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SteamID64 76561198053484435
SteamID3 [U:1:93218707]
SteamID32 STEAM_0:1:46609353
Country United States
Signed Up August 26, 2016
Last Posted November 5, 2022 at 9:02 AM
Posts 388 (0.2 per day)
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#15 favorite teammate in TF2 General Discussion

dingo and walrex!!

posted 3 weeks ago
#23 RGL S10 IM/AM/NC Happenings/Discussion in TF2 General Discussion
brodyquest to have an AM admin who doesn’t let themselves play unrestricted on a team that goes 8-0

Hi we looked into this, the only admin we have that is in AM at the moment is heks, who is not the AM admin or an AM mod (Spazz and Reno are the AM admin/mod respectively). They are a medic player who only has experience in up to low Main/mid IM. We determined that because their experience outside of AM was only on medic, no restrictions were necessary. They were not involved in this decision making process.

posted 3 weeks ago
#2 RGL 6s S10 Mid Season Map Cup in TF2 General Discussion

Registration closes on November 2nd, don't forget to sign up!

posted 1 month ago
#1 RGL 6s S10 Mid Season Map Cup in TF2 General Discussion

Register Now For the Season 10 Mid Season Map Cup!

The 10th season of RGL 6s has begun, and one large piece of feedback we got during season 9 was the desire to see more map testing done. We’ve already begun doing this in different ways, having new map pugs for Invite and Advanced players, as well as introducing sultry/villa to the invite map pool. However, we want to encourage more general testing, and potentially change up the base map pool again. Thus, this season, we will be running a mid-season map cup!

The mid-season map cup will be free to play and will take place on November 5th and 6th. Please note the purpose of this map cup will be to gauge interest in changing the map pool. If you feel strongly either way, we encourage you to participate to ensure your voice is heard.

Map Pool and Schedule

The map pool will have every match alternate between cp_mannbase and cp_sultry. Playoffs will feature the top 8 teams for the div, Each match will be a best of three, with cp_villa as a tie-breaker map.

The schedule* is as follows:

  • Sign-ups end: Wednesday, November 2nd
  • Saturday, November 5th - Day 1
    • Group Stage Round 1: 15:00 - (Sultry)
    • Group Stage Round 2: 16:00 - (Mannbase)
    • Group Stage Round 3: 17:00 - (Sultry)
    • Group Stage Round 4: 18:00 - (Mannbase)
  • Sunday, November 6th** - Day 2
    • Playoffs round 1 (top 8): 15:00 - Best of 3
    • Playoffs round 2 (top 4): 17:00 - Best of 3
    • Playoffs round 3 (Grand Finals + Third Place Match): 19:00 - Best of 3

*If both teams are ready before the scheduled start time, matches are encouraged to be played early.
** Depending on sign-ups, top divs may be top 4 double elim instead of top 8.

Configs and Map Versions

For IM divisions and above: Matches are played in a 30-minute half. If there is a tie after the 30 minutes, an extra round is played for 10 minutes, until either those 10 minutes run out or until a team wins a round. If the 10 minutes run out, the mid is replayed again, and whoever caps the midpoint wins the map. The rgl_6s_5cp_match_pro config will be used.

For amateur: Matches are played in a 30-minute half, and then the half concludes. The rgl_6s_5cp_scrim config will be used.

The map versions being used are:

  • cp_mannbase_rc2a - May be added to map rotation depending on feedback
  • cp_sultry_b6a - Currently in invite map pool, may be added to div wide map rotation depending on feedback
  • cp_villa_b19 - Tie breaker map for playoffs, has had some changes since last played in the league, looking for feedback.


What servers should we use?
All serveme/qixalite servers should already have the maps uploaded to them, however, it is highly recommended to download the maps from the link above before connecting to reduce connect time, delays, or other issues.

What region/divs is this open to?
The cup is open to the NA region, and open to all divs, however, there will not be a unique division for Newcomer.

All skill levels are welcome. We believe that having feedback at different levels will give a better idea of how the maps will play throughout the entire league, rather than just at high-level play. The placements of teams will be guided by placements of teams in the current season of RGL (if rostered). Teams may be shifted around depending on the number of sign-ups (e.g A top IM team may be placed in Main).

Looking for a team?
You can join our Discord and post in the #lft channel for 6s or post on the built-in LFT section of the website here.

See full article here.

posted 1 month ago
#15 TF2 update for 9/26/22 in TF2 General Discussion
- Fixed missing polygon on Pyro's finger


posted 2 months ago
#182 FROYO medic in TF2 General Discussion
bearodactylwheatchampion [...] If anything, the way b4nny has handled it is the most depressing, surely he has a pick of equally capable medics who are not bigoted?if it wasnt obvious enough, (afaik) they asked plenty of other meds but weren't able to find people interested, simple as that

fwiw i asked to tryout and was told no, which is well within his right so no worries there but i did ask
i am hopeful for hubida to be honest, especially after grape juice noting he acts like a reasonable guy in private spaces

posted 2 months ago
#24 Announcing RGL 6s - Season 10 (+ Invite Quals) in TF2 General Discussion

We're only implementing the config in invite and potentially advanced for a couple reasons

1. We communicate pretty directly with Invite, so in our pre-season meeting we could directly ask all the team leaders if they would be down to try out the config this season in invite. We wanted to ask this in direct response to responses 3 and 4, as having it in invite matches ensures both that it gets introduced to the community at large via RGL's streams, and that it gets more testing (this time in a formalized league setting). A large majority of the invite teams present were in favor of testing the config, so we're going to test it this season. If people end up hating it, we're more than happy to revert the decision, however we just wanted an opportunity to see more testing.

As a side note, our general thought process with invite in recent seasons was to use the flexibility of the div to do light testing in the league format. This allowed us to test out badlands and granary again, and see how both of those maps function in a modern map pool. We extended this type of testing to advanced, and it was looked upon favorably (at least according to survey feedback).

2. We're extending this option to advanced moving forward, as we have gotten good feedback when we treat advanced like a "mini invite". This includes letting them pick their own map pool, pick/ban maps instead of weekly maps, and only lightly restricting the div to try to mirror invites complete lack of restrictions. When we send them the survey to vote on their map pool, an option to opt into the progressive ruleset will be present as well, and they can vote on it.

We totally understand the trade off with half times and the traditional match formats that comes up when the progressive ruleset is used, but that is the purpose of implementing it on the top divs this season - to give people further options to see that trade off in action and see if they favor the new ruleset or the old one. Like I already mentioned, we can revert it if needed, but we are actively trying to give people as many opportunities to test things as possible

posted 2 months ago
#22 Announcing RGL 6s - Season 10 (+ Invite Quals) in TF2 General Discussion

Survey results are on the trad sixes banner, and can also be found here.

posted 2 months ago
#21 Announcing RGL 6s - Season 10 (+ Invite Quals) in TF2 General Discussion
_PaiThe stuff at the end of the map confirmation articles are the only things from the surveys that get posted judging by the last few seasons. I wish there would be a separate article like HL does that shows the results for the questions division by division, but they didn't get one last season either. Maybe they could just make the spreadsheet available somewhere without the personal info and free responses if the articles are too much work to write.

I can publish the results, I don't think I want to do a full article so instead I'll link them on the banner that's usually on top the site (under the "interested in helping out the staff" thing). The only thing I won't include will be the individual text responses.

posted 2 months ago
#13 Announcing RGL 6s - Season 10 (+ Invite Quals) in TF2 General Discussion
BrockStupid question, but what’s up with prize money for last season? I only ask because I see earnings not posted.

We're going to be posting a financials article soon that'll include earnings + all the finances that went into LAN, I'll post that to this thread as well when it goes out.

posted 2 months ago
#5 one crossbow bolt heals and damages? in TF2 General Discussion
tomato_tomthere were two bolts, when you kill someone in soap dm you get ammo regen. you were holding m1 or clicking really fast so two bolts shot in subsequent ticks. you can tell since you see your ammo go up to 1 again, and also because you see gwen dies in one frame then you see kyler get healed after.


posted 2 months ago
#1 one crossbow bolt heals and damages? in TF2 General Discussion

how. what am i missing how does it heal kyler and kill gwen

posted 2 months ago
#7 Announcing RGL 6s - Season 10 (+ Invite Quals) in TF2 General Discussion

Article with map pool, admin list, and season changes can be found here.

The map pool for NC-Main is:

  • Week 1: cp_gullywash_f9
  • Week 2: koth_bagel_rc5
  • Week 3: cp_metalworks_f4
  • Week 4: cp_snakewater_final1
  • Week 5: koth_product_final
  • Week 6: cp_process_f11
  • Week 7: koth_clearcut_b15d
  • Week 8: cp_sunshine

Let me know if there are any questions!

posted 2 months ago
#1 Announcing RGL 6s - Season 10 (+ Invite Quals) in TF2 General Discussion

RGL is happy to announce Season 10 for Traditional 6s!

See the announcement here.

Some important dates of note:

  • Sunday, September 11th - New Team Registration closes at 11:59 pm EST
  • Sunday, September 18th - Invite Qualifiers begin
  • Saturday, September 24th - Invite Qualifiers end, Invite division finalized
  • Sunday, September 25th - Team placements finalized, division payments finalized, week 1 matches posted
  • Monday, September 26th - Season 10 matches begin
  • Sunday, October 30th - Rosters lock at 11:59 pm EST
  • Saturday, November 26th - Last day for regular season matches
  • Monday, November 28th - Playoffs begin
  • Thursday, December 22nd - Last day for playoffs matches

This season, invite will be 10 teams. Playoffs for invite will take place in a tournament style weekend format, the dates of which will be decided after discussion with the invite teams.

As with last season, if your team wishes to compete in invite or qualifiers, please message Walrex on discord or steam (Both links can be found here.).

Invite team spreadsheet can be found here:

Note this is constantly being updated, and if something is wrong just let me or Walrex know.

Feel free to post any questions here or to DM me directly!

posted 3 months ago
#13 if this is you, add me. in TF2 General Discussion
dbkJw"No temptation has overtaken you that is not common to man. God is faithful, and he will not let you be tempted beyond your ability, but with the temptation he will also provide the way of escape, that you may be able to endure it." (1 Corinthians 10:13)i havent read the bible, the corinthians were addicted to jerking off?

iirc the situation that prompted the letter to corinth was a huge case of horny. Corinth was a port city, so they got a lot of visitors which influenced a culture of "immorality" (according to paul), and paul had to tell them to stop having so much dang sex. So yea, the Corinthian church was addicted to jacking off.

posted 3 months ago
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