Version f2 has been added with more clipping and doorway height changes which should offer significant quality of life improvements. The map still looks almost identical since doorways have only changed by up to 16 units (about 12%). Due to the negative feedback towards modifying the railings we will either propose an alternate idea or remove that suggested change.
Since the ceiling lamps on the map offered no hiding spots and did nothing but block player movement all of them were made non-solid starting from version f1. There are several lamps that will be given sticky collision in the next version.
We decided to work on maps like process because we decided it would be a better use of our time to make the more popular maps in the map pool better than to spend longer working on maps that are unlikely to get into the map pool in the first place. We chose to start with process in particular because we were confident all of the issues we identified could be resolved in a relatively short amount of time while still offering value to players. We do plan to address gullywash but it's significant asymmetry issues made it less suitable to begin this project with.