https://cdn.discordapp.com/attachments/420984979640680468/1004185207282348153/unknown.png
Account Details | |
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SteamID64 | 76561198029086781 |
SteamID3 | [U:1:68821053] |
SteamID32 | STEAM_0:1:34410526 |
Country | Finland |
Signed Up | April 19, 2015 |
Last Posted | August 2, 2022 at 8:36 PM |
Posts | 63 (0 per day) |
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Raw Input | 1 |
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Bandai Namco[Theanimestyle667YT : ** no misses
Matez : but you missed a lot
Bandai Namco[Theanimestyle667YT : I'm playing sniper so I just need to stand and aim
edit: ** is "gg" but I have it censored on steam
Looks like an Audio-Technica ATH-AD700
sabadinianyone got this hud dl?
Looks like arekkhud with the bold font, just dl it and navigate to the resource/ui folder and replace the normal files with the _BOLD variants.
*DEAD* Stupid cat : help
*DEAD* Stupid cat : i am need tost
godedoes any1 have a version of broesel without the minus in the damage numbers
If no one has it you can create it yourself quite easily with a few minutes of work, just take the minusless font from Grape M0rehud and add it yourself.
edit: I just made it myself: https://www.dropbox.com/s/qkrsmrka8gb8oyv/Broesel-Hud-master.zip?dl=0
This Broesel already has a numbers only font but it's the new surface font with the numbers being the same size so I still added the old minusless one from Grape's M0rehud. You can find them in the fonts.res file, just choose the one you want and edit it in to the huddamageaccount.res in resource/ui.
very quick edit to the peachhud health cross
also ported foster's scoreboard to peachhud, forgot to post it so here's an old pic
maxzty, but what font would it be and where would i define it?
If you look at the "killfeed" label in clientscheme.res you will see that the font is called Surface-Medium. Scroll down to the very bottom of the file to the section "custom font files". In there you should find Surface-Medium being defined. Copy these into your own clientscheme.res (change the order number of the definition if need be) and then copy the font file over as well. Make sure the definition points to the file in case your hud has a different folder structure for fonts, e.g resource/scheme/fonts instead of just resource/fonts.
maxzhow do i make my killfeed look like link?
https://youtu.be/DxHJ_CiMXJI?t=472
Copy the killfeed from m0rehud maus (https://github.com/Hypnootize/m0rehud-maus).
It can be found in scripts/hudlayout.res, the section you need is labeled HudDeathNotice. Next you also need the outlined text font, the definition can be found in resource/clientscheme.res, labeled as killfeed. Depending on which hud you're using you might also need to copy the relevant font file over and define it as well, but if you're using m0rehud it's already included.
https://www.twitch.tv/kittamiu
name: kitty
country: Finland
https://etf2l.org/forum/user/64621/
going to be streaming mixes, mvm, and casual mostly
With "tf_hud_target_id_disable_floating_health 0" the health bonus/dying cross on the target's health cuts off at the top. This can be fixed by opening healthiconpanel.res and adding the attribute "HealthBonusPosAdj" into "SpectatorGUIHealth" found in that file, like so:
{
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"ypos" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "11"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}
Not sure if this problem was just for me but in case anyone else has it too here you go. I also already posted this in the sunset hud thread but since it also seems to happen with this hud I'll post here as well.
With "tf_hud_target_id_disable_floating_health 0" the health bonus/dying cross on the target's health cuts off at the top. This can be fixed by opening healthiconpanel.res and adding the attribute "HealthBonusPosAdj" into "SpectatorGUIHealth" found in that file, like so:
{
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"ypos" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "11"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}
Not sure if this problem was just for me but in case anyone else has it too here you go.
How do I move both the credits and the canteen count? And in which file can I edit the round start timer that's shown at the bottom?
edit: I realized it is probably easier if I just dig around and use a hud reference guide. It took a while but I found what I was looking for. Here they are in case someone else needs to know too:
credits are "CurrencyStatusPanel" and "InWorldCurrencyPanel" in the file hudmannvsmachinestatus.res
canteens are in huditemeffectmeter_powerupbottle.res
round timer number is "CountdownLabel" in hudtournament.res