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Transparent Viewmodels in any HUD
posted in Customization
121
#121
0 Frags +

It's good but when I am underwater theres that black and purple squares pls fix

It's good but when I am underwater theres that black and purple squares pls fix
122
#122
0 Frags +

so are the broken and un-fixable now?

so are the broken and un-fixable now?
123
#123
1 Frags +

It should still work unless they've further restricted the motion blur settings since the beta, but it DOES force full motion blur to be on (motion_blur_strength is restricted), which will probably make you nauseous. Not worth it imo. Use viewmodel_fov and viewmodel_minmode.

It should still work unless they've further restricted the motion blur settings since the beta, but it DOES force full motion blur to be on (motion_blur_strength is restricted), which will probably make you nauseous. Not worth it imo. Use viewmodel_fov and viewmodel_minmode.
124
#124
14 Frags +

edit: nvm i did on my own :)

if you want to disable viewmodels in mm, use this material instead https://www.dropbox.com/s/jpgiwlcowfat1xe/materials.rar?dl=0 and follow the original guide

http://i.imgur.com/tpXr7Vy.png

edit 2: it will remove some doors and props because mat_motion_blur_strength is restricted (ofc if you dont want to play with motion blur on)

edit: nvm i did on my own :)

if you want to disable viewmodels in mm, use this material instead https://www.dropbox.com/s/jpgiwlcowfat1xe/materials.rar?dl=0 and follow the original guide

[img]http://i.imgur.com/tpXr7Vy.png[/img]
edit 2: it will remove some doors and props because mat_motion_blur_strength is restricted (ofc if you dont want to play with motion blur on)
125
#125
38 Frags +

I wish the competitive community didn't have to fight a guerilla cyber war against valve

I wish the competitive community didn't have to fight a guerilla cyber war against valve
126
#126
1 Frags +

I think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.

I think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.
127
#127
1 Frags +
DamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.

it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

mat_motion_blur_enabled 0

http://i.imgur.com/tBcrdFN.png

mat_motion_blur_enabled 1

http://i.imgur.com/xGo1gTR.png

i talked about it because it might be concidered as hacking/cheating

[quote=DamnEasy]I think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.[/quote]
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

mat_motion_blur_enabled 0
[img]http://i.imgur.com/tBcrdFN.png[/img]

mat_motion_blur_enabled 1
[img]http://i.imgur.com/xGo1gTR.png[/img]

i talked about it because it might be concidered as hacking/cheating
128
#128
1 Frags +
deguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating

Doesnt actually do that for me, i can see the doors normally

[quote=degu][quote=DamnEasy]I think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.[/quote]
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating[/quote]


Doesnt actually do that for me, i can see the doors normally
129
#129
1 Frags +
DamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating

Doesnt actually do that for me, i can see the doors normally

could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0

it's not all door btw, for instance the type that is on snakewater last spawn

[quote=DamnEasy][quote=degu][quote=DamnEasy]I think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.[/quote]
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating[/quote]


Doesnt actually do that for me, i can see the doors normally[/quote]

could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0

it's not all door btw, for instance the type that is on snakewater last spawn
130
#130
0 Frags +
deguDamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating

Doesnt actually do that for me, i can see the doors normally

could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0

it's not all door btw, for instance the type that is on snakewater last spawn

http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal

[quote=degu][quote=DamnEasy][quote=degu][quote=DamnEasy]I think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.[/quote]
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating[/quote]


Doesnt actually do that for me, i can see the doors normally[/quote]

could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0

it's not all door btw, for instance the type that is on snakewater last spawn[/quote]

http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal
131
#131
2 Frags +
DamnEasydeguDamnEasydeguDamnEasyI think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating

Doesnt actually do that for me, i can see the doors normally

could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0

it's not all door btw, for instance the type that is on snakewater last spawn

http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal

ok, i think i havent said that this issue is only with viewmodels off, if you get non transparent door with viewmodels off then you're a wizard :)

[quote=DamnEasy][quote=degu][quote=DamnEasy][quote=degu][quote=DamnEasy]I think it even works with mat_motion_blur_enabled 0, I was not using the viewmodels at first because i removed my hud, but motion blur was on so i turned it off (also in my autoexec) then i put my old hud togheter (and removed the things that were broken for this update) and my viewmodels got transparent again. But it is still on mat_motion_blur_enabled 0.[/quote]
it works but the problem is it also makes some stuff transparent (or in this case fully-transparent = removes it)

i talked about it because it might be concidered as hacking/cheating[/quote]


Doesnt actually do that for me, i can see the doors normally[/quote]

could you link your config please? i tried all combinations possible of the commands that should affect this shit and for me this thing could be fixed only with mat_motion_blur_enabled 1 and mat_motion_blur_strength 0

it's not all door btw, for instance the type that is on snakewater last spawn[/quote]

http://pastebin.com/nW4skRVq thats my autoexec, and every door works normal[/quote]

ok, i think i havent said that this issue is only with viewmodels off, if you get non transparent door with viewmodels off then you're a wizard :)
132
#132
0 Frags +

I have a question: it's normal that the mod decreases me like 20-30 fps? Because i love it, but when i'm using it, in certain maps and situacions, the game run below 60 fps.

I have a question: it's normal that the mod decreases me like 20-30 fps? Because i love it, but when i'm using it, in certain maps and situacions, the game run below 60 fps.
133
#133
1 Frags +

Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.

Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.
134
#134
-3 Frags +

I doesn't work on minimode.

I doesn't work on minimode.
135
#135
0 Frags +
Blame-_-Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.

It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.

Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.

[quote=Blame-_-]Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.[/quote]
It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.

Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.
136
#136
0 Frags +
yttriumBlame-_-Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.

Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.

The actual reason is that the vtf is slightly blurred as it used a refract and even set to the minimum blur the effect is still noticable, especially on lower resolutions

[quote=yttrium][quote=Blame-_-]Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.[/quote]
It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.

Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.[/quote]

The actual reason is that the vtf is slightly blurred as it used a refract and even set to the minimum blur the effect is still noticable, especially on lower resolutions
137
#137
-8 Frags +

Too bad I don't understand how to do a single bit of this shit! Hooray! My life is ruined!

Too bad I don't understand how to do a single bit of this shit! Hooray! My life is ruined!
138
#138
4 Frags +
TheChillToasterToo bad I don't understand how to do a single bit of this shit! Hooray! My life is ruined!

the instructions that are given aren't that difficult to follow...

[quote=TheChillToaster]Too bad I don't understand how to do a single bit of this shit! Hooray! My life is ruined![/quote]

the instructions that are given aren't that difficult to follow...
139
#139
0 Frags +

my screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.

my screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.
140
#140
0 Frags +
iconamy screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.

there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0

[quote=icona]my screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.[/quote]
there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0
141
#141
0 Frags +
knsumeiconamy screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0

thanks! helped a lot! :D

[quote=knsume][quote=icona]my screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.[/quote]
there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0[/quote]
thanks! helped a lot! :D
142
#142
0 Frags +

now is the config file really needed cuz it messes up my game

now is the config file really needed cuz it messes up my game
143
#143
0 Frags +

Download link is ded.

Download link is ded.
144
#144
3 Frags +
noramlaDownload link is ded.

There you go.

[quote=noramla]Download link is ded.[/quote]
[url=https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0]There you go[/url].
145
#145
1 Frags +
GizmonoramlaDownload link is ded.There you go.

Thanks

[quote=Gizmo][quote=noramla]Download link is ded.[/quote]
[url=https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0]There you go[/url].[/quote]
Thanks
146
#146
0 Frags +

the dropbox link doesnt work anymore

the dropbox link doesnt work anymore
147
#147
match.tf
5 Frags +
shamamoomoothe dropbox link doesnt work anymore

I'm sorry, but you might want to lift your sight just one post above.

[quote=shamamoomoo]the dropbox link doesnt work anymore[/quote]
I'm sorry, but you might want to lift your sight just one post above.
148
#148
0 Frags +

Download link doest work uptade?

Download link doest work uptade?
149
#149
-3 Frags +

i cant access the dropbox in the downloadlink :/

i cant access the dropbox in the downloadlink :/
150
#150
1 Frags +
BeardDudei cant access the dropbox in the downloadlink :/

Scroll up you mongo https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0

[quote=BeardDude]i cant access the dropbox in the downloadlink :/[/quote]
Scroll up you mongo https://www.dropbox.com/s/hh5rpsxq0wzq0tc/transparent_viewmodels.zip?dl=0
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