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CEVO Whitelist Poll
61
#61
1 Frags +
DrPloxoIt is a good thing. But volunteers rarely stick around.

This isn't an untrue statement, but at the same time most of the work is needed at the beginning. I don't plan on doing anywhere near as much next season, esp since it'll be summer and I'll be working/travelling/not inside on a comp, but it's important that we lay a good foundation this season. If we can start off with a good number of teams and make these players happy and enjoy the league, then they'll stick around next season and even more will come. Start off strong, and it only gets easier as you go on.

On that note, as of right now:
-46 teams readied up
-2 teams with 6 paid, missing STEAM IDs (TEAMS PLEASE ADD YOUR STEAM IDs!)
-8 teams with 5 paid players
-10 teams with a minimum 1 paid player

Reminder: Schedules for Week 1 will be released on Thursday, February 20.
If your team is set to ready, don't forget to vote on the item whitelist poll.

[quote=DrPloxo]It is a good thing. But volunteers rarely stick around.[/quote]

This isn't an untrue statement, but at the same time most of the work is needed at the beginning. I don't plan on doing anywhere near as much next season, esp since it'll be summer and I'll be working/travelling/not inside on a comp, but it's important that we lay a good foundation this season. If we can start off with a good number of teams and make these players happy and enjoy the league, then they'll stick around next season and even more will come. Start off strong, and it only gets easier as you go on.

On that note, as of right now:
-46 teams readied up
-2 teams with 6 paid, missing STEAM IDs ([b]TEAMS PLEASE ADD YOUR STEAM IDs![/b])
-8 teams with 5 paid players
-10 teams with a minimum 1 paid player

Reminder: [url=https://cevo.com/event/tf2-6v6/matches/]Schedules[/url] for Week 1 will be released on Thursday, February 20.
If your team is set to ready, don't forget to vote on the [url=https://cevo.com/event/tf2-6v6/survey/1/]item whitelist poll[/url].
62
#62
3 Frags +

Why the fuck is conch winning by 31 votes!?

Roaming with the conch is ridiculously easy with or without black box.

Why the fuck is conch winning by 31 votes!?

Roaming with the conch is ridiculously easy with or without black box.
63
#63
8 Frags +

*

*
64
#64
5 Frags +

froyotech pls

froyotech pls
65
#65
-2 Frags +

what about the rest of the items?

what about the rest of the items?
66
#66
0 Frags +

no quickfix as long as heavies are allowed, season 14 is already enough.
definitely no wrangler and short circuit plz.

no quickfix as long as heavies are allowed, season 14 is already enough.
definitely no wrangler and short circuit plz.
67
#67
-4 Frags +
RagorismKarovaLol allowing people in open to have a say
In what unlocks are allowed. That'll give you some interesting results.

How could you possibly develop a superiority complex over Open players when you yourself are one?

Yo, I never said I wasn't. I just feel that it isn't the best choice when it comes to balancing a league. Why? Because players such as myself do not understand everything that goes into it or even the game itself well enough. I sure as hell don't and I'll admit to it straight up. I'm over here still trying to figure out which push is best for which situation, there's no way I should be deciding which items should be potentially effect it and I feel like the same is true for many players in my situation and those with even less experience than me. I personally did not vote in this poll and can think of a few players I wouldn't want to vote here either.

[quote=Ragorism][quote=Karova]Lol allowing people in open to have a say
In what unlocks are allowed. That'll give you some interesting results.[/quote]

How could you possibly develop a superiority complex over Open players when [url=http://play.esea.net/users/543838?tab=history]you yourself are one?[/url][/quote]

Yo, I never said I wasn't. I just feel that it isn't the best choice when it comes to balancing a league. Why? Because players such as myself do not understand everything that goes into it or even the game itself well enough. I sure as hell don't and I'll admit to it straight up. I'm over here still trying to figure out which push is best for which situation, there's no way I should be deciding which items should be potentially effect it and I feel like the same is true for many players in my situation and those with even less experience than me. I personally did not vote in this poll and can think of a few players I wouldn't want to vote here either.
68
#68
0 Frags +
QuindaliDrPloxoIt is a good thing. But volunteers rarely stick around.
This isn't an untrue statement, but at the same time most of the work is needed at the beginning. I don't plan on doing anywhere near as much next season, esp since it'll be summer and I'll be working/travelling/not inside on a comp, but it's important that we lay a good foundation this season. If we can start off with a good number of teams and make these players happy and enjoy the league, then they'll stick around next season and even more will come. Start off strong, and it only gets easier as you go on.

On that note, as of right now:
-46 teams readied up
-2 teams with 6 paid, missing STEAM IDs (TEAMS PLEASE ADD YOUR STEAM IDs!)
-8 teams with 5 paid players
-10 teams with a minimum 1 paid player

Reminder: Schedules for Week 1 will be released on Thursday, February 20.
If your team is set to ready, don't forget to vote on the item whitelist poll.

I saw somewhere that the number of teams projected to be in main would be 16. Obviously certain teams in open that are readied up belong in a higher div so how many will you pull from the readied pool and how many will be added later? I'm just curious as to how many teams will be left in open

[quote=Quindali][quote=DrPloxo]It is a good thing. But volunteers rarely stick around.[/quote]

This isn't an untrue statement, but at the same time most of the work is needed at the beginning. I don't plan on doing anywhere near as much next season, esp since it'll be summer and I'll be working/travelling/not inside on a comp, but it's important that we lay a good foundation this season. If we can start off with a good number of teams and make these players happy and enjoy the league, then they'll stick around next season and even more will come. Start off strong, and it only gets easier as you go on.

On that note, as of right now:
-46 teams readied up
-2 teams with 6 paid, missing STEAM IDs ([b]TEAMS PLEASE ADD YOUR STEAM IDs![/b])
-8 teams with 5 paid players
-10 teams with a minimum 1 paid player

Reminder: [url=https://cevo.com/event/tf2-6v6/matches/]Schedules[/url] for Week 1 will be released on Thursday, February 20.
If your team is set to ready, don't forget to vote on the [url=https://cevo.com/event/tf2-6v6/survey/1/]item whitelist poll[/url].[/quote]

I saw somewhere that the number of teams projected to be in main would be 16. Obviously certain teams in open that are readied up belong in a higher div so how many will you pull from the readied pool and how many will be added later? I'm just curious as to how many teams will be left in open
69
#69
2 Frags +
powergamerI saw somewhere that the number of teams projected to be in main would be 16. Obviously certain teams in open that are readied up belong in a higher div so how many will you pull from the readied pool and how many will be added later? I'm just curious as to how many teams will be left in open

On Thursday morning, we will look through all the ready rosters and see if any teams meet our automatic moveup criteria. (In other words, if they were in ESEA-I or made it to ESEA-M playoffs last season).

After that, we will put up a poll to determine what other teams will fill the remaining spots.

CEVO-M is 100% going to be a 16 team division. Any team not ready by the time we do moveups and start the polls will not be eligible for moveup to Main. Teams that ready up after this time will be forced to play in Open.

[quote=powergamer]I saw somewhere that the number of teams projected to be in main would be 16. Obviously certain teams in open that are readied up belong in a higher div so how many will you pull from the readied pool and how many will be added later? I'm just curious as to how many teams will be left in open[/quote]

On Thursday morning, we will look through all the ready rosters and see if any teams meet our automatic moveup criteria. (In other words, if they were in ESEA-I or made it to ESEA-M playoffs last season).

After that, we will put up a poll to determine what other teams will fill the remaining spots.

CEVO-M is 100% going to be a 16 team division. Any team not ready by the time we do moveups and start the polls will not be eligible for moveup to Main. Teams that ready up after this time will be forced to play in Open.
70
#70
-1 Frags +

What will happen if more than 16 teams meet the requirement to be moved to main? Or a team that should be in main but doesn't ready up in time and is then playing against actual open level teams?

Hypothetically of course.

What will happen if more than 16 teams meet the requirement to be moved to main? Or a team that should be in main but doesn't ready up in time and is then playing against actual open level teams?

Hypothetically of course.
71
#71
0 Frags +
powergamerWhat will happen if more than 16 teams meet the requirement to be moved to main? Or a team that should be in main but doesn't ready up in time and is then playing against actual open level teams?

Hypothetically of course.

I should have specified, the automatic moveup only applies to the most recent season of ESEA. All of Invite + all of Main playoffs = 13 teams.

If a team doesn't ready up in time, then they will be stuck in Open unfortunately.

I fully realize that this is not an ideal setup, but we had to make compromises to get the ball rolling. In the future, moveups/movedowns will be based on past CEVO performance and not this system.

[quote=powergamer]What will happen if more than 16 teams meet the requirement to be moved to main? Or a team that should be in main but doesn't ready up in time and is then playing against actual open level teams?

Hypothetically of course.[/quote]

I should have specified, the automatic moveup only applies to the most recent season of ESEA. All of Invite + all of Main playoffs = 13 teams.

If a team doesn't ready up in time, then they will be stuck in Open unfortunately.

I fully realize that this is not an ideal setup, but we had to make compromises to get the ball rolling. In the future, moveups/movedowns will be based on past CEVO performance and not this system.
72
#72
2 Frags +

pourin' out a 40 for my homie, cozy camper

pourin' out a 40 for my homie, cozy camper
73
#73
5 Frags +
PlatinumAre you kidding? It literally rewarded people for being bad and taking damage. It suggested hey... You get hit way too much.. Let's give your whole team a shield because you suck at dodging damage. That's not a strategy that's a handicap assist button

But its different now. Probably should be voted on again.

[quote=Platinum]Are you kidding? It literally rewarded people for being bad and taking damage. It suggested hey... You get hit way too much.. Let's give your whole team a shield because you suck at dodging damage. That's not a strategy that's a handicap assist button[/quote]
But its different now. Probably should be voted on again.
74
#74
0 Frags +

Hmm, so open players decide esea's' fate. Cevo's white list relies on open players' votes. HMM.

I think each division (cevo-o & cevo-m) should have their own white list. It seems a lot of things that have been considered ridiculous in the past are sneaking there way in. If it was set up as two separate votes, two separate lists, it would be waaaaaaay more beneficial in terms of competition.

Hmm, so open players decide esea's' fate. Cevo's white list relies on open players' votes. HMM.

I think each division (cevo-o & cevo-m) should have their own white list. It seems a lot of things that have been considered ridiculous in the past are sneaking there way in. If it was set up as two separate votes, two separate lists, it would be waaaaaaay more beneficial in terms of competition.
75
#75
0 Frags +

*

*
76
#76
0 Frags +
pharaoh__I think each division (cevo-o & cevo-m) should have their own white list. It seems a lot of things that have been considered ridiculous in the past are sneaking there way in. If it was set up as two separate votes, two separate lists, it would be waaaaaaay more beneficial in terms of competition.

How would you set it up though? From Vanilla to Libre or what?

[quote=pharaoh__]
I think each division (cevo-o & cevo-m) should have their own white list. It seems a lot of things that have been considered ridiculous in the past are sneaking there way in. If it was set up as two separate votes, two separate lists, it would be waaaaaaay more beneficial in terms of competition.[/quote]

How would you set it up though? From Vanilla to Libre or what?
77
#77
-3 Frags +

A whitelist poll with all the weapons, for cevo open players.

A whitelist poll with all the weapons, for cevo main players.

A whitelist poll with all the weapons, for cevo open players.

A whitelist poll with all the weapons, for cevo main players.
78
#78
16 Frags +
pharaoh__A whitelist poll with all the weapons, for cevo open players.

A whitelist poll with all the weapons, for cevo main players.

I disagree with that. Separating divisions with different rules that changes the meta is a bad thing. Both divisions should be playing the same game.

But some consideration on the players' experience should be take into consideration on those kinds of votes.

[quote=pharaoh__]A whitelist poll with all the weapons, for cevo open players.

A whitelist poll with all the weapons, for cevo main players.[/quote]
I disagree with that. Separating divisions with different rules that changes the meta is a bad thing. Both divisions should be playing the same game.

But some consideration on the players' experience should be take into consideration on those kinds of votes.
79
#79
1 Frags +
PlatinumeXtineblendtecDo you guys really want to deal with the battalions backup on KOTH? I know that most of you don't remember why it was banned, but it was op as shit and basically forced on viaduct if you wanted to win. Plus it got buffed since then.
Sorry to bring up ESEA transgressions, but I always thought it was a mistake for them to ban that weapon mid-season.

In my opinion the Battalions Backup being whipped out on Koth_Viaduct week was one of the most significant moments of meta innovation we've seen in TF2. A weapon that no one was touching all of a sudden became a must run and not because of balance changes by Valve... However, "No Exceptions" ESEA flipped the script and banned it half way through the map week, even though it was eXtremely doubtful that teams would have been running it on a 5-cp map.

It's a powerful strategy for KOTH, but should an item really be banned because it's very useful on one map?

Are you kidding? It literally rewarded people for being bad and taking damage. It suggested hey... You get hit way too much.. Let's give your whole team a shield because you suck at dodging damage. That's not a strategy that's a handicap assist button

Good thing it builds based on damage done now, same with all the soldier backpacks.
The inherent problem with the Battalion's Backup now is the part where it negates crit damage when its buff is active.

[quote=Platinum][quote=eXtine][quote=blendtec]Do you guys really want to deal with the battalions backup on KOTH? I know that most of you don't remember why it was banned, but it was op as shit and basically forced on viaduct if you wanted to win. Plus it got buffed since then.[/quote]

Sorry to bring up ESEA transgressions, but I always thought it was a mistake for them to ban that weapon mid-season.

In my opinion the Battalions Backup being whipped out on Koth_Viaduct week was one of the most significant moments of meta innovation we've seen in TF2. A weapon that no one was touching all of a sudden became a must run and not because of balance changes by Valve... However, "No Exceptions" ESEA flipped the script and banned it half way through the map week, even though it was eXtremely doubtful that teams would have been running it on a 5-cp map.

It's a powerful strategy for KOTH, but should an item really be banned because it's very useful on one map?[/quote]

Are you kidding? It literally rewarded people for being bad and taking damage. It suggested hey... You get hit way too much.. Let's give your whole team a shield because you suck at dodging damage. That's not a strategy that's a handicap assist button[/quote]

Good thing it builds based on damage done now, same with all the soldier backpacks.
The inherent problem with the Battalion's Backup now is the part where it negates crit damage when its buff is active.
80
#80
8 Frags +

The results are in. The new whitelist can be seen by clicking here.

Final tally:

Thank you to the more than 200 players who took the time to vote!

The results are in. The new whitelist can be seen by [url=http://whitelist.tf/682]clicking here[/url].

Final tally:[list]
[*] [url=http://wiki.teamfortress.com/wiki/Diamondback]Diamondback[/url] 57 allow | [b]148 ban[/b]
[*] [url=http://wiki.teamfortress.com/wiki/Cozy_Camper]Cozy Camper[/url] 60 allow | [b]143 ban[/b]
[*] [url=http://wiki.teamfortress.com/wiki/Powerjack]Powerjack[/url] 86 allow | [b]119 ban[/b]
[*] [url=http://wiki.teamfortress.com/wiki/Quick_fix]Quick Fix[/url] 49 allow | [b]156 ban[/b]
[*] [url=http://wiki.teamfortress.com/wiki/Buff_banner]Buff Banner[/url] [b]127 allow[/b] | 79 ban
[*] [url=http://wiki.teamfortress.com/wiki/Concherer]Concheror[/url] [b]110 allow[/b] | 95 ban
[*] [url=http://wiki.teamfortress.com/wiki/Battalion%27s_Backup]Batallion's Backup[/url] 80 allow | [b]121 ban[/b]
[*] [url=http://wiki.teamfortress.com/wiki/Gunboats]Gunboats[/url] [b]195 allow[/b] | 9 ban
[*] [url=http://wiki.teamfortress.com/wiki/Wrangler]Wrangler[/url] 8 allow | [b]194 ban[/b]
[*] [url=http://wiki.teamfortress.com/wiki/Widowmaker]Widowmaker[/url] 94 allow | [b]109 ban[/b]
[*] [url=http://wiki.teamfortress.com/wiki/Short_circuit]Short Circuit[/url] 11 allow | [b]193 ban[/b]
[*] [url=http://wiki.teamfortress.com/wiki/Rescue_Ranger]Rescue Ranger[/url] 48 allow | [b]154 ban[/b]
[*] Heavy (Limit 1/0) [b]168 allow[/b] | 37 ban
[/list]

Thank you to the more than 200 players who took the time to vote!
81
#81
-2 Frags +
Lange[*] Buff Banner 127 allow | 79 ban
[*] Concheror 110 allow | 95 ban

time for conch buff pushes...

[quote=Lange]
[*] [url=http://wiki.teamfortress.com/wiki/Buff_banner]Buff Banner[/url] [b]127 allow[/b] | 79 ban
[*] [url=http://wiki.teamfortress.com/wiki/Concherer]Concheror[/url] [b]110 allow[/b] | 95 ban
[/quote]

time for conch buff pushes...
82
#82
eXtelevision
-1 Frags +

Looking forward to seeing the conch and buff in play and see how it might swing the soldier meta around. Saddest ban to me personally is the widowmaker, just cause its one of my favorite weapons and I like the risk/reward it offers.

Hopefully Valve will tweak the quick fix a little more and we can see it return to 6v6 at some point. It's almost there, and it would be fantastic to have the rock-paper-scissors dynamic with medi-guns.

Looking forward to seeing the conch and buff in play and see how it might swing the soldier meta around. Saddest ban to me personally is the widowmaker, just cause its one of my favorite weapons and I like the risk/reward it offers.

Hopefully Valve will tweak the quick fix a little more and we can see it return to 6v6 at some point. It's almost there, and it would be fantastic to have the rock-paper-scissors dynamic with medi-guns.
83
#83
-1 Frags +

Hyped to see the Conch made it through, a little bummed about a couple of the bans but oh well, the Conch alone will make for some interesting choices from the solider.

Interesting how close the Widowmaker was to making it in, and I'm slightly surprised on how many people seemed in favor of banning the Rescue Ranger.

Hyped to see the Conch made it through, a little bummed about a couple of the bans but oh well, the Conch alone will make for some interesting choices from the solider.

Interesting how close the Widowmaker was to making it in, and I'm slightly surprised on how many people seemed in favor of banning the Rescue Ranger.
84
#84
8 Frags +

We've got 9 anarchists on the loose.

We've got 9 anarchists on the loose.
85
#85
4 Frags +
r4ptureI'm slightly surprised on how many people seemed in favor of banning the Rescue Ranger.

Being able to almost instantly heal your level 3 sentry that you put in some corner a mile away is a dumb weapon for 6s.

I can just imagine how mad the demo/soldier would get if they experienced that during a push into last. Especially if you can just move it somewhere else with the click of your right mouse and make all the spam the demo or whoever put on it pretty negatable.

[quote=r4pture]I'm slightly surprised on how many people seemed in favor of banning the Rescue Ranger.[/quote]

Being able to almost instantly heal your level 3 sentry that you put in some corner a mile away is a dumb weapon for 6s.

I can just imagine how mad the demo/soldier would get if they experienced that during a push into last. Especially if you can just move it somewhere else with the click of your right mouse and make all the spam the demo or whoever put on it pretty negatable.
86
#86
3 Frags +

conch rofl

conch rofl
87
#87
22 Frags +

8 people voted to allow the wrangler.

i want names

8 people voted to allow the wrangler.

i want names
88
#88
4 Frags +

Is the widowmaker really so much of a problem that it should be banned?

Is the widowmaker really so much of a problem that it should be banned?
89
#89
2 Frags +

Kind of a useless question now i guess but why were the gunboats up for vote but the basher wasn't? Both kind of fit in the same category for me of 'stock unlocks' and while I don't have a problem with gunboats being allowed (obviously) it seems weird that they were even up for a vote.

Kind of a useless question now i guess but why were the gunboats up for vote but the basher wasn't? Both kind of fit in the same category for me of 'stock unlocks' and while I don't have a problem with gunboats being allowed (obviously) it seems weird that they were even up for a vote.
90
#90
0 Frags +
Mr_OwlKind of a useless question now i guess but why were the gunboats up for vote but the basher wasn't? Both kind of fit in the same category for me of 'stock unlocks' and while I don't have a problem with gunboats being allowed (obviously) it seems weird that they were even up for a vote.

I agree that the selection presented in this poll was somewhat haphazard. It was pretty much done in private by me talking to a few invite captains. Going forward, I'd like to find a more consistent method of determining what should be up for vote. Perhaps a community nomination system would be best?

[quote=Mr_Owl]Kind of a useless question now i guess but why were the gunboats up for vote but the basher wasn't? Both kind of fit in the same category for me of 'stock unlocks' and while I don't have a problem with gunboats being allowed (obviously) it seems weird that they were even up for a vote.[/quote]

I agree that the selection presented in this poll was somewhat haphazard. It was pretty much done in private by me talking to a few invite captains. Going forward, I'd like to find a more consistent method of determining what should be up for vote. Perhaps a community nomination system would be best?
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