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cp_propaganda (5cp)
91
#91
7 Frags +

the official callout for cave is now minecraft no takebacks
https://gyazo.com/15f38a6a87a0fd8defef3402781d4498

the official callout for cave is now minecraft no takebacks
https://gyazo.com/15f38a6a87a0fd8defef3402781d4498
92
#92
3 Frags +
_brianWhy are there so many props on this map that eat splash damage? There's at least 5 things outside of cave on mid that just eat your rocket if you're off by half a millimeter.

i know the exact point in our scrim ur talking about i just want to say im so sorry

[quote=_brian]Why are there so many props on this map that eat splash damage? There's at least 5 things outside of cave on mid that just eat your rocket if you're off by half a millimeter.[/quote]
i know the exact point in our scrim ur talking about i just want to say im so sorry
93
#93
8 Frags +

-Fixed a number of splash bugs. (Let me know of any more specific ones you find.)
-Updated frontline pack to v1.3 (There should be some performance improvements from this on some PCs) (Let me know if this causes issues, the way these items are made is kind of out of my control, but I can revert back to a previous version of the pack if needed.)
-Shrank cave doors slightly.
-Shrank door in the middle of garage slightly. (Let me know how shrinking doors plays out. I don't want to make things too cramped, but I want to restrict people a tad bit.)
-Moved bell up
-Added soldier perch below where bell was.
-Raised fence next to cave on mid to double as a soldier perch.
-Added scaffolding above the main choke in an attempt to restrict bombs coming from choke.
-Lowered the roof coming out of choke into 2nd a bit so high bombs are more predictable.

Current version: b18
Download: https://tf2maps.net/downloads/propaganda.1927/download?version=21769
Screenshots: https://imgur.com/a/ss1pqFz

-Fixed a number of splash bugs. (Let me know of any more specific ones you find.)
-Updated frontline pack to v1.3 (There should be some performance improvements from this on some PCs) (Let me know if this causes issues, the way these items are made is kind of out of my control, but I can revert back to a previous version of the pack if needed.)
-Shrank cave doors slightly.
-Shrank door in the middle of garage slightly. (Let me know how shrinking doors plays out. I don't want to make things too cramped, but I want to restrict people a tad bit.)
-Moved bell up
-Added soldier perch below where bell was.
-Raised fence next to cave on mid to double as a soldier perch.
-Added scaffolding above the main choke in an attempt to restrict bombs coming from choke.
-Lowered the roof coming out of choke into 2nd a bit so high bombs are more predictable.

[b]Current version:[/b] b18
[b]Download:[/b] https://tf2maps.net/downloads/propaganda.1927/download?version=21769
[b]Screenshots:[/b] https://imgur.com/a/ss1pqFz
94
#94
0 Frags +

My biggest grip with this map is the big open mid but i cant put into words why it doesnt feel right
its like process mid but if it didnt have none of hte cover or the buildings and you could just see everything

My biggest grip with this map is the big open mid but i cant put into words why it doesnt feel right
its like process mid but if it didnt have none of hte cover or the buildings and you could just see everything
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