Haven't seen a thread on this yet.
Ever since Source 2 was first mentioned publicly as an engine that Valve was working on, a lot of people in the Team Fortress 2 community have started asking the question: “If Valve ever ports TF2 to Source 2, what would it look like? How different gameplay would be? And would TF2 even feel the same?”. Unfortunately, none of these questions have been answered properly up until this time.
However, something really significant has happened recently that can change that - s&box, the spiritual successor of Garry’s Mod made on the Source 2 engine, has been released as part of a dev preview to a group of community members, including ourselves. It, pretty much, like Garry’s Mod itself, allows you to build whatever you want using the toolset that it provides. So we’ve decided to not lose that chance.
We are all big TF2 fans here, most of us have sunk hundreds or even thousands hours into this game. So, we have decided that we are going to try to answer that exact question - we want to rebuild Team Fortress 2 mechanics, port all the assets from the base game to the new engine and see how different it can look and feel from the original game. This is what TF:S2 is about. Our goal is to remake, improve, iterate, and create a new Team Fortress experience on Source 2 engine using s&box.
This project is a huge undertaking, we would have to consider all nitpicks of TF2 gameplay, try to rebuild every single mechanic to feel similar to the base game, but with enough dedication, I believe that we can do it! For more information visit our about page. But for now, please take a peek at what we have been busy with for the past few months.