Account Details
SteamID64 76561198021957956
SteamID3 [U:1:61692228]
SteamID32 STEAM_0:0:30846114
Country United States
Signed Up November 15, 2012
Last Posted December 30, 2018 at 2:54 AM
Posts 857 (0.4 per day)
Game Settings
In-game Sensitivity X
Windows Sensitivity 3
Raw Input  
Refresh Rate
Hardware Peripherals
Keyboard Rosewill
Mousepad TF2
Headphones Plantronics
Monitor ASUS VE247H
1 2 3 4 ⋅⋅ 57
#17 Pre-TFTV in Q/A Help

stultus posts on natf2 back then were gold

posted 1 month ago
#195 so uhh.. in TF2 General Discussion

I've been out of the loop for a while and only skimmed the last few pages, but to my understanding it seems that b4nny and some others(as seen in a screenshot) discussed about the banning/unbanning of certain unlocks such as bonk?

Was there any large community poll/survey recently looking for the opinions of the players on whether an all the unlocks should either:
1. stay banned for next season
2. maybe has potential to be unbanned
3. could try unban for next season
or etc. in any shape or form? This matters because for a long while there had been a certain opinion or perspective that I have somewhat sided with and seen in some posts in this thread, which is in relation to the argument about "unbanning more unlocks so that Valve sill support us" and other sorts of arguments/debates.

At this rate, Valve isn't going to support us any time soon from much indication or listen to us that much, and it's possible that it's never going to happen as many believe. During the time/era when Valve was doing amazing things as a company in general and for their other games, TF2 didn't get much of a further push for the competitive scene, what makes us think that in even more recent times where the company(in different areas/aspects) has lately been "making some mistakes" Valve/TF2 team will even work to help support competitive TF2 in a larger contributing factor?

Aside from that, I think one thing I noticed is that some people have acknowledged for a while now or more recently that competitive TF2 only has a few years left or has a limited amount of time left and that they want to play the game while it still has players playing, the balance/style of competitive is still being played, and generally it's still fun to play and that the unlocks that are banned/unfun stay that way. Competitive TF2 is great and some people often play it for a reason, whether they enjoy a competitive environment, the meta is fun, the style of play is preferred compared to pubs, or a mix of all those or something else. The competitive TF2 community is still a small community, of course it has perhaps gotten either smaller or larger over the years as we may lose some players and gain new players over time.

Ultimately what I'm trying to say is that it is important to take into consideration of what many of the players think rather than just a specific # of specific people(Invite or whatnot) who will get to decide what gets added or removed to the game that people enjoy playing for a reason. Multiple players of varying skill levels(Invite, IM, Open, or etc. from EU) should be able to put in their feedback/response in some way so that way we can see not what only the "top/important players" are leaning towards in the opinions of banning/unbanning, but we can see a popular vote at the same time to see what a good # of the community thinks. Everyone should have a fair way to say something and show their feedback, because it's not just X number of people's game(referring to those who got to discuss it internally), it's the community's game.

posted 1 month ago
#15 Look who I finally met in Off Topic

cinq and pingu, didn't think i'd see those names in 2018. Glad to see y'all finally meeting each other!

posted 3 months ago
#39 Why are you still here? in TF2 General Discussion

TF2 mechanically and at it's core is a pretty great game. It does things that other shooters still can't compare and don't really have(that includes OW). Although the competitive style/format of TF2 is the only thing I can truly enjoy as there is far less chaos, randomness, and lag while it is also more organized, skill-rewarding, and fun.

It's also nice to stick around to see what's going on time to time and seeing what Valve does(whether it may never be enough or good enough). Sometimes there are interesting topics also and drama stuff(which I think tbh a lot of people have sticked around for forum-wise) to read.

And of course, the comp TF2 community that I grew up with years ago and known has always been an amazing one overall. The players, the contributors, the people who make things happen, and the many great moments we had was always an amazing part of it all. While there may always be some bad apples, there are always the good apples that make this game still fun to play. The community is more of a home compared to some other modern game communities, it's indeed a lot more special in a way.

posted 5 months ago
#11 Chill game to play while listening to music? in Other Games

Quake games, Hearthstone, Diablo 3, StarCraft 2, or etc.
Aside from the team modes, games that are not highly dependent on you communicating to a team member of some sort should do well.

posted 5 months ago
#52 MasterNoob :thinking: in The Dumpster

Wait so you got banned for doing something in a "harvest pub" ? Assuming that means you did something in a non-TF2C related environment and got punished for it in TF2C. They continue to reach new levels...

posted 6 months ago
#9 Throwback TF2 in Projects

I'll try contacting some dudes!

posted 6 months ago
#23 Awful luck with girls in Off Topic

we need stultus back

posted 7 months ago
#70 TF.TV Quake/CPMA Group Revival in Other Games

It's back. Challenges North America 2018(CH-NA 2018)! We had some amazing the past few events the past few months since CPMA got updated to 1.50(after 7+ years!) including a nice NA event we had where a QL/QC player known as vdmk/vedmedik took the win after only a few months of playing since January!

This is an NA players only event. Which means for you NA players, you won't have to worry too much about ping or having to play on EU servers. We will have players of varying skill levels including high, mid, and low. This isn't a one day cup, it will be a bracket where we play 1 round each week so people will be able to have time to practice some maps and essentially have scheduled matches(which means if you couldn't make it on that one day, don't worry!).

We already have a few NA TF2 players here that are/will be taking part so I hope you guys join in on the fun or even watch the streams. Also, it's possible that CPMA 1.51 will be coming out quite soon so things are definitely getting more exciting this summer. Check out the PlusForward link below to read up on all the details on how to register. If you want to get started on getting into CPMA and starting out, come join the CPMA Discord.

Event starts: May 26, 2018.
Map List: cpm1a, cpm3a, cpm15, cpm22, cpm23, cpm24, pukka3tourney2

posted 9 months ago
#19 Who used to be “the best tf2 player” in TF2 General Discussion
aldergrape is the best tf2 player to play reflex/cpma

would like to see grape play cpma :O

posted 9 months ago
#30 Choose one and tell us why? in Off Topic

5 billions dollars so I can buy starbucks and not feel like I'm poor right after

posted 9 months ago
#71 Most underrated prem/invite players of all time. in TF2 General Discussion

Damn mustard's list reminded me of stultus, I miss his threads.

posted 10 months ago
#10 Team Fortress TV emote suggestion thread in TF2 General Discussion

With no offense to the players of the emotes that aiera shown above, but they do seem a bit too silly and not that fun/cool to use overall. It was good for a long while when the channel was first starting out, but I think there can be better emotes that would be far more fun to use. I'd get rid of the 3 googly eye emotes at the least/as a start and putting in something like kritz, airshots, headshots, or etc. into emote form.

posted 10 months ago
#113 Competitive Matchmaking Discussion in TF2 General Discussion

I wish we could at least cap our fps in comp MM(or is that working for everyone else?). Honestly, they should've added a fps cap setting in the Settings by now, just like plenty of other settings that we want to use in comp MM.

posted 10 months ago
#2 Sorry person in Off Topic

damn, you went out of your way to make a thread to apologize, hope that person accepts your apology.

posted 10 months ago
1 2 3 4 ⋅⋅ 57