sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted September 13, 2025 at 5:47 PM
Posts 1175 (0.3 per day)
Game Settings
In-game Sensitivity 3.6
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 100
Keyboard  
Mousepad Zowie P-RF
Headphones  
Monitor Gigabyte G27 144Hz
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#2 ETF2NP Team Drive for ETF2L Season 50 in TF2 General Discussion

this is sick! good job guys

posted 6 days ago
#4 Consistent stuttering on high end pc in Q/A Help

have you tried resetting your Bios to defaults just in case?

posted 6 days ago
#2 PASS Fortress Dev Blog in TF2 General Discussion

you will need tf2 installed to play this right? whats the mod size so far?

posted 1 month ago
#10 Statement Regarding My RGL Ban in TF2 General Discussion
trippacontext https://rgl.gg/Public/PlayerProfile?p=76561198178612145
https://rgl.gg/Public/PlayerProfile?p=76561198091464403

kinda crazy to ban people for who gets to play in scrims, which are not official league matches at all. Its not like RGL is setting up these scrims or hosting them themselves right?

posted 1 month ago
#6 MAJOR TF2 update for 7/24/25 (Summer 2025 Update) in TF2 General Discussion

did any of the maps get any playtests before being picked by valve?

posted 1 month ago
#12 Valve comp mm in TF2 General Discussion

I'm sure Valve would've added classlimits and proper anti cheat, if only we played comp MM with cheaters for a few more years. Shame on us

posted 1 month ago
#48 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion
HubertTheFishthere have been quite a few 4-0 to 5-4 comebacks with the infinite overtime config, and tbh this is the first i have really heard any complaining about it. considering that a lan with 3 different continents being represented does not come around too often, is it really that bad that some of the matches were longer?

You will have those moments sometimes, but the most statistically likely thing to happen will be that the winning keeps winning, so you're just delaying the resolution. It can have cool moments but at the end of the day its just kinda making matches longer and delaying the resolution of a match. You can have a comeback within the 30 minute timelimit just the same as you can have it during overtime, its as if we went "but what if we had a 60 minute timelimit" because sometimes teams manage a comeback on those extra 30 minutes.

posted 3 months ago
#1 Fake ping and other scummy server behavior in TF2 General Discussion

You probably noticed that many servers spoof/fake their ping on the server browser to get more visibility. It used to be just UGC and Skial but now theres tons of others too, even shounic's server does it. If you sort by ping, you will find dozens, maybe even a hundred servers or so that fake their ping for the TF2 server browser somehow in order to get shown at the top when sorting by ping, and also evading ping filters.

Other servers (Fastpath EU) even create fake servers posing as different communities completelly unrelated to each other, which all redirect to the same server. And theres also the issue of having fake players by giving bots more convincing loadouts, ping, etc.

Why is this so rampant? is there no TF2 ToS on like, not lying to players through these kind of scummy tactics on the server browser?

At this point the only decent way to browse tf2 servers are third party sites like serverbrowser.tf or mastercoms' qucikplay but the majority of players wont know about these and will either be fooled by the fake pings or dismiss the browser as pretty much unusable, hurting the legit pub servers out there...

posted 3 months ago
#7014 HUD editing: short questions, quick answers in Customization

is there a reason why some huds damage/healing numbers look tiny on linux? is it because they're trying to use linux fonts, or because the font scaling doesnt translate well to linux?

posted 4 months ago
#1 Open Fortress now on steam! in TF2 General Discussion

OF just got a steam page yesterday
https://store.steampowered.com/app/3561320/Open_Fortress/
Its an arena shooter TF2 mod based off TF2 and its artstyle, with mostly DM type modes

posted 4 months ago
#72 Odin banned (again) in TF2 General Discussion

bruh it completelly looks like his aimlock got stuck in a teammate here
https://youtu.be/qEpEWvTbtnQ?si=J-NnF4k_2nnUEWpp&t=990

ClarkThe "interp exploit" is probably a case of using higher than 100ms lerp.

Is there no way to cap the maximum interp from the server? Even default 100ms is quite high tbh, no comp player that isnt committed to exploiting interp would use much more than 33ms. I know the etf2l config can cap the interp ratio, i guess the interp itself is off limits

dogbarkhttps://youtu.be/JXzkcKP_qFU?si=gI3-pIgrD7pgf7dI

Would it be possible to Patch this by disabling lagcomp on players with over 80ms ping/delay? thats what quake live does afaik

posted 4 months ago
#2 EU Newbie pugs in TF2 General Discussion

The group has quickly grown beyond our expectations.
This is great news but also means our staff is stretched thin, as players are enthusiastic about doing daily pugs and we run into a staff bottleneck trying to keep them running.

We need some extra hands to organize things now and are looking for the following positions

  • Pug Runners
  • Moderators
  • Discord bot expertise to automate stuff

We are currently modelling our pug system after TF2 Coaching Central, which is a very active pug group from NA, so we'd specially appreciate any volunteers coming from there. There’s no captain system as we use pugbot to generate teams with a rudimentary balance system we setup, which works pretty well most of the time.

If this seems appealing, DM me on discord @ _._.78 with your desired role and experience (join the discord group to be able to dm me)

Edit: we're now good on Pug Runners and mods, we could use some discord bot expertise though

posted 4 months ago
#74 TF2 Promod in TF2 General Discussion

if there was a tf2 promod, which "Unintended TF2 features" or basically "accepted exploits" would be removed and which one would be left in the promod?
Some examples of stuff accepted

  • wallbugs
  • edgebugs
  • checking for enemy offclasses as spy
  • loadout bind resup trick (depends on TF2 item server and its latency)

and should core movement mechanics be streamlined or left as they are right now? For instance, would rocket jumping be streamlined so every rocket jump works as if you crouchjump regardless of pressing crouch ? Or even every RJ be as good as a c-tap without having to c-tap?

posted 4 months ago
#7 TF2 Classic Competitive kick-off and PuGs in TF2 General Discussion
tommyis there any streams/clipdumps of these pugs happening? what does comp tf2c look like

i played a few pugs and there wasnt enough comp players to see how "real comp" would play out, theres many players coming straight from TF2C without comp experience. The main changes i could see from current meta is a new medigun which uses heal grenades rather than a medibeam, and deploys an uber over an static area for multiple teammates rather than ubering a single player at a time, and sniper nerfed into doing 140dmg on uncharged headshots and also having a smoke tracer after each shot so hes easier to spot.

Demo gets the most interesting unlocks imo but idk yet if they're more viable than stock:

  • Cyclops is a mix of a regular grenade launcher and single-detting stickies, you let go off LMB to detonate and afaik you can just hold LMB as long as you want and the ball will not detonate until you let go.
  • Theres a stickybomb launcher where the stickies only detonate when a player gets close, but they have a delay so they're not that broken.
  • Dynamite which is thrown an explodes after a certain delay, then slowly recharges like jarate. Slows down enemies on direct hit and can be combined with cyclops to do tons of damage as the cyclops forces the dynamite to detonate. Its not that crazy if you consider waterfalling stickies does about the same damage
posted 4 months ago
#1 EU Newbie pugs in TF2 General Discussion

ETF2NP is a new pug group catering to newer players getting into competitive TF2 in order to give them the opportunity to play in balanced matches with comms.

Our PUGs are designed to be a welcoming environment for improvement and fun. Whether you're completely new to competitive, looking to ease into the scene, or want to get some practice, there's a place for you.

https://discord.gg/GVnfBfbffQ

posted 4 months ago
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