athletic soldier
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SteamID64 | 76561198049378596 |
SteamID3 | [U:1:89112868] |
SteamID32 | STEAM_0:0:44556434 |
Country | United States |
Signed Up | June 22, 2017 |
Last Posted | August 13, 2025 at 5:35 PM |
Posts | 345 (0.1 per day) |
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would anyone be opposed to removing freight from the map pool? i feel like this map always turns into one team bunkering behind that wall where the water is, and it takes like 4 rocket jumps to get there if your team isnt the one bunkering (trains also suck). i think the rest of the maps are good tho.
ive been of the opinion that loch should be banned since it started gaining traction in mid-late 2023. u can have super baity positioning in team fights and still do so much. some amount of risk has to be taken to deal a lot of damage (i use this argument for banning the ball as well) but the loch eliminates thats risk. part of what makes demo difficult is proper positioning to deal damage without catching yourself or baiting.
springrollsMore on topic - I have no idea what's up with RGL 6's specifically but not only are they historically much more conservative with regard to even asking about questions regarding banning unlocks compared to HL (not unbanning though!), they are even more reticent with either conducting or releasing survey results at all (or both).
to comment on this, its widely known that rgl holds a meeting between each season involving invite players to discuss a variety topics ranging from upcoming events, map pools, and weapon bans. if i had to guess rgl is substituting polls with these meetings. an issue with this is that not every invite player attends these meetings (me xd), resulting in maybe like 8-10 total opinions in the discussion of weapon bans and once the discussion sways towards a weapon being banned b4nny points at the rgl mission statement that was written 3 owners ago.
back on topic... i truly believe rgl should just straight up ban loch without having to send out a poll or bring it up in the invite meeting, too much rioting has occurred.
i am extremely skeptical ngl. im interested but i have so many questions i dont even know where to begin. maybe a live stream Q&A would be a good idea
eatshitcrosby so much better and well rounded ovi gets fed goals which is fine but crosby actually does more shit other than standing on the hash marks
this.
even with ovi likely breaking the scoring record this year, crosby still has more points than ovi in 140 less games and a better career +/- (which is seriously impressive with how rough this season has been for the penguins), sid plays 2 way game better than ovi. not trying to diminish ovis upcoming accomplishment but im taking sid 100%.
is there an ETA on when the dedicated pug servers will be back up?
edit: saw theyre fixed now, thank you!
Prime-SanityCan we stop allowing players that have never played a single RGL season or any season in any comp league from playing pugs? Its extremely frustrating.
Open pugs are just fine. Asking new players to sign up for a full season of 6s or hl before they can play pugs just adds massive barrier of entry. NA Tf2's pug system is probably in it's best shape since pug champ era, and having an open pug system where new players can simply add up and play 6s/hl for the first time without having to commit to a full season is a good step for RGL. (not to mention it avoids the biannual "wheres this months pug discord at?" tftv/reddit thread).
Prime-SanityI get its open pugs but come on bro you are asking for people to sign up on alt and just use cheats.
If this is your primary concern, rather than being annoyed at noobs on your team, then this post makes more sense. If someone decides to make an alt and cheat, that sucks for but its a worthwhile trade off if it means more new players have access to pugs.
Prime-SanityBefore you say just add up captain pugs, it is nigh impossible to get those going because for someone reason everyone think its reserved for the highest level players.
Be The Change.
are all the skyboxes default? i swear sometimes ill get bombed and the sun flashbangs me. also can panic attack be banned?
DivineAThaving some spawn protection would be nice, so you dont just insta die when you get bad spawn rng and 4 people just shoot you, or when someone is just camping the spawn. It would have to wear out the moment you shoot or after a couple seconds me thinks.
i know this is late but this would be abused, the chances of you getting a bad spawn are lower than the amount of times you would lose a fight to an invincible person off spawn.
bearodactylnot sure if it needs to be banned tho it doesn't seem to affect the game that much
if ur on the fence about if ball should be banned ask yourself why the cow mangler was banned in the first place... charge shots having potential to insta win any fight. a crit ball can do the exact same thing ALL WHILE not using any primary scattergun ammo, recharging faster, doesnt stall ur movement, and instantly shoots.
bearodactylmaybe if everyone started to run it and abuse it tho (hard to judge when it hasn't widely been used)
ngl i feel like pretty much every flank scout in invite uses it, and if ur not then ur missing out on free damage for no risk
Walrexwait, so we want loch banned because its hard to react to and can do a lot of damage over really long distances, and we want mg banned because it can 1-shot most classes and offers little counterplay?
i swear i've seen this before...Show Content
i know this is a joke but sniper being annoying is more of a map design problem, not exactly comparable to weapon bans.
Wicked02 https://clips.twitch.tv/LovelySincereCrabFunRun-C79jKqxRnfTUjFIv whats the counterplay to this?
to be honest, skeez just needed to press any other movement key than s and also not route his movement up a surfable ramp. highfive as well was probably looking at chat or his players in house, which is why is reaction to this was as slow as it was. if he was more prepared for a fast counter sack, he probably could've positioned himself in from of skeez and denied me.
brodyDuel_Clipa bit of a derailment of the thread but why do people see an issue with the mg?it breaks the ammo management decision making that forms the total foundation of skill at the class, and it adds a powerful play that is almost completely impossible for the opponent to interact with
as much as i love using mg, the first quarter of the take is actually a pretty good one. although everything after is just wrong. its VERY possible for the opponent to interact and deny a soldier of a crit mg with good positioning, movement, and simply just anticipating a soldier with mg.