KZ
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SteamID64 76561197999954046
SteamID3 [U:1:39688318]
SteamID32 STEAM_0:0:19844159
Country Finland
Signed Up January 16, 2020
Last Posted November 23, 2020 at 7:38 AM
Posts 29 (0.1 per day)
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#647 TF2 benchmarks in TF2 General Discussion

On Laptop: ASUS Strix Scar GL504GS
Operating System: Windows 10 Pro 64-bit (10.0, Build 19042)
Processor: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 CPUs), ~2.2GHz / Boosted to 3.6 GHz, HT disabled for hl2.exe
Memory: 16384MB RAM (DDR4, 2666 MHz)
res: 1200x750 @ 150 Hz
Fullscreen, shadow disabled
Lowest Mastercomfig

2639 frames 10.849 seconds 243.24 fps ( 4.11 ms/f) 26.484 fps variability

on mastercoms benchmark

4812 frames 18.454 seconds 280.75 fps ( 3.84 ms/f) 48.733 fps variability

@3.9 GHz

2639 frames 10.534 seconds 253.52 fps ( 3.99 ms/f) 19.002 fps variability

on mastercoms benchmark

4812 frames 16.765 seconds 287.03 fps ( 3.48 ms/f) 44.291 fps variability
zfnCPU and overclock: 5600x (no overclock yet)
Graphics Card: GeForce GTX 1070
Driver version: latest
dxlevel (default is 90): 81
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: modified mastercoms medium-low
Shadows enabled/disabled: disabled

Additional notes: using mastercoms benchmark_test as link in op is down

4812 frames 9.961 seconds 483.08 fps ( 2.07 ms/f) 54.533 fps variability

original benchmark DL:
https://drive.google.com/file/d/1JdXfuuUFs-mXCgKN9cCjtday0gYbgi6z/view

posted 1 week ago
#12 How tall are ___ mains? in TF2 General Discussion

5'11

soldier

posted 1 week ago
#11183 stream highlights in Videos

https://clips.twitch.tv/SassyAmericanQueleaDendiFace

posted 2 weeks ago
#15 out of memory crash in TF2 General Discussion
kolingKZkolingTonight I monitored my CPU after I crashed (https://cdn.discordapp.com/attachments/743079186842910801/770972242221596672/122942328_707427173202272_3757614574066644323_n.png). I even switched to dx81, updated my GPU drivers (I was not crashing with the previous one and I didnt update my GPU drivers for like 6 months), verified the game chache, deleted soundchache and nothing has worked.

Any other suggestions?

Try this https://www.youtube.com/watch?v=OhyLH9rO9VQ&ab_channel=Mike%27sunboxing%2Creviewsandhowto
It clears your stand by list depending on the parameters you set.

You could use ISLC which does the same thing but is easier to use with a GUI.
I would recommend setting max value to half your ram size and initial size to be about 300 MB.
Tobhad it once 2 days ago
removed all "vpk.sound.cache" files in Custom
haven't gotten it since
this came from some random steam forum post

Can't be 100% sure if this is the correct fix. The crash only happened to me once and 2 days isn't a long time to say with full certainty the crashes are gone

I have no clue why a sound cache file would have any effect on a texture quality crash. However there is no harm in trying it. All custom vpk.sound.cache files rebuild themselves by launching the game so you get all the deleted ones back

not sure which one fixed it but you guys managed to fix the error. Thank you!

Try turning off ISLC and see if the problem still exists. Will be helpful in the future for people having the same problem

posted 4 weeks ago
#12 out of memory crash in TF2 General Discussion
kolingTonight I monitored my CPU after I crashed (https://cdn.discordapp.com/attachments/743079186842910801/770972242221596672/122942328_707427173202272_3757614574066644323_n.png). I even switched to dx81, updated my GPU drivers (I was not crashing with the previous one and I didnt update my GPU drivers for like 6 months), verified the game chache, deleted soundchache and nothing has worked.

Any other suggestions?

Try this https://www.youtube.com/watch?v=OhyLH9rO9VQ&ab_channel=Mike%27sunboxing%2Creviewsandhowto
It clears your stand by list depending on the parameters you set.

You could use ISLC which does the same thing but is easier to use with a GUI.
I would recommend setting max value to half your ram size and initial size to be about 300 MB.

posted 1 month ago
#2142 mastercomfig - fps/customization config in Customization
alfaI have not updated in about a year and a half, will I notice major improvements if I do now? The only reason I'm reluctant to do so is because the last time I tried to, the update wiped all of my settings (binds, launch options, etc)

I like it, I see tangible improvements in fps and an overall better experience. What I don't like is the net_hitscan for scout and sniper. so I put net_projectiles for those classes (15.2ms lerp). Make sure you backup everything in case you want to revert.

posted 1 month ago
#12 How I made TF2 run beautifully in Hardware

This is a pretty informative video on input lag, frame limiters, vsync etc. https://www.youtube.com/watch?v=8ZRuFaFZh5M

Also if use CRU at your own risk, if your monitor has display scaling mode then you can definitely benefit from it. If you have a laptop do not use it under any circumstance.

posted 1 month ago
#9 How I made TF2 run beautifully in Hardware
scratchhIm pretty skeptical about lowering my refresh rate in any way after reading this stuff, but I think most people would be anyway as usually people div2+ arent gonna bother for the looks and would rather the best performance even if tf2 looks like a game from 1998

There is definitely a slight trade-off here, if you are willing to increase a couple of milliseconds worth of delay 3-5 which isnt really noticeable for a smoother experience of the game, id recommend trying it.

posted 1 month ago
#6 How I made TF2 run beautifully in Hardware

I mean even though the ingame fps limiter cant get you perfect frame time, it will get you the lowest input delay. I have tried capping fps like this, but the input delay is definitely there. Although the game is definitely smooth and jitter-free after you do this.

P.S. I still have slight tearing with this method (on laptop lol)

posted 1 month ago
#7 optimal 240hz gsync settings? in Hardware

I found these videos pretty informative, might help you out.
https://www.youtube.com/watch?v=OAFuiBTFo5E&ab_channel=Battle%28non%29sense
https://www.youtube.com/watch?v=8ZRuFaFZh5M&ab_channel=a5hun

posted 1 month ago
#19 game stuttering every few minutes in Q/A Help

these helped me massively,
https://www.youtube.com/watch?v=OhyLH9rO9VQ
https://www.youtube.com/watch?v=EG4g9XlKw5w

posted 2 months ago
#71 TF2 update for 8/21/20 in TF2 General Discussion
mastercomsThe player speeds or angles aren't even consistent in the videos, which is super important when your entire premise of argument is based on visual positions (hint: you might be shooting your sticky at a different angle and speed than what you're travelling at). This is especially important when you're talking about a change in time which could be at most 15.2ms. Please let me know when you've done me the same favor of preparing specific test cases as I have done for you.

I don't want to demean the work you are doing but there is nothing to argue here, whatever you want to call it placebo, exploit, etc, there were people happy using it because they felt the difference. You don't feel the difference because, for x,y,z reasons that aren't important and neither does your detailed white paper offer an explanation for this difference in feeling. Kaptain, reero, and countless other players who have been playing this game forever preferred that feeling at times and it wasn't unfair or hurting anyone at all. Its the same as a pubber wanting to use all default 75 fov, 100ms lerp, etc (its a choice). You just took that choice away is all, and not for a good reason at all. I am afraid you are just making yourself look retarded trying to justify it.

Again you are just stting in itemtest shooting pipes, why dont you try running some t6 demo maps with some air pogo action and then make a case for yourself.

posted 3 months ago
#2 lerp stuck on 15.2 after new update in Q/A Help

Yeah the desync has been fixed, isnt it awesome? You can say thank you to mastercoms

posted 3 months ago
#50 TF2 update for 8/21/20 in TF2 General Discussion
mastercomsReero- Fixed an issue where values computed from server bounded ConVars could be incorrect on the client and therefore possibly exploitable

this breaks ppl being able to go below 15 lerp with cl_updaterate btw

sv_maxupdaterate should be maybe higher on tourney configs to allow this
Only if you want the client to extrapolate entity movement with no server data (bad idea). This is a good change that I reported to Valve a few weeks ago because of the server desync and lag compensation problems it could cause.

Its the classic example of a disconnect between the technician and the end-user, albeit the correct technical jargon, the fact of the matter is that there are people whose user experience of the game was improved because of it. It was a choice why did you have to take it away. You just killed the dead horse.

posted 3 months ago
#49 TF2 update for 8/21/20 in TF2 General Discussion

the 0 lerp thing for soldier and demo definitely felt very nice regardless of the unintended reasons for its existence. I don't know if Valve is going to remove bounces from the source engine since its also an unintended glitch now.

posted 3 months ago
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