QuantumBarber
Account Details
SteamID64 76561198090523071
SteamID3 [U:1:130257343]
SteamID32 STEAM_0:1:65128671
Country United States
Signed Up August 2, 2017
Last Posted January 18, 2019 at 10:18 PM
Posts 43 (0.1 per day)
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#17 cp_bluff in Map Discussion

You're a God amongst men, Paper.

posted 1 day ago
#73 cp_propaganda (5cp) in Map Discussion

b14 update:
fixed this issue :^) https://clips.twitch.tv/AbstemiousBrainySardineWow

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17301
Screenshots: https://imgur.com/a/gPfw58l

posted 1 week ago
#72 cp_propaganda (5cp) in Map Discussion
Hyce
Love it. Optimization is one of the single most frustrating things in mapmaking. If you still run into issues, you might want to look into fade distances on props / etc if stuff is still rendering obnoxiously.

I've never noted issues myself.

Thanks, hyce. I've been avoiding setting prop fade distances like the plague until I find out which ones are being too problematic, because tweaking each prop individually sounds like hell.

If anybody wants to see the difference in optimization from b12a to b13, I went ahead and took some wireframe screenshots to give an idea of the difference. https://imgur.com/a/dZYDjhi Wireframe is a bit hard to read if you're not familiar with the map, but basically less lines is better.

posted 1 week ago
#64 ESEA S30 Map Pool? in TF2 General Discussion

I've pushed a version (b13) that should fix any performance issues people may be having on lower spec machines. (Don't worry, this version won't make it worse on higher end machines.) I'm not certain if this version is out in time for it to be the one in ESEA rotation, though.

posted 1 week ago
#70 cp_propaganda (5cp) in Map Discussion

b13 update:
Added some hint brushes just in case. (Optimization should be greatly improved if you're using a toaster.)

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17264
Screenshots: https://imgur.com/a/gPfw58l

posted 1 week ago
#50 ESEA S30 Map Pool? in TF2 General Discussion

Yeah, nobody's reported any issues with b12a since I pushed it out a few days ago, so unless something pops up, that's the version being used.

posted 1 week ago
#47 ESEA S30 Map Pool? in TF2 General Discussion

I'm gonna have to agree with what hyce and lucrative are saying. Propaganda literally sat in limbo for like 7 months with no feedback whatsoever. Once lucrative picked it up and started to show me the reasons why my map wasn't working I was able to get it to a state that a lot of people are happy with in basically a month. Just imagine how much better my map could be if I had feedback to work with during those 7 months.

That's honestly, I think, the main complaint from most of the mapping community. Anytime they've tried to make a comp map, their map kind of just gets forgotten because of people not testing it, and then they end up in the hole time-wise. Because they could've been putting their efforts into a casual map that actually has a chance of making it into the game.

posted 1 week ago
#26 ESEA S30 Map Pool? in TF2 General Discussion

<3

posted 2 weeks ago
#69 cp_propaganda (5cp) in Map Discussion

b12a update:
fixed shutter on mid opening from porch above

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17212
Screenshots: https://imgur.com/a/gPfw58l

posted 2 weeks ago
#66 cp_propaganda (5cp) in Map Discussion

b12 update:
fixed a few small clipping and visual issues
added stalagmites and stalactites to the caves

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17191
Screenshots: https://imgur.com/a/gPfw58l

posted 2 weeks ago
#3 cp_bluff in Map Discussion

This looks sick.

posted 2 weeks ago
#62 cp_propaganda (5cp) in Map Discussion

b11 update:
fixed this clipping on mid. (my bad) https://i.imgur.com/DhNzFwh.jpg
adde crystals to cave https://i.imgur.com/jbOS5Iq.jpg

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17174
Screenshots: https://imgur.com/a/gPfw58l

posted 2 weeks ago
#61 cp_propaganda (5cp) in Map Discussion

b10 update:
fixed a few places that would stop you when walking over them
removed barrels on mid so people dont get baited trying to get on top of them
detailing at spawn :)

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17143
Screenshots: https://tf2maps.net/downloads/propaganda.1927/ (because imgur is being dumb)

posted 3 weeks ago
#60 cp_propaganda (5cp) in Map Discussion

Oh, man. You don't even want to see my first map. I spent forever learning and making it and it was the worst thing ever. huge and over scaled koth_tikal. I have a new revamped and properly scaled version of this map on my pc if people want me to post it, but I can almost guarantee it wouldn't work for 6s. Might work in HL though.

I don't even know how to start calculating how much time I've spent on propaganda though. The first version was posted to tf2maps on July 23rd of 2016 It honestly feels like Ive been working on it even longer than that. And boy was a1 rough lmao (To be fair it was made within 72hrs for one of the tf2maps jams.)

Also, I'm going to plug my ultiduo map because I can. https://www.teamfortress.tv/46331/ultiduo-ladder

posted 3 weeks ago
#58 cp_propaganda (5cp) in Map Discussion

I appreciate it Twiggy. Thanks for the early support, my man.

On a side note, I posted the map to the workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1603743849
Feel free to upvote it. :^)

posted 3 weeks ago
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