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Last Posted October 5, 2026 at 1:53 PM
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#42 TF2 Slopware in TF2 General Discussion
Zestyspringrollsdownfragged

my b me too

edit: ok to actually contribute something

a bit of a brainlet on this topic but my room temp take is that regulations on industries either occur because of a moral panic (won't somebody think of the kids type beat), are paved in blood (metaphorical or otherwise), or somebody actually has genuine foresight and nips the issue in the bud early. None of these categories are mutually exclusive. Best examples I have for the latter category are RF interference like Brimstone mentioned earlier which was banned in like the 90's, actually really early all things considered, and organ sales which was banned after some doctor proposed like a kidney selling scheme lol (iirc didn't have opportunity to go through with it).

For AI it would ideally be #3 which would amount to shit happening right now, really preferably like 3-4 years ago but wcyd. I really don't think there's enough sentiment to form a moral panic since most people do not care unless they buy RAM, a datacenter is in their backyard, or actually view art as more than just product (second blackpill for me is that this is not the common view) - I think a good example of this is actually AI perception in China which, talking to some ppl I know, is much better in part at least because the datacenter issue is a lot less prominent than here in the states. Also there's arguably more horrible shit on an existential level (factory farming) that isn't nearly regulated enough. And 2 would be ideal to avoid for obvious reasons. My doomer perspective on the third route though is just that it's hard for me to think of examples where people were prescient enough to regulate something before most of its horrible realized consequences are... realized without there already being significant infrastructure in place to do so. For the RF example this was done through the FCC which had already existed for 50 years at that point + had precedent in industry level interference stuff.

anyway this is just me saying i really hope we don't have to have AI 9/11 before things get done.

posted 1 day ago
#39 TF2 Slopware in TF2 General Discussion
ZestyAnyway sorry for posting my honest feelings on the competitive tf2 forums guys, I just didn't really feel up to making a glib shitpost today.

https://64.media.tumblr.com/7ea8b1ecced8931cd5d0fe7d423af0b7/0e618807eaf32f95-01/s1280x1920/ce4b6983d55022aa3bed200d06aaaa054f1abc8c.jpg

most people can do the former but true sincereposting is a sign of your humanity... RELISH IN IT!

posted 1 day ago
#22 TF2 Slopware in TF2 General Discussion
GazI'm sick and tired of seeing those same chatGPT posters advertising events or restaurant menus. Unfortunately that is the way things are.

Off topic but the restaurant menu shit is legitimately blackpilling like it's so obviously repulsive and yet ppl, who ostensibly should know food no less, just put that shit on the menu?? It's like always the mom and pop shops too I went to one recently and felt a chill down my spine looking at the menu, didn't take a picture but spoiler is similar in spirit (you have been warned).

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posted 2 days ago
#12 TF2 Slopware in TF2 General Discussion

Yeah echoing what Gaz said that the discourse is very strange, like this thread sort of devolved into ai discussion but like labricecat said the vast vast majority of the projects posted recently are obviously ai assisted/ai oneshot if you know what to look for (don't even need to go to github for this, there's a very particular Claude style for front end specifically) and yet many of them have seemingly very positive reception. My guess is because mightyme was upfront about his lack of technical expertise, but you know I sort of also doubt that everybody else posting the other projects were somehow idk React experts or something.

If anything it doesn't really incentivize not using AI, given that many of the projects are well received, but it does incentivize either lying about using it or obfuscating the usage as much as possible lol. which is bad for obvious reasons.

posted 3 days ago
#10 MAJOR TF2 update for 10/1/26 (Scream Fortress 18) in TF2 General Discussion

this is antoni's fault somehow

posted 4 days ago
#23 intermediate's magnum opus in TF2 General Discussion
Brimstonewho'd have though the bullet of this generation was also a demo player but not really

odin (another demoknight) was also cheating... doing some noticing here...

posted 2 weeks ago
#53 what do you think about ai? in Off Topic

It's a bit interesting coming back to this thread after the recent breakthroughs in math and the subsequent negative reaction from the community, especially with how it compares to the art backlash. Despite being more objective as a field pure math at least is similar to art in many ways where the end product is (sometimes, at the very least) not really the "point" and the proof techniques, ingenuity, etc. matter way more. So many slimy ai tech bros are like "these math breakthroughs are going to change the world" (when you ask them to explain how say navier stokes actually changes anything they tend to struggle) because they can't help but view math, like art, as a product when like 50% of the mathematicians I know take pride in the fact that their research has 0 practical value lmao (based ngl).

I will say though as an aside it's hard not to get secondhand embarrassment from a very particular type of anti-ai person who is just either very confidently wrong about how the technology works or the current capabilities. Like it's a very weird feeling as an academic to hear "AI is dumb it doesn't know anything it can't even count backwards from 5 it can't count the number of r's in strawberry it only knows what's in its training data" when you're trying to contend with the fact that it will probably be better at math than you ever will be and may take your job lol. It's pretty easy to acknowledge its capabilities while still understanding that most AI news is hot air and that Sam Altman would probably skin you alive for a marginally better reinforcement learning approach.

posted 2 weeks ago
#3 "the piratesoftware of rgl" in TF2 General Discussion

truly conflicting on the one hand if you put sniper in your name you should probably be euthanized on the other hand this is instance #2394 of a (hl) rgl admin doing something really stupid

posted 1 month ago
#13 6s Iceberg in TF2 General Discussion

dorito snapped
"robust"
striker1337
warthog devours burger

posted 1 month ago
#10 tf.tv user tierlist in The Dumpster

z tier is every romanian poster

posted 1 month ago
#5 Nostalgia in TF2 General Discussion

watched ur stream 10 years ago over some tf2center cheater respect hope ur doing well

posted 1 month ago
#79 stop restricting players @m17 in TF2 General Discussion
ghadilliAnd finally to be clear: I am explicitly NOT talking about the millie team/situation here. They are literally not sandbagging, by definition. They are NOT trying to play at a level artificially below what they're capable of. They ARE trying to play at a level appropriate for them and being caught in an unfortunate loophole in the rules that should be fixed.

Pedantic point I'm about to make, but according to the sheet with restriction rules somebody linked earlier, restrictions after getting top 4 can be lifted via admin discretion depending on strength of season/player. I would argue then the millie/tree fiasco cannot be a "player(s) become(s) victim of blindly applying previously established rules" type situation (rather common in RGL's history) if it's already acknowledged that admin discretion can, and I assume has in the past based on the asterisk, override these types of blind restrictions. Thus it's not a loophole at all but evidence of the current sandbagging policy working as RGL intended. There is nothing here to "fix"; if anything, the fix already exists. It was a deliberate decision to mark millie and tree as too strong for the division.

FWIW I agree with you that most ppl are talking past each other a bit and maybe a bit too willing to hit the nuclear option button. But you can't really imply that the 'pro-sandbagging' side is making some sort of specious argument when they do the following:

ghadillithe 'pro-sandbagging' side keeps pointing to a team that is obviously not even sandbagging as a confounding point that is unaddressed by arguments meant to address actual sandbagging. Which is by design because, again, millie & tree are not sandbagging.

when, in the eyes of the only people who quite frankly actually matter, they are literally sandbagging, by definition, and this sandbagging label isn't some freak happenstance but rather entirely intentional in nature.

I understand that theory and practice are separate insofar as one can be anti-sandbagging in principle but acknowledge that it's mostly pointless if the ones enforcing the rules are braindead when it comes to the restrictions, but even in a fully hypothetical situation a philosophical advantage of the 'pro-sandbagging' side (acknowledging that the delineation is mostly arbitrary) is that you by construction avoid stupid shit like the millie/tree situation. Of course a simple counterargument would be to state that for these extreme cases like millie/tree it is obvious that the anti-sandbagging policies, whatever they may be, would not apply, and thus any particular realizations of that fact are simply instances of poor practice and not an indictment of the theoretical merit of the anti-sandbagging position.

But is it actually that obvious? After all, RGL is not some malicious entity that likes to kill teams for no reason. They clearly agree with many of the points brought up in this thread about the benefits of appropriate skill divisions, the substantial negative impacts of sandbagging teams, etc. etc. and clearly restricting a player that is in no way too strong for the division runs counter to those ideals. Individual admins I'm sure also ascribe to these ideals; people have brought up M17 and sung his graces, and I'm sure (or at the very least desperately hope) he isn't like "yeah fuck those players serves them right"; rather, he probably laments having to kill a team but genuinely believes that it would be better for the health of the division if they were not allowed to play without restriction.

Despite all this, somehow it keeps coming up that a team that is "obviously not even sandbagging" gets shot dead. A repeating phenomenon, no matter who the admin is or who the players in question are. So while in theory it seems blatantly obvious that, at the very least, extreme "non-sandbaggers" shouldn't be victim of anti-sandbagging policies (let alone people more borderline), the 'anti-sandbagging' side does actually need to argue in principle that the this is genuinely the case, that the loss of players caught in the crossfire are either 1. a necessary evil and/or, more ideally, 2. fully preventable. Because empirically speaking, there is basically no existing evidence that that is actually possible. Despite it being blatantly obvious it still manages to be a reoccurring issue; thus, to simply abstract the issue away by saying that it is pointless to discuss teams that are "obviously not sandbagging" is dishonest at best.

posted 5 months ago
#50 stop restricting players @m17 in TF2 General Discussion
Wild_Rumpusdouble-posting because the more I ruminate on this the less I get it
what main player in their right mind is afraid to play this?
millieI tried to do option one, and my team was killed because we had to many restrictions. All of our players had restrictions that I would consider silly or at least, strict, but the worst BY FAR is tree being unable to play soldier in main. She hasnt played in 3 years, and while yes, she has some advanced soldier experience, she had both of those teams die around halfway thru the season. She is restricted off soldier because she placed 4th in main on soldier , over 3 years ago. FOURTH PLACE. Additionally, in season 10 she was offclassing on doctor, so she did not win main on soldier.

Irrespective of people's opinions on sandbagging, the current policy is clearly so restrictive that it's almost pointless to discuss it. Like ignore the three year break for a second, why the hell would getting 4th in a division ever make you eligible to get restricted lol. IIRC this was single elim playoffs too so all that entailed was getting top 8 regular season and then winning playoffs 1st round lmao. my only guess is that tree diffed too hard in a pug or something idk or m17 really hates u cause that is whack

also this fear of old players returning is actually insane to me, i genuinely believe there's <10 players who have ever played this game who could take a 3+ year break and immediately return within 1 division of their previous skill. like bro if platinum comes back i think u could let him play main it's not that crazy

posted 5 months ago
#16 who is the most powerful pencil jumper? in TF2 General Discussion
feastyhttps://www.twitch.tv/charlietf2/clip/DaintyWimpyButterflyPastaThat-IR4dpUkvoIHRNMJc?filter=clips&range=all&sort=time

All of the pencils are fucking funny but there's just something majestic about the actual jump being straight up and down too. Harmony of path and form.

posted 5 months ago
#3 US-Iran Confilct in World Events

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSLuQtMezVLBj5YD80Zo71qJ7dVRITdv6zPTpjD3Ekud_Xd-HpXvMduSm7Q&s=10

Don't ever think it's too late to pursue your dreams. Holden held out and so can you.

posted 5 months ago
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