Since when does granary allow for interesting play? I'm legitimately confused. I can understand when people say it offers different play, but interesting? Each point has 2-3 chokes that are very close together and easy to cover. The only exception is holding last at uber disad so you can't play close on the pipe. Every even match I've ever played or watched on granary boils down to one team winning mid, getting stalemated in yard if they didn't catch the med, and then waiting around for someone to screw up. In an even match, more than any other map, the team that makes the first move is more likely to be punished for it. Granary is the ultimate "wait for your opponent to get bored" map. Even cool flank routes like dropdown only work consistently when you've bored the enemy team into forgetting to watch it. Very, very occasionally you might catch a team as they walk under you pushing through garage, but I've only seen that work a handful of times, and it requires pretty good scouting and communication.
I've got no problems with how each individual point fight plays out. The problem is initiating those fights. I'd have no problem with 7cp either, if granary was actually a 7cp map, but in reality its so stalematey it just feels that way. In NA I think we're spoiled by almost every team playing fairly aggressive, to the point where most people would rather push than wait around if there's any chance at all the push will work. Still, you take two teams that are evenly matched, and as soon as one team goes up a round, the game slows way, way the fuck down. It's not a problem exclusive to granary, but it's definitely more pronounced.