动态网自由门 天安門 天安门 法輪功 李洪志 Free Unusuals 六四天安門事件 The Gravel War of 1968 天安門大屠殺 The Conga Massacre 反右派鬥爭 The Anti-Random Crit Struggle 大躍進政策 Source 2 Port 文化大革命 Optimization 人權 Heavy Update 民運 Community Servers 自由Competitive Weapon Whitelist 獨立 Community Made Updates 多黨制 r_lod 0 台灣 臺灣 Gravel Pit Teufort 中華民國 Lt. Dan's Soup and Ribs 西藏 土伯特 唐古特 Phlog 達賴喇嘛 Administrator 法輪功 ELO Ranking System 新疆維吾爾自治區 Lead Poisoned Sub-Morons 諾貝爾和平獎 Gentlemann's Service Medal 劉暁波 Ms. Pauling 民主 言論 思想 反共 反革命 抗議 運動 騷亂 暴亂 騷擾 擾亂 抗暴 平反 維權 示威游行 李洪志 法輪大法 大法弟子 強制斷種 強制堕胎 民族淨化 人體實驗 肅清 胡耀邦 趙紫陽 魏京生 王丹 還政於民 和平演變 激流中國 北京之春 大紀元時報 九評論共産黨 獨裁 專制 壓制 統一 監視 鎮壓 迫害 侵略 掠奪 破壞 拷問 屠殺 活摘器官 誘拐 買賣人口 遊進 走私 毒品 賣淫 春畫 賭博 六合彩 天安門 天安门 法輪功 李洪志 Balloonicorn 劉曉波动态网自由门
Account Details | |
---|---|
SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | December 11, 2019 at 5:28 PM |
Posts | 1085 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
800x600 |
Refresh Rate |
110 |
Hardware Peripherals | |
---|---|
Mouse | Delux M625 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | NEC MultiSync FE990 |
bearodactylsmh these zoomers can't handle badlands
clearcut is not a good map but i guess if the mapmaker is actually trying to make it better it makes sense to get proper testing on it
regardless of how good/bad clearcut is, it should be banned on the basis that it has the worst performance out of any comp map in existance and becomes a stutterfest if you're not on a +200€ CPU. it makes sunshine's performance issues look like a joke
also shouldnt the map pool be announced AFTER the map cup? isnt that the whole point of the map cup? to see what players enjoy the most and add THAT ?
Jaid_HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\ ( your driver video id) \0000\UMD
create LodAdj string set to 15 or 0 insnstant lod change no reboot, only close/open your game. LOD with lastest drivers ez. no soft, only for pro pc users. welcome to the regedit.
does it have to be 32 bit or 64 bit entry?
is it hex or decimal?
Octalblock// Number of command packets sent to the server per second. cl_cmdrate "25000" // Number of packets per second you are requesting from the server. cl_updaterate "25000"
is this a shitpost
i want to believe its a shitpost
as in the network?
well having low interp makes the halloween NPCs and potentially players stutter so you have to choose if you want more network delay or stuttery NPCs/players with less network delay
i think this video applies to TF2
klassylogjam in S tier because we no one likes playing it? basing it off your process placement
nah i honestly like the map regardless of what ppl think of it.. id probably dont like badlands as much if i was forced to play it in 9 out of 10 lobbies too
dbkopinion piece: clearcut is S/A tier
clearcut goes in the 30fps tier
https://i.imgur.com/z4XeGPI.jpg
yes i like badlands fight me
sunshine goes one spot lower for killing framerates, and process for being overplayed to death
Make yours! https://tiermaker.com/create/competitive-6v6-map-tier-list-219527
aierausing discord on pidgin used to be fucking awful have they made anything other than dming not fucking cancer yet?
it automatically opens tabs of channels where you get a mention and you cant see the past log of a channel from before you entered it just like with IRC
you can kindaaa fix the latter enabling auto-join and persistence on the channels you care about, but it will still not show messages from before you logged in besides for the log of the last time you were connected
Ever got annoyed at having to run like 9 different programs for all your messaging apps? say no more!
Pidgin is an open source messaging application that lets you log in to IRC, MSN, Google Talk, Steam, Pidgin, and many more, all at once in a single program!
https://i.imgur.com/TVANcrH.png
It comes with many clients by default but for steam and pidgin you have to download the plugins manually
Steam plugin
Discord plugin (available on ubuntu repositories)
Edit: Ok i was excited bcuz i didnt know this was possible but apparently its really barebones
It doesn't support voice chat, embeds, uploading images, hiding channels, or pretty much anything besides basic chatting, but hey its an option
whats the AMD equivalent of nvidia inspector
you say its ping/lag but the vid you show seems to be game stuttering, not network related
is it your network or does the game literally freeze for you coz thats different
Theres a nice Win7 debloat guide for the people still using it
donihow to download comanglia toaster?
its on cfg.tf
mat_filterlightmaps 0
mat_filtertextures 0
mat_specular 0
mat_trilinear 0
these are the only differences anyway but some of this is slightly outdated:
- You have to toggle mat_filterlightmaps ingame to get the blocky textures
- Having both specularity and trilinear off decreases fps for unknown reasons
So with this in mind its probably better if you use these
mat_filterlightmaps 1 // put mat_filterlightmaps 0 on your class configs or bind it
mat_filtertextures 0
mat_specular 0
mat_trilinear 1
RockzMat_queue_mode -1; snd_mixahead .0375 if you want it right away
what i mean is that if you hit a shotgun or a rail in quake3, you hear the hitsound instantly even if you had 100ms latency, but in tf2 with the same ping, even if you reduce the sound delay, you will first hear your shotgun and 100ms later hear the hitsound
twiikuuThey are literally the same code
is it based on quake 3 for real? considering quake 3 netcode is different from quake 2, and quake 2 is the one that people claim valve based the half-life 1 engine on.
Also from what i read, Quake 3 uses UDP, while TF2/Quake 2 use TCP
[In Q3] the server never sits around waiting for an acknowledgement. As a result, latencies are much lower than if you have code that sits there twiddling its thumbs waiting for a synchronous ACK. -Source
Is there any reason why TF2 netcode feels like its held together with ductape compared to other games?
For comparison, in Quake 3/Live when you hit someone with hitscan you instantly hear the hitsound, but in TF2 the hitsound has a delay dependant on your ping, like if the server has to check back if you hit the player instead of the client itself. Like in QLive it feels like real time, even rockets seem to "come out" instantly even with 80 ping but in TF2 it seems to be server-dependant and the hitsound and projectiles are delayed depending on your ping.
Its like the netcode and hitreg of TF2 waits for the server confirmation idk can someone smart explain it to me?