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1 ⋅⋅ 7 8 9 10
Gun Mettle Bugs
271
#271
-3 Frags +

skins are fucked up with nvidia inspector's lod bias thing

skins are fucked up with nvidia inspector's lod bias thing
272
#272
4 Frags +

trying to eat a buffalo steak sandwich or dalokohs bar underwater makes the sandwich disappear

trying to eat a buffalo steak sandwich or dalokohs bar underwater makes the sandwich disappear
273
#273
1 Frags +
Selctheres a bug where people waste their money on contracts

in total, i've only spent a little less than $10 and atm i have a $25 strange sniper skin waiting to be bought. it's a gamble, so i'd not be surprised if there were people against it.

[quote=Selc]theres a bug where people waste their money on contracts[/quote]

in total, i've only spent a little less than $10 and atm i have a $25 strange sniper skin waiting to be bought. it's a gamble, so i'd not be surprised if there were people against it.
274
#274
6 Frags +

Ya I made my money back in a week too. I don't know that I would buy it now because the prices of items are dropping, but even with CSGO Operations you can usually make your money back if you buy the pass right away

Ya I made my money back in a week too. I don't know that I would buy it now because the prices of items are dropping, but even with CSGO Operations you can usually make your money back if you buy the pass right away
275
#275
eXtelevision
2 Frags +

Has anyone got australium (and such) weapons to work yet in STV or POV demos? This is still not working for me, but maybe it's because I don't have any demos with those weapons recorded after the update...

PS: If this is still not working, can anyone with an australium weapon send me a demo using that weapon (recorded after the update)? Would like to report this to Valve for fixing.

Has anyone got australium (and such) weapons to work yet in STV or POV demos? This is still not working for me, but maybe it's because I don't have any demos with those weapons recorded after the update...

PS: If this is still not working, can anyone with an australium weapon send me a demo using that weapon (recorded after the update)? Would like to report this to Valve for fixing.
276
#276
Chief Video Editor
1 Frags +

Luke, check out the recent TLR vs Reason ETF2L final

I could see all of their australiums, killstreaks and unusuals just fine. Nico has a gold scattergun and Kaidus has a gold weapon too, if you want anything specific to look for.

Luke, check out the recent [url=http://etf2l.org/matches/60966/]TLR vs Reason ETF2L final[/url]

I could see all of their australiums, killstreaks and unusuals just fine. Nico has a gold scattergun and Kaidus has a gold weapon too, if you want anything specific to look for.
277
#277
1 Frags +
TechDudeYou can't switch inventory pages with the keys "a" or d". It's much harder to manually move stuff around.

Can you post your HUD's backpackpanel.res somewhere? I'm using TF2Hud+ and it works just fine, would like to see if I can fix yours.

Also, I'm pretty sure that taunt->suicide glitch that messes up Payload maps hasn't been fixed yet

[quote=TechDude]You can't switch inventory pages with the keys "a" or d". It's much harder to manually move stuff around.[/quote]

Can you post your HUD's backpackpanel.res somewhere? I'm using TF2Hud+ and it works just fine, would like to see if I can fix yours.

Also, I'm pretty sure that taunt->suicide glitch that messes up Payload maps hasn't been fixed yet
278
#278
8 Frags +

can we get an update with the OP?

can we get an update with the OP?
279
#279
eXtelevision
4 Frags +
BeaterLuke, check out the recent TLR vs Reason ETF2L final

I could see all of their australiums, killstreaks and unusuals just fine. Nico has a gold scattergun and Kaidus has a gold weapon too, if you want anything specific to look for.

Ah yes, thanks. Looks like I'll just need to wait for new submissions from after the update to roll in.

[quote=Beater]Luke, check out the recent [url=http://etf2l.org/matches/60966/]TLR vs Reason ETF2L final[/url]

I could see all of their australiums, killstreaks and unusuals just fine. Nico has a gold scattergun and Kaidus has a gold weapon too, if you want anything specific to look for.[/quote]
Ah yes, thanks. Looks like I'll just need to wait for new submissions from after the update to roll in.
280
#280
2 Frags +

The crusaders crossbow shows the actual healing you WOULD HAVE DONE instead of the healing YOU HAVE DONE
This wasnt before the update

So a Soldier could be 199 but it shows +100

The crusaders crossbow shows the actual healing you WOULD HAVE DONE instead of the healing YOU HAVE DONE
This wasnt before the update

So a Soldier could be 199 but it shows +100
281
#281
5 Frags +
Raptor00XThe crusaders crossbow shows the actual healing you WOULD HAVE DONE instead of the healing YOU HAVE DONE
This wasnt before the update

So a Soldier could be 199 but it shows +100

this is a good thing, this is not a bug and was obviously intentional, its like how logs count damage you wouldve done, so if you get a 100 dmg meatshot, it doesnt say you only did 10 dmg if he has 10 hp. This is better as it gives more of a visual reward, like nice on you for that arrow.

[quote=Raptor00X]The crusaders crossbow shows the actual healing you WOULD HAVE DONE instead of the healing YOU HAVE DONE
This wasnt before the update

So a Soldier could be 199 but it shows +100[/quote]

this is a good thing, this is not a bug and was obviously intentional, its like how logs count damage you wouldve done, so if you get a 100 dmg meatshot, it doesnt say you only did 10 dmg if he has 10 hp. This is better as it gives more of a visual reward, like nice on you for that arrow.
282
#282
9 Frags +
kounterpartsRaptor00XThe crusaders crossbow shows the actual healing you WOULD HAVE DONE instead of the healing YOU HAVE DONE
This wasnt before the update

So a Soldier could be 199 but it shows +100

this is a good thing, this is not a bug and was obviously intentional, its like how logs count damage you wouldve done, so if you get a 100 dmg meatshot, it doesnt say you only did 10 dmg if he has 10 hp. This is better as it gives more of a visual reward, like nice on you for that arrow.

Well maybe it is a ncie visual reward but at the end its still better to see, if he got crossbowed for the high amount because he took dmg before the arrow reached him or if he just got the 2hp arrow because he got damaged afterwise

[quote=kounterparts][quote=Raptor00X]The crusaders crossbow shows the actual healing you WOULD HAVE DONE instead of the healing YOU HAVE DONE
This wasnt before the update

So a Soldier could be 199 but it shows +100[/quote]

this is a good thing, this is not a bug and was obviously intentional, its like how logs count damage you wouldve done, so if you get a 100 dmg meatshot, it doesnt say you only did 10 dmg if he has 10 hp. This is better as it gives more of a visual reward, like nice on you for that arrow.[/quote]

Well maybe it is a ncie visual reward but at the end its still better to see, if he got crossbowed for the high amount because he took dmg before the arrow reached him or if he just got the 2hp arrow because he got damaged afterwise
283
#283
2 Frags +

am I the only one who can't see the muzzleflash after the update ? i can't reset it

nvm

[s]am I the only one who can't see the muzzleflash after the update ? i can't reset it[/s]

nvm
284
#284
2 Frags +
mat_forcemanagedtextureintohardware 1

Removing this command from my config fixed the black textures bug on maps for me.
It seems to only cause problems on Nvidia cards.

[code]mat_forcemanagedtextureintohardware 1[/code]

Removing this command from my config fixed the black textures bug on maps for me.
It seems to only cause problems on Nvidia cards.
285
#285
0 Frags +

When I try to set my texture setting to low, and then restart my game, it puts the texture setting at medium. Does anyone else have this problem? I've also gotten a bug where the game resets all of my video settings back to the recommended settings. However, I've gotten that bug since before this update, but the one where it sets my texture setting to medium is new.

When I try to set my texture setting to low, and then restart my game, it puts the texture setting [b]at medium[/b]. Does anyone else have this problem? I've also gotten a bug where the game [b]resets all of my video settings back to the recommended settings.[/b] However, I've gotten that bug since before this update, but the one where it sets my texture setting to medium is new.
286
#286
0 Frags +
EuclidWhen I try to set my texture setting to low, and then restart my game, it puts the texture setting at medium. Does anyone else have this problem? I've also gotten a bug where the game resets all of my video settings back to the recommended settings. However, I've gotten that bug since before this update, but the one where it sets my texture setting to medium is new.

If -dxlevel is in your launch options, it would cause your settings to get reset every launch.
Also, some settings might be overridden by your autoexec.

[quote=Euclid]When I try to set my texture setting to low, and then restart my game, it puts the texture setting [b]at medium[/b]. Does anyone else have this problem? I've also gotten a bug where the game [b]resets all of my video settings back to the recommended settings.[/b] However, I've gotten that bug since before this update, but the one where it sets my texture setting to medium is new.[/quote]
If -dxlevel is in your launch options, it would cause your settings to get reset every launch.
Also, some settings might be overridden by your autoexec.
287
#287
Momentum Mod
7 Frags +

i dont know if anyone has pointed this out yet but the escape plan's mini crit bullshit seems to have a lot shorter cooldown. seems like almost as soon as i put it away i dont take minicrits anymore which is sweet

i dont know if anyone has pointed this out yet but the escape plan's mini crit bullshit seems to have a lot shorter cooldown. seems like almost as soon as i put it away i dont take minicrits anymore which is sweet
288
#288
0 Frags +
Hellbenti dont know if anyone has pointed this out yet but the escape plan's mini crit bullshit seems to have a lot shorter cooldown. seems like almost as soon as i put it away i dont take minicrits anymore which is sweet

I've noticed this too, i think it's like this for the G.R.U aswell.

[quote=Hellbent]i dont know if anyone has pointed this out yet but the escape plan's mini crit bullshit seems to have a lot shorter cooldown. seems like almost as soon as i put it away i dont take minicrits anymore which is sweet[/quote]
I've noticed this too, i think it's like this for the G.R.U aswell.
289
#289
0 Frags +

Switching to another weapon after activating a weapon specific ability will allow you to use that ability for the duration of the ability on that weapon.

eg Picking up a Scattergun while the Soda Popper has hype activated will let you jump around and picking up a Degreaser while Phlog crits are activated will keep you having crits until the crits run out normally.

Source/more examples

Switching to another weapon after activating a weapon specific ability will allow you to use that ability for the duration of the ability on that weapon.

eg Picking up a Scattergun while the Soda Popper has hype activated will let you jump around and picking up a Degreaser while Phlog crits are activated will keep you having crits until the crits run out normally.

[url=https://www.youtube.com/watch?v=3XItg780_r8]Source/more examples[/url]
290
#290
3 Frags +

From HLDS:

We've released a mandatory update for TF2. The notes for the update are below. The new version is 2892090.

-Eric

----------------------

- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
- Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while being built
- Fixed a display bug that made it look like players had received multiple copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Maps Workshop Beta
- Improved handling of recently changed workshop maps
- Fixed a case where servers would fail to load maps that had been updated since the last server restart
- Fixed a case were clients would not check for new versions when connecting to a workshop server
- Improved server console output when waiting on map downloads during level change
- Fixed a case where subscribing to maps while the game was running could result in failure to load the map
- Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand
poopy_can we get an update with the OP?
From HLDS:
[quote]We've released a mandatory update for TF2. The notes for the update are below. The new version is 2892090.

-Eric

----------------------

- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
- Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while being built
- Fixed a display bug that made it look like players had received multiple copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Maps Workshop Beta
- Improved handling of recently changed workshop maps
- Fixed a case where servers would fail to load maps that had been updated since the last server restart
- Fixed a case were clients would not check for new versions when connecting to a workshop server
- Improved server console output when waiting on map downloads during level change
- Fixed a case where subscribing to maps while the game was running could result in failure to load the map
- Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand[/quote]
[quote=poopy_]can we get an update with the OP?[/quote]
291
#291
4 Frags +

[*] Fixed a regression with the tournament spectator GUI that broke custom HUDs

Woohoo!

[*] Fixed a regression with the tournament spectator GUI that broke custom HUDs

Woohoo!
292
#292
1 Frags +

Is anyone having issues with servers not showing in browser? Happens randomly. Also having a lot of steam connection issues since the patch.

Is anyone having issues with servers not showing in browser? Happens randomly. Also having a lot of steam connection issues since the patch.
293
#293
1 Frags +
- Fixed a bug related to using incorrect particle effects

Does this mean the custom rocket explosion particles don't work anymore? rip

[code]- Fixed a bug related to using incorrect particle effects[/code]
Does this mean the custom rocket explosion particles don't work anymore? rip
294
#294
0 Frags +

would be nice if the mouse input on the scoreboard only was on after you press M2 like on csgo
if you have it on you cant move your mouse ingame while looking at the scoreboard ..

would be nice if the mouse input on the scoreboard only was on after you press M2 like on csgo
if you have it on you cant move your mouse ingame while looking at the scoreboard ..
295
#295
4 Frags +
Bonafide
- Fixed a bug related to using incorrect particle effects
Does this mean the custom rocket explosion particles don't work anymore? rip

they still work

[quote=Bonafide][code]- Fixed a bug related to using incorrect particle effects[/code]
Does this mean the custom rocket explosion particles don't work anymore? rip[/quote]

they still work
296
#296
3 Frags +
mousiopewould be nice if the mouse input on the scoreboard only was on after you press M2 like on csgo
if you have it on you cant move your mouse ingame while looking at the scoreboard ..
alias m2b "bind mouse2 sbm"
alias sbm "tf_scoreboard_mouse_mode 1; -showscores; +showscores"

alias +showboard "+showscores; m2b"
alias -showboard "-showscores; bind mouse2 +attack2; tf_scoreboard_mouse_mode 0"

tf_scoreboard_mouse_mode 0
bind tab +showboard
[quote=mousiope]would be nice if the mouse input on the scoreboard only was on after you press M2 like on csgo
if you have it on you cant move your mouse ingame while looking at the scoreboard ..[/quote]

[code]
alias m2b "bind mouse2 sbm"
alias sbm "tf_scoreboard_mouse_mode 1; -showscores; +showscores"

alias +showboard "+showscores; m2b"
alias -showboard "-showscores; bind mouse2 +attack2; tf_scoreboard_mouse_mode 0"

tf_scoreboard_mouse_mode 0
bind tab +showboard[/code]
297
#297
0 Frags +

perfect, tks

perfect, tks
1 ⋅⋅ 7 8 9 10
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