trashremember, if you don't already have a massive competitive fanbase, you're guaranteed to always lose. just look at super smash brothers melee, 12 years in and they get into a major tournament? pffft, like that'll ever go anywhere
bl4nkI like how people just mention melee as if they were around and followed the scene of that game back then or as if it the circumstances that allowed melee's resurgence can be replicated with tf2. I followed melee religiously from 06-14 but don't wanna bother typing a nerd essay as to why this won't happen with tf2.
Smash is a strange thing, if you think about it.
As someone that played from between 2008 to 2012, there were a lot of interesting circumstances surrounding Smash. From my anecdotal experience, my state's (Oregon) power ranking was basically the "non-random" players of the state, given that our only monthly tournament usually had a turnout of <32 people, and venues really not wanting to host us for a variety of reasons. Most tournaments were house-events from either a 20-something year old or at a card game shop that wasn't too keen on the video game teens. Something else during that era that was happening was Brawl sucking resources away from Melee, where Melee was the side event. Most of the original Brawl-boom players eventually either left the scene once the game started to see events that were <16 people with the top five always being the same players and/or characters at every event, local or regional.
As Brawl began to die, a lot of people went to Melee. My personal path was Melee->Brawl->Melee. Playing Melee back then, for me, was asking my dad to take me to a dude's house that he didn't know, and who was about four years older than me (I was 16 at the time), so I could grind practice with him and a couple other people for the entire weekend (the top two on the PR at the time). It definitely wasn't like it is now, Melee has become significantly more accessible with netplay, ROM/ROMHacks like 20XX, and such. Back then, at least for awhile, the entire unit was a hell of a commodity for most people. This is also before Nintendo did a re-release of the GCN controller, so finding a new or good one was very difficult. Gamecubes were still about $80 USD to grab one of, and Melee's value never really went down from $50 once people decided they wanted it.
I was going to write more, but I feel it wouldn't add much.
trashI was the one person that mentioned it, and I was around back then, because I remember arguing with shitheads who thought trying to win the EVO drive was a lost cause
scenes can succeed if people actually give a shit, this cynical mindset that you've already lost will kill the game harder than anything else ever could
One of my good friends from smash is one of the dudes that shoved a ton of money into that race for EVO. Went by the name Grunt and he was offshore in the Navy at the time. Really chill guy.