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cp_propaganda (5cp)
61
#61
4 Frags +

b10 update:
fixed a few places that would stop you when walking over them
removed barrels on mid so people dont get baited trying to get on top of them
detailing at spawn :)

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17143
Screenshots: https://tf2maps.net/downloads/propaganda.1927/ (because imgur is being dumb)

b10 update:
fixed a few places that would stop you when walking over them
removed barrels on mid so people dont get baited trying to get on top of them
detailing at spawn :)

[b]Download:[/b] https://tf2maps.net/downloads/propaganda.1927/download?version=17143
[b]Screenshots:[/b] https://tf2maps.net/downloads/propaganda.1927/ (because imgur is being dumb)
62
#62
8 Frags +

b11 update:
fixed this clipping on mid. (my bad) https://i.imgur.com/DhNzFwh.jpg
adde crystals to cave https://i.imgur.com/jbOS5Iq.jpg

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17174
Screenshots: https://imgur.com/a/gPfw58l

b11 update:
fixed this clipping on mid. (my bad) https://i.imgur.com/DhNzFwh.jpg
adde crystals to cave https://i.imgur.com/jbOS5Iq.jpg

[b]Download:[/b] https://tf2maps.net/downloads/propaganda.1927/download?version=17174
[b]Screenshots:[/b] https://imgur.com/a/gPfw58l
63
#63
11 Frags +

CRYSTALS POG

CRYSTALS POG
64
#64
2 Frags +

cool aztec theme on tikal, it's something sadly underused among the official map pool

cool aztec theme on tikal, it's something sadly underused among the official map pool
65
#65
2 Frags +
lucrativeCRYSTALS POG

Never took Luc for a man hooked on crystal.

[quote=lucrative]CRYSTALS POG[/quote]

Never took Luc for a man hooked on crystal.
66
#66
5 Frags +

b12 update:
fixed a few small clipping and visual issues
added stalagmites and stalactites to the caves

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17191
Screenshots: https://imgur.com/a/gPfw58l

b12 update:
fixed a few small clipping and visual issues
added [url=https://i.imgur.com/SOqPxdn.jpg]stalagmites[/url] and [url=https://i.imgur.com/a1yAavZ.jpg]stalactites[/url] to the caves

[b]Download:[/b] https://tf2maps.net/downloads/propaganda.1927/download?version=17191
[b]Screenshots:[/b] https://imgur.com/a/gPfw58l
67
#67
7 Frags +

STALAGMITES POG

STALAGMITES POG
68
#68
9 Frags +

stalagmites are rock formations for pussies

Show Content
this post sponsored by stalactite gang

seriously though this map looks really cool, can't wait to see matches on it

stalagmites are rock formations for pussies
[spoiler]this post sponsored by stalactite gang[/spoiler]


seriously though this map looks really cool, can't wait to see matches on it
69
#69
4 Frags +

b12a update:
fixed shutter on mid opening from porch above

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17212
Screenshots: https://imgur.com/a/gPfw58l

b12a update:
fixed shutter on mid opening from porch above

[b]Download:[/b] https://tf2maps.net/downloads/propaganda.1927/download?version=17212
[b]Screenshots:[/b] https://imgur.com/a/gPfw58l
70
#70
5 Frags +

b13 update:
Added some hint brushes just in case. (Optimization should be greatly improved if you're using a toaster.)

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17264
Screenshots: https://imgur.com/a/gPfw58l

b13 update:
Added some hint brushes just in case. (Optimization should be greatly improved if you're using a toaster.)

[b]Download:[/b] https://tf2maps.net/downloads/propaganda.1927/download?version=17264
[b]Screenshots:[/b] https://imgur.com/a/gPfw58l
71
#71
5 Frags +
QuantumBarberb13 update:
Added some hint brushes just in case. (Optimization should be greatly improved if you're using a toaster.)

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17264
Screenshots: https://imgur.com/a/gPfw58l

Love it. Optimization is one of the single most frustrating things in mapmaking. If you still run into issues, you might want to look into fade distances on props / etc if stuff is still rendering obnoxiously.

I've never noted issues myself.

[quote=QuantumBarber]b13 update:
Added some hint brushes just in case. [b](Optimization should be greatly improved if you're using a toaster.)[/b]

[b]Download:[/b] https://tf2maps.net/downloads/propaganda.1927/download?version=17264
[b]Screenshots:[/b] https://imgur.com/a/gPfw58l[/quote]

Love it. Optimization is one of the single most frustrating things in mapmaking. If you still run into issues, you might want to look into fade distances on props / etc if stuff is still rendering obnoxiously.

I've never noted issues myself.
72
#72
3 Frags +
Hyce
Love it. Optimization is one of the single most frustrating things in mapmaking. If you still run into issues, you might want to look into fade distances on props / etc if stuff is still rendering obnoxiously.

I've never noted issues myself.

Thanks, hyce. I've been avoiding setting prop fade distances like the plague until I find out which ones are being too problematic, because tweaking each prop individually sounds like hell.

If anybody wants to see the difference in optimization from b12a to b13, I went ahead and took some wireframe screenshots to give an idea of the difference. https://imgur.com/a/dZYDjhi Wireframe is a bit hard to read if you're not familiar with the map, but basically less lines is better.

[quote=Hyce]

Love it. Optimization is one of the single most frustrating things in mapmaking. If you still run into issues, you might want to look into fade distances on props / etc if stuff is still rendering obnoxiously.

I've never noted issues myself.[/quote]
Thanks, hyce. I've been avoiding setting prop fade distances like the plague until I find out which ones are being too problematic, because tweaking each prop individually sounds like hell.

If anybody wants to see the difference in optimization from b12a to b13, I went ahead and took some wireframe screenshots to give an idea of the difference. [url=https://imgur.com/a/dZYDjhi]https://imgur.com/a/dZYDjhi[/url] Wireframe is a bit hard to read if you're not familiar with the map, but basically less lines is better.
73
#73
3 Frags +

b14 update:
fixed this issue :^) https://clips.twitch.tv/AbstemiousBrainySardineWow

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17301
Screenshots: https://imgur.com/a/gPfw58l

b14 update:
fixed this issue :^) https://clips.twitch.tv/AbstemiousBrainySardineWow

[b]Download:[/b] https://tf2maps.net/downloads/propaganda.1927/download?version=17301
[b]Screenshots:[/b] https://imgur.com/a/gPfw58l
74
#74
7 Frags +

https://gyazo.com/e1580e31377b9001fb9848d5ecb57548.jpg

this overhang above the mid forward spawn prevents movement. it's really awkward to roll out on soldier when you spawn here. you can't just do a natural jump off the left side of the spawn door because you hit your head, so it forces you to walk out and jump off the right wall.

https://gyazo.com/a7be01e4175abc7363e328d0e65c95ad.jpg

i have gotten stuck crouched underneath the lowest part of this brick wall when rolling out before. i think this needs to be smoothed out, or atleast make it high enough that you can stand if you're under it.

here is what it looks like when you are underneath it

https://gyazo.com/82e5a1d10a842d83c7781e42832cba76.jpg

just one significant thing and one little thing that i noticed while playing a few games of 6s on this map in the last few days.

[img]https://gyazo.com/e1580e31377b9001fb9848d5ecb57548.jpg[/img]

this overhang above the mid forward spawn prevents movement. it's really awkward to roll out on soldier when you spawn here. you can't just do a natural jump off the left side of the spawn door because you hit your head, so it forces you to walk out and jump off the right wall.

[img]https://gyazo.com/a7be01e4175abc7363e328d0e65c95ad.jpg[/img]

i have gotten stuck crouched underneath the lowest part of this brick wall when rolling out before. i think this needs to be smoothed out, or atleast make it high enough that you can stand if you're under it.

here is what it looks like when you are underneath it
[img]https://gyazo.com/82e5a1d10a842d83c7781e42832cba76.jpg[/img]

just one significant thing and one little thing that i noticed while playing a few games of 6s on this map in the last few days.
75
#75
7 Frags +

I like your map and here are the minor issues I found

There's a fun clipping issue shown in the following video (much easier to reach as demo)

https://youtu.be/cGqPgFEYsLA

These stairs could be improved by some ramp clipping

https://i.imgur.com/u8G4UTg.jpg

Here too

https://i.imgur.com/n9TTyAo.jpg

You can stand up here which could be undesirable, not sure

https://i.imgur.com/XmvYy3A.jpg

Maybe this bit needs a clipping ramp

https://i.imgur.com/j4Qlz2u.jpg

Theres a strange change of lighting/texture near spawn

https://i.imgur.com/TB8Ufgw.jpg

The towers are missing their spikey bits when viewed from second

https://i.imgur.com/X8C82q4.jpg

The towers are also missing a chunk when viewed from last

https://i.imgur.com/95d0JBe.jpg

The thin face shown here shouldn't be completely black

https://i.imgur.com/xYT11ko.jpg

Same here

https://i.imgur.com/mnr4aMR.jpg

Same here, and typically a different texture is used for spawn doors because they look weird with 2 red circles. Also the red forward spawn on mid has no such overlay, and the last spawns use the normal texture

https://i.imgur.com/RCdDBAm.jpg

This brush has the wrong texture and it looks like there is some off grid geometry

https://i.imgur.com/wOCk4yu.jpg

You can stand here

https://i.imgur.com/gyRK0RV.jpg

This plank is missing a texture when viewed from underneath

https://i.imgur.com/EoiruTq.jpg

Two textures appear to meet here instead of blend into one

https://i.imgur.com/g6tZrqX.jpg

I like that there is a smoke particle effect but it looks more like a slinky

https://i.imgur.com/9KEfT0r.jpg

The paper decals are nice but it looks weird where they go into a wall

https://i.imgur.com/Xxf7gVR.jpg

This type of shutter looks visually great but with such a low ceiling it can make it extra difficult to check for sticky traps, not sure whether this is worth addressing

https://i.imgur.com/m687IqQ.jpg

You can hit your head on these parts when jumping / surfing rockets

https://i.imgur.com/RvaItmH.jpg

https://i.imgur.com/06i0sSM.jpg

https://i.imgur.com/cBZGBfS.jpg

Clipping could artificially lower the ceilings here to prevent horizontal jump velocity from being stopped in what many consider to be a non-intuitive way

https://i.imgur.com/GllMUc3.jpg

https://i.imgur.com/taEkx0D.jpg

https://i.imgur.com/ohm86aY.jpg

Clipping around the following parts is awkward (vertical ramps needed):

https://i.imgur.com/ai3313s.jpg

https://i.imgur.com/eLX2rtP.jpg

https://i.imgur.com/byLCDD1.jpg

https://i.imgur.com/PuYKBOQ.jpg

https://i.imgur.com/WwczwNe.jpg

The spawns have these light leaking issues (might need to zoom in for the first one):

https://i.imgur.com/ETSjkKV.jpg

https://i.imgur.com/EvTeR0q.jpg

https://i.imgur.com/LeAG2mc.jpg

https://i.imgur.com/RiNlRSK.jpg

https://i.imgur.com/vVSUkCe.jpg

Weird shadows here

https://i.imgur.com/zP2jmOV.jpg

This bench is suspiciously bright

https://i.imgur.com/QYX0u0u.jpg

Most of the map looks great :)

I like your map and here are the minor issues I found

There's a fun clipping issue shown in the following video (much easier to reach as demo)
[youtube]https://youtu.be/cGqPgFEYsLA[/youtube]

These stairs could be improved by some ramp clipping
[img]https://i.imgur.com/u8G4UTg.jpg[/img]

Here too
[img]https://i.imgur.com/n9TTyAo.jpg[/img]

You can stand up here which could be undesirable, not sure
[img]https://i.imgur.com/XmvYy3A.jpg[/img]

Maybe this bit needs a clipping ramp
[img]https://i.imgur.com/j4Qlz2u.jpg[/img]

Theres a strange change of lighting/texture near spawn
[img]https://i.imgur.com/TB8Ufgw.jpg[/img]

The towers are missing their spikey bits when viewed from second
[img]https://i.imgur.com/X8C82q4.jpg[/img]

The towers are also missing a chunk when viewed from last
[img]https://i.imgur.com/95d0JBe.jpg[/img]

The thin face shown here shouldn't be completely black
[img]https://i.imgur.com/xYT11ko.jpg[/img]

Same here
[img]https://i.imgur.com/mnr4aMR.jpg[/img]

Same here, and typically a different texture is used for spawn doors because they look weird with 2 red circles. Also the red forward spawn on mid has no such overlay, and the last spawns use the normal texture
[img]https://i.imgur.com/RCdDBAm.jpg[/img]

This brush has the wrong texture and it looks like there is some off grid geometry
[img]https://i.imgur.com/wOCk4yu.jpg[/img]

You can stand here
[img]https://i.imgur.com/gyRK0RV.jpg[/img]

This plank is missing a texture when viewed from underneath
[img]https://i.imgur.com/EoiruTq.jpg[/img]

Two textures appear to meet here instead of blend into one
[img]https://i.imgur.com/g6tZrqX.jpg[/img]

I like that there is a smoke particle effect but it looks more like a slinky
[img]https://i.imgur.com/9KEfT0r.jpg[/img]

The paper decals are nice but it looks weird where they go into a wall
[img]https://i.imgur.com/Xxf7gVR.jpg[/img]

This type of shutter looks visually great but with such a low ceiling it can make it extra difficult to check for sticky traps, not sure whether this is worth addressing
[img]https://i.imgur.com/m687IqQ.jpg[/img]

You can hit your head on these parts when jumping / surfing rockets

[img]https://i.imgur.com/RvaItmH.jpg[/img]

[img]https://i.imgur.com/06i0sSM.jpg[/img]

[img]https://i.imgur.com/cBZGBfS.jpg[/img]

Clipping could artificially lower the ceilings here to prevent horizontal jump velocity from being stopped in what many consider to be a non-intuitive way

[img]https://i.imgur.com/GllMUc3.jpg[/img]

[img]https://i.imgur.com/taEkx0D.jpg[/img]

[img]https://i.imgur.com/ohm86aY.jpg
[/img]
Clipping around the following parts is awkward (vertical ramps needed):

[img]https://i.imgur.com/ai3313s.jpg[/img]

[img]https://i.imgur.com/eLX2rtP.jpg[/img]

[img]https://i.imgur.com/byLCDD1.jpg[/img]

[img]https://i.imgur.com/PuYKBOQ.jpg[/img]

[img]https://i.imgur.com/WwczwNe.jpg[/img]

The spawns have these light leaking issues (might need to zoom in for the first one):

[img]https://i.imgur.com/ETSjkKV.jpg[/img]

[img]https://i.imgur.com/EvTeR0q.jpg[/img]

[img]https://i.imgur.com/LeAG2mc.jpg[/img]

[img]https://i.imgur.com/RiNlRSK.jpg[/img]

[img]https://i.imgur.com/vVSUkCe.jpg[/img]

Weird shadows here

[img]https://i.imgur.com/zP2jmOV.jpg[/img]

This bench is suspiciously bright

[img]https://i.imgur.com/QYX0u0u.jpg[/img]

Most of the map looks great :)
76
#76
10 Frags +

Played a PUG with ten playoffs invite players, and we talked for a good bit about the map after the pug. There's a LOT of repitition and rambling, but there might be some decent opinions in there somewhere

https://www.twitch.tv/videos/363099212?t=01h30m00s

Played a PUG with ten playoffs invite players, and we talked for a good bit about the map after the pug. There's a LOT of repitition and rambling, but there might be some decent opinions in there somewhere

https://www.twitch.tv/videos/363099212?t=01h30m00s
77
#77
5 Frags +

I don't like how the sun blinds you when you look near it

I don't like how the sun blinds you when you look near it
78
#78
5 Frags +

idk if anyone has pointed this out but on 2nd you can bonk ur head on this but not land on it

https://youtu.be/bcWZaC-Lgdg

idk if anyone has pointed this out but on 2nd you can bonk ur head on this but not land on it
[youtube]https://youtu.be/bcWZaC-Lgdg[/youtube]
79
#79
5 Frags +

Just wanted to let y'all know that I appreciate the feedback. I've been fixing most of these issues internally without releasing public versions. So once the season is over and I make some layout changes, (If needed. I'm assuming the map isn't perfect.) I'll be releasing a version then.

Just wanted to let y'all know that I appreciate the feedback. I've been fixing most of these issues internally without releasing public versions. So once the season is over and I make some layout changes, (If needed. I'm assuming the map isn't perfect.) I'll be releasing a version then.
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