sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted March 30, 2026 at 9:23 AM
Posts 1179 (0.3 per day)
Game Settings
In-game Sensitivity 3.6
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 100
Keyboard  
Mousepad Zowie P-RF
Headphones  
Monitor Gigabyte G27 144Hz
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#9 Could you backflip if your life depends on it in Off Topic

https://youtu.be/llqP2XcxArU

posted 4 days ago
#52 EU pugs are dead monthly thread in TF2 General Discussion
vexxikinclark561vexxWhy always a website?

https://i.ibb.co/XGCKrFn/image.png

i mean its just.. always there

because discord SUCKS DICK, they're probably also recording every conversation you have to sell to amazon

alr forget discord, it can be a website, cast pug.tf

cant we just have a website agregator showing all the different pug communities and sites that exist? and how active they are... (daily pugs, weekly pugs, inactive, etc)

ive never heard of this one before for instance

posted 1 week ago
#43 EU pugs are dead monthly thread in TF2 General Discussion
AimTechNone of these sites have ban parity with the leauge.
This just means banned players flock to these sites to play.
Finding a TFC game with less than 2 or 3 banned players is a rarity.
Most people don't wanna get called a slur or be on a team where thats happening.
There so many active private dmix discord that run multiple a day, if you aren't in any maybe look inwards.

We verify and ban people with serious offences in the newbie pugs server
We learnt the hard way after a few cheaters got in using the identity of random ETF2L players

posted 4 weeks ago
#3 EU Newbie pugs in TF2 General Discussion

after a few months of inactivity we're reviving the group!

we will now have a weekly scheduled pug

  • PuG Every Saturday
  • ⏰ 20:30 CET (19:30 UTC)

there can still be pugs outside that timeframe as long as theres a runner available

https://discord.gg/XVdhGWDY9T

posted 1 month ago
#2 ETF2NP Team Drive for ETF2L Season 50 in TF2 General Discussion

this is sick! good job guys

posted 6 months ago
#4 Consistent stuttering on high end pc in Q/A Help

have you tried resetting your Bios to defaults just in case?

posted 6 months ago
#2 PASS Fortress Dev Blog in TF2 General Discussion

you will need tf2 installed to play this right? whats the mod size so far?

posted 7 months ago
#10 Statement Regarding My RGL Ban in TF2 General Discussion
trippacontext https://rgl.gg/Public/PlayerProfile?p=76561198178612145
https://rgl.gg/Public/PlayerProfile?p=76561198091464403

kinda crazy to ban people for who gets to play in scrims, which are not official league matches at all. Its not like RGL is setting up these scrims or hosting them themselves right?

posted 7 months ago
#6 MAJOR TF2 update for 7/24/25 (Summer 2025 Update) in TF2 General Discussion

did any of the maps get any playtests before being picked by valve?

posted 8 months ago
#12 Valve comp mm in TF2 General Discussion

I'm sure Valve would've added classlimits and proper anti cheat, if only we played comp MM with cheaters for a few more years. Shame on us

posted 8 months ago
#48 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion
HubertTheFishthere have been quite a few 4-0 to 5-4 comebacks with the infinite overtime config, and tbh this is the first i have really heard any complaining about it. considering that a lan with 3 different continents being represented does not come around too often, is it really that bad that some of the matches were longer?

You will have those moments sometimes, but the most statistically likely thing to happen will be that the winning keeps winning, so you're just delaying the resolution. It can have cool moments but at the end of the day its just kinda making matches longer and delaying the resolution of a match. You can have a comeback within the 30 minute timelimit just the same as you can have it during overtime, its as if we went "but what if we had a 60 minute timelimit" because sometimes teams manage a comeback on those extra 30 minutes.

posted 10 months ago
#1 Fake ping and other scummy server behavior in TF2 General Discussion

You probably noticed that many servers spoof/fake their ping on the server browser to get more visibility. It used to be just UGC and Skial but now theres tons of others too, even shounic's server does it. If you sort by ping, you will find dozens, maybe even a hundred servers or so that fake their ping for the TF2 server browser somehow in order to get shown at the top when sorting by ping, and also evading ping filters.

Other servers (Fastpath EU) even create fake servers posing as different communities completelly unrelated to each other, which all redirect to the same server. And theres also the issue of having fake players by giving bots more convincing loadouts, ping, etc.

Why is this so rampant? is there no TF2 ToS on like, not lying to players through these kind of scummy tactics on the server browser?

At this point the only decent way to browse tf2 servers are third party sites like serverbrowser.tf or mastercoms' qucikplay but the majority of players wont know about these and will either be fooled by the fake pings or dismiss the browser as pretty much unusable, hurting the legit pub servers out there...

posted 10 months ago
#7014 HUD editing: short questions, quick answers in Customization

is there a reason why some huds damage/healing numbers look tiny on linux? is it because they're trying to use linux fonts, or because the font scaling doesnt translate well to linux?

posted 10 months ago
#1 Open Fortress now on steam! in TF2 General Discussion

OF just got a steam page yesterday
https://store.steampowered.com/app/3561320/Open_Fortress/
Its an arena shooter TF2 mod based off TF2 and its artstyle, with mostly DM type modes

posted 10 months ago
#72 Odin banned (again) in TF2 General Discussion

bruh it completelly looks like his aimlock got stuck in a teammate here
https://youtu.be/qEpEWvTbtnQ?si=J-NnF4k_2nnUEWpp&t=990

ClarkThe "interp exploit" is probably a case of using higher than 100ms lerp.

Is there no way to cap the maximum interp from the server? Even default 100ms is quite high tbh, no comp player that isnt committed to exploiting interp would use much more than 33ms. I know the etf2l config can cap the interp ratio, i guess the interp itself is off limits

dogbarkhttps://youtu.be/JXzkcKP_qFU?si=gI3-pIgrD7pgf7dI

Would it be possible to Patch this by disabling lagcomp on players with over 80ms ping/delay? thats what quake live does afaik

posted 10 months ago
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