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SteamID64 76561198059409038
SteamID3 [U:1:99143310]
SteamID32 STEAM_0:0:49571655
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Signed Up July 28, 2014
Last Posted July 3, 2020 at 4:30 PM
Posts 412 (0.2 per day)
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#9 No Hats Mod + HeadsFeet, 2020+ Edition in Customization

Quick update (oops). DL links in OP have been updated. Ty to Timeless for letting me know some issues.


- Renamed vpks to include timestamp in order to make it clear in the future which vpk is most updated.
- Added Winter Wrap Up to whitelist, note to self do not trust equip_region from now on.
- Added Himalayan Hair Suit to whitelist, as otherwise it gets rid of heavy hands.

Technically this now means that headsfeet fixes heads, feet, and hands, I blame valve.

HrblsThanks for updating pal. It honestly warms my heart that this project is still alive :)

No promises yet but the project may go even further beyond...

posted 1 week ago
#1 No Hats Mod + HeadsFeet, 2020+ Edition in Customization

Been meaning to do this for a while, as always shoutout to Tricky_X, Hrbls, macassar, Jeebs, and JarateKing for starting the project and keeping it going. Will try to maintain for a while. Previous threads for reference.

DL Link for No Hats Mod (gets rid of all cosmetics):

DL Link for HeadsFeet (leaves in certain cosmetics to avoid invisible demo/scout feet and pyro heads):

To install, place the vpk of choice into your tf/custom folder. Note that each vpk is standalone, and No Hats Mod overrides HeadsFeet. If you're using HeadsFeet, make sure that you have no other copies of No Hats Mod lying around in your custom folder (they may be embedded into other vpks such as CleanTF2).

Known issues that will be fixed in next update:

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Erroneously trying to remove the voodoo-cursed souls, I don't think it's possible
Adding back certain taunt animations and razorback gibs
Removing medals from 7/3/20 update

Does this work on any TF2 server?

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Yes, including sv_pure 2.

I noticed a cosmetic appearing even though I'm using No Hats/I noticed invisible heads and feet despite using HeadsFeet? What do I do?

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Assuming the vpk is installed correctly, this can be one of two things.
1. Some hats are tied to the map file. An example is the Tyrant's Helm on Gullywash. Nothing I can really do about that, it will always appear.
2. This is the result of an error on my part. Feel free to post in this thread if you notice something like that. If you could find out the cosmetic in question that would be very helpful.

How come sometimes the default hats are removed?

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The default hats being removed is just a side effect unfortunately of how the hat removal actually works. Whether or not the default hat gets removed is dependent on the hat itself. Although stay tuned for more...

How come sometimes unusual effects disappear?

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How nohats interacts with unusual effects is as far as I'm concerned one of the great mysteries of the world, there's nothing I can do about it at this point in time.

Is there any way of customizing what hats I can see? All I really want is to stop seeing SGC's green banana!

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Yes, although it does require a slight bit of work. Here's a step by step guide.
1. Download GCFScape and use it to extract the contents of the NoHatsMod vpk.
2. Within the extracted vpk are sets of .vtx files organized in a specific way. Each cosmetic in the game (usually) has 2 vtx files associated with it (for dxlevel 80 and 90). In order to let you see a cosmetic in game, you want to delete the vtx files it's associated with. After doing so, you can navigate over to common/Team Fortress 2/bin and drop the root folder onto vpk.exe to create a vpk.

Unfortunately the process of finding the vtx files associated to a particular cosmetic is easier said then done. The vtx file names are oftentimes not the same as the name of the cosmetic, its organization within the directory is oftentimes obtuse and counterintuitive, sometimes there's duplicates of the item etc. For most cosmetics it should be ok. Here is a very useful guide that identifies the file name of many cosmetics, although it is not 100% up to date. You can also consult the item schema directly from /tf/scripts/items/items_game.txt

How many unique cosmetics are in the game at this point?

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Somewhere between 2500 and 2800 unique cosmetics as of 07/02/2020
posted 1 week ago
#2071 mastercomfig - fps/customization config in Customization
8.103.0 changelogAdded periodically forcing re-sync with the server (like the record d;stop fix, but doesn't interfere with any demos!)

Wait this is pretty insane, is this through like a console command or something? Seems pretty useful to do manually in game if you had to.

posted 1 week ago
#15 short sweet apology in Off Topic
aim-I'm sure can speak for the MALcord community in that, we accept your apology, and accept you still w/ open arms. Whether you're jasa or springrolls.

This will not stop phlps from clowning you for not extinguishing him tho...


Ban on rgl's side is fair and never my intent to suggest otherwise, did just want to make it clear though that I did genuinely think amateur was the appropriate div (any improvements to general tf2 gameplay as a result of playing pyro are let's say hard to detect lmfao). Anyway though I think I've said all I wanted to on this matter, thank you everybody for the support.

Edit: If a mod sees this please lock the thread, thanks.

posted 1 week ago
#6 short sweet apology in Off Topic
funhaver1998How do u do this when you use your voice to communicate

let's just say a man who goes for the nuclear option in the first place is not the brightest bulb on the hanukkah tree

posted 1 week ago
#1 short sweet apology in Off Topic

Inserting this for reference here.

I would login on Jasa but I queued that account for deletion so I can't.

Necessary context and stuff.

99% of people won't care and 99% of the people involved probably also won't care but I do feel it's the right thing to do this.
In no particular order, an apology to:

trip/safrix/aim for lying
specific people in malcord, including but not limited to dale, r4ve, kronky (thank you for your help on jump servers also), kryptyde, etc. etc.
random people in twitch chat that i might've lied to in passing
the random amateur team I tried to join; I seriously was not trying to sandbag. The last time i played scout in open I had a match with sub 100 dpm and also got 5-0'd in like 10 minutes by mid open people. kinda misjudged where amateur falls in relation to open. you guys are beast though, keep grinding.

oh also phlps idk if you remember this but sorry for not extinguishing you like years ago during a highlander gullywash match and letting you burn to death, I did win the round tho so uhhhhhhh we'll call that a worthy sacrifice

posted 1 week ago
#2 Dear high-level highlander players, in TF2 General Discussion


Would go here for hl questions, tftv is mainly geared toward 6's.

At an open level though if your team masters the art of walking forward together you would own.

posted 1 month ago
#23 Redeye thinks TF2 should be an esport in TF2 General Discussion
Valve would like to see TF2 become a viable and successful esport, but you're correct they don't want to MAKE TF2 a successful esport in the sense that they're not going to drop a lot of cash suddenly out of no-where.
Never in their plans? It depends on the sense that you're talking about. Supporting the esports community has always in their plans, buying us all new lambos has never been in their plans.
We definitely could use some help from the developers, but they have other stuff to focus on.
I'm sure they'll be working on TF2 again if they aren't right now,


posted 1 month ago
#1 stream request in Requests

Hello I'd like my new twitch channel to be put on the sidebar (I was on there years ago but I deleted my old twitch thinking I wouldn't come back to this game).

Will stream invite pyro scrims/matches, maybe 6's if I play it again.

name on sidebar: springrolls
united states

posted 1 month ago
#49 another one bites the dust in TF2 General Discussion

While we're at it can we please ban anyone who says "die" in chat? If you really think about it that's basically the same as saying kys. This would make my rgl experience much better, thank you :)

posted 2 months ago
#513 Wut hud/crosshair/cfg thread in Customization
untamedhttps://www.youtube.com/watch?v=7k0BscgoLH0&feature=youtu.be&t=133 does anyone have this crosshair in vtf form or in general?

think that's just xhairshadowdefault, should be on cfg.tf

posted 2 months ago
#20 TF2 Memory Leak? in Q/A Help

Could try booting into safe mode to see if it's some weird windows process (despite your fresh install), years ago I had to do that to diagnose an issue when I noticed that explorer.exe would slowly eat up all 8gb of my ram lol.

posted 2 months ago
#21 Is comp tf2 w/ no whitelist plausible? in TF2 General Discussion
Nursay I know I also have bias as I pub frequently still and have been playing highlander for a really long time. I would much rather hear "it's not fun" than someone pulling some stupid theory out of their ass on why a weapon is broken.

ironically(?) I would say for certain things (flamethrowers and detonator/scorch in particular, but there are prob others) it's the hl players/pubbers who complain about them way more for being unfun or braindead. by contrast I don't think I've ever seen pubbers complain about mad milk when that shit is straight busted.

of course it makes sense that those groups complain about them more because you're way more likely to see full time pyro in pubs/hl than in 6's but my point is more that there are some things in this game that a lot of people, no matter how you experience this game, hate solely for being "unfun" or easy/lowskill (think w+m1 complaints)

posted about a year ago
#68 cp_propaganda (5cp) in Map Discussion

stalagmites are rock formations for pussies

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this post sponsored by stalactite gang

seriously though this map looks really cool, can't wait to see matches on it

posted about a year ago
#116 so uhh.. in TF2 General Discussion
ward3d What other game has restrictions like class limits and weapon whitelists today?

Smash? Hell it has even more restrictions considering literally all items are off lol. Imagine if people in the smash community suggested that they turn items on because it's more familiar to the casual player/outsiders who only see smash as a party game. Turns out that allowing uncompetitive things when you're trying to make a competitive game solely for the reason that "it's part of the base game" is a fucking terrible idea. Not to mention that cs was about to ban the r8 revolver before it got fixed. I really think you're overestimating how complicated the idea of "it's banned because it's broken or uncompetitive" is.

NurseyI'm completely willing to deal with the very minor negatives of unlocks that will barely scratch the meta of our game if it even means it'll help out even the tiniest of bit. It feels like I'm trying to stay optimistic while most of those around on this site are trying to take any enthusiasm away.

People like b4nny always spout this shit about players needing to sacrifice their own enjoyment of the game "for the greater good" but literally what benefits are there at all to unbanning uncompetitive unlocks? You already admit that unbanning these unlocks only brings potential negatives to the game itself, and at best affects nothing. I remember during the initial global whitelist push (which btw NA has totally abandoned, what happened to people like SLIN saying that the communities should have 1 whitelist lmao) the proponents were saying that unbanning unlocks will also attract new players. Unfortunately, that has not been the case and the pattern in player numbers went basically unchanged pre and post global whitelist, so it'd be a little absurd to think that an extra few unlocks would make any sort of change. Where exactly are these supposed benefits, no matter how small?

NurseyI highly doubt there's anyone currently playing this game that thinks there's a miraculous event we can make occur to make us a relevant esport.

The reason people jokingly bring up "Valve major" is because appealing to Valve was a big reason for the mass unbans within the global whitelist, and considering it's been two years since then and the comp tf2 community has absurdly little to show for it, I personally am quite cynical toward that particular line of reasoning.

Kind of a side note, but believe me when I say I've spent a LOT of time talking to tf2 players who have never touched any competitive format, ranging from the average pubber to the casual comp stream viewer to people who vehemently antagonize anything even vaguely related to comp, and I've met maybe 2 people who actually avoided comp because of certain unlocks being banned. Once that unlock got unbanned (gunslinger for both), they still avoided comp because turns out full-time engineer still sucks. The reasons why people don't want to play comp are either because they can't play their main full time viably and/or they hate 5cp (oftentimes these two things are tied together) or they only enjoy the chaos of 12v12 class stacking pub tf2 on maps with infinite sightlines and awful chokes.

posted about a year ago
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