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can we still use viewmodels now?
posted in Q/A Help
1
#1
0 Frags +

Really hating this new update, as it has forced viewmodels and the minmode viewmodel is just as dumb
>Valve adds match making
>forces viewmodels

so does anyone have a fix so that i can still use my crosshair switcher for viewmodel changes?
like, using NO viewmodel for certain slots?

Really hating this new update, as it has forced viewmodels and the minmode viewmodel is just as dumb
>Valve adds match making
>forces viewmodels

so does anyone have a fix so that i can still use my crosshair switcher for viewmodel changes?
like, using NO viewmodel for certain slots?
2
#2
3 Frags +

you can't change r_drawviewmodel, viewmodel_fov, etc while in comp mode.

all of those cvars are still unlocked in regular play though. no amount of scripting is going to get around a cvar lock.

you can't change r_drawviewmodel, viewmodel_fov, etc while in comp mode.

all of those cvars are still unlocked in regular play though. no amount of scripting is going to get around a cvar lock.
3
#3
15 Frags +

What was their reasoning for forcing players to use viewmodels? If it's an option in your advanced settings, why isn't it left as an advanced option?

Valve should probably take into account that the majority of the top competitive players, whether they are ETF2l, ozfortress, or ESEA turn of viewmodels. Why would they not want to provide a setting that the best players utilise?

It seems a little bit illogical to me.

What was their reasoning for forcing players to use viewmodels? If it's an option in your advanced settings, why isn't it left as an advanced option?

Valve should probably take into account that the majority of the top competitive players, whether they are ETF2l, ozfortress, or ESEA turn of viewmodels. Why would they not want to provide a setting that the best players utilise?

It seems a little bit illogical to me.
4
#4
2 Frags +
fnmWhat was their reasoning for forcing players to use viewmodels? If it's an option in your advanced settings, why isn't it left as an advanced option?

Valve should probably take into account that the majority of the top competitive players, whether they are ETF2l, ozfortress, or ESEA turn of viewmodels. Why would they not want to provide a setting that the best players utilise?

It seems a little bit illogical to me.

this is true but valve feels the need to standardize their game so when it gets big and new players go on twitch and stuff to watch competitive, their game looks the same as the pro's games. i dont agree with it either but it makes sense to do so.

[quote=fnm]What was their reasoning for forcing players to use viewmodels? If it's an option in your advanced settings, why isn't it left as an advanced option?

Valve should probably take into account that the majority of the top competitive players, whether they are ETF2l, ozfortress, or ESEA turn of viewmodels. Why would they not want to provide a setting that the best players utilise?

It seems a little bit illogical to me.[/quote]

this is true but valve feels the need to standardize their game so when it gets big and new players go on twitch and stuff to watch competitive, their game looks the same as the pro's games. i dont agree with it either but it makes sense to do so.
5
#5
4 Frags +

the minimum they should do it have at least 2 options
viewmodels off or viewmodels on at 75/83 or 90 (they wont go past 75 though cause it starts to cut off arms and other dumb stuff and it requires work to fix that, thats why it was locked at 75 in the beta)
minmode viewmodels only add more confusion and they have to lock the fov at 54 so they wont look even worse ...

the minimum they should do it have at least 2 options
viewmodels off or viewmodels on at 75/83 or 90 (they wont go past 75 though cause it starts to cut off arms and other dumb stuff and it requires work to fix that, thats why it was locked at 75 in the beta)
minmode viewmodels only add more confusion and they have to lock the fov at 54 so they wont look even worse ...
6
#6
8 Frags +

I'm fairly certain that they even went as far as to remove the "Draw viewmodels" and the viewmodel fov slider in advanced options.

I'm fairly certain that they even went as far as to remove the "Draw viewmodels" and the viewmodel fov slider in advanced options.
7
#7
6 Frags +
fnmIf it's an option in your advanced settings

not anymore :^)

[quote=fnm]If it's an option in your advanced settings[/quote]
not anymore :^)
8
#8
7 Frags +
fnmWhat was their reasoning for forcing players to use viewmodels?

because then you have to show off your skin to everyone

it's cynical, but very likely they want to push weapon skins as the money-maker, so welp

[quote=fnm]What was their reasoning for forcing players to use viewmodels?[/quote]
because then you have to show off your skin to everyone

it's cynical, but very likely they want to push weapon skins as the money-maker, so welp
9
#9
9 Frags +

The most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because little to no other competitive games let you play without viewmodels entirely.

There are better ways to go about this though.

The most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because little to no other competitive games let you play without viewmodels entirely.

There are better ways to go about this though.
10
#10
1 Frags +

Hell, I'm fine with viewmodels being forced on, but at least let us change it from 54. Even if the max is still only 70, it's still MUCH better than 54

Hell, I'm fine with viewmodels being forced on, but at least let us change it from 54. Even if the max is still only 70, it's still MUCH better than 54
11
#11
1 Frags +

i've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots

i've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots
12
#12
0 Frags +
degui've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots

yeah it forces motion blur on and it's still a hacky workaround.

[quote=degu]i've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots[/quote]
yeah it forces motion blur on and it's still a hacky workaround.
13
#13
7 Frags +

Why doesn't valve just let us use 90 fov and just fix their viewmodels smh

Why doesn't valve just let us use 90 fov and just fix their viewmodels smh
14
#14
5 Frags +
yttriumThe most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because little to no other competitive games let you play without viewmodels entirely.

There are better ways to go about this though.

Yeah but that's like saying tf2 characters shouldn't look the way they are because virtually no other competitive games look like them.

[quote=yttrium]The most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because [b]little to no other competitive games let you play without viewmodels entirely.[/b]

There are better ways to go about this though.[/quote]

Yeah but that's like saying tf2 characters shouldn't look the way they are because virtually no other competitive games look like them.
15
#15
-4 Frags +

x

x
16
#16
10 Frags +

valve could always just force you to use that little player icon in the bottom left of your screen so retard stream viewers can see whats happening without your view getting fucked on by a large viewmodel in your way

valve could always just force you to use that little player icon in the bottom left of your screen so retard stream viewers can see whats happening without your view getting fucked on by a large viewmodel in your way
17
#17
2 Frags +
FireflyingbuddyyttriumThe most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because little to no other competitive games let you play without viewmodels entirely.

There are better ways to go about this though.

Yeah but that's like saying tf2 characters shouldn't look the way they are because virtually no other competitive games look like them.
No that's not the case and you know it, alot of games have humans as characters and referring to the artstyle is just trying to make something up that helps your Argumentation.
In case you were serious tho, everyone can recognise the artstyle and even the weird looking weps like cowmangler as weapons even if they don't play the game, but when there's nothing on the screen and the enemies just Start dying it seems weird for people that don't know about this game.

I just meant it as in, it's a feature of the game that hasn't really affected anything and no one really complains about them. For example in b4nnys stream if a new player asks "why does he have no gun" it's usually explained pretty quickly. It's sort of like custom huds in a way...or even hats. I'm sure a new player who sees a streamer using a custom hud would be just as confused.
The biggest reason I could see valve forcing viewmodels to be honest is when a viewer sees what gun a streamer is using, they would want to use the same gun and thus buy it which gives valve more money.

[quote=Fire][quote=flyingbuddy][quote=yttrium]The most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because [b]little to no other competitive games let you play without viewmodels entirely.[/b]

There are better ways to go about this though.[/quote]

Yeah but that's like saying tf2 characters shouldn't look the way they are because virtually no other competitive games look like them.[/quote]
No that's not the case and you know it, alot of games have humans as characters and referring to the artstyle is just trying to make something up that helps your Argumentation.
In case you were serious tho, everyone can recognise the artstyle and even the weird looking weps like cowmangler as weapons even if they don't play the game, but when there's nothing on the screen and the enemies just Start dying it seems weird for people that don't know about this game.[/quote]

I just meant it as in, it's a feature of the game that hasn't really affected anything and no one really complains about them. For example in b4nnys stream if a new player asks "why does he have no gun" it's usually explained pretty quickly. It's sort of like custom huds in a way...or even hats. I'm sure a new player who sees a streamer using a custom hud would be just as confused.
The biggest reason I could see valve forcing viewmodels to be honest is when a viewer sees what gun a streamer is using, they would want to use the same gun and thus buy it which gives valve more money.
18
#18
4 Frags +
fnmWhat was their reasoning for forcing players to use viewmodels? If it's an option in your advanced settings, why isn't it left as an advanced option?

They removed hiding weapons viewmodels and even the viewmodel_fov slider from Adv. Settings for some reason.

Not like they need patch notes for that, right ?
edit: a little too late to say it

[quote=fnm]What was their reasoning for forcing players to use viewmodels? If it's an option in your advanced settings, why isn't it left as an advanced option? [/quote]
They removed hiding weapons viewmodels and even the viewmodel_fov slider from Adv. Settings [url=http://i.imgur.com/8YeDWhA.png]for some reason[/url].

Not like they need patch notes for that,[i] right[/i] ?
edit: a little too late to say it
19
#19
7 Frags +

Viewmodel update wait counter: 5 days
I hate to say this a bit, but I think it would help if someone like Slin make a reddit post about this and show that the community wants these changes. If we all upvote it and get some great positive support for it, it might work.

Or a composed email to Eric.

Viewmodel update wait counter: 5 days
I hate to say this a bit, but I think it would help if someone like Slin make a reddit post about this and show that the community wants these changes. If we all upvote it and get some great positive support for it, it might work.

Or a composed email to Eric.
20
#20
0 Frags +
BlitheWhy doesn't valve just let us use 90 fov and just fix their viewmodels smh

there was custom viewmodel fix up to 100 (i think) on workshop :(

[quote=Blithe]Why doesn't valve just let us use 90 fov and just fix their viewmodels smh[/quote]
there was custom viewmodel fix up to 100 (i think) on workshop :(
21
#21
0 Frags +
MagikarpViewmodel update wait counter: 5 days
I hate to say this a bit, but I think it would help if someone like Slin make a reddit post about this and show that the community wants these changes. If we all upvote it and get some great positive support for it, it might work.

Or a composed email to Eric.

I don't think everyone does want it, minmode is so small that the biggest problem people had with viewmodels (them being in the damn way all the time) is basically a non-issue now. And making this game easier to understand for new people at first glance is certainly worth something.

It will literally only matter if comp tf2 gets so big that valve starts sponsoring tournaments and enforcing their settings there. Until then, we'll most likely be able to turn viewmodels off whenever we're not in matchmaking. I feel like that'd be a small price to pay if the game did get big, in any case.

[quote=Magikarp]Viewmodel update wait counter: 5 days
I hate to say this a bit, but I think it would help if someone like Slin make a reddit post about this and show that the community wants these changes. If we all upvote it and get some great positive support for it, it might work.

Or a composed email to Eric.[/quote]
I don't think everyone does want it, minmode is so small that the biggest problem people had with viewmodels (them being in the damn way all the time) is basically a non-issue now. And making this game easier to understand for new people at first glance is certainly worth something.

It will literally only matter if comp tf2 gets so big that valve starts sponsoring tournaments and enforcing their settings there. Until then, we'll most likely be able to turn viewmodels off whenever we're not in matchmaking. I feel like that'd be a small price to pay if the game did get big, in any case.
22
#22
1 Frags +

x

x
23
#23
-2 Frags +

does viewmodel_fov work in comp (not mm) still? cuz otherwise im fucked deep in the ass

does viewmodel_fov work in comp (not mm) still? cuz otherwise im fucked deep in the ass
24
#24
2 Frags +
lolerdoes viewmodel_fov work in comp (not mm) still? cuz otherwise im fucked deep in the ass

Yes

[quote=loler]does viewmodel_fov work in comp (not mm) still? cuz otherwise im fucked deep in the ass[/quote]
Yes
25
#25
0 Frags +
degui've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots

Please don't push around hacked together workarounds that introduce invisible textures and such. It's bad enough people use material hacks to shrink the size of explosions--no need to give them partial wallhacks too.

:(

[quote=degu]i've found a way how to disable viewmodels http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124 but to enable them, you need to restart your game and it causes a blur
so you can use no viewmodel for all slots or viewmodel on for all slots[/quote]

Please don't push around hacked together workarounds that introduce invisible textures and such. It's bad enough people use material hacks to shrink the size of explosions--no need to give them partial wallhacks too.

:(
26
#26
3 Frags +

I think it's pretty cool they added the option to have min viewmodels, but I really hope they're not intending to gradually force the viewmodels on entirely even outside MM

I think it's pretty cool they added the option to have min viewmodels, but I really hope they're not intending to gradually force the viewmodels on entirely even outside MM
27
#27
5 Frags +

i think the best idea for Valve would be to redo all the viewmodels. Make it like cs:go. Customizable like:
http://imgur.com/RiXO9G6
viewmodel_fov "70"
viewmodel_offset_x "-1"
viewmodel_offset_y "1"
viewmodel_offset_z "-2"
We would have little better configuration at least.

i think the best idea for Valve would be to redo all the viewmodels. Make it like cs:go. Customizable like:
http://imgur.com/RiXO9G6
viewmodel_fov "70"
viewmodel_offset_x "-1"
viewmodel_offset_y "1"
viewmodel_offset_z "-2"
We would have little better configuration at least.
28
#28
11 Frags +
FireflyingbuddyyttriumThe most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because little to no other competitive games let you play without viewmodels entirely.

There are better ways to go about this though.

Yeah but that's like saying tf2 characters shouldn't look the way they are because virtually no other competitive games look like them.
No that's not the case and you know it, alot of games have humans as characters and referring to the artstyle is just trying to make something up that helps your Argumentation.
In case you were serious tho, everyone can recognise the artstyle and even the weird looking weps like cowmangler as weapons even if they don't play the game, but when there's nothing on the screen and the enemies just Start dying it seems weird for people that don't know about this game.

We are able to infer the age of galaxies on the other side of the universe based on tiny frequency variations in images that look like bird shit on a black canvas, we're able to infer the properties of particles that we cannot even look at with microscopes, we should be fucking able to infer that the streamer we're watching isn't firing rockets out of his ass but a weapon we can't see, when everyone else in the stream is firing the same rockets from the same weapons.

I absolutely don't understand the argument that in a game of glowing-hat-wearing cartoon people dancing conga and using abominations such as the cowmangler or the short circuit, the properties of which will take a first-time viewer at least several games to somewhat figure out without reading a wiki, not seeing a big brown phallus in the middle of the screen is what will somehow "confuse" viewers into quitting tf2.

[quote=Fire][quote=flyingbuddy][quote=yttrium]The most logical reason they're forcing everyone to have them on is so that people who watch streams don't get confused about what's going on, because [b]little to no other competitive games let you play without viewmodels entirely.[/b]

There are better ways to go about this though.[/quote]

Yeah but that's like saying tf2 characters shouldn't look the way they are because virtually no other competitive games look like them.[/quote]
No that's not the case and you know it, alot of games have humans as characters and referring to the artstyle is just trying to make something up that helps your Argumentation.
In case you were serious tho, everyone can recognise the artstyle and even the weird looking weps like cowmangler as weapons even if they don't play the game, but when there's nothing on the screen and the enemies just Start dying it seems weird for people that don't know about this game.[/quote]



We are able to infer the age of galaxies on the other side of the universe based on tiny frequency variations in images that look like bird shit on a black canvas, we're able to infer the properties of particles that we cannot even look at with microscopes, we should be [b]fucking[/b] able to infer that the streamer we're watching isn't firing rockets out of his ass but a weapon we can't see, when everyone else in the stream is firing the same rockets from the same weapons.

I absolutely don't understand the argument that in a game of glowing-hat-wearing cartoon people dancing conga and using abominations such as the cowmangler or the short circuit, the properties of which will take a first-time viewer at least several games to somewhat figure out without reading a wiki, not seeing a big brown phallus in the middle of the screen is what will somehow "confuse" viewers into quitting tf2.
29
#29
2 Frags +

.

.
30
#30
1 Frags +
the301stspartanI absolutely don't understand the argument that in a game of glowing-hat-wearing cartoon people dancing conga and using abominations such as the cowmangler or the short circuit, the properties of which will take a first-time viewer at least several games to somewhat figure out without reading a wiki, not seeing a big brown phallus in the middle of the screen is what will somehow "confuse" viewers into quitting tf2.

whoa there just to clear up any confusion I'm not saying valve is right I'm just trying to explain that it probably isn't because "lolskins". obviously we should be able to disable viewmodels, i can't aim with them on no matter the class unless it's a melee weapon. i was just trying to determine why they're enabled, i wasn't actually defending that reasoning.

[quote=the301stspartan]I absolutely don't understand the argument that in a game of glowing-hat-wearing cartoon people dancing conga and using abominations such as the cowmangler or the short circuit, the properties of which will take a first-time viewer at least several games to somewhat figure out without reading a wiki, not seeing a big brown phallus in the middle of the screen is what will somehow "confuse" viewers into quitting tf2.[/quote]
whoa there just to clear up any confusion I'm not saying valve is [i]right[/i] I'm just trying to explain that it probably isn't because "lolskins". obviously we should be able to disable viewmodels, i can't aim with them on no matter the class unless it's a melee weapon. i was just trying to determine why they're enabled, i wasn't actually defending that reasoning.
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