllers only. Quick Buy radial menus are triggered with the D-Pad and Bumper Buttons while the BuyZoneLayer is active.
– Simplified set of Radial Action Override Layers. By default, the right stick is used to control the radial. If XYAB are bound to a radial button, the left stick is used instead.
– Fixes for DeathMatch BuyZoneLayer.
– Console/Quick Buy Radial menus match the same layout of the conventional Buy menu.
– Danger Zone Controller Support: Fixed Spawn Menu Controls. Fixed Drone strafing.
– Known issue: Button binds in Action Override Layers are not displayed in in-line glyphs.

[ UI ]
Note to “radial_quickinventory.txt” users: you can set “cl_quickinventory_filename” to point to a different file name in the same directory.
– radial_quickinventory.txt: added “ROTATION_OFFSET” field, which will rotate the entire radial by the given number of degrees.
– Quick Inventory and Quick Grenade Radial: Fix for missing items (Bump Mines, Shields, etc.) not displaying.
– Various Inline Button Glyph fixes (ongoing).

[ MISC ]
– Added server convar sv_max_allowed_developer that determines highest developer value for attached clients
– getpos and getpos_exact are now cheat protected
posted 3 months ago
#1 CS:GO update for 2/1/22 (2/2/22 UTC, 1.38.1.6) in CSGO General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– In Short Competitive Matches, increased the initial round loss streak to 2 to reduce the economic impact of pistol rounds.

[ STORE ]
– Added The Boardroom Sticker Capsule, now available for purchase in-game.

[ MISC ]
– Fixed a player spawn bug in competitive mode.
– cl_showpos is now cheat protected (thanks Spunj!).

[ STEAM INPUT / CONTROLLER ]
– Various default binding changes for controllers only.
– Flick stick initial turning rate modulated by stick throw.
– Fixed crouching when exiting menu using controller B button.
– Ramp in aim over time immediately after closing a radial menu, unless the stick is deadzoned.
– FIX: Up/Down movement in spectator free cam supports analog triggers.

[ UI ]
– Radial menus (+quickinv/+quickgrenades) allow selection of molotovs/incendiary grenades picked up from other teams.
– +quickgrenade radial mimics +slot4 when tapped.
– Restored “Reset” button on Options/Controller Screen.
– Added zoom sensitivity settings for gyro, touchpad, and stick, separate from mouse.
– Various Button Glyph fixes (ongoing).

[ MAPS ]
Vertigo:
– Fixed molotov/incendiary grenades going through the wall and floor in mid.

Shoots:
– Miscellaneous fixes.

Rumor has it:

- CS:GO Stash has put up the contents of The Boardroom Sticker Capsule here. If there's something that catches your eye, inspection and Steam Community Market links are close by too

- Use of radio commands intended for bots is no longer possible according to several reports, which means an end to climaxing through spamming "deathcry" in console or through a bound key
- However if you're a community server operator who didn't mind their players "spraying all over the server", "sv_playerradio_use_allowlist" has been added in and can be set to 0 to restore the old behavior if really passionate "death cries" are desired

- This update is mostly what-you-see-above-is-what-you-get. With that said, there's also a decently sized set of new and updated translations, which are made possible with the help of contributions from Translators Like You - Thank You

- Size is close to 60 MB

posted 3 months ago
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