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ETF2L S37 plugins
91
#91
refresh.tf
1 Frags +
EemesTo be fair to you Yeehaw at least you're consistent. You've argued from the start that the plugin should be pushed through regardless of what the community thinks.

https://imgur.com/a/HZ9oa5o

...
Cuz people can't change their mind in 5 months of time, and aoshi is the only admin with any say in etf2l?

Makam replying late and also to the not most relevant part of the plugins but it is a purely visual change, pipes still have variance in their accuracy from when they're shot, go try it out on a server if you want. Both where they land and the way rollers roll are still random and the amount is probably not reduced at all by this. I just think it looks freaky, makes stock pipes look like LnL which is pretty spooky.

Uh if its only a cosmetic change what is the reason? Lol obvs I don't support it then... thanks for clarifying... Having consistent rollers would be interesting though, imo.

[quote=Eemes]To be fair to you Yeehaw at least you're consistent. You've argued from the start that the plugin should be pushed through regardless of what the community thinks.

https://imgur.com/a/HZ9oa5o[/quote]
...
Cuz people can't change their mind in 5 months of time, and aoshi is the only admin with any say in etf2l?

[quote=Mak]am replying late and also to the not most relevant part of the plugins but it is a purely visual change, pipes still have variance in their accuracy from when they're shot, go try it out on a server if you want. Both where they land and the way rollers roll are still random and the amount is probably not reduced at all by this. I just think it looks freaky, makes stock pipes look like LnL which is pretty spooky.[/quote]
Uh if its only a cosmetic change what is the reason? Lol obvs I don't support it then... thanks for clarifying... Having consistent rollers would be interesting though, imo.
92
#92
10 Frags +

Can we go back in time then and have a poll on the speed buff before Valve implemented it? Thanks

Can we go back in time then and have a poll on the speed buff before Valve implemented it? Thanks
93
#93
4 Frags +
Makam replying late and also to the not most relevant part of the plugins but it is a purely visual change, pipes still have variance in their accuracy from when they're shot, go try it out on a server if you want. Both where they land and the way rollers roll are still random and the amount is probably not reduced at all by this. I just think it looks freaky, makes stock pipes look like LnL which is pretty spooky.

The no-spin thing actually affects how pipes travel in the air, as air drag affects their trajectory. I agree that consistent spin would be better than no spin (but I still think no spin is better than random spin), I just have not had the time to make that happen.
The variance you're seeing is the random spread that pipes have. (Yes, that's a thing)

[quote=Mak]am replying late and also to the not most relevant part of the plugins but it is a purely visual change, pipes still have variance in their accuracy from when they're shot, go try it out on a server if you want. Both where they land and the way rollers roll are still random and the amount is probably not reduced at all by this. I just think it looks freaky, makes stock pipes look like LnL which is pretty spooky.[/quote]
The no-spin thing actually affects how pipes travel in the air, as air drag affects their trajectory. I agree that consistent spin would be better than no spin (but I still think no spin is better than random spin), I just have not had the time to make that happen.
The variance you're seeing is the random spread that pipes have. (Yes, that's a thing)
94
#94
1 Frags +
MakPipes still have variance in their accuracy from when they're shottwiikuu[
The variance you're seeing is the random spread that pipes have. (Yes, that's a thing)

Yeah in addition to random spin, pipes also have a random velocity added (including left/right and up/down velocity), I think it's this that causes the spread right?

[quote=Mak]
Pipes still have variance in their accuracy from when they're shot
[/quote]

[quote=twiikuu][
The variance you're seeing is the random spread that pipes have. (Yes, that's a thing)[/quote]

Yeah in addition to random spin, pipes also have a random velocity added (including left/right and up/down velocity), I think it's this that causes the spread right?
95
#95
-2 Frags +

Death to scout

Death to scout
96
#96
14 Frags +

Idk if this has been brought up but the no pipe spin plugin makes stock pipes much harder to see. Could you at least add a visual spin?

Idk if this has been brought up but the no pipe spin plugin makes stock pipes much harder to see. Could you at least add a visual spin?
97
#97
5 Frags +
ZestyYeah in addition to random spin, pipes also have a random velocity added (including left/right and up/down velocity), I think it's this that causes the spread right?

Yep

SylentIdk if this has been brought up but the no pipe spin plugin makes stock pipes much harder to see.

If people generally agree that it is actually "much harder" to see, I would suggest making it known (upfrag Sylent's post) and I'd suggest ETF2L remove this change for now, I have to admit that I have overlooked the visibility aspect as I assumed it would not be an issue, apologies.

[quote=Zesty]Yeah in addition to random spin, pipes also have a random velocity added (including left/right and up/down velocity), I think it's this that causes the spread right?[/quote]
Yep

[quote=Sylent]Idk if this has been brought up but the no pipe spin plugin makes stock pipes much harder to see. [/quote]
If people generally agree that it is actually "much harder" to see, I would suggest making it known (upfrag Sylent's post) and I'd suggest ETF2L remove this change for now, I have to admit that I have overlooked the visibility aspect as I assumed it would not be an issue, apologies.
98
#98
1 Frags +

eemes ur chatting bare shit just play the game fam
or have sex already, ur choice

eemes ur chatting bare shit just play the game fam
or have sex already, ur choice
99
#99
14 Frags +

https://puu.sh/GuihK/3dd93ac581.png

[img]https://puu.sh/GuihK/3dd93ac581.png[/img]
100
#100
27 Frags +

just use the plugin already so the wannabe mike-mains will realize the speed buff has nothing to do with them being mechanically disabled

just use the plugin already so the wannabe mike-mains will realize the speed buff has nothing to do with them being mechanically disabled
101
#101
6 Frags +
klassyjust use the plugin already so the wannabe mike-mains will realize the speed buff has nothing to do with them being mechanically disabled

^
he's a savage but he's right

[quote=klassy]just use the plugin already so the wannabe mike-mains will realize the speed buff has nothing to do with them being mechanically disabled[/quote]

^
he's a savage but he's right
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