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Gun Mettle Bugs
91
#91
9 Frags +
Disqusehttp://www.youtube.com/watch?v=rTboA0us2Ew

are u sure thats not from the resupply on tr_walkway

[quote=Disquse][youtube]http://www.youtube.com/watch?v=rTboA0us2Ew[/youtube][/quote]
are u sure thats not from the resupply on tr_walkway
92
#92
1 Frags +
collycatare u sure thats not from the resupply on tr_walkway

http://www.teamfortress.tv/post/451295/the-gun-mettle-update

DanceNumberhappens when you get resupplied when swapping guns
[quote=collycat]
are u sure thats not from the resupply on tr_walkway[/quote]
http://www.teamfortress.tv/post/451295/the-gun-mettle-update
[quote=DanceNumber]happens when you get resupplied when swapping guns[/quote]
93
#93
2 Frags +

If you kill somebody posthumously with the Air Strike it shows up as a Rocket Launcher kill in the killfeed

Edit: Stickies are also always showing as crits in my killfeed, idk if it's my hud or a bug

If you kill somebody posthumously with the Air Strike it shows up as a Rocket Launcher kill in the killfeed

Edit: Stickies are also always showing as crits in my killfeed, idk if it's my hud or a bug
94
#94
0 Frags +

nvm

nvm
95
#95
1 Frags +
Mangachuif you hit a direct with the iron bomber on an enemy player it crashes the server

Doesn't do that for me

[quote=Mangachu]if you hit a direct with the iron bomber on an enemy player it crashes the server[/quote]

Doesn't do that for me
96
#96
5 Frags +

if you switch to pipe launcher while using the iron bomber the iron bomber will shoot pipes not balls

if you switch to pipe launcher while using the iron bomber the iron bomber will shoot pipes not balls
97
#97
2 Frags +

I'm not sure if the avatar in the target ID is a new feature for Gun Mettle, but if you have it enabled it only loads if the person you are looking at is an enemy spy that is disguised. (Assuming they are not on your friends list in which case it loads automatically as well).

I'm not sure if the avatar in the target ID is a new feature for Gun Mettle, but if you have it enabled it only loads if the person you are looking at is an enemy spy that is disguised. (Assuming they are not on your friends list in which case it loads automatically as well).
98
#98
0 Frags +
gargleburryif you switch to pipe launcher while using the iron bomber the iron bomber will shoot pipes not balls

do they still have no bounce?

[quote=gargleburry]if you switch to pipe launcher while using the iron bomber the iron bomber will shoot pipes not balls[/quote]
do they still have no bounce?
99
#99
1 Frags +

I'm seeing someone with a permanent marked for death above them but receiving no mini crits..,

I'm seeing someone with a permanent marked for death above them but receiving no mini crits..,
100
#100
2 Frags +
pissheadI'm seeing someone with a permanent marked for death above them but receiving no mini crits..,

I believe that's been an issue. I've seen it quite a bit before the update.

edit: how does the enemy class on the scoreboard work? I can't get my mouse to click on someone.

blowing yourself up with the quickiebomb launcher shows a stickybomb launcher in the killfeed.

[quote=pisshead]I'm seeing someone with a permanent marked for death above them but receiving no mini crits..,[/quote]

I believe that's been an issue. I've seen it quite a bit before the update.

edit: how does the enemy class on the scoreboard work? I can't get my mouse to click on someone.

blowing yourself up with the quickiebomb launcher shows a stickybomb launcher in the killfeed.
101
#101
0 Frags +
poopy_pissheadI'm seeing someone with a permanent marked for death above them but receiving no mini crits..,
I believe that's been an issue. I've seen it quite a bit before the update.

edit: how does the enemy class on the scoreboard work? I can't get my mouse to click on someone.

Sometimes you can click on someone, sometimes you can't. As far as I can tell, there's no rhyme nor reason.

[quote=poopy_][quote=pisshead]I'm seeing someone with a permanent marked for death above them but receiving no mini crits..,[/quote]

I believe that's been an issue. I've seen it quite a bit before the update.

edit: how does the enemy class on the scoreboard work? I can't get my mouse to click on someone.[/quote]

Sometimes you can click on someone, sometimes you can't. As far as I can tell, there's no rhyme nor reason.
102
#102
0 Frags +
gargleburryif you switch to pipe launcher while using the iron bomber the iron bomber will shoot pipes not balls

doesn't do that for me.

[quote=gargleburry]if you switch to pipe launcher while using the iron bomber the iron bomber will shoot pipes not balls[/quote]

doesn't do that for me.
103
#103
-18 Frags +

the art style of the game is straight up fucked up the ass, im not buying any of this garbage
i dont need it

i got a perfectly good strange rocket launcher and dammit, its almost got 100k. what the fuck are you thinking valve? im not gunna go mess around with these stupid ass skins and other fancy look at at meee garbage.

all i care about is the structure of the game, and you fucked it in the ass. jumping is ruined. im not touching this joke of an update until this shit is fixed. valve I like tf2 for being tf2, if i wanted to go play csgo I WOULD GO PLAY IT INSTEAD OF TF2 STOP MERRGGGGINGGGGTHHHEEEEETHHHHHIINNNNNLIIIINNNEEESSSSSSS

the art style of the game is straight up fucked up the ass, im not buying any of this garbage
i dont need it

i got a perfectly good strange rocket launcher and dammit, its almost got 100k. what the fuck are you thinking valve? im not gunna go mess around with these stupid ass skins and other fancy look at at meee garbage.

all i care about is the structure of the game, and you fucked it in the ass. jumping is ruined. im not touching this joke of an update until this shit is fixed. valve I like tf2 for being tf2, if i wanted to go play csgo I WOULD GO PLAY IT INSTEAD OF TF2 STOP MERRGGGGINGGGGTHHHEEEEETHHHHHIINNNNNLIIIINNNEEESSSSSSS
104
#104
newbie.tf
15 Frags +
futurethe art style of the game is straight up fucked up the ass, im not buying any of this garbage

you're 5 years late, friend

[quote=future]the art style of the game is straight up fucked up the ass, im not buying any of this garbage[/quote]

you're 5 years late, friend
105
#105
-13 Frags +
KevinIsPwnfuturethe art style of the game is straight up fucked up the ass, im not buying any of this garbage
you're 5 years late, friend

NO MAN, THIS IS TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO FARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

[quote=KevinIsPwn][quote=future]the art style of the game is straight up fucked up the ass, im not buying any of this garbage[/quote]

you're 5 years late, friend[/quote]

NO MAN, THIS IS TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO FARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
106
#106
26 Frags +
futurewhine

http://www.tutor2u.net/blog/images/uploads/universe.png

[quote=future]whine[/quote]
[img]http://www.tutor2u.net/blog/images/uploads/universe.png[/img]
107
#107
-7 Frags +

Incorrect I'm in the future

Incorrect I'm in the future
108
#108
0 Frags +

.

.
109
#109
-1 Frags +

nvm

nvm
110
#110
1 Frags +

what's up with weapon switching? I use Q and it is "last weapon used" but now at every respawn I need to switch on my secondary so the command (or a game idunno) could recognize it, without that it does nothing, really disturbing

what's up with weapon switching? I use Q and it is "last weapon used" but now at every respawn I need to switch on my secondary so the command (or a game idunno) could recognize it, without that it does nothing, really disturbing
111
#111
-5 Frags +

:steamsad:

:steamsad:
112
#112
0 Frags +
poopy_how does the enemy class on the scoreboard work? I can't get my mouse to click on someone.

I haven't had any issue with the mouse only working some of the time to see enemy classes, but make sure you have the "Enable mouse input on scoreboard" option checked under the very last option on advanced options.

[quote=poopy_]how does the enemy class on the scoreboard work? I can't get my mouse to click on someone.[/quote] I haven't had any issue with the mouse only working some of the time to see enemy classes, but make sure you have the "Enable mouse input on scoreboard" option checked under the very last option on advanced options.
113
#113
0 Frags +

seems to be just me, but whenever one of those skins is rendered (can be behind walls) then my game just becomes unplayable. my fps drops with 80 or something and the game plays like it's on 5fps.

if even 1 player has a new skin, i have to leave the server.. simply unplayable whenever he takes it out.

seems to be just me, but whenever one of those skins is rendered (can be behind walls) then my game just becomes unplayable. my fps drops with 80 or something and the game plays like it's on 5fps.

if even 1 player has a new skin, i have to leave the server.. simply unplayable whenever he takes it out.
114
#114
0 Frags +
collycatDisqusehttp://www.youtube.com/watch?v=rTboA0us2Eware u sure thats not from the resupply on tr_walkway

Anyway you can do it near resupply box.

[quote=collycat][quote=Disquse][youtube]http://www.youtube.com/watch?v=rTboA0us2Ew[/youtube][/quote]
are u sure thats not from the resupply on tr_walkway[/quote]
Anyway you can do it near resupply box.
115
#115
0 Frags +

Boston basher is broken for jumping around :(
Cheers gunblade

Boston basher is broken for jumping around :(
Cheers gunblade
116
#116
3 Frags +
classicRainmanno static jumps, no ctaps, no speedshots, wall jumps are fucked, strafing even seems off.
regular rocket jumps are giving ctap distance. soldier skill ceiling just went way down.

I'm pretty sure this has to do with the changes to the banners

Regular jumps are not giving c-tap distance when I tested it. Here are the tests I did:

1) On badlands, a c-tap will enable you to jump from bridge to the top fence on top of spire.

2) On granary on the mid point with a c-tap you can jump from catwalk to catwalk

I was unable to do either of these. I suspect that rocket jumping is just giving maximum non-ctap jumps everytime, and somehow causing the solder to overjump a lot of times.

------------------

pl_borneo is fucked for me. I was trying to do my contract on that map earlier and ran into about a dozen invisible walls on that map. You'll just be running forward on the grass then suddenly can no longer move. I'm unsure if the map is broken, or if some textures/models didn't render for me and these are boxes or something. It seems if it was an unrendered texture it would display either a red ERROR or a pink/black checkerboard pattern. Anyways, here is my screenshot of one example on borneo where I was walking forward and couldn't move anymore. And my stickies were suspended in mid-air. http://steamcommunity.com/profiles/76561197978308259/screenshots/

-------------------

That new taunt that came out, I saw a couple times where players were just frozen slightly raised off the ground for several seconds as if they were lagging out. Then later they resumed taunting. Possible taunt glitch, which i saw on the train tracks on pl_goldrush.

-------------------

According to my friend, MvM is dropping "Specialized Killstreak Kit Fabricators" with no item thats attached to it. Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=474210728

-------------------

An unusual bug was mentioned in relationship to taunting and spectating people and viewing demos. However some unusual effects on some classes the unusual effect is actually disturbing my view and getting in front of my face basically. I had to take my green energy unusual off when I was playing heavy earlier.

---------------------

With a slightly modified stock TF2 hud (no mods done to this aspect of the hud) I was seeing occasionally when I died and it would inspect that player that killed me, the bubble that showed who they were and what weapon they used etc, was shifted way to the right of my screen and cut off, as if the x y positioning for this hud element is now out of range in some cases.

----------------------

I'm seeing dozens of red errors in my console every second when I play. Anyone else?

----------------------

New FPS/Performance issues. For example when I launch the game and start playing in a server, for the first 5-10 seconds I will get what seems to be garbage FPS (feels like 30 FPS, despite what the game is reporting). Then it will smooth out for the most part. Possibly other FPS performance issues though that I had not experienced prior to the update will arise mid game at random times.

----------------------

Extremely pixelated background image on the main TF2 screen. Some others like the guy that posted right after me are NOT having this issue and their background image is clear. Screenshot here: http://steamcommunity.com/sharedfiles/filedetails/?id=474364197

[quote=classic][quote=Rainman]no static jumps, no ctaps, no speedshots, wall jumps are fucked, strafing even seems off.[/quote]

regular rocket jumps are giving ctap distance. soldier skill ceiling just went way down.

I'm pretty sure this has to do with the changes to the banners[/quote]

Regular jumps are not giving c-tap distance when I tested it. Here are the tests I did:

1) On badlands, a c-tap will enable you to jump from bridge to the top fence on top of spire.

2) On granary on the mid point with a c-tap you can jump from catwalk to catwalk

I was unable to do either of these. I suspect that rocket jumping is just giving maximum non-ctap jumps everytime, and somehow causing the solder to overjump a lot of times.

------------------

pl_borneo is fucked for me. I was trying to do my contract on that map earlier and ran into about a dozen invisible walls on that map. You'll just be running forward on the grass then suddenly can no longer move. I'm unsure if the map is broken, or if some textures/models didn't render for me and these are boxes or something. It seems if it was an unrendered texture it would display either a red ERROR or a pink/black checkerboard pattern. Anyways, here is my screenshot of one example on borneo where I was walking forward and couldn't move anymore. And my stickies were suspended in mid-air. http://steamcommunity.com/profiles/76561197978308259/screenshots/

-------------------

That new taunt that came out, I saw a couple times where players were just frozen slightly raised off the ground for several seconds as if they were lagging out. Then later they resumed taunting. Possible taunt glitch, which i saw on the train tracks on pl_goldrush.

-------------------

According to my friend, MvM is dropping "Specialized Killstreak Kit Fabricators" with no item thats attached to it. Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=474210728

-------------------

An unusual bug was mentioned in relationship to taunting and spectating people and viewing demos. However some unusual effects on some classes the unusual effect is actually disturbing my view and getting in front of my face basically. I had to take my green energy unusual off when I was playing heavy earlier.

---------------------

With a slightly modified stock TF2 hud (no mods done to this aspect of the hud) I was seeing occasionally when I died and it would inspect that player that killed me, the bubble that showed who they were and what weapon they used etc, was shifted way to the right of my screen and cut off, as if the x y positioning for this hud element is now out of range in some cases.

----------------------

I'm seeing dozens of red errors in my console every second when I play. Anyone else?

----------------------

New FPS/Performance issues. For example when I launch the game and start playing in a server, for the first 5-10 seconds I will get what seems to be garbage FPS (feels like 30 FPS, despite what the game is reporting). Then it will smooth out for the most part. Possibly other FPS performance issues though that I had not experienced prior to the update will arise mid game at random times.

----------------------

Extremely pixelated background image on the main TF2 screen. Some others like the guy that posted right after me are NOT having this issue and their background image is clear. Screenshot here: http://steamcommunity.com/sharedfiles/filedetails/?id=474364197
117
#117
1 Frags +

for some reason, valves latest version of TF_English was ~800kb where my old version was ~1.4mb.

whats the deal with that :/?

upon using valves latest version of TF_English (July 2nd patch) My game became infested with #TF_nameblahgngrj errors.

to clarify, this was tested using both my m0rehud and the default tf2 hud. valves fucked up somewhere haha.

default hud with valves tf_english found on their wiki

https://i.imgur.com/Zwp1G7W.jpg

m0rehud 2015 with my edited / fixed tf_english

http://i.imgur.com/rP7D7dx.jpg

for some reason, valves latest version of TF_English was ~800kb where my old version was ~1.4mb.

whats the deal with that :/?

upon using valves latest version of TF_English (July 2nd patch) My game became infested with #TF_nameblahgngrj errors.

to clarify, this was tested using both my m0rehud and the default tf2 hud. valves fucked up somewhere haha.

[b]default hud with valves tf_english found on their wiki[/b]
[img]https://i.imgur.com/Zwp1G7W.jpg[/img]

[b]m0rehud 2015 with my edited / fixed tf_english[/b]
[img]http://i.imgur.com/rP7D7dx.jpg[/img]
118
#118
1 Frags +
Bucakeseems to be just me, but whenever one of those skins is rendered (can be behind walls) then my game just becomes unplayable. my fps drops with 80 or something and the game plays like it's on 5fps.

if even 1 player has a new skin, i have to leave the server.. simply unplayable whenever he takes it out.

done some testing: having mat_compressedtextures set to 0 will absolutely wreck my game. simply unplayable as soon as one of the new skins is rendered.

could someone else test if this is also the case for them..?

[quote=Bucake]seems to be just me, but whenever one of those skins is rendered (can be behind walls) then my game just becomes unplayable. my fps drops with 80 or something and the game plays like it's on 5fps.

if even 1 player has a new skin, i have to leave the server.. simply unplayable whenever he takes it out.[/quote]

done some testing: having mat_compressedtextures set to 0 will absolutely wreck my game. simply unplayable as soon as one of the new skins is rendered.

could someone else test if this is also the case for them..?
119
#119
3 Frags +
BucakeBucakeseems to be just me, but whenever one of those skins is rendered (can be behind walls) then my game just becomes unplayable. my fps drops with 80 or something and the game plays like it's on 5fps.

if even 1 player has a new skin, i have to leave the server.. simply unplayable whenever he takes it out.

done some testing: having mat_compressedtextures set to 0 will absolutely wreck my game. simply unplayable as soon as one of the new skins is rendered.

could someone else test if this is also the case for them..?

played a pub, kept getting my fps thrown about like crazy.
with inconsistent stutters etc. this update has been aids for fps.

[quote=Bucake][quote=Bucake]seems to be just me, but whenever one of those skins is rendered (can be behind walls) then my game just becomes unplayable. my fps drops with 80 or something and the game plays like it's on 5fps.

if even 1 player has a new skin, i have to leave the server.. simply unplayable whenever he takes it out.[/quote]

done some testing: having mat_compressedtextures set to 0 will absolutely wreck my game. simply unplayable as soon as one of the new skins is rendered.

could someone else test if this is also the case for them..?[/quote]
played a pub, kept getting my fps thrown about like crazy.
with inconsistent stutters etc. this update has been aids for fps.
120
#120
1 Frags +

Scorch shot and detonator do the same amount of knockback now.

Scorch shot and detonator do the same amount of knockback now.
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