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Gun Mettle Bugs
151
#151
1 Frags +
BonafideThe problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

I just bound the ingame inspect to MOUSE4 and it finishes the animation, so I hit MOUSE5 then MOUSE4 and it works fine.

BucakeBonafideThe problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

try

alias +ins "+inspect;r_drawviewmodel 1
alias -ins -inspect

bind mouse5 +ins

About to test this though.

e: It works. Cheers to both of you!

[quote=Bonafide]The problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
[code]alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"[/code]
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?[/quote]

I just bound the ingame inspect to MOUSE4 and it finishes the animation, so I hit MOUSE5 then MOUSE4 and it works fine.

[quote=Bucake][quote=Bonafide]The problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
[code]alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"[/code]
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?[/quote]

try

alias +ins "+inspect;r_drawviewmodel 1
alias -ins -inspect

bind mouse5 +ins[/quote]

About to test this though.

e: It works. Cheers to both of you!
152
#152
5 Frags +
Nurseycrossbow doesnt damage sentries

The huntsman doesn't either. edit: rescue ranger as well.

[quote=Nursey]crossbow doesnt damage sentries[/quote]

The huntsman doesn't either. edit: rescue ranger as well.
153
#153
1 Frags +

some weapons look use the stock viewmodel for me (like kritzkreig)
sometimes it will show the stock weapon in the killfeed instead of the unlock they are using

some weapons look use the stock viewmodel for me (like kritzkreig)
sometimes it will show the stock weapon in the killfeed instead of the unlock they are using
154
#154
1 Frags +
aierasome weapons look use the stock viewmodel for me (like kritzkreig)
sometimes it will show the stock weapon in the killfeed instead of the unlock they are using

both of these have been posted

[quote=aiera]some weapons look use the stock viewmodel for me (like kritzkreig)
sometimes it will show the stock weapon in the killfeed instead of the unlock they are using[/quote]

both of these have been posted
155
#155
3 Frags +

Nothing major, but i noticed that on koth_suijin you can place stickies on the shutter doors which will then stay mid-air. Obviously not an important bug or something that needs to be fixed at all, but i thought it was interesting.

http://imgur.com/QUqSqUJ.png

http://imgur.com/lcQDGET.png

Nothing major, but i noticed that on koth_suijin you can place stickies on the shutter doors which will then stay mid-air. Obviously not an important bug or something that needs to be fixed at all, but i thought it was interesting.
[img]http://imgur.com/QUqSqUJ.png[/img]
[img]http://imgur.com/lcQDGET.png[/img]
156
#156
0 Frags +

For Mac OSX Users, a fix is coming "soon".
http://imgur.com/H5Nal59
(Mac users are crashing upon joining a server)

EDIT: has been fixed, an update just released probably fixing a lot of other stuff
EDIT2: https://www.reddit.com/r/tf2/comments/3c2asj/tf2_update_for_late_7315_7415_utc/
update fixed a bunch of things

For Mac OSX Users, a fix is coming "soon".
http://imgur.com/H5Nal59
(Mac users are crashing upon joining a server)

EDIT: has been fixed, an update just released probably fixing a lot of other stuff
EDIT2: https://www.reddit.com/r/tf2/comments/3c2asj/tf2_update_for_late_7315_7415_utc/
update fixed a bunch of things
157
#157
3 Frags +

When using spy-cicle and you feign or cloak, if a pyro lights you up, a vacc-like bubble will appear above the spy's head indicating fire resistance for a second. It helps track the spy when you're a pyro until he's vulnerable to fire again. Pretty silly.

When using spy-cicle and you feign or cloak, if a pyro lights you up, a vacc-like bubble will appear above the spy's head indicating fire resistance for a second. It helps track the spy when you're a pyro until he's vulnerable to fire again. Pretty silly.
158
#158
7 Frags +

Basher jumping is still broken

Basher jumping is still broken
159
#159
-2 Frags +

good work valve, you're on the right track

good work valve, you're on the right track
160
#160
7 Frags +

From what I understand, everything other than rocket jumping is still broken

From what I understand, everything other than rocket jumping is still broken
161
#161
RGL.gg
12 Frags +
VictorFrom what I understand, everything other than rocket jumping is still broken

Sentry jumping is still broken, too.

[quote=Victor]From what I understand, everything other than rocket jumping is still broken[/quote]

Sentry jumping is still broken, too.
162
#162
1 Frags +

I'll make a separate entry for sentry and basher jumping, as well as others that people have mentioned that I've been too busy to add

edit: added a fuckload, tell me if I missed anything, and please try and confirm the bug before telling me I missed it

I'll make a separate entry for sentry and basher jumping, as well as others that people have mentioned that I've been too busy to add

edit: added a fuckload, tell me if I missed anything, and please try and confirm the bug before telling me I missed it
163
#163
4 Frags +

completion of engineer contract crashed my game

also if you try to play a server, the game crashes, if you fulfill the contract it crashes as well

completion of engineer contract crashed my game

also if you try to play a server, the game crashes, if you fulfill the contract it crashes as well
164
#164
0 Frags +
cmecompletion of engineer contract crashed my game
also if you try to play a server, the game crashes, if you fulfill the contract it crashes as well

Same. Crashed like 8 times within an hour already.

Crashed as soon as I got my contract, then crashed again when I opened it, and crashed one more time trying to decode it; decided to validate and that fixed those crashes.

Didn't crash when I completed a Medic mission to get an assist with an Ubered Heavy, but I did crash as soon as I finished the mission to score 100 points as Medic, and now joining any server crashes.

EDIT: Moving items in my backpack also crashes the game.

[quote=cme]completion of engineer contract crashed my game
also if you try to play a server, the game crashes, if you fulfill the contract it crashes as well[/quote]

Same. Crashed like 8 times within an hour already.

Crashed as soon as I got my contract, then crashed again when I opened it, and crashed one more time trying to decode it; decided to validate and that fixed those crashes.

Didn't crash when I completed a Medic mission to get an assist with an Ubered Heavy, but I did crash as soon as I finished the mission to score 100 points as Medic, and now joining any server crashes.

EDIT: Moving items in my backpack also crashes the game.
165
#165
0 Frags +

instant crash upon mission / quest completion.

instant crash upon mission / quest completion.
166
#166
1 Frags +

As posted in other threads, turning in the contracts will solve your crashing (after crashing once more, for good measure).

However, you won't be able to earn bonus points, which AFAIK only serve to help level up your coin and do not affect the rarity of your loot (based on the language of the FAQ).

As posted in other threads, turning in the contracts will solve your crashing (after crashing once more, for good measure).

However, you won't be able to earn bonus points, which AFAIK only serve to help level up your coin and do not affect the rarity of your loot (based on the language of [url=http://www.teamfortress.com/gunmettle/faq/]the FAQ[/url]).
167
#167
ozfstats
2 Frags +

crouch det/wall det stickies are still not working as they did. re: demo rollouts.

crouch det/wall det stickies are still not working as they did. re: demo rollouts.
168
#168
0 Frags +

I activated my ticket (which crashed me) and now I crash upon entering any servers.

I activated my ticket (which crashed me) and now I crash upon entering any servers.
169
#169
ozfstats
4 Frags +
MattI activated my ticket (which crashed me) and now I crash upon entering any servers.

update for this just dropped.

[quote=Matt]I activated my ticket (which crashed me) and now I crash upon entering any servers.[/quote]

update for this just dropped.
170
#170
6 Frags +

http://images.akamai.steamusercontent.com/ugc/437196388586001266/2A0E52D01FACC050CBAE04686AA901D553130AEC/

Help, I think I broke TF2.

[img]http://images.akamai.steamusercontent.com/ugc/437196388586001266/2A0E52D01FACC050CBAE04686AA901D553130AEC/[/img]

Help, I think I broke TF2.
171
#171
1 Frags +

skinned guns halve fps
see post #137

skinned guns halve fps
see post #137
172
#172
0 Frags +

Why does changing to dxlevel 90 now make your gun models and such more highquality? Shouldnt that be defined by cvars?

Why does changing to dxlevel 90 now make your gun models and such more highquality? Shouldnt that be defined by cvars?
173
#173
3 Frags +
ApHWhy does changing to dxlevel 90 now make your gun models and such more highquality? Shouldnt that be defined by cvars?

they changed to using c_models

[quote=ApH]Why does changing to dxlevel 90 now make your gun models and such more highquality? Shouldnt that be defined by cvars?[/quote]

they changed to using c_models
174
#174
1 Frags +
BucakeBonafideThe problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

try

alias +ins "+inspect;r_drawviewmodel 1
alias -ins -inspect

bind mouse5 +ins

Thanks, this works fine

However I think you should put all of it in your class config otherwise for some reason certain binds get reset

[quote=Bucake][quote=Bonafide]The problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
[code]alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"[/code]
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?[/quote]

try

alias +ins "+inspect;r_drawviewmodel 1
alias -ins -inspect

bind mouse5 +ins[/quote]
Thanks, this works fine

However I think you should put all of it in your class config otherwise for some reason certain binds get reset
175
#175
0 Frags +

If I type something in console, it resets the next life for some reason

If I type something in console, it resets the next life for some reason
176
#176
6 Frags +

Apparently the version of borneo valve put in is way old, because you can cap the last point with bread just like upward!

Apparently the version of borneo valve put in is way old, because you can cap the last point with bread just like upward!
177
#177
0 Frags +
yttriumadded a fuckload, tell me if I missed anything, and please try and confirm the bug before telling me I missed itBucakehaving mat_compressedtextures set to 0 will absolutely wreck my game. simply unplayable as soon as one of the new skins is rendered.

could someone else test if this is also the case for them..?

[quote=yttrium]added a fuckload, tell me if I missed anything, and please try and confirm the bug before telling me I missed it[/quote]

[quote=Bucake]having mat_compressedtextures set to 0 will absolutely wreck my game. simply unplayable as soon as one of the new skins is rendered.[/quote]

could someone else test if this is also the case for them..?
178
#178
0 Frags +
yttrium
  • The Crusader's Crossbow, Huntsman, and Rescue Ranger cannot damage sentries.

They fixed this in the 3rd patch:

  • Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
[quote=yttrium]
[list][*] [size=12]The Crusader's Crossbow, Huntsman, and Rescue Ranger cannot damage sentries.[/size][/list]
[/quote]

They fixed this in the 3rd patch:
[list][*] Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings[/list]
179
#179
2 Frags +

So, the killstreak related crash has been fixed, and now it turns out you can apply those killstreak kits with no item attached to any item?

http://puu.sh/iNly3/5dd70866e3.jpg

I would buy one for my Saxxy as well, but cba to spend 40€

So, the killstreak related crash has been fixed, and now it turns out you can apply those killstreak kits with no item attached to any item?
[img]http://puu.sh/iNly3/5dd70866e3.jpg[/img]
I would buy one for my Saxxy as well, but cba to spend 40€
180
#180
1 Frags +
AlmieSo, the killstreak related crash has been fixed, and now it turns out you can apply those killstreak kits with no item attached to any item?
http://puu.sh/iNly3/5dd70866e3.jpg
I would buy one for my Saxxy as well, but cba to spend 40€
Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item

Is this the same thing? Also these are probably going to be worth a to now, idk how many were made

[quote=Almie]So, the killstreak related crash has been fixed, and now it turns out you can apply those killstreak kits with no item attached to any item?
[img]http://puu.sh/iNly3/5dd70866e3.jpg[/img]
I would buy one for my Saxxy as well, but cba to spend 40€[/quote]

[quote]Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item[/quote]

Is this the same thing? Also these are probably going to be worth a to now, idk how many were made
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