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mastercomfig - fps/customization config
posted in Customization
2131
#2131
0 Frags +

I'm using 8.105.1 on medium-low, just tested this on an offline server and I didn't crash.

I'm using 8.105.1 on medium-low, just tested this on an offline server and I didn't crash.
2132
#2132
2 Frags +

8.105.2 released with bug fixes.

Changelog
Support me

This release took 2 hours to produce. If you like the work I do, consider supporting me!

@springrolls @Kermit Could you share OS/system specs?

[url=https://mastercomfig.com/download]8.105.2[/url] released with bug fixes.

[url=https://github.com/mastercomfig/mastercomfig/releases/tag/8.105.2]Changelog[/url]
[url=https://docs.mastercomfig.com/page/support_me/]Support me[/url]

This release took 2 hours to produce. If you like the work I do, consider supporting me!

@springrolls @Kermit Could you share OS/system specs?
2133
#2133
1 Frags +

Windows 10 Education latest update
Ryzen 5 3600, 16 gb 3600mhz cl19, 1080 Ti Studio Driver 451.77

Will update nvidia drivers and see if maybe that does something.
Edit: still crashes on studio driver 452.06

Windows 10 Education latest update
Ryzen 5 3600, 16 gb 3600mhz cl19, 1080 Ti Studio Driver 451.77

Will update nvidia drivers and see if maybe that does something.
Edit: still crashes on studio driver 452.06
2134
#2134
0 Frags +

Ryzen 3700x
also a 1080ti
corsair vengeance @3200mhz CL16
Tried to check what version of GPU drivers I had and it auto-updated lmao, tested again on newest version 452.06 and still no crash. I'm still on version 1909 of windows 10 pro though.

Ryzen 3700x
also a 1080ti
corsair vengeance @3200mhz CL16
Tried to check what version of GPU drivers I had and it auto-updated lmao, tested again on newest version 452.06 and still no crash. I'm still on version 1909 of windows 10 pro though.
2135
#2135
2 Frags +

Sorry if this is not really the place to ask or if this has been asked already, but Lawena uses a pretty old version of Chris' maxquality config as far as I know, and I was wondering if the Ultra config is a lot different than the config Lawena uses.

Sorry if this is not really the place to ask or if this has been asked already, but Lawena uses a pretty old version of Chris' maxquality config as far as I know, and I was wondering if the Ultra config is a lot different than the config Lawena uses.
2136
#2136
0 Frags +

Is there a reason for blocking mat_antialias, other than it slowing down launch? Your implementation can still be bypassed with toggle mat_antialias 0 or by editing valve.rc. The only thing it prevents is using incrementvar, which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.

TimTum

Not a real answer, just that I've been using mastercomfig ultra for recording and if there's a difference, I didn't notice.

Is there a reason for blocking [i]mat_antialias[/i], other than it slowing down launch? Your implementation can still be bypassed with [i]toggle mat_antialias 0[/i] or by editing valve.rc. The only thing it prevents is using [i]incrementvar[/i], which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.

[quote=TimTum][/quote]
Not a real answer, just that I've been using mastercomfig ultra for recording and if there's a difference, I didn't notice.
2137
#2137
1 Frags +
juniorIs there a reason for blocking mat_antialias, other than it slowing down launch? Your implementation can still be bypassed with toggle mat_antialias 0 or by editing valve.rc. The only thing it prevents is using incrementvar, which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.

Usually HUDs will have a wait command which delays toggling mat_antialias, and this causes a material system reload. This is usually to force removing the dimmer on the main menu, which is not worth the material system reload, which causes unoptimal reinitialization and some rendering/HUD bugs. For example: https://github.com/n0kk/ahud/blob/master/cfg/valve.rc#L22

You can disable this behavior for HUD editing by adding alias block_antialias in your autoexec.cfg, or you can use mat_aaquality.

TimTumSorry if this is not really the place to ask or if this has been asked already, but Lawena uses a pretty old version of Chris' maxquality config as far as I know, and I was wondering if the Ultra config is a lot different than the config Lawena uses.

It's not substantially different, but it will increase water quality at a distance, lighting detail extremely slightly, sound quality, and contains system optimizations which don't affect quality which may increase FPS/prevent drops.

[quote=junior]Is there a reason for blocking [i]mat_antialias[/i], other than it slowing down launch? Your implementation can still be bypassed with [i]toggle mat_antialias 0[/i] or by editing valve.rc. The only thing it prevents is using [i]incrementvar[/i], which means I can't just toggle it back and forth and have to use fixed values, which only hurts the user.
[/quote]

Usually HUDs will have a wait command which delays toggling mat_antialias, and this causes a material system reload. This is usually to force removing the dimmer on the main menu, which is not worth the material system reload, which causes unoptimal reinitialization and some rendering/HUD bugs. For example: https://github.com/n0kk/ahud/blob/master/cfg/valve.rc#L22

You can disable this behavior for HUD editing by adding alias block_antialias in your autoexec.cfg, or you can use mat_aaquality.

[quote=TimTum]Sorry if this is not really the place to ask or if this has been asked already, but Lawena uses a pretty old version of Chris' maxquality config as far as I know, and I was wondering if the Ultra config is a lot different than the config Lawena uses.[/quote]
It's not substantially different, but it will increase water quality at a distance, lighting detail extremely slightly, sound quality, and contains system optimizations which don't affect quality which may increase FPS/prevent drops.
2138
#2138
0 Frags +
mastercomsUse mat_aaquality

So that doesn't cause the issues mat_antialias does and should be what is used to remove DashboardDimmer?

Also, does mat_aaquality actually change anything? It's not in mastercomfig and I didn't notice any differences between values. No difference would mean I don't have to restore it, which would save one reload:

wait 5; showconsole; toggle mat_aaquality 0 1; hideconsole
[quote=mastercoms]Use [i]mat_aaquality[/i][/quote]
So that doesn't cause the issues [i]mat_antialias[/i] does and should be what is used to remove DashboardDimmer?

Also, does [i]mat_aaquality[/i] actually change anything? It's not in mastercomfig and I didn't notice any differences between values. No difference would mean I don't have to restore it, which would save one reload:
[code]wait 5; showconsole; toggle mat_aaquality 0 1; hideconsole[/code]
2139
#2139
1 Frags +

Yeah, it doesn't affect anything graphically. It does cause the same reload that mat_antialias does though, but I haven't blocked it because HUDs don't use it.

Yeah, it doesn't affect anything graphically. It does cause the same reload that mat_antialias does though, but I haven't blocked it because HUDs don't use it.
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