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Gun Mettle Bugs
61
#61
9 Frags +

Can't seem to basher jump anymore.

Can't seem to basher jump anymore.
62
#62
0 Frags +
CricketPipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :(

I've heard some people saying valve changed the gravity, but that seems unlikely.

[quote=Cricket]Pipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :([/quote]

I've heard some people saying valve changed the gravity, but that seems unlikely.
63
#63
4 Frags +
CricketPipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :(

This is probably why I thought they were charging slower then.

[quote=Cricket]Pipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :([/quote]

This is probably why I thought they were charging slower then.
64
#64
2 Frags +
CricketPipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :(

this guy would know, he's like the eu phrakture

[quote=Cricket]Pipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :([/quote]
this guy would know, he's like the eu phrakture
65
#65
0 Frags +
Kanecothis guy would know, he's like the eu phrakture

I'm not noticing this at all on my own server

Maybe it's a server cvar behaving weirdly?

[quote=Kaneco]
this guy would know, he's like the eu phrakture[/quote]
I'm not noticing this at all on my own server

Maybe it's a server cvar behaving weirdly?
66
#66
0 Frags +

I always crash when trying to create a specialized kit, and m,y friend also crashed when trying to inspect it too.

I always crash when trying to create a specialized kit, and m,y friend also crashed when trying to inspect it too.
67
#67
1 Frags +
StagI always crash when trying to create a specialized kit, and m,y friend also crashed when trying to inspect it too.

They replaced inspect item with a 3d preview of said item. Maybe the old inspect item is now trying to load a 3d render of a model that doesn't exist and that's causing the crash?

[quote=Stag]I always crash when trying to create a specialized kit, and m,y friend also crashed when trying to inspect it too.[/quote]
They replaced inspect item with a 3d preview of said item. Maybe the old inspect item is now trying to load a 3d render of a model that doesn't exist and that's causing the crash?
68
#68
8 Frags +

Can't heal Minis with Rescue Ranger

Can't heal Minis with Rescue Ranger
69
#69
11 Frags +

If you pick up a your eternal reward you can still disguise

If you pick up a your eternal reward you can still disguise
70
#70
1 Frags +
yttriumKanecothis guy would know, he's like the eu phraktureI'm not noticing this at all on my own server

Maybe it's a server cvar behaving weirdly?

I think they fixed the arc in the recent small update :)

[quote=yttrium][quote=Kaneco]
this guy would know, he's like the eu phrakture[/quote]
I'm not noticing this at all on my own server

Maybe it's a server cvar behaving weirdly?[/quote]
I think they fixed the arc in the recent small update :)
71
#71
0 Frags +
CricketI think they fixed the arc in the recent small update :)

I mean I didn't notice it when I first got the original update and tested that hours ago. If they fixed it unannounced in the most recent update, all the better.

[quote=Cricket]
I think they fixed the arc in the recent small update :)[/quote]
I mean I didn't notice it when I first got the original update and tested that hours ago. If they fixed it unannounced in the most recent update, all the better.
72
#72
12 Frags +

http://www.youtube.com/watch?v=rTboA0us2Ew

[youtube]http://www.youtube.com/watch?v=rTboA0us2Ew[/youtube]
73
#73
0 Frags +

thats actually pretty cool

thats actually pretty cool
74
#74
-6 Frags +
Disqusehttp://www.youtube.com/watch?v=rTboA0us2Ew

don't you feel like jesus now?

[quote=Disquse][youtube]http://www.youtube.com/watch?v=rTboA0us2Ew[/youtube][/quote]

don't you feel like jesus now?
75
#75
4 Frags +
rock-Disqusehttp://www.youtube.com/watch?v=rTboA0us2Ew
don't you feel like jesus now?

What?

[quote=rock-][quote=Disquse][youtube]http://www.youtube.com/watch?v=rTboA0us2Ew[/youtube][/quote]

don't you feel like jesus now?[/quote]
What?
76
#76
2 Frags +
yttriumCricketI think they fixed the arc in the recent small update :)I mean I didn't notice it when I first got the original update and tested that hours ago. If they fixed it unannounced in the most recent update, all the better.

I am 100% sure they changed the arc when the big update came, I also heard starkie talk about it on his stream. But im glad they fixed it now.

[quote=yttrium][quote=Cricket]
I think they fixed the arc in the recent small update :)[/quote]
I mean I didn't notice it when I first got the original update and tested that hours ago. If they fixed it unannounced in the most recent update, all the better.[/quote]

I am 100% sure they changed the arc when the big update came, I also heard starkie talk about it on his stream. But im glad they fixed it now.
77
#77
0 Frags +
Disquserock-Disqusehttp://www.youtube.com/watch?v=rTboA0us2Ew
don't you feel like jesus now?
What?

:( nothing

[quote=Disquse][quote=rock-][quote=Disquse][youtube]http://www.youtube.com/watch?v=rTboA0us2Ew[/youtube][/quote]

don't you feel like jesus now?[/quote]
What?[/quote]

:( nothing
78
#78
1 Frags +
CricketI am 100% sure they changed the arc when the big update came, I also heard starkie talk about it on his stream. But im glad they fixed it now.

Hey man, I never said I didn't believe you, just that I didn't experience it on my server and so I don't think it was game-wide. I think it was one setting that I may have had set differently that was causing it to not show up on mine. It's still a bug and I'm glad it's fixed.

[quote=Cricket]I am 100% sure they changed the arc when the big update came, I also heard starkie talk about it on his stream. But im glad they fixed it now.[/quote]
Hey man, I never said I didn't believe you, just that I didn't experience it on my server and so I don't think it was game-wide. I think it was one setting that I may have had set differently that was causing it to not show up on mine. It's still a bug and I'm glad it's fixed.
79
#79
0 Frags +

idk if this is intentional, but if you try to start moving before the end of the drink animation for krit a kola, it wont have any effects.

idk if this is intentional, but if you try to start moving before the end of the drink animation for krit a kola, it wont have any effects.
80
#80
0 Frags +

When using the persian persuader, you can't pick up engie's toolboxes for health.

When using the persian persuader, you can't pick up engie's toolboxes for health.
81
#81
0 Frags +

Haunted ghosts and searing plasma effects don't show up ingame. If you taunt, you will see very faint ghosts for a split second and then they're gone again.

Other effects are probably broken too, but I haven't bothered testing as I don't have that many unusual effects.

Haunted ghosts and searing plasma effects don't show up ingame. If you taunt, you will see very faint ghosts for a split second and then they're gone again.

Other effects are probably broken too, but I haven't bothered testing as I don't have that many unusual effects.
82
#82
4 Frags +

did they break the "remember last active weapon on respawn" command?

at the very least, it's broke in mge

did they break the "remember last active weapon on respawn" command?

at the very least, it's broke in mge
83
#83
2 Frags +

Skye posted earlier that using Kritz doesn't work, but it looks like what happens is for some reason kritz uses the medigun's model. It still gives you the kritz uber but it looks like a medigun.

Skye posted earlier that using Kritz doesn't work, but it looks like what happens is for some reason kritz uses the medigun's model. It still gives you the kritz uber but it looks like a medigun.
84
#84
1 Frags +
deetrSkye posted earlier that using Kritz doesn't work, but it looks like what happens is for some reason kritz uses the medigun's model. It still gives you the kritz uber but it looks like a medigun.

already mentioned in the OP

the kritzkrieg is actually just a small model that goes over the medigun model, I'll throw together a little demonstration

[quote=deetr]Skye posted earlier that using Kritz doesn't work, but it looks like what happens is for some reason kritz uses the medigun's model. It still gives you the kritz uber but it looks like a medigun.[/quote]
already mentioned in the OP

the kritzkrieg is actually just a small model that goes over the medigun model, I'll throw together a little demonstration
85
#85
2 Frags +

if you pick up a cow mangler off the ground all you can do is alt fire. mouse1 does absolutely nothing with it.

same with the righteous bison

if you pick up a cow mangler off the ground all you can do is alt fire. mouse1 does absolutely nothing with it.

same with the righteous bison
86
#86
3 Frags +

http://images.akamai.steamusercontent.com/ugc/688272067807197893/F39213B6765B07369F4A16CBDD0B2F73E58938D4/

I don't think the skins' loadout models are supposed to look that huge, or transparent. I'd hope not, anyway.

[img]http://images.akamai.steamusercontent.com/ugc/688272067807197893/F39213B6765B07369F4A16CBDD0B2F73E58938D4/[/img]

I don't think the skins' loadout models are supposed to look that huge, or transparent. I'd hope not, anyway.
87
#87
0 Frags +

Reloading weapons like the shotgun make the sound clip loop till you respawn

Reloading weapons like the shotgun make the sound clip loop till you respawn
88
#88
0 Frags +
Jermhttp://images.akamai.steamusercontent.com/ugc/688272067807197893/F39213B6765B07369F4A16CBDD0B2F73E58938D4/

I don't think the skins' loadout models are supposed to look that huge, or transparent. I'd hope not, anyway.

Broken on a lot of huds right now, doesn't look like you're on stock so that's probably why

[quote=Jerm][img]http://images.akamai.steamusercontent.com/ugc/688272067807197893/F39213B6765B07369F4A16CBDD0B2F73E58938D4/[/img]

I don't think the skins' loadout models are supposed to look that huge, or transparent. I'd hope not, anyway.[/quote]
Broken on a lot of huds right now, doesn't look like you're on stock so that's probably why
89
#89
6 Frags +
deetrSkye posted earlier that using Kritz doesn't work, but it looks like what happens is for some reason kritz uses the medigun's model. It still gives you the kritz uber but it looks like a medigun.

Uploading a demonstration video about why some weapons seem visually broken right now. ETA 10 minutes, will be live below when working.

https://www.youtube.com/watch?v=aoNAXR_AxWk

It probably has something to do with the following undocumented change:

  • Updated some weapons to the c_model system.

To understand what c_model is you need to understand what v_model and w_model mean. Essentially, there are (or were) different models that appeared in the worldspace (w), as opposed to ones that appeared as part of your viewmodel (v). Viewmodel weapons are higher quality, but aren't fully meshed or animated and only appear from certain angles. World models are lower quality and have simplified physics, and were necessary for optimization purposes when the game came out 8 years ago, but nowadays we have GPUs that can render higher quality models, and for the purpose of streamlining weapon creation, Valve started combining these models into c_models (c for combined) that were high quality and supported physics, but worked in both viewmodels and as world models.

This is why on Randomizer servers, some weapons appear semi-correctly in the hand of your class, while others show the hands of other classes. Weapons that show other classes are old v_models, while ones that look messed up but in your proper hands are c_models.

I suspect updating all of these weapons to use the new combined format has broken a lot of attachment points, hence why some weapons are broken and others aren't. For instance, the medigun and stickybomb launcher didn't have combined models prior to this update. Now they do, but those new models don't have all the necessary attachment points so they render weirdly ingame.

This fix won't be immediate but it WILL come. Hopefully someone from Valve sees this so they can fix this, if it's the exact issue causing this bug. Not sure why festive attachments are fully broken though, the scattergun always used c_models and it's broken for me.

edit: figured it out

the scottish resistance isn't broken ingame because it actually received a new c_model variant, without using attachment models. kritzkrieg never did, so it isn't loading the right model.

[quote=deetr]Skye posted earlier that using Kritz doesn't work, but it looks like what happens is for some reason kritz uses the medigun's model. It still gives you the kritz uber but it looks like a medigun.[/quote]
Uploading a demonstration video about why some weapons seem visually broken right now. ETA 10 minutes, will be live below when working.
[youtube]https://www.youtube.com/watch?v=aoNAXR_AxWk[/youtube]

It probably has something to do with the following [url=https://wiki.teamfortress.com/wiki/July_2,_2015_Patch]undocumented change[/url]:
[quote][list]
[*] Updated some weapons to the c_model system.
[/list][/quote]

To understand what c_model is you need to understand what v_model and w_model mean. Essentially, there are (or were) different models that appeared in the worldspace (w), as opposed to ones that appeared as part of your viewmodel (v). Viewmodel weapons are higher quality, but aren't fully meshed or animated and only appear from certain angles. World models are lower quality and have simplified physics, and were necessary for optimization purposes when the game came out 8 years ago, but nowadays we have GPUs that can render higher quality models, and for the purpose of streamlining weapon creation, Valve started combining these models into c_models (c for combined) that were high quality and supported physics, but worked in both viewmodels and as world models.

This is why on Randomizer servers, some weapons appear semi-correctly in the hand of your class, while others show the hands of other classes. Weapons that show other classes are old v_models, while ones that look messed up but in your proper hands are c_models.

I suspect updating all of these weapons to use the new combined format has broken a lot of attachment points, hence why some weapons are broken and others aren't. For instance, the medigun and stickybomb launcher didn't have combined models prior to this update. Now they do, but those new models don't have all the necessary attachment points so they render weirdly ingame.

This fix won't be immediate but it WILL come. Hopefully someone from Valve sees this so they can fix this, if it's the exact issue causing this bug. Not sure why festive attachments are fully broken though, the scattergun always used c_models and it's broken for me.

edit: figured it out

the scottish resistance isn't broken ingame because it actually received a new c_model variant, without using attachment models. kritzkrieg never did, so it isn't loading the right model.
90
#90
0 Frags +

If you go to change your weapon in your loadout and use a keyboard shortcut to back out of the weapon select screen, you will equip the default weapon rather than reverting back to what you had equipped before entering the weapon select screen.

If you go to change your weapon in your loadout and use a keyboard shortcut to back out of the weapon select screen, you will equip the default weapon rather than reverting back to what you had equipped before entering the weapon select screen.
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