sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted December 11, 2019 at 5:28 PM
Posts 1085 (0.6 per day)
Game Settings
In-game Sensitivity 3.6
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
800x600
Refresh Rate
110
Hardware Peripherals
Mouse Delux M625
Keyboard  
Mousepad Zowie P-RF
Headphones  
Monitor NEC MultiSync FE990
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#30 shitpost containment thread in The Dumpster

https://cdn.discordapp.com/attachments/448963488027639818/654392332971540531/FB_IMG_1576089627305.jpg

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posted 1 day ago
#10 RGL 6s Season 2 Changes and Details in TF2 General Discussion
bearodactylsmh these zoomers can't handle badlands

clearcut is not a good map but i guess if the mapmaker is actually trying to make it better it makes sense to get proper testing on it

regardless of how good/bad clearcut is, it should be banned on the basis that it has the worst performance out of any comp map in existance and becomes a stutterfest if you're not on a +200€ CPU. it makes sunshine's performance issues look like a joke

also shouldnt the map pool be announced AFTER the map cup? isnt that the whole point of the map cup? to see what players enjoy the most and add THAT ?

posted 2 days ago
#38 Quake like graphics on ATI card in Customization
Jaid_HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\ ( your driver video id) \0000\UMD
create LodAdj string set to 15 or 0 insnstant lod change no reboot, only close/open your game. LOD with lastest drivers ez. no soft, only for pro pc users. welcome to the regedit.

does it have to be 32 bit or 64 bit entry?
is it hex or decimal?

posted 6 days ago
#13 Ham? in Off Topic

http://openbejar.com/gallery/upload20190726_b07d9e13eeb348c5a29efaa159e73b67.jpg

posted 6 days ago
#3 hitreg trouble in Q/A Help
Octalblock
// Number of command packets sent to the server per second.
cl_cmdrate "25000"
// Number of packets per second you are requesting from the server.
cl_updaterate "25000"

is this a shitpost
i want to believe its a shitpost

posted 6 days ago
#3 Stutterfest in TF2 General Discussion

as in the network?
well having low interp makes the halloween NPCs and potentially players stutter so you have to choose if you want more network delay or stuttery NPCs/players with less network delay

i think this video applies to TF2

https://www.youtube.com/watch?v=pHi2DfSFFpk

posted 1 week ago
#9 6v6 maps tier list in TF2 General Discussion
klassylogjam in S tier because we no one likes playing it? basing it off your process placement

nah i honestly like the map regardless of what ppl think of it.. id probably dont like badlands as much if i was forced to play it in 9 out of 10 lobbies too

dbkopinion piece: clearcut is S/A tier

clearcut goes in the 30fps tier

posted 1 week ago
#1 6v6 maps tier list in TF2 General Discussion

https://i.imgur.com/z4XeGPI.jpg

yes i like badlands fight me
sunshine goes one spot lower for killing framerates, and process for being overplayed to death
Make yours! https://tiermaker.com/create/competitive-6v6-map-tier-list-219527

posted 1 week ago
#6 Tech tip of the day: Steam and Discord on pidgin! in Off Topic
aierausing discord on pidgin used to be fucking awful have they made anything other than dming not fucking cancer yet?

it automatically opens tabs of channels where you get a mention and you cant see the past log of a channel from before you entered it just like with IRC
you can kindaaa fix the latter enabling auto-join and persistence on the channels you care about, but it will still not show messages from before you logged in besides for the log of the last time you were connected

posted 1 week ago
#1 Tech tip of the day: Steam and Discord on pidgin! in Off Topic

Ever got annoyed at having to run like 9 different programs for all your messaging apps? say no more!
Pidgin is an open source messaging application that lets you log in to IRC, MSN, Google Talk, Steam, Pidgin, and many more, all at once in a single program!

https://i.imgur.com/TVANcrH.png

It comes with many clients by default but for steam and pidgin you have to download the plugins manually
Steam plugin
Discord plugin (available on ubuntu repositories)

Edit: Ok i was excited bcuz i didnt know this was possible but apparently its really barebones
It doesn't support voice chat, embeds, uploading images, hiding channels, or pretty much anything besides basic chatting, but hey its an option

posted 1 week ago
#117 making your tf2 look blocky again in Customization

whats the AMD equivalent of nvidia inspector

posted 1 week ago
#3 TF2 Frequent lag spikes in Q/A Help

you say its ping/lag but the vid you show seems to be game stuttering, not network related
is it your network or does the game literally freeze for you coz thats different

posted 1 week ago
#785 Comanglia's Config / FPS Guide in Customization

Theres a nice Win7 debloat guide for the people still using it

donihow to download comanglia toaster?

its on cfg.tf

mat_filterlightmaps 0
mat_filtertextures 0
mat_specular 0
mat_trilinear 0

these are the only differences anyway but some of this is slightly outdated:

So with this in mind its probably better if you use these

mat_filterlightmaps 1 // put mat_filterlightmaps 0 on your class configs or bind it
mat_filtertextures 0
mat_specular 0
mat_trilinear 1
posted 1 week ago
#7 Why does Source games netcode feel wrong? in Q/A Help
RockzMat_queue_mode -1; snd_mixahead .0375 if you want it right away

what i mean is that if you hit a shotgun or a rail in quake3, you hear the hitsound instantly even if you had 100ms latency, but in tf2 with the same ping, even if you reduce the sound delay, you will first hear your shotgun and 100ms later hear the hitsound

twiikuuThey are literally the same code

is it based on quake 3 for real? considering quake 3 netcode is different from quake 2, and quake 2 is the one that people claim valve based the half-life 1 engine on.
Also from what i read, Quake 3 uses UDP, while TF2/Quake 2 use TCP

[In Q3] the server never sits around waiting for an acknowledgement. As a result, latencies are much lower than if you have code that sits there twiddling its thumbs waiting for a synchronous ACK. -Source
posted 2 weeks ago
#1 Why does Source games netcode feel wrong? in Q/A Help

Is there any reason why TF2 netcode feels like its held together with ductape compared to other games?

For comparison, in Quake 3/Live when you hit someone with hitscan you instantly hear the hitsound, but in TF2 the hitsound has a delay dependant on your ping, like if the server has to check back if you hit the player instead of the client itself. Like in QLive it feels like real time, even rockets seem to "come out" instantly even with 80 ping but in TF2 it seems to be server-dependant and the hitsound and projectiles are delayed depending on your ping.

Its like the netcode and hitreg of TF2 waits for the server confirmation idk can someone smart explain it to me?

posted 2 weeks ago
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