div 1 time
I can't believe scratchh would ruin the advanced division like this
o yeah the rgl admins have already gone back on their decision. this is great!
lol make up ur minds rofl 10 team round robin was a good idea
Nathanlol make up ur minds rofl 10 team round robin was a good idea
nice idea for rgl season 4
nice idea for rgl season 4
Nathanlol make up ur minds rofl 10 team round robin was a good idea
9 is a clean double RR not 10
9 is a clean double RR not 10
I am going to be around for the weekend, please keep in mind that relevant team leaders are always free to message me.
dave2playmostuff
i genuinely want to know what the decision process was for moving teams up. for our team, was it literally just having playmo on an offclass? We were scrimming and losing to teams that were left in main, if anyone would've cared to look at logs for literally 5 minutes before making a decision. I was told we had several admins give us the ok to have playmo on demo in main before we actually committed to having him play it.
I don't care about the change itself, the change isn't bad, but this is something that should've been done months ago, not literally right before the season was about to start.
I just wasted so much fucking time on this game just to get fucked because of this.
You say months ago as if it is possible for us to predict the exact skill distributions of our playerbase which had a near 100% growth explosion due to quarantine. Additionally, your team is hardly being fucked over by the changes. Your league fees are exactly the same, and div-2 is comprised mostly of teams sourced from Main anyways. Please don't be overdramatic.
VirgilNathanlol make up ur minds rofl 10 team round robin was a good idea
9 is a clean double RR not 10
10 team RR functions as a 9 Team RR with our current scheduling solution, so there isn't really a difference.
a 9 team RR is just a 10 team RR except you replace one team with bye matches. 9 teams produce 4 matches per set which leaves 1 team without a matchup. In a 10 team setup that team without a matchup is placed with the 10th team
[quote=dave2][quote=playmo]stuff[/quote]
i genuinely want to know what the decision process was for moving teams up. for our team, was it literally just having playmo on an offclass? We were scrimming and losing to teams that were left in main, if anyone would've cared to look at logs for literally 5 minutes before making a decision. I was told we had several admins give us the ok to have playmo on demo in main before we actually committed to having him play it.
I don't care about the change itself, the change isn't bad, but this is something that should've been done months ago, not literally right before the season was about to start.
I just wasted so much fucking time on this game just to get fucked because of this.[/quote]
You say months ago as if it is possible for us to predict the exact skill distributions of our playerbase which had a near 100% growth explosion due to quarantine. Additionally, your team is hardly being fucked over by the changes. Your league fees are exactly the same, and div-2 is comprised mostly of teams sourced from Main anyways. Please don't be overdramatic.
[quote=Virgil][quote=Nathan]lol make up ur minds rofl 10 team round robin was a good idea[/quote]
9 is a clean double RR not 10[/quote]
10 team RR functions as a 9 Team RR with our current scheduling solution, so there isn't really a difference.
a 9 team RR is just a 10 team RR except you replace one team with bye matches. 9 teams produce 4 matches per set which leaves 1 team without a matchup. In a 10 team setup that team without a matchup is placed with the 10th team
RGL is unfair! Daffodil is in there! Standing at the concession! Plotting their oppression!
My body's operating system has no knowledge of boolean variables
i think maybe it would force advanced into a different role and he'd have to play more serious. no more joking around because the div 1. i think maye b4nny or some pro would have to decide and make the decision for us. but as of right now. i dont see evidence to support new advanced. thank you. god bless.
honestly this wouldn't have been such a terrible idea if the timing weren't so awful, even aside from arguments about who should be moved up or down, no one likes the psychological effect of going from mid-high in ur div to bottom of your div (or high in a lower div) without being consulted first
I support smaller divs in the future but yeah don't do this on such short notice
I support smaller divs in the future but yeah don't do this on such short notice
Hey, daf
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https://gyazo.com/3a93d710b7d962e00ac94251ce0cc4db
how long was this discussed amongst the admins before you guys made the decision?
how long was this discussed amongst the admins before you guys made the decision?
Wouldn't it make more sense for it to be Invite and divs 1-6? The div naming scheme is getting a bit convoluted. Also i have to ask why this decision was made in the first place. I haven't heard anyone asking for more divs. Wasn't 6 enough?
I don't understand only splitting up advanced when IM and main both have around 40 teams already, far more than the previous season.
edin
if ur gonna call them div1 and div2 u should prob name everything after that 3 4 5 etc
hello etf2l admins here, this is dumb, do not do this
if ur gonna call them div1 and div2 u should prob name everything after that 3 4 5 etc[/quote]
hello etf2l admins here, this is dumb, do not do this
ScrewBWouldn't it make more sense for it to be Invite and divs 1-6? The div naming scheme is getting a bit convoluted. Also i have to ask why this decision was made in the first place. I haven't heard anyone asking for more divs. Wasn't 6 enough?
The decision was made because there was a noticeably wide gulf between the top and bottom 'halves' of advanced. Splitting them up just made sense bc it increased the competitiveness of the league in general. Additionally, it allowed for teams on the higher side of main to slip in with adv teams they are better suited towards competing with anyways. I am aware that the health of a division is also influenced by its size and not just how close together teams are in skill, but in this case advanced was already functioning as an unofficially split division in practice regardless if you noted the general trends of which teams were scrimming together.
I hesitate to go all in on naming the divisions based on numbers (e.g. Div-3/4/5/etc...), it has the potential to create a lot of confusion down the line. This season has a noticeable spike in playerbase due to quarantine. S2 had roughly 100 teams at season start, right now we have approximately 200 teams placed for s3. This is also another contributing factor to the unusual number of divisions relative to whats been normal in NA. If divisions are lost/gained in the future then you might end up in situations where equivalency is confusing (e.g. div-4 in S3 is actually the same skill level as div-3 in season 4... you could see how this might get messy in general).
As for why we have 7 divisions, ill try to give some basic reasoning as well.
ESEA-Open was notorious for having an obnoxious skill gradient that turned off a lot of players, so it shouldn't be a surprise that we have split things up more in RGL in an attempt to alleviate that issue. We also have to contend with the playerbase that plays in unpaid divisions (these teams would have played UGC when ESEA existed). These two generalized groups of players directly account for 4 of the divisions in the league. Advanced and Invite have always had direct parallels drawn to ESEA-IM and ESEA-I for obvious reasons. With the extra players seen this season it made sense to define a level of teams between RGL main/advanced. In ESEA terms you could equate this to when ESEA was also temporarily large enough to support main. We have ESEA-O split into RGL-IM and RGL-Main, with ESEA-IM/Main/Invite equated to Div-2/1/Invite. Of course at the bottom end, newcomer and amateur mirror the function UGC served as a free league.
Hopefully that explains things well enough.
The decision was made because there was a noticeably wide gulf between the top and bottom 'halves' of advanced. Splitting them up just made sense bc it increased the competitiveness of the league in general. Additionally, it allowed for teams on the higher side of main to slip in with adv teams they are better suited towards competing with anyways. I am aware that the health of a division is also influenced by its size and not just how close together teams are in skill, but in this case advanced was already functioning as an unofficially split division in practice regardless if you noted the general trends of which teams were scrimming together.
I hesitate to go all in on naming the divisions based on numbers (e.g. Div-3/4/5/etc...), it has the potential to create a lot of confusion down the line. This season has a noticeable spike in playerbase due to quarantine. S2 had roughly 100 teams at season start, right now we have approximately 200 teams placed for s3. This is also another contributing factor to the unusual number of divisions relative to whats been normal in NA. If divisions are lost/gained in the future then you might end up in situations where equivalency is confusing (e.g. div-4 in S3 is actually the same skill level as div-3 in season 4... you could see how this might get messy in general).
As for why we have 7 divisions, ill try to give some basic reasoning as well.
ESEA-Open was notorious for having an obnoxious skill gradient that turned off a lot of players, so it shouldn't be a surprise that we have split things up more in RGL in an attempt to alleviate that issue. We also have to contend with the playerbase that plays in unpaid divisions (these teams would have played UGC when ESEA existed). These two generalized groups of players directly account for 4 of the divisions in the league. Advanced and Invite have always had direct parallels drawn to ESEA-IM and ESEA-I for obvious reasons. With the extra players seen this season it made sense to define a level of teams between RGL main/advanced. In ESEA terms you could equate this to when ESEA was also temporarily large enough to support main. We have ESEA-O split into RGL-IM and RGL-Main, with ESEA-IM/Main/Invite equated to Div-2/1/Invite. Of course at the bottom end, newcomer and amateur mirror the function UGC served as a free league.
Hopefully that explains things well enough.
lmfaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
rgl even fucked this up LOL!!
rgl even fucked this up LOL!!
Though I don't hate the change, the timing really sucks.
i dont really see the difference here for any main teams unless you were trying to sandbag your div. if you care about improving and grinding this is probably a better possible outcomem given you get to play more teams in your skill level. most of high main was already scrimming low advanced.
Daffodil- div-2 is comprised mostly of teams sourced from Main anyways. Please don't be overdramatic.
if that's the case why didnt you guys just make two main divs instead of messing with advance?
if that's the case why didnt you guys just make two main divs instead of messing with advance?