kitty
Account Details
SteamID64 76561198029086781
SteamID3 [U:1:68821053]
SteamID32 STEAM_0:1:34410526
Country Finland
Signed Up April 19, 2015
Last Posted November 28, 2020 at 3:40 PM
Posts 48 (0 per day)
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Windows Sensitivity
Raw Input 1
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#6584 HUD editing: short questions, quick answers in Customization
Kimi07So how can i do this without deleting time left thing?

Open both files, copy the section labeled "TeamStatus" from the m0rehud file and replace the corresponding code in the peachhud file. Next you might need to change font names and color definitions as peachhud may not use the same fonts or names for colors.

Also if you play around with the "max_size" value, as well as the wide and tall of classimage and classimagebg, you can change the size yourself to your liking.

posted 3 months ago
#6582 HUD editing: short questions, quick answers in Customization
aleksentariwhere do I look to replace the color of the options on the main menu when your cursor is hovering over them?

"armedFgColor_override" or "armedBgColor_override" depending on the element you want to edit. The file is mainmenuoverride.res, which is located in the resource/ui folder.

Some huds (like m0rehud) have a color defined in either clientscheme.res or a colors.res or similar file which lets you easily edit the color for every button/option at once.

posted 3 months ago
#704 Wut hud/crosshair/cfg thread in Customization
buudhttps://www.youtube.com/watch?v=ExTxmRVFuV8&t=246s
xhair pls)

Leth's wings
https://www.teamfortress.tv/8247/show-your-hud-modifications/?page=192#5748

posted 3 months ago
#2154 mastercomfig - fps/customization config in Customization

Is there any real benefit to using a separate sound card instead of using the motherboard's inbuilt one? I've an admittedly ancient xonar dg and there is no real difference between the sound module settings in benchmarks.

posted 3 months ago
#700 Wut hud/crosshair/cfg thread in Customization
dead_-if someone has the dl link for this hud pls https://imgur.com/a/zTZTOQc, m0rehud font but different time status , different killfeed

Looks like junnu/unikeko's m0rehud edit, which isn't public afaik. You could try asking him on his stream or steam.

posted 3 months ago
#6559 HUD editing: short questions, quick answers in Customization
AlchemistI cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.

You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:

event TeamStatus_PlayerDead
{

Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}

And then just change the ypos values

posted 3 months ago
#689 Wut hud/crosshair/cfg thread in Customization
PinhedLaryCan someone link me botmode’s hud? https://youtu.be/X6bDxIdNn2w

https://www.mediafire.com/file/zz61i99scl22ivp/m0rehud_EDIT.7z/file

posted 3 months ago
#6552 HUD editing: short questions, quick answers in Customization
blakeeusing kbnhud. how do i remove damage numbers above my hp

go to kbnhud-master\^customizations\_basefiles, open huddamageaccount.res and set visible and enabled to 0 for both DamageAccountValue and DamageAccountValueShadow

posted 3 months ago
#16 PlaceboHUD in Customization

Yahud damage font doesn't seem to work, seems to be missing from the file. There are also some minor mistakes in it. Thanks for the sick matchhud btw, looks good.

Also what's this

posted 3 months ago
#679 Wut hud/crosshair/cfg thread in Customization
carnaticumhttps://youtu.be/067tFHtEa1A?t=22
hud?

Garm3n Q-M

posted 3 months ago
#2 Does anyone have this hitsound? in Customization

Sounds like a higher pitch/sped up shine from melee: https://huds.tf/forum/showthread.php?tid=2241

In the future consider using this thread: https://www.teamfortress.tv/45899/wut-hud-crosshair-cfg-thread

posted 4 months ago
#661 Wut hud/crosshair/cfg thread in Customization
kunowhat is the hud in this clip?

Sayo
https://www.teamfortress.tv/8247/show-your-hud-modifications/?page=191#5712

posted 4 months ago
#6531 HUD editing: short questions, quick answers in Customization

During the pregame in casual the team ready status elements appear even though you can't actually ready up. They also stay on screen on some community servers without timelimits. I've looked through hudtournament.res but couldn't find any obvious way to disable them in casual, whereas for mvm or individual readymode you can specify what to do with them with the "if_mvm" or "if_readymode" statements. Is there any way to disable or hide them when they're not usable?

edit: adding "if_competitive" and defining the visibility in it worked.

posted 4 months ago
#2 Hud killstreak counter flicker in Q/A Help

I think it has to do with resupping, so if in offline or jump servers you have a resupply script running the game will refresh your items and momentarily not keep track of your killstreaks, hence the flicker.

Also use this thread in the future: https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers

posted 6 months ago
#10 [Query] Disabling hitscan impact effects in Q/A Help
PepperfishYou're a godsend, thanks for the help. Also, will having multiple different copies of a weapon's config file in different script folders cause conflict errors?

No idea. If you already have a file like that just edit that one instead of getting a new one

posted 6 months ago
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