Account Details
SteamID64 76561198075855372
SteamID3 [U:1:115589644]
SteamID32 STEAM_0:0:57794822
Country United States
Signed Up September 8, 2013
Last Posted December 3, 2020 at 9:12 PM
Posts 443 (0.2 per day)
Game Settings
In-game Sensitivity 9999
Windows Sensitivity 6/11
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Logitech G502 HERO
Keyboard HyperX Alloy Origins
Mousepad Logitech QcK Large
Headphones Astro A40s
Monitor AOC AG271QG
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#31 TF2 update for 12/3/20 (Smissmas 2020) in TF2 General Discussion

Did anyone at Valve actually even look at Wutville before just throwing it in the game? My first time looking at it I was convinced it was some kind of meme map. I'm glad an old community map like pier made it in, but why wutville wtf.

posted 5 hours ago
#9 voidHUD in Customization
		Release 11.24.2020
+ Overhauled the 6s Scoreboard toggle.
+ Added Montserrat font override, check wiki for installation
~ Fixed item inspection panel having low-res item models
~ Fixed the ammo icon in the targetID being overlapped with certain font overrides
~ Fixed KOTH timers being cut off with the Quake font override
~ Fixed kill icons being broken on Linux
- Removed the increased boldness on the Quake font override and the TF2 font override to improve quality, check wiki for how they look now

New 6s Scoreboard Toggle | Installing Alternative Fonts | HUDS.TF Download

posted 1 week ago
#17 - stv demo replay in browser in Projects

It honestly blows me away how much cool stuff this community creates. Thank you for this!

posted 1 week ago
#8 voidHUD in Customization
		Release 11.15.2020
+ Added the following seven fonts as overrides for the fonts in the HUD:
	- Sansation (voidHUD Classic font)
	- TF2 fonts (Both TF2 Build and TF2 Secondary
	- Days One (Old STAR_ HUD font)
	- Surface (Old broeselHUD font)
	- Product Sans (Google font, looks especially nice in this HUD)
	- Handel Gothic (Quake-like font)
	- Comic Sans MS (Because why not)

How to install & a preview image for these fonts is available here.

I finally fleshed out the GitHub Wiki for customizations with this HUD, so go check it out!

Download available on HUDS.TF

posted 2 weeks ago
#7 voidHUD in Customization
		Release 11.06.2020
+ Added a customization to move the killstreak amount to the voidHUD Classic position (credit to #4 for idea)
+ Added tournament stopwatch HUD
~ Fixed team indicator for target IDs overlapping the player's health

Available on HUDS.TF

posted 3 weeks ago
#5 voidHUD in Customization
ctrthis is great! my only gripe is the killstreak icon/number being so close to hp

I have a pretty modular customization setup so I could easily add a customization to move the killstreak counter to where it used to be in voidHUD classic. reference

posted 4 weeks ago
#3 voidHUD in Customization
messiahreminds me of grape hud

I actually didn't know that existed. I based mine off of old broesel design style, but it's weird I ended up with something similar to grapehud

posted 4 weeks ago
#1 voidHUD in Customization


This initially started off as a rewrite for my older HUD, but branched off into basically it's own thing. This HUD comes pretty much fully finished, there are plenty of customization options, such as changing up your colors, transparent viewmodels, HUD crosshairs etc. I'll probably write an installer for it in the future...

Technically, I know I already have a thread for voidHUD, but this is basically a brand new release and that thread hasn't been updated in 5 years, so I didn't want to necro bump it. Not to mention the older version of this HUD has been relegated to it's own thing under the name voidHUD Classic.

Screenshots | Download | Steam | Discord | Alternative Fonts

posted 4 weeks ago
#3 TF2 update for 10/29/20 in TF2 General Discussion
Valve- Removed the Horseless Headless Horsemann from the map

I love halloween maps but i fuckin hate the boss spam some maps do this is a very good change.

posted 1 month ago
#672 Wut hud/crosshair/cfg thread in Customization
carnaticumwhy dont u just ask him lol

I've already done that. He no longer has it and he said he got it from a Russian TF2 YouTuber with ~700subs who used flat textures. Not much to go off of, especially since I'd have to be searching in about the 2013-2014 range.

posted 1 month ago
#8 About the dispenser's dispense rate. in TF2 General Discussion

posted 1 month ago
#668 Wut hud/crosshair/cfg thread in Customization

So I was told instead of posting a thread, I should ask here. Here's the original thread. Basically I want to know what the source of this hitsound is. That's taken from a clip from several years ago and I have long lost the clip.

It's Mangachu's old hitsound, you can hear it in this clip.

kitty from the original thread suggested it could be the shine from melee, however nothing I do to pitch shift or speed up the audio in audacity results in anything similar to Mangachu's hitsound. If anyone has the source or the original file, please let me know!

posted 1 month ago
#1 Does anyone have this hitsound? in Customization

I don't really know if this is the right place to ask about this, but I've been hunting for a hitsound I used to use like 5-6 years ago but to no avail. Specifically, it was Mangachu's hitsound back when he played and you can hear it in this stream highlight:
Or here's a more trimmed down audio sample:

AFAIK Mangachu himself has said he couldn't find this hitsound either, and his config downloads on dropbox have long since been deleted. I just want to know if anyone here has any info on where I can find this hitsound.

posted 1 month ago
#5 TF2 update for 10/15/20 in TF2 General Discussion

tf2 major jan 2021

posted 1 month ago
#6535 HUD editing: short questions, quick answers in Customization
kronI'm still unable to figure out how to change the notification background, in which file do I change this, or is this a .vtf thing?

Where is the hud animation(?) for when players I'm looking at are below a certain HP drops to a different colour (E.g red)

You can find all the files that control notifications in resource/ui/notifications. The background is the "Notification_Background" element, and is changed among all the files in that folder. I had some issue editing that element directly as it seems to be hardcoded in relation to size and what not, so changing it to "visible" "0" and adding your own ImagePanel for the background in base_notification.res is a good start.

posted 1 month ago
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