QuantumBarber
Account Details
SteamID64 76561198090523071
SteamID3 [U:1:130257343]
SteamID32 STEAM_0:1:65128671
Country United States
Signed Up August 2, 2017
Last Posted March 15, 2019 at 6:31 PM
Posts 55 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4
#17 Domain [5cp] in Map Discussion

Added some out of bounds detailing.

Current version: b4
Download: https://tf2maps.net/downloads/domain.7407/download?version=17957
TF2Maps thread: https://tf2maps.net/downloads/domain.7407/
Screenshots: https://imgur.com/a/hjgTOpn

posted 3 days ago
#16 Domain [5cp] in Map Discussion

small update to fix important powerlines not showing up in some configs. (thanks hutty!)

Current version: b3
Download: https://tf2maps.net/downloads/domain.7407/download?version=17831
TF2Maps thread: https://tf2maps.net/downloads/domain.7407/
Screenshots: https://imgur.com/a/z5i84zo

posted 2 weeks ago
#15 Domain [5cp] in Map Discussion

Anybody want more detailing? Most dev textures should be gone at this point. There's probably a few small ones I missed.

Current version: b2
Download: https://tf2maps.net/downloads/domain.7407/download?version=17825
TF2Maps thread: https://tf2maps.net/downloads/domain.7407/
Screenshots: https://imgur.com/a/z5i84zo

posted 2 weeks ago
#14 Domain [5cp] in Map Discussion
GrixROOFS EVERY WHERE WHAT ABOUT AIRSHOTS

That's a big ole think there, brother.

posted 3 weeks ago
#12 Domain [5cp] in Map Discussion

Anybody want detailing?

Current version: b1
Download: https://tf2maps.net/downloads/domain.7407/download?version=17753
TF2Maps thread: https://tf2maps.net/downloads/domain.7407/
Screenshots: https://imgur.com/a/w8XgZNO

posted 3 weeks ago
#79 cp_propaganda (5cp) in Map Discussion

Just wanted to let y'all know that I appreciate the feedback. I've been fixing most of these issues internally without releasing public versions. So once the season is over and I make some layout changes, (If needed. I'm assuming the map isn't perfect.) I'll be releasing a version then.

posted 1 month ago
#10 Domain [5cp] in Map Discussion

Did a little more detailing.
Changed the trains on mid to logs.
Added platform to tree for a bit of high ground on mid.
Smoothed the terrain at choke and made it less of an incline to make it easier to bomb out of.
Added more nets to mid so its more obvious where the skybox ends.

Current version: a7
Download: https://tf2maps.net/downloads/domain.7407/download?version=17515
TF2Maps thread: https://tf2maps.net/downloads/domain.7407/
Screenshots: https://imgur.com/a/Sl9TM3S

posted 1 month ago
#6 cp_terra (5cp) in Map Discussion
an_aliasred last looks like ctf_well

We actually took a lot of inspiration from well for last, because we thought it was an interesting idea that just needed to be tweaked to work well. (heh)

posted 1 month ago
#9 Domain [5cp] in Map Discussion
QuantumBlazerQuantumBarberQuantumBlazerDude no way lmao. When I read your name I thought it was mine a haha and went wait wtf when did I ever make a map?? Plus you also capitalize the Q and the B just like I do. Nice man :)So, uh. Do we fight to the death now?
Nah let's be Bros :D

:D

posted 1 month ago
#6 Domain [5cp] in Map Discussion
QuantumBlazerDude no way lmao. When I read your name I thought it was mine a haha and went wait wtf when did I ever make a map?? Plus you also capitalize the Q and the B just like I do. Nice man :)

So, uh. Do we fight to the death now?

posted 1 month ago
#4 Domain [5cp] in Map Discussion
HyceLook at you upping the game by using brackets in your title instead of parenthesis. A visionary in both post and map design!

I have ascended beyond mere mortal minds. :^)

posted 1 month ago
#1 Domain [5cp] in Map Discussion

It's ya boy, Quantum. Bringing you another 5cp map that's almost guaranteed to be worse than my other map cp_propaganda is, but we'll get it there.

But seriously it's been tested a few times by lucrative in some pugs and apparently its pretty good. Be sure and give it a go.

This map is a standard 5cp map with a slight deviation. One of the flanks into last is inaccessible for attackers until 2nd is capped.

Current version: b4
Download: https://tf2maps.net/downloads/domain.7407/download?version=17957
TF2Maps thread: https://tf2maps.net/downloads/domain.7407/
Screenshots: https://imgur.com/a/hjgTOpn

posted 1 month ago
#17 cp_bluff in Map Discussion

You're a God amongst men, Paper.

posted 1 month ago
#73 cp_propaganda (5cp) in Map Discussion

b14 update:
fixed this issue :^) https://clips.twitch.tv/AbstemiousBrainySardineWow

Download: https://tf2maps.net/downloads/propaganda.1927/download?version=17301
Screenshots: https://imgur.com/a/gPfw58l

posted 2 months ago
#72 cp_propaganda (5cp) in Map Discussion
Hyce
Love it. Optimization is one of the single most frustrating things in mapmaking. If you still run into issues, you might want to look into fade distances on props / etc if stuff is still rendering obnoxiously.

I've never noted issues myself.

Thanks, hyce. I've been avoiding setting prop fade distances like the plague until I find out which ones are being too problematic, because tweaking each prop individually sounds like hell.

If anybody wants to see the difference in optimization from b12a to b13, I went ahead and took some wireframe screenshots to give an idea of the difference. https://imgur.com/a/dZYDjhi Wireframe is a bit hard to read if you're not familiar with the map, but basically less lines is better.

posted 2 months ago
1 2 3 4