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Valve should remove ingame competitive
1
#1
0 Frags +

Nobody plays it and it gives people the wrong impression of the TF2 competitive scene. If they are not going to actively develop for it they should just remove it. As it stands the ingame comp mode causes more harm than good.

Nobody plays it and it gives people the wrong impression of the TF2 competitive scene. If they are not going to actively develop for it they should just remove it. As it stands the ingame comp mode causes more harm than good.
2
#2
eXtelevision
141 Frags +

Just remove the graphic restrictions and boom people would play it.

Just remove the graphic restrictions and boom people would play it.
3
#3
-16 Frags +

remove my bitch wife hah

remove my bitch wife hah
4
#4
56 Frags +
eXtineJust remove the graphic restrictions and boom people would play it.

not just that, fov restrictions, no forced viewmodels. just treat it the same as casual at least. que times would go up and everything would be faster. and maybe not punish so hard for leaving the game, because when you get stuck playing against a hacker (sometimes multiple) its a. leave and get banned for a week or b. loose and go down in rank

[quote=eXtine]Just remove the graphic restrictions and boom people would play it.[/quote]

not just that, fov restrictions, no forced viewmodels. just treat it the same as casual at least. que times would go up and everything would be faster. and maybe not punish so hard for leaving the game, because when you get stuck playing against a hacker (sometimes multiple) its a. leave and get banned for a week or b. loose and go down in rank
5
#5
19 Frags +
BrockeXtineJust remove the graphic restrictions and boom people would play it.
not just that, fov restrictions, no forced viewmodels. just treat it the same as casual at least. que times would go up and everything would be faster. and maybe not punish so hard for leaving the game, because when you get stuck playing against a hacker (sometimes multiple) its a. leave and get banned for a week or b. loose and go down in rank

If Valve would actually do something about the hackers that wouldnt even be an issue. Sadly getting Valve to do ANYTHING productive is like pulling teeth. For example the det bug still exist.

[quote=Brock][quote=eXtine]Just remove the graphic restrictions and boom people would play it.[/quote]

not just that, fov restrictions, no forced viewmodels. just treat it the same as casual at least. que times would go up and everything would be faster. and maybe not punish so hard for leaving the game, because when you get stuck playing against a hacker (sometimes multiple) its a. leave and get banned for a week or b. loose and go down in rank[/quote]
If Valve would actually do something about the hackers that wouldnt even be an issue. Sadly getting Valve to do ANYTHING productive is like pulling teeth. For example the det bug still exist.
6
#6
31 Frags +

Ur like 3 years too late

They should be working on shit that would actually have an impact. That update did the most harm to the game than any

Ur like 3 years too late

They should be working on shit that would actually have an impact. That update did the most harm to the game than any
7
#7
-7 Frags +

CS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.

Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.

CS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.

Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.
8
#8
23 Frags +
mastercomsCS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.

Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.

ya but cs is optimized and doesnt run like dogshit on dx9, or when ragdolls/gibs/picmip is forced on/high value
which locks out a large portion of people who want to play above 50 fps

[quote=mastercoms]CS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.

Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.[/quote]

ya but cs is optimized and doesnt run like dogshit on dx9, or when ragdolls/gibs/picmip is forced on/high value
which locks out a large portion of people who want to play above 50 fps
9
#9
2 Frags +

Most pubbers playing comp for the first time wont care as much anout their graphics as they would care anout their 2 hour queue that ended in them getting stomped by 3 hackers.

Most pubbers playing comp for the first time wont care as much anout their graphics as they would care anout their 2 hour queue that ended in them getting stomped by 3 hackers.
10
#10
24 Frags +
Wandum

the queue wouldn’t be 3 hours long if more people were able to play it with above 30 fps

[quote=Wandum][/quote]
the queue wouldn’t be 3 hours long if more people were able to play it with above 30 fps
11
#11
16 Frags +
GrapeJuiceIIIthe queue wouldn’t be 3 hours long if more people were able to play it with above 30 fps

Honestly, I think a large majority of the playerbase play the game below 30fps.

The problem when MM came out, was not the queue times, config limiting options (caveat here), or anything mentioned above. Nearly every MM game died before it started due to one player not being able to get into the server because they are playing the game on such outdated components (maybe config played a small part here). If the game did get started, most matches died due to a player leaving in the middle causing the match results to be nullified. Valve didn't account for this problem (and it is barely accounted for) until it was too late; by then MM left a sour taste in most players mouth so they just never re-queued.

Nowadays, I do think that removing config restrictions would probably get the competitive community to play MM occasionally but I don't know if that is enough players to sustain the format.

[quote=GrapeJuiceIII]
the queue wouldn’t be 3 hours long if more people were able to play it with above 30 fps[/quote]

Honestly, I think a large majority of the playerbase play the game [i]below[/i] 30fps.

The problem when MM came out, was not the queue times, config limiting options (caveat here), or anything mentioned above. Nearly every MM game died before it started due to one player not being able to get into the server because they are playing the game on such outdated components (maybe config played a small part here). If the game [i]did[/i] get started, most matches died due to a player leaving in the middle causing the match results to be nullified. Valve didn't account for this problem (and it is barely accounted for) until it was too late; by then MM left a sour taste in most players mouth so they just never re-queued.

Nowadays, I do think that removing config restrictions would probably get the competitive community to play MM occasionally but I don't know if that is enough players to sustain the format.
12
#12
5 Frags +

one of the benefits of that at least being in the game is that people understand competitive as a format exists. allot of people see competitive, they try to queue, it takes too long, and then they google tf2 competitive and find a league/pug system. Obviously this is far from ideal, but its better than players ending up with 1.5k hours on only trade_minecraft.

one of the benefits of that at least being in the game is that people understand competitive as a format exists. allot of people see competitive, they try to queue, it takes too long, and then they google tf2 competitive and find a league/pug system. Obviously this is far from ideal, but its better than players ending up with 1.5k hours on only trade_minecraft.
13
#13
0 Frags +

Valve isn’t going to remove competitive entirely. It’s like the constitution, you can only make amendments.

Valve isn’t going to remove competitive entirely. It’s like the constitution, you can only make amendments.
14
#14
34 Frags +
mastercomsCS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.

Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.

CS:GO doesn't run like a trash can without a GFX config. CS:GO doesn't force different settings in competitive and casual. CS:GO is not derived from Quake where people actually care about being able to disable viewmodels. CS:GO isn't projectile based so using there default net settings doesn't cripple you. CS:GO didn't have these settings which the competitive comunity has been playing with for the better part of a decade to begin with. It's not comparable.

Stochast1cHonestly, I think a large majority of the playerbase play the game below 30fps.

This is definitely something that needs some serious addressing by Valve. As much as i hate Overwatch at least it runs great on the vast majority of semi modern systems without a gfx config. Hell i would argue that Overwatch @ 144fps feels a LOT smoother than TF2 at 200+. I imagine the pub community is feeling this even more than we are (gfx configs are prolific in competitive + lower player count).

[quote=mastercoms]CS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.

Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.[/quote]
CS:GO doesn't run like a trash can without a GFX config. CS:GO doesn't force different settings in competitive and casual. CS:GO is not derived from Quake where people actually care about being able to disable viewmodels. CS:GO isn't projectile based so using there default net settings doesn't cripple you. CS:GO didn't have these settings which the competitive comunity has been playing with for the better part of a decade to begin with. It's not comparable.

[quote=Stochast1c]
Honestly, I think a large majority of the playerbase play the game [i]below[/i] 30fps.
[/quote]
This is definitely something that needs some serious addressing by Valve. As much as i hate Overwatch at least it runs great on the vast majority of semi modern systems without a gfx config. Hell i would argue that Overwatch @ 144fps feels a LOT smoother than TF2 at 200+. I imagine the pub community is feeling this even more than we are (gfx configs are prolific in competitive + lower player count).
15
#15
11 Frags +

Valve should make their competitive matchmaking be something that people actually want to play.

Valve should make their competitive matchmaking be something that people actually want to play.
16
#16
13 Frags +

the forced graphics can crash your TF2 the moment it changes your video settings if your PC isnt good

the forced graphics can crash your TF2 the moment it changes your video settings if your PC isnt good
17
#17
23 Frags +

what's the point of these threads, u know valve doesnt give a fuck

what's the point of these threads, u know valve doesnt give a fuck
18
#18
12 Frags +

should stop making noise before they remember tf2 exists and pulls the plug on the whole thing.

should stop making noise before they remember tf2 exists and pulls the plug on the whole thing.
19
#19
3 Frags +
funhaver1998Ur like 3 years too late

They should be working on shit that would actually have an impact. That update did the most harm to the game than any

it did harm BECAUSE it was bad, if they put out something playable there would be no harm. thatd be like fucking up one assignment halfway through the semester since you misunderstood something, and instead of trying to figure it out at all you just drop the class

[quote=funhaver1998]Ur like 3 years too late

They should be working on shit that would actually have an impact. That update did the most harm to the game than any[/quote]
it did harm BECAUSE it was bad, if they put out something playable there would be no harm. thatd be like fucking up one assignment halfway through the semester since you misunderstood something, and instead of trying to figure it out at all you just drop the class
20
#20
12 Frags +
mastercomsCS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.

Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.

“much more restrictive options”
like what? their tiny ass muted viewmodels cant be turned off? you can turn all the settings down in CSGO and still
play in any server in any mode. if you want to launch tf2 competitive it locks your giant ass colorful distraction of a viewmodel in front of your face and your detail settings lock at high

why in god’s green hell you think cs is more restrictive

[quote=mastercoms]CS:GO has much more restricted options than TF2, yet it's a huge esport. The only thing that's really killing the competitive scene is the lack of a Valve backed tournament. Money shifts a lot of things around and makes people able to ignore annoyances.

Sure, we could also have some optimizations to the game like CS:GO has had, but really just a Valve tournament would be enough.[/quote]

“much more restrictive options”
like what? their tiny ass muted viewmodels cant be turned off? you can turn all the settings down in CSGO and still
play in any server in any mode. if you want to launch tf2 competitive it locks your giant ass colorful distraction of a viewmodel in front of your face and your detail settings lock at high

why in god’s green hell you think cs is more restrictive
21
#21
5 Frags +

the main goal of this was to let peoplw kno that competitve TF2 exists. weve moves passed that and now people who dont even play TF2 are aware that comp tf2 exists, theyre just completely uninterested or think its boring/ pubbers pretending they dont like the idea of ‘tryharding’ when really theyre daunted by the fact that they arent as good as banny

go talk to the top scoring pubber with the unusual hat and ask him why he doesnt play

u cant just fix the system 4 years later and expect them to care, unless they gain hats or some shit for playing comp but i dont think valve would ever go that far

like they know about tf2lobby now and a lot of pubbers have a fair amount of games on that but are still uninterested and tf2lobby is offering the same if not better experience of what we want matchmaking to do

this update btw took valve like 2 years. they spent 2 years making some shit that just made the situation worse

so its smarter to focus on an update that made the game as a whole more interesting, not even just 6s but an update that would have a knock on effect on 6s. i think it would be more important if we communicated with valve with community approved weapon ideas (like the LG)

the whole game needs fixing, not just 6s. the best updates would effect the whole game at the same time, with gunboats as the obvious example of wat im trying to tell ya...

its also a better option for valve because we can take it into our own hands and even make the models for it. we say this is what we want it to look like, heres the stats and heres why it needs to be in the game which is much clearer and reduces valve fucking it

its not even like they failed the semester either. off the top of my head there was like 90k (or 40 cant remember) players playing and out of that huge number not even 12 are playing and they spent 2 years on this project its wayy beyond a flop its a complete embarrassment to the game and to valve themselves

the main goal of this was to let peoplw kno that competitve TF2 exists. weve moves passed that and now people who dont even play TF2 are aware that comp tf2 exists, theyre just completely uninterested or think its boring/ pubbers pretending they dont like the idea of ‘tryharding’ when really theyre daunted by the fact that they arent as good as banny

go talk to the top scoring pubber with the unusual hat and ask him why he doesnt play

u cant just fix the system 4 years later and expect them to care, unless they gain hats or some shit for playing comp but i dont think valve would ever go that far

like they know about tf2lobby now and a lot of pubbers have a fair amount of games on that but are still uninterested and tf2lobby is offering the same if not better experience of what we want matchmaking to do

this update btw took valve like 2 years. they spent 2 years making some shit that just made the situation worse

so its smarter to focus on an update that made the game as a whole more interesting, not even just 6s but an update that would have a knock on effect on 6s. i think it would be more important if we communicated with valve with community approved weapon ideas (like the LG)

the whole game needs fixing, not just 6s. the best updates would effect the whole game at the same time, with gunboats as the obvious example of wat im trying to tell ya...

its also a better option for valve because we can take it into our own hands and even make the models for it. we say this is what we want it to look like, heres the stats and heres why it needs to be in the game which is much clearer and reduces valve fucking it

its not even like they failed the semester either. off the top of my head there was like [b]90k (or 40 cant remember) players playing and out of that huge number not even 12 are playing and they spent 2 years on this project[/b] its wayy beyond a flop its a complete embarrassment to the game and to valve themselves
22
#22
-9 Frags +

I feel like at this point TF2 needs a dev reset on a new engine. The core gameplay is MOSTLY fine but with all the dumb useless shit haphazardly tacked on the game runs like trash, looks like trash, and has some significant balance issues.
I would love a TF2 dev reset to contain the following.

  • A new engine with modern lighting effects, tessellation, the ability to support higher res textures and more items/particle effects without shitting the bed, and modern netcode.
  • Embrace the generalist/specialist class design. Stop trying to shoehorn the specialist into being generalist.
  • Start from scratch. Only keep iconic items that have a significant impact on gameplay or move there effects to base stats.
  • COMPLETE OVERHAUL OR REMOVAL/REPLACEMENT OF THE PYRO CLASS
  • Integrate a TF2 lobby-like system into the main menu with free Valve hosted servers
  • No more casual matchmaking. This game is niche and the community is it's lifeblood. Replace with game finder with community endorsed pubs/Valve official pubs
  • REMOVE POINTLESS RANDOM ELEMENTS FROM THE GAME

I know this is pointless and Valve will never see it but i think we should possibly start preparing for a post-Valve Team Fortress community with a possible Open source unofficial spiritual successor to TF2 if Valve insist on leaving this game to rot.

I feel like at this point TF2 needs a dev reset on a new engine. The core gameplay is MOSTLY fine but with all the dumb useless shit haphazardly tacked on the game runs like trash, looks like trash, and has some significant balance issues.
I would love a TF2 dev reset to contain the following.
[list]
[*] A new engine with modern lighting effects, tessellation, the ability to support higher res textures and more items/particle effects without shitting the bed, and modern netcode.
[*] Embrace the generalist/specialist class design. Stop trying to shoehorn the specialist into being generalist.
[*] Start from scratch. Only keep iconic items that have a significant impact on gameplay or move there effects to base stats.
[*] COMPLETE OVERHAUL OR REMOVAL/REPLACEMENT OF THE PYRO CLASS
[*] Integrate a TF2 lobby-like system into the main menu with free Valve hosted servers
[*] No more casual matchmaking. This game is niche and the community is it's lifeblood. Replace with game finder with community endorsed pubs/Valve official pubs
[*] REMOVE POINTLESS RANDOM ELEMENTS FROM THE GAME
[/list]

I know this is pointless and Valve will never see it but i think we should possibly start preparing for a post-Valve Team Fortress community with a possible Open source unofficial spiritual successor to TF2 if Valve insist on leaving this game to rot.
23
#23
3 Frags +

even if they started that shit it would definetly take them like 6-8 years

even if they started that shit it would definetly take them like 6-8 years
24
#24
10 Frags +

devs should [thing that will never happen]

devs should [thing that will never happen]
25
#25
-4 Frags +

this tbh

this tbh
26
#26
-5 Frags +

screwbag why not play a more recent game

screwbag why not play a more recent game
27
#27
7 Frags +
aerosolscrewbag why not play a more recent game

The game with the closest gameplay to comp TF2 is Quake Champions and it's even more dead than TF2.

[quote=aerosol]screwbag why not play a more recent game[/quote]
The game with the closest gameplay to comp TF2 is Quake Champions and it's even more dead than TF2.
28
#28
0 Frags +
CBTI feel like at this point TF2 needs a dev reset on a new engine. The core gameplay is MOSTLY fine but with all the dumb useless shit haphazardly tacked on the game runs like trash, looks like trash, and has some significant balance issues.
I would love a TF2 dev reset to contain the following.
  • A new engine with modern lighting effects, tessellation, the ability to support higher res textures and more items/particle effects without shitting the bed, and modern netcode.
  • Embrace the generalist/specialist class design. Stop trying to shoehorn the specialist into being generalist.
  • Start from scratch. Only keep iconic items that have a significant impact on gameplay or move there effects to base stats.
  • COMPLETE OVERHAUL OR REMOVAL/REPLACEMENT OF THE PYRO CLASS
  • Integrate a TF2 lobby-like system into the main menu with free Valve hosted servers
  • No more casual matchmaking. This game is niche and the community is it's lifeblood. Replace with game finder with community endorsed pubs/Valve official pubs
  • REMOVE POINTLESS RANDOM ELEMENTS FROM THE GAME

I know this is pointless and Valve will never see it but i think we should possibly start preparing for a post-Valve Team Fortress community with a possible Open source unofficial spiritual successor to TF2 if Valve insist on leaving this game to rot.
funhaver1998even if they started that shit it would definetly take them like 6-8 years

Its sad that it would actually take them that long. We know its true. We also know that people in the community could do it themselves without pay because they care for the game that much.

[quote=CBT]I feel like at this point TF2 needs a dev reset on a new engine. The core gameplay is MOSTLY fine but with all the dumb useless shit haphazardly tacked on the game runs like trash, looks like trash, and has some significant balance issues.
I would love a TF2 dev reset to contain the following.
[list]
[*] A new engine with modern lighting effects, tessellation, the ability to support higher res textures and more items/particle effects without shitting the bed, and modern netcode.
[*] Embrace the generalist/specialist class design. Stop trying to shoehorn the specialist into being generalist.
[*] Start from scratch. Only keep iconic items that have a significant impact on gameplay or move there effects to base stats.
[*] COMPLETE OVERHAUL OR REMOVAL/REPLACEMENT OF THE PYRO CLASS
[*] Integrate a TF2 lobby-like system into the main menu with free Valve hosted servers
[*] No more casual matchmaking. This game is niche and the community is it's lifeblood. Replace with game finder with community endorsed pubs/Valve official pubs
[*] REMOVE POINTLESS RANDOM ELEMENTS FROM THE GAME
[/list]

I know this is pointless and Valve will never see it but i think we should possibly start preparing for a post-Valve Team Fortress community with a possible Open source unofficial spiritual successor to TF2 if Valve insist on leaving this game to rot.[/quote]
[quote=funhaver1998]even if they started that shit it would definetly take them like 6-8 years[/quote]
Its sad that it would actually take them that long. We know its true. We also know that people in the community could do it themselves without pay because they care for the game that much.
29
#29
4 Frags +

Everybody queue for ingame competitive on September 20th, 2020
They can't not-find-a-match for us all

Everybody queue for ingame competitive on September 20th, 2020
They can't not-find-a-match for us all
30
#30
13 Frags +

>announce that ur game will take a direction into competitive
>release competitive matchmaking beta
>do absolutely nothing with and dont even try to fix the biggest issues with it
>after half of a year release it anyway
>also replace pubs with shitty, broken "casual" because why not, its not like most of our playerbase plays only on pubs
>one player leaving will result in a match being killed
>fov restrictions
>graphic restrictions because we dont even realize that our game is poorly optimized
>no class restrictions
>awful map pool
>both casual and comp players dont play it
>release first update to comp matchmaking after 5 months (remove 2 5cp maps and replace them with turbine)
>make rebalances once every 2 years
>announce that ur going to overhaul the matchmaking in the next major update
>lol we forgot about comp mm in jungle inferno
>6 months later
>comp """overhaul"""
>add elo (wow it only took you 2 years since beta to finally realize that you kinda need that in a competitive matchmaking) and reintroduce turbine
>fov and graphic restrictions are still here
>after 1 month interest in mm dies
>no profit

>announce that ur game will take a direction into competitive
>release competitive matchmaking beta
>do absolutely nothing with and dont even try to fix the biggest issues with it
>after half of a year release it anyway
>also replace pubs with shitty, broken "casual" because why not, its not like most of our playerbase plays only on pubs
>one player leaving will result in a match being killed
>fov restrictions
>graphic restrictions because we dont even realize that our game is poorly optimized
>no class restrictions
>awful map pool
>both casual and comp players dont play it
>release first update to comp matchmaking after 5 months (remove 2 5cp maps and replace them with turbine)
>make rebalances once every 2 years
>announce that ur going to overhaul the matchmaking in the next major update
>lol we forgot about comp mm in jungle inferno
>6 months later
>comp """overhaul"""
>add elo (wow it only took you 2 years since beta to finally realize that you kinda need that in a competitive matchmaking) and reintroduce turbine
>fov and graphic restrictions are still here
>after 1 month interest in mm dies
>no profit
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